diff --git a/b/8b0b5899ed/shaders/e9ea74f7e19bac32.wgsl b/b/8b0b5899ed/shaders/e9ea74f7e19bac32.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..40bad3ab8616706d03fc25da5e3651ff9e753a43 --- /dev/null +++ b/b/8b0b5899ed/shaders/e9ea74f7e19bac32.wgsl @@ -0,0 +1,616 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_5 = (r2.xy * r2.xy); + r2 = vec4(v_5.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(v3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_10 = (r3.www * r3.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r3.xyz, r3.www, v_11.xyz); + r5 = vec4(v_12.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_13 = (r3.www * r5.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = (r2.yz * r2.yz); + let v_15 = r2; + r2 = vec4(v_15.x, v_14.xy, v_15.w); + r3.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_16 = -(r3.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_16.w); + r3.w = (r3.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[0u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[1u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[2u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = &(x0[3u]); + let v_32 = r6; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r10; + r10 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_35 = abs(r9.yyyy); + r5.w = max(v_35.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_36 = (bitcast(r5.w) != 0u); + let v_37 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_37, v_36); + let v_38 = abs(r8.yyyy); + r6.z = max(v_38.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_39 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_39 != 0u)); + let v_40 = abs(r7.yyyy); + r6.z = max(v_40.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_41 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r4.w)]; + r7 = vec4(v_42.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_43 = dpdx(r8.xyy); + r9 = vec4(v_43.xy, r9.z, v_43.z); + r9.z = dpdx(r4.w); + let v_44 = dpdy(r8.yxy); + r11 = vec4(v_44.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_45 = (r9.yw * r11.yw); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = -(r7.xyxx); + let v_47 = fma(r9.xz, r11.xz, v_46.xy); + r12 = vec4(v_47.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_48 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_48.z); + let v_49 = (r6.ww * r12.yz); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = max(r7.xy, vec2()); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_51.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_52 = bitcast(r5.w); + let v_53 = r4.w; + r10.z = select(r7.z, v_53, (v_52 != 0u)); + r8.z = 0.0f; + let v_54 = (r8.xyz + r10.ywz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r8 = vec4(v_84.xyz, r8.w); + let v_85 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z); + let v_86 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z); + let v_87 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z); + let v_88 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_101 = abs(r6.yyyy); + r5.w = max(v_101.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_102 = -(r3.xxxx); + r3.x = fma(r4.w, v_102.x, r3.x); + let v_103 = dot(r1.yzw, v_11.xyz); + r4.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + let v_104 = dot(r4.xyz, r1.yzw); + r4.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r5.xyz, v_11.xyz); + r4.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_106.xy, r4.zw); + let v_107 = (r4.xy * r4.xy); + r6 = vec4(v_107.xy, r6.zw); + let v_108 = (r6.xy * r6.xy); + r6 = vec4(v_108.xy, r6.zw); + let v_109 = (r4.xy * r6.xy); + r4 = vec4(v_109.xy, r4.zw); + r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz); + r4 = vec4(v_110.xy, r4.zw); + let v_111 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_111.xy, r6.zw); + r2.w = (r6.x * 0.125f); + r4.x = fma((-(r2.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r1.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r4.z = (r4.z * r6.y); + r4.z = exp2(r4.z); + r4.y = (r4.y * r4.z); + r2.w = (r2.w * r4.y); + r2.x = (r2.x * r2.w); + r2.x = (r4.w * r2.x); + r2.w = (r4.x * r4.w); + let v_112 = fma(r0.xyz, r2.www, r2.xxx); + r4 = vec4(r4.x, v_112.xyz); + let v_113 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_113.xyz); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_114.xyz, r5.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = fma(r5.xyz, r2.xxx, r6.xyz); + r5 = vec4(v_117.xyz, r5.w); + let v_118 = (r2.zzz * r5.xyz); + r2 = vec4(v_118.x, r2.y, v_118.yz); + let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_119.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_120 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_120, v_120, v_120, v_120).x, 0.0f, 1.0f); + let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_121.xyz, r1.w); + let v_122 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = (r4.xxx * r1.xyz); + r1 = vec4(v_123.xyz, r1.w); + let v_124 = (r0.xyz * r1.xyz); + r0 = vec4(v_124.xyz, r0.w); + let v_125 = fma(r4.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_125.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_126 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_126.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_127 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_127 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_128 = (r0.www * r3.yzw); + r2 = vec4(v_128.xyz, r2.w); + let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_130 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_131 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_131.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_132 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_132.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_133 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_133.xyz, r2.w); + let v_134 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_134.xyz, r2.w); + let v_135 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_135.xyz, r4.w); + let v_136 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_138 = (r2.xyz + v_137.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_139.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_140 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_140.xyz, r4.w); + let v_141 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_141.xy, r1.z, v_141.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_142 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_142.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_143 = -(r0.xyxz); + let v_144 = fma(r1.xyw, r0.www, v_143.xyw); + r1 = vec4(v_144.xy, r1.z, v_144.z); + let v_145 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_145.xyz, r1.w); + } else { + r0.w = dot(r3.yzw, r3.yzw); + r1.w = sqrt(r0.w); + let v_146 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_146.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.w); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_147 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_147 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_148 = (r0.www * r3.yzw); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_150 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_150, v_150, v_150, v_150).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_151 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_151.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_152.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_153 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_155.xyz, r4.w); + let v_156 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_158 = (r3.xyz + v_157.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_159.x, r2.y, v_159.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_160 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_161.x, r2.y, v_161.yz); + let v_162 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_162.x, r2.y, v_162.yz); + let v_163 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_163.xyz, r1.w); + } + let v_164 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_164.xyz, o0.w); +} + +fn v_3(v_165 : bool) { + if (v_165) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_166 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_166); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ea4ca82c0186d69e.consts.json b/b/8b0b5899ed/shaders/ea4ca82c0186d69e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ea4ca82c0186d69e.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/eafc5b426bdd2549.consts.json b/b/8b0b5899ed/shaders/eafc5b426bdd2549.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/eafc5b426bdd2549.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ebd2f1158206b662.wgsl b/b/8b0b5899ed/shaders/ebd2f1158206b662.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b73618114b3be4470aca6cc4e7dd5a1e8696681a --- /dev/null +++ b/b/8b0b5899ed/shaders/ebd2f1158206b662.wgsl @@ -0,0 +1,596 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f); + r1 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(0i, 1i)); + r2 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(1i, 0i)); + r3 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(0i, -1i)); + r4 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(-1i, 0i)); + r1.x = max(r0.w, r1.w); + r1.y = min(r0.w, r1.w); + r1.x = max(r1.x, r2.w); + r1.y = min(r1.y, r2.w); + r1.z = max(r3.w, r4.w); + r2.x = min(r3.w, r4.w); + r1.x = max(r1.x, r1.z); + r1.y = min(r1.y, r2.x); + r1.z = (r1.x * 0.33300000429153442383f); + r1.x = ((-(r1.yyyy)).x + r1.x); + r1.y = max(r1.z, 0.08330000191926956177f); + r1.y = bitcast(select(0u, 4294967295u, (r1.x >= r1.y))); + if ((bitcast(r1.y) != 0u)) { + r5 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(-1i)); + r6 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(1i)); + r7 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(1i, -1i)); + r8 = textureSampleLevel(t4, s4, v1.xy.xyxx.xy, 0.0f, vec2(-1i, 1i)); + r1.y = (r1.w + r3.w); + r1.z = (r2.w + r4.w); + r1.x = (1.0f / r1.x); + r2.x = (r1.z + r1.y); + r1.y = fma(r0.w, -2.0f, r1.y); + r1.z = fma(r0.w, -2.0f, r1.z); + r2.y = (r6.w + r7.w); + r2.z = (r5.w + r7.w); + r3.x = fma(r2.w, -2.0f, r2.y); + r2.z = fma(r3.w, -2.0f, r2.z); + r3.y = (r5.w + r8.w); + r3.z = (r6.w + r8.w); + let v = abs(r1.yyyy); + r1.y = fma(v.y, 2.0f, abs(r3.xxxx).y); + let v_1 = abs(r1.zzzz); + r1.z = fma(v_1.z, 2.0f, abs(r2.zzzz).z); + r2.z = fma(r4.w, -2.0f, r3.y); + r3.x = fma(r1.w, -2.0f, r3.z); + let v_2 = abs(r2.zzzz); + r1.y = (r1.y + v_2.y); + let v_3 = abs(r3.xxxx); + r1.z = (r1.z + v_3.z); + r2.y = (r2.y + r3.y); + r1.y = bitcast(select(0u, 4294967295u, (r1.y >= r1.z))); + r1.z = fma(r2.x, 2.0f, r2.y); + let v_4 = bitcast(r1.y); + let v_5 = r3.w; + r2.x = select(r4.w, v_5, (v_4 != 0u)); + let v_6 = bitcast(r1.y); + let v_7 = r1.w; + r1.w = select(r2.w, v_7, (v_6 != 0u)); + let v_8 = bitcast(r1.y); + let v_9 = cb2_2.tint_symbol[18u].w; + r2.y = select(cb2_2.tint_symbol[18u].z, v_9, (v_8 != 0u)); + let v_10 = -(r0.wwww); + r1.z = fma(r1.z, 0.08333333581686019897f, v_10.z); + r2.z = ((-(r0.wwww)).z + r2.x); + r2.w = ((-(r0.wwww)).w + r1.w); + r2.x = (r0.w + r2.x); + r1.w = (r0.w + r1.w); + let v_11 = abs(r2.zzzz); + r3.x = bitcast(select(0u, 4294967295u, (v_11.x >= abs(r2.wwww).x))); + let v_12 = abs(r2.wwww); + r2.z = max(v_12.z, abs(r2.zzzz).z); + let v_13 = -(r2.yyyy); + let v_14 = bitcast(r3.x); + r2.y = select(r2.y, v_13.y, (v_14 != 0u)); + let v_15 = abs(r1.zzzz); + r1.x = clamp(((r1.xxxx * v_15)).x, 0.0f, 1.0f); + r1.z = bitcast((bitcast(r1.y) & bitcast(cb2_2.tint_symbol[18u].z))); + let v_16 = bitcast(r1.y); + r2.w = select(cb2_2.tint_symbol[18u].w, 0.0f, (v_16 != 0u)); + let v_17 = fma(r2.yy, vec2(0.5f), v1.xy); + let v_18 = r3; + r3 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = bitcast(r1.y); + r3.y = select(r3.y, v1.x, (v_19 != 0u)); + let v_20 = bitcast(r1.y); + r3.z = select(v1.y, r3.z, (v_20 != 0u)); + r4.x = ((-(r1.zzzz)).x + r3.y); + r4.y = ((-(r2.wwww)).y + r3.z); + r5.x = (r1.z + r3.y); + r5.y = (r2.w + r3.z); + r3.y = fma(r1.x, -2.0f, 3.0f); + r6 = textureSampleLevel(t4, s4, r4.xyxx.xy, 0.0f); + r1.x = (r1.x * r1.x); + r7 = textureSampleLevel(t4, s4, r5.xyxx.xy, 0.0f); + let v_21 = bitcast(r3.x); + let v_22 = r2.x; + r1.w = select(r1.w, v_22, (v_21 != 0u)); + r2.x = (r2.z * 0.25f); + r2.z = fma((-(r1.wwww)).z, 0.5f, r0.w); + r1.x = (r1.x * r3.y); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + r3.y = fma((-(r1.wwww)).y, 0.5f, r6.w); + r3.x = fma((-(r1.wwww)).x, 0.5f, r7.w); + let v_23 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yyyx).zw >= r2.xx))); + r4 = vec4(r4.xy, v_23.xy); + r5.z = ((-(r1.zzzz)).z + r4.x); + let v_24 = bitcast(r4.z); + let v_25 = r4.x; + r5.z = select(r5.z, v_25, (v_24 != 0u)); + r4.x = ((-(r2.wwww)).x + r4.y); + let v_26 = bitcast(r4.z); + let v_27 = r4.y; + r5.w = select(r4.x, v_27, (v_26 != 0u)); + let v_28 = bitcast>(~(bitcast>(r4.zw))); + r4 = vec4(v_28.xy, r4.zw); + r4.x = bitcast((bitcast(r4.y) | bitcast(r4.x))); + r4.y = (r1.z + r5.x); + let v_29 = bitcast(r4.w); + let v_30 = r5.x; + r6.x = select(r4.y, v_30, (v_29 != 0u)); + r4.y = (r2.w + r5.y); + let v_31 = bitcast(r4.w); + let v_32 = r5.y; + r6.y = select(r4.y, v_32, (v_31 != 0u)); + if ((bitcast(r4.x) != 0u)) { + if ((bitcast(r4.z) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.w) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.x = fma((-(r1.wwww)).x, 0.5f, r7.x); + let v_33 = bitcast(r4.z); + let v_34 = r7.x; + r3.y = select(r4.x, v_34, (v_33 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_35 = bitcast(r4.w); + let v_36 = r3.x; + r3.x = select(r4.x, v_36, (v_35 != 0u)); + let v_37 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_37.xy, r4.zw); + r4.z = ((-(r1.zzzz)).z + r5.z); + let v_38 = bitcast(r4.x); + let v_39 = r5.z; + r5.z = select(r4.z, v_39, (v_38 != 0u)); + r4.z = ((-(r2.wwww)).z + r5.w); + let v_40 = bitcast(r4.x); + let v_41 = r5.w; + r5.w = select(r4.z, v_41, (v_40 != 0u)); + let v_42 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_42.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = (r1.z + r6.x); + let v_43 = bitcast(r4.y); + let v_44 = r6.x; + r6.x = select(r4.w, v_44, (v_43 != 0u)); + r4.w = (r2.w + r6.y); + let v_45 = bitcast(r4.y); + let v_46 = r6.y; + r6.y = select(r4.w, v_46, (v_45 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_47 = bitcast(r4.x); + let v_48 = r7.x; + r3.y = select(r4.z, v_48, (v_47 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_49 = bitcast(r4.y); + let v_50 = r3.x; + r3.x = select(r4.x, v_50, (v_49 != 0u)); + let v_51 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_51.xy, r4.zw); + r4.z = ((-(r1.zzzz)).z + r5.z); + let v_52 = bitcast(r4.x); + let v_53 = r5.z; + r5.z = select(r4.z, v_53, (v_52 != 0u)); + r4.z = ((-(r2.wwww)).z + r5.w); + let v_54 = bitcast(r4.x); + let v_55 = r5.w; + r5.w = select(r4.z, v_55, (v_54 != 0u)); + let v_56 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_56.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = (r1.z + r6.x); + let v_57 = bitcast(r4.y); + let v_58 = r6.x; + r6.x = select(r4.w, v_58, (v_57 != 0u)); + r4.w = (r2.w + r6.y); + let v_59 = bitcast(r4.y); + let v_60 = r6.y; + r6.y = select(r4.w, v_60, (v_59 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_61 = bitcast(r4.x); + let v_62 = r7.x; + r3.y = select(r4.z, v_62, (v_61 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_63 = bitcast(r4.y); + let v_64 = r3.x; + r3.x = select(r4.x, v_64, (v_63 != 0u)); + let v_65 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_65.xy, r4.zw); + r4.z = ((-(r1.zzzz)).z + r5.z); + let v_66 = bitcast(r4.x); + let v_67 = r5.z; + r5.z = select(r4.z, v_67, (v_66 != 0u)); + r4.z = ((-(r2.wwww)).z + r5.w); + let v_68 = bitcast(r4.x); + let v_69 = r5.w; + r5.w = select(r4.z, v_69, (v_68 != 0u)); + let v_70 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_70.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = (r1.z + r6.x); + let v_71 = bitcast(r4.y); + let v_72 = r6.x; + r6.x = select(r4.w, v_72, (v_71 != 0u)); + r4.w = (r2.w + r6.y); + let v_73 = bitcast(r4.y); + let v_74 = r6.y; + r6.y = select(r4.w, v_74, (v_73 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_75 = bitcast(r4.x); + let v_76 = r7.x; + r3.y = select(r4.z, v_76, (v_75 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_77 = bitcast(r4.y); + let v_78 = r3.x; + r3.x = select(r4.x, v_78, (v_77 != 0u)); + let v_79 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_79.xy, r4.zw); + r4.z = fma((-(r1.zzzz)).z, 1.5f, r5.z); + let v_80 = bitcast(r4.x); + let v_81 = r5.z; + r5.z = select(r4.z, v_81, (v_80 != 0u)); + r4.z = fma((-(r2.wwww)).z, 1.5f, r5.w); + let v_82 = bitcast(r4.x); + let v_83 = r5.w; + r5.w = select(r4.z, v_83, (v_82 != 0u)); + let v_84 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_84.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = fma(r1.z, 1.5f, r6.x); + let v_85 = bitcast(r4.y); + let v_86 = r6.x; + r6.x = select(r4.w, v_86, (v_85 != 0u)); + r4.w = fma(r2.w, 1.5f, r6.y); + let v_87 = bitcast(r4.y); + let v_88 = r6.y; + r6.y = select(r4.w, v_88, (v_87 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_89 = bitcast(r4.x); + let v_90 = r7.x; + r3.y = select(r4.z, v_90, (v_89 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_91 = bitcast(r4.y); + let v_92 = r3.x; + r3.x = select(r4.x, v_92, (v_91 != 0u)); + let v_93 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_93.xy, r4.zw); + r4.z = fma((-(r1.zzzz)).z, 2.0f, r5.z); + let v_94 = bitcast(r4.x); + let v_95 = r5.z; + r5.z = select(r4.z, v_95, (v_94 != 0u)); + r4.z = fma((-(r2.wwww)).z, 2.0f, r5.w); + let v_96 = bitcast(r4.x); + let v_97 = r5.w; + r5.w = select(r4.z, v_97, (v_96 != 0u)); + let v_98 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_98.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = fma(r1.z, 2.0f, r6.x); + let v_99 = bitcast(r4.y); + let v_100 = r6.x; + r6.x = select(r4.w, v_100, (v_99 != 0u)); + r4.w = fma(r2.w, 2.0f, r6.y); + let v_101 = bitcast(r4.y); + let v_102 = r6.y; + r6.y = select(r4.w, v_102, (v_101 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_103 = bitcast(r4.x); + let v_104 = r7.x; + r3.y = select(r4.z, v_104, (v_103 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_105 = bitcast(r4.y); + let v_106 = r3.x; + r3.x = select(r4.x, v_106, (v_105 != 0u)); + let v_107 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_107.xy, r4.zw); + r4.z = fma((-(r1.zzzz)).z, 2.0f, r5.z); + let v_108 = bitcast(r4.x); + let v_109 = r5.z; + r5.z = select(r4.z, v_109, (v_108 != 0u)); + r4.z = fma((-(r2.wwww)).z, 2.0f, r5.w); + let v_110 = bitcast(r4.x); + let v_111 = r5.w; + r5.w = select(r4.z, v_111, (v_110 != 0u)); + let v_112 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_112.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = fma(r1.z, 2.0f, r6.x); + let v_113 = bitcast(r4.y); + let v_114 = r6.x; + r6.x = select(r4.w, v_114, (v_113 != 0u)); + r4.w = fma(r2.w, 2.0f, r6.y); + let v_115 = bitcast(r4.y); + let v_116 = r6.y; + r6.y = select(r4.w, v_116, (v_115 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_117 = bitcast(r4.x); + let v_118 = r7.x; + r3.y = select(r4.z, v_118, (v_117 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_119 = bitcast(r4.y); + let v_120 = r3.x; + r3.x = select(r4.x, v_120, (v_119 != 0u)); + let v_121 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_121.xy, r4.zw); + r4.z = fma((-(r1.zzzz)).z, 2.0f, r5.z); + let v_122 = bitcast(r4.x); + let v_123 = r5.z; + r5.z = select(r4.z, v_123, (v_122 != 0u)); + r4.z = fma((-(r2.wwww)).z, 2.0f, r5.w); + let v_124 = bitcast(r4.x); + let v_125 = r5.w; + r5.w = select(r4.z, v_125, (v_124 != 0u)); + let v_126 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_126.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = fma(r1.z, 2.0f, r6.x); + let v_127 = bitcast(r4.y); + let v_128 = r6.x; + r6.x = select(r4.w, v_128, (v_127 != 0u)); + r4.w = fma(r2.w, 2.0f, r6.y); + let v_129 = bitcast(r4.y); + let v_130 = r6.y; + r6.y = select(r4.w, v_130, (v_129 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_131 = bitcast(r4.x); + let v_132 = r7.x; + r3.y = select(r4.z, v_132, (v_131 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_133 = bitcast(r4.y); + let v_134 = r3.x; + r3.x = select(r4.x, v_134, (v_133 != 0u)); + let v_135 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_135.xy, r4.zw); + r4.z = fma((-(r1.zzzz)).z, 2.0f, r5.z); + let v_136 = bitcast(r4.x); + let v_137 = r5.z; + r5.z = select(r4.z, v_137, (v_136 != 0u)); + r4.z = fma((-(r2.wwww)).z, 2.0f, r5.w); + let v_138 = bitcast(r4.x); + let v_139 = r5.w; + r5.w = select(r4.z, v_139, (v_138 != 0u)); + let v_140 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_140.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = fma(r1.z, 2.0f, r6.x); + let v_141 = bitcast(r4.y); + let v_142 = r6.x; + r6.x = select(r4.w, v_142, (v_141 != 0u)); + r4.w = fma(r2.w, 2.0f, r6.y); + let v_143 = bitcast(r4.y); + let v_144 = r6.y; + r6.y = select(r4.w, v_144, (v_143 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r4.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_145 = bitcast(r4.x); + let v_146 = r7.x; + r3.y = select(r4.z, v_146, (v_145 != 0u)); + r4.x = fma((-(r1.wwww)).x, 0.5f, r3.x); + let v_147 = bitcast(r4.y); + let v_148 = r3.x; + r3.x = select(r4.x, v_148, (v_147 != 0u)); + let v_149 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yxyy).xy >= r2.xx))); + r4 = vec4(v_149.xy, r4.zw); + r4.z = fma((-(r1.zzzz)).z, 4.0f, r5.z); + let v_150 = bitcast(r4.x); + let v_151 = r5.z; + r5.z = select(r4.z, v_151, (v_150 != 0u)); + r4.z = fma((-(r2.wwww)).z, 4.0f, r5.w); + let v_152 = bitcast(r4.x); + let v_153 = r5.w; + r5.w = select(r4.z, v_153, (v_152 != 0u)); + let v_154 = bitcast>(~(bitcast>(r4.xy))); + r4 = vec4(r4.xy, v_154.xy); + r4.z = bitcast((bitcast(r4.w) | bitcast(r4.z))); + r4.w = fma(r1.z, 4.0f, r6.x); + let v_155 = bitcast(r4.y); + let v_156 = r6.x; + r6.x = select(r4.w, v_156, (v_155 != 0u)); + r4.w = fma(r2.w, 4.0f, r6.y); + let v_157 = bitcast(r4.y); + let v_158 = r6.y; + r6.y = select(r4.w, v_158, (v_157 != 0u)); + if ((bitcast(r4.z) != 0u)) { + if ((bitcast(r4.x) != 0u)) { + r7.x = r3.y; + } else { + r7 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f).wxyz; + } + if ((bitcast(r4.y) != 0u)) { + } else { + r3 = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).wxyz; + } + r3.z = fma((-(r1.wwww)).z, 0.5f, r7.x); + let v_159 = bitcast(r4.x); + let v_160 = r7.x; + r3.y = select(r3.z, v_160, (v_159 != 0u)); + r1.w = fma((-(r1.wwww)).w, 0.5f, r3.x); + let v_161 = bitcast(r4.y); + let v_162 = r3.x; + r3.x = select(r1.w, v_162, (v_161 != 0u)); + let v_163 = bitcast>(select(vec2(), vec2(4294967295u), (abs(r3.yyyx).zw >= r2.xx))); + r3 = vec4(r3.xy, v_163.xy); + r1.w = fma((-(r1.zzzz)).w, 8.0f, r5.z); + let v_164 = bitcast(r3.z); + let v_165 = r5.z; + r5.z = select(r1.w, v_165, (v_164 != 0u)); + r1.w = fma((-(r2.wwww)).w, 8.0f, r5.w); + let v_166 = bitcast(r3.z); + let v_167 = r5.w; + r5.w = select(r1.w, v_167, (v_166 != 0u)); + r1.z = fma(r1.z, 8.0f, r6.x); + let v_168 = bitcast(r3.w); + let v_169 = r6.x; + r6.x = select(r1.z, v_169, (v_168 != 0u)); + r1.z = fma(r2.w, 8.0f, r6.y); + let v_170 = bitcast(r3.w); + let v_171 = r6.y; + r6.y = select(r1.z, v_171, (v_170 != 0u)); + } + } + } + } + } + } + } + } + } + } + r1.z = ((-(r5.zzzz)).z + v1.x); + r1.w = (r6.x + (-(v1.xy.xxxx)).w); + r2.x = ((-(r5.wwww)).x + v1.y); + let v_172 = bitcast(r1.y); + let v_173 = r1.z; + r1.z = select(r2.x, v_173, (v_172 != 0u)); + r2.x = (r6.y + (-(v1.xy.yyyy)).x); + let v_174 = bitcast(r1.y); + let v_175 = r1.w; + r1.w = select(r2.x, v_175, (v_174 != 0u)); + let v_176 = bitcast>(select(vec2(), vec2(4294967295u), (r3.yx < vec2()))); + r2 = vec4(v_176.x, r2.yz, v_176.y); + r3.x = (r1.z + r1.w); + let v_177 = bitcast>(select(vec2(), vec2(4294967295u), (bitcast>(r2.xw) != bitcast>(r2.zz)))); + let v_178 = r2; + r2 = vec4(v_177.x, v_178.y, v_177.y, v_178.w); + r2.w = (1.0f / r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r1.z < r1.w))); + r1.z = min(r1.w, r1.z); + let v_179 = bitcast(r3.x); + let v_180 = r2.x; + r1.w = select(r2.z, v_180, (v_179 != 0u)); + r1.x = (r1.x * r1.x); + let v_181 = -(r2.wwww); + r1.z = fma(r1.z, v_181.z, 0.5f); + r1.x = (r1.x * 0.31700000166893005371f); + r1.z = bitcast((bitcast(r1.z) & bitcast(r1.w))); + r1.x = max(r1.x, r1.z); + let v_182 = fma(r1.xx, r2.yy, v1.xy); + let v_183 = r1; + r1 = vec4(v_182.x, v_183.y, v_182.y, v_183.w); + let v_184 = bitcast(r1.y); + r2.x = select(r1.x, v1.x, (v_184 != 0u)); + let v_185 = bitcast(r1.y); + r2.y = select(v1.y, r1.z, (v_185 != 0u)); + r1 = textureSampleLevel(t4, s4, r2.xyxx.xy, 0.0f); + let v_186 = r1; + r0 = vec4(v_186.xyz, r0.w); + } + o0 = r0; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ec293a8358033952.wgsl b/b/8b0b5899ed/shaders/ec293a8358033952.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4bf7481a40c1efee6a55bae7f8159ac3b8d5c9bd --- /dev/null +++ b/b/8b0b5899ed/shaders/ec293a8358033952.wgsl @@ -0,0 +1,200 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +fn main_inner(v1 : vec4, v3 : vec4) { + let v = textureNumSamples(t3); + let v_1 = sample_pos[select(0u, ((v + 0u) - 1u), ((0u < v) & true))]; + r0 = vec4(v_1.xy, r0.zw); + let v_2 = dpdx(v3.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = dpdy(v3.xyz); + r2 = vec4(v_3.xyz, r2.w); + let v_4 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + v3.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r1 = vec4(v_10.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), 0i).x; + r1.x = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = (r0.www * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r0.xy + vec2(0.5f, 0.125f)); + r1 = vec4(v_13.xy, r1.zw); + r0.x = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_1[12u].x == 0.0f)))); + let v_14 = -(cb6_6.tint_symbol_1[12u].xxxx); + r0.y = (r0.z + v_14.y); + let v_15 = dpdx(r1.xyy); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r2.z = dpdx(r0.y); + let v_16 = dpdy(r1.yxy); + r3 = vec4(v_16.xyz, r3.w); + r3.w = dpdy(r0.y); + let v_17 = (r2.yw * r3.yw); + let v_18 = r2; + r2 = vec4(v_18.x, v_17.x, v_18.z, v_17.y); + let v_19 = -(r2.ywyy); + let v_20 = fma(r2.xz, r3.xz, v_19.xy); + r4 = vec4(v_20.xy, r4.zw); + r0.w = (1.0f / r4.x); + r1.w = (r2.z * r3.y); + let v_21 = -(r1.wwww); + r4.z = fma(r2.x, r3.w, v_21.z); + let v_22 = (r0.ww * r4.yz); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = max(r2.xy, vec2()); + r2 = vec4(v_23.xy, r2.zw); + let v_24 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_24.xy, r2.zw); + let v_25 = -(cb6_6.tint_symbol_1[13u].xxxx); + r0.y = fma(v_25.y, r2.x, r0.y); + r0.y = fma(v_25.y, r2.y, r0.y); + let v_26 = bitcast(r0.x); + let v_27 = r0.y; + r1.z = select(r0.z, v_27, (v_26 != 0u)); + let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f)); + r0 = vec4(v_28.xy, r0.zw); + r0.z = 0.0f; + let v_29 = (r0.xyz + r1.xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = r0.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_30.xy, r0.z); + let v_31 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, -0.5f)); + r2 = vec4(v_31.xy, r2.zw); + r2.z = 0.0f; + let v_32 = (r1.xyz + r2.xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = r2.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_33.xy, r2.z); + let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.5f)); + r2 = vec4(v_34.xy, r2.zw); + r2.z = 0.0f; + let v_35 = (r1.xyz + r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = r2.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_36.xy, r2.z); + let v_37 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.0f)); + r2 = vec4(v_37.xy, r2.zw); + r2.z = 0.0f; + let v_38 = (r1.xyz + r2.xyz); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_39.xy, r2.z); + let v_40 = r1.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_40.xy, r1.z); + let v_41 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.0f)); + r3 = vec4(v_41.xy, r3.zw); + r3.z = 0.0f; + let v_42 = (r1.xyz + r3.xyz); + r3 = vec4(v_42.xyz, r3.w); + let v_43 = r3.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_43.xy, r3.z); + let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.5f)); + r3 = vec4(v_44.xy, r3.zw); + r3.z = 0.0f; + let v_45 = (r1.xyz + r3.xyz); + r3 = vec4(v_45.xyz, r3.w); + let v_46 = r3.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_46.xy, r3.z); + let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, 0.5f)); + r4 = vec4(v_47.xy, r4.zw); + r4.z = 0.0f; + let v_48 = (r1.xyz + r4.xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r4.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_49.xy, r4.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f)); + r4 = vec4(v_50.xy, r4.zw); + r4.z = 0.0f; + let v_51 = (r1.xyz + r4.xyz); + r4 = vec4(v_51.xyz, r4.w); + let v_52 = r4.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_52.xy, r4.z); + let v_53 = (r0.xyz + r2.xyz); + r0 = vec4(v_53.xyz, r0.w); + let v_54 = (r3.xyz + r0.xyz); + r0 = vec4(v_54.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(1.0f)); + r0.x = (r0.x * 0.11111111193895339966f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r1.xyxx.xy).w; + r0.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r0.y = 1.0f; + } + let v_55 = (r0.xy * r0.xy); + r0 = vec4(v_55.xy, r0.zw); + let v_56 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_56.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_57 = bitcast(r0.z); + let v_58 = r0.w; + r0.x = select(r0.x, v_58, (v_57 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ecbd315334f9a6da.consts.json b/b/8b0b5899ed/shaders/ecbd315334f9a6da.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/ecbd315334f9a6da.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ed3ff91bccae4caf.wgsl b/b/8b0b5899ed/shaders/ed3ff91bccae4caf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..26f555a56aa897a15b5d005d577ef2df0745ffce --- /dev/null +++ b/b/8b0b5899ed/shaders/ed3ff91bccae4caf.wgsl @@ -0,0 +1,205 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = &(x0[2u]); + let v_22 = r0; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = &(x0[3u]); + let v_24 = r0; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_25 = -(r1.xxxx); + r0.z = fma(r0.z, 0.5f, v_25.z); + let v_26 = abs(r0.yyyy); + let v_27 = max(v_26.xy, abs(r0.xxxx).xy); + r0 = vec4(v_27.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_28 = (bitcast(r0.x) != 0u); + let v_29 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_29, v_28); + let v_30 = abs(r2.yyyy); + r1.x = max(v_30.x, abs(r2.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_31 = bitcast(r1.x); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_31 != 0u)); + let v_32 = abs(r1.zzzz); + r1.x = max(v_32.x, abs(r1.yyyy).x); + r0.z = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_33 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_33 != 0u)); + let v_34 = x0[bitcast(r0.x)]; + r1 = vec4(v_34.xyz, r1.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.x = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = (r1.x + 0.5f); + r2.y = fma(r1.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_35 = dpdx(r2.xyy); + r3 = vec4(v_35.xy, r3.z, v_35.z); + r3.z = dpdx(r0.x); + let v_36 = dpdy(r2.yxy); + r4 = vec4(v_36.xyz, r4.w); + r4.w = dpdy(r0.x); + let v_37 = (r3.yw * r4.yw); + r1 = vec4(v_37.xy, r1.zw); + let v_38 = -(r1.xyxx); + let v_39 = fma(r3.xz, r4.xz, v_38.xy); + r5 = vec4(v_39.xy, r5.zw); + r1.x = (1.0f / r5.x); + r1.y = (r3.z * r4.y); + let v_40 = -(r1.yyyy); + r5.z = fma(r3.x, r4.w, v_40.z); + let v_41 = (r1.xx * r5.yz); + r1 = vec4(v_41.xy, r1.zw); + let v_42 = max(r1.xy, vec2()); + r1 = vec4(v_42.xy, r1.zw); + let v_43 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_43.xy, r1.zw); + r0.x = fma((-(r1.wwww)).x, r1.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r1.y, r0.x); + let v_44 = bitcast(r0.z); + let v_45 = r0.x; + r0.x = select(r1.z, v_45, (v_44 != 0u)); + r1.x = (r2.x + cb6_6.tint_symbol_1[14u].z); + r1.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r2.y); + let v_46 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_46.xy, r0.x); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r2.xyxx.xy).w; + r1.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_47 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_47.xy, r0.zw); + let v_48 = (r0.xy * r0.xy); + r0 = vec4(v_48.xy, r0.zw); + let v_49 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_49.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_50 = bitcast(r0.z); + let v_51 = r0.w; + r0.x = select(r0.x, v_51, (v_50 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ede749693e336b18.consts.json b/b/8b0b5899ed/shaders/ede749693e336b18.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6873de376abb6ca18be4a6a9a7e73be0436447cc --- /dev/null +++ b/b/8b0b5899ed/shaders/ede749693e336b18.consts.json @@ -0,0 +1 @@ +[2, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ee9864380b73b428.consts.json b/b/8b0b5899ed/shaders/ee9864380b73b428.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/ee9864380b73b428.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ef3eadaf3c609420.wgsl b/b/8b0b5899ed/shaders/ef3eadaf3c609420.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b8b899f9c5b28deaacc7fc113a454290bb5ad1ec --- /dev/null +++ b/b/8b0b5899ed/shaders/ef3eadaf3c609420.wgsl @@ -0,0 +1,133 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + o0 = clamp(v5, vec4(), vec4(1.0f)); + r0 = vec4(v3.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_3[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_3[1u].xyz, r0.xyz); + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2.x = dot(r1.xyz, v4); + let v_3 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_3.xyz, r2.w); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r2.w = dot(r3.xyz, v4); + let v_4 = fma(r2.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_4.xyz, r2.w); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + r2.w = dot(r0.xyz, v4); + o2 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz).xyzx; + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + let v_5 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_5.xyz); + r4 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r1.x = dot(r3, r2); + r0.x = dot(r0, r2); + let v_6 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r0 = vec4(r0.x, v_6.xyz); + r1 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r4); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + let v_7 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_7.xyz, r0.w); + o3 = ((r0.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r0 = (r1 + cb1_1.tint_symbol_1[11u]); + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_8 = &(x0[0u]); + *(v_8) = vec4((*(v_8)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/f01388dc32cbc2a8.wgsl b/b/8b0b5899ed/shaders/f01388dc32cbc2a8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4ab4802786de0fafb4f1b6bb066b9e451856b23f --- /dev/null +++ b/b/8b0b5899ed/shaders/f01388dc32cbc2a8.wgsl @@ -0,0 +1,153 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_1.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.w = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r1.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r1.w = fma(r1.w, r0.w, cb12_12.tint_symbol_2[7u].x); + r0.w = (r0.w / r1.w); + r2.w = 1.0f; + r1.w = dot(r2, cb12_12.tint_symbol_2[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.w = (r0.w * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_2((bitcast(r1.w) != 0u)); + let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = r2.xy; + let v_5 = max(v_4, vec2(-2147483648.0f)); + let v_6 = bitcast>(select(select(vec2(v_5), vec2(2147483647i), (v_5 >= vec2(2147483648.0f))), vec2(), !((v_4 == v_4)))); + r2 = vec4(v_6.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r2 = bitcast>(textureLoad(t11, bitcast>(r2.xy), bitcast(r2.w))); + r1.w = bitcast((bitcast(r2.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r2 = textureSample(t7, s7, r0.xyxx.xy); + let v_7 = (r2.xyz * r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r4 = textureSample(t9, s9, r0.xyxx.xy); + r2.w = (r4.x * r4.x); + r5 = textureSample(t8, s8, r0.xyxx.xy); + let v_8 = (r5.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_8.xy, r4.z, v_8.z); + let v_9 = fract(r4.xyw); + r4 = vec4(v_9.xy, r4.z, v_9.z); + let v_10 = fma((-(r4.ywyy)).xy, vec2(0.125f), r4.xy); + r4 = vec4(v_10.xy, r4.zw); + let v_11 = fma(r5.xyz, vec3(256.0f), r4.xyw); + r4 = vec4(v_11.xy, r4.z, v_11.z); + let v_12 = (r4.xyw + vec3(-128.0f)); + r4 = vec4(v_12.xy, r4.z, v_12.z); + r0.x = dot(r4.xyw, r4.xyw); + r0.x = inverseSqrt(r0.x); + let v_13 = (r0.xxx * r4.xyw); + r4 = vec4(v_13.xy, r4.z, v_13.z); + r0.x = min(r2.w, 1.0f); + r0.y = inverseSqrt(r0.z); + let v_14 = (r0.yyy * r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + r0.y = dot(r1.xyz, r1.xyz); + r0.y = inverseSqrt(r0.y); + let v_15 = (r0.yyy * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + r0.y = select(1.0f, 0.0f, (bitcast(r1.w) != 0u)); + r0.y = (r0.y * r0.w); + let v_16 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = dot(r4.xyw, r3.xyz); + r0.z = clamp(vec4(v_17, v_17, v_17, v_17).z, 0.0f, 1.0f); + let v_18 = dot((-(r1.xyzx)).xyz, r4.xyw); + r0.w = clamp(vec4(v_18, v_18, v_18, v_18).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r1.x = (r0.w * r0.w); + r1.x = (r1.x * r1.x); + r0.w = (r0.w * r1.x); + r1.x = ((-(r4.zzzz)).x + 1.0f); + r0.w = fma(r4.z, r0.w, r1.x); + r0.x = fma((-(r0.xxxx)).x, r0.w, 1.0f); + r0.x = (r0.x * r0.z); + let v_19 = (r0.xxx * r2.xyz); + r0 = vec4(v_19.x, r0.y, v_19.yz); + let v_20 = (r5.xyz * r0.xzw); + r0 = vec4(v_20.x, r0.y, v_20.yz); + let v_21 = (r0.yyy * r0.xzw); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_22.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_2(v_23 : bool) { + if (v_23) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f088ed9ac7c01355.wgsl b/b/8b0b5899ed/shaders/f088ed9ac7c01355.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4a07fbf0b34d5bcaa5b5877680aa4f7ea740b792 --- /dev/null +++ b/b/8b0b5899ed/shaders/f088ed9ac7c01355.wgsl @@ -0,0 +1,707 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_9.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v1.xyz.xyxx.xy); + let v_10 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_12 = (r1.ww * r1.xy); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v5.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r1.xxx, v4.xyz, r3.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + let v_15 = fma(r0.www, v2.xyz, r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r1.xyw); + r3 = vec4(v_16.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_17 = bitcast(r0.y); + let v_18 = r0.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_19 = bitcast(r0.y); + let v_20 = r0.z; + r1.y = select(r0.x, v_20, (v_19 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + r0.y = (r2.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r2.xyz * r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_23.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_24 = (r0.zzz * r4.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r4.xyz, r0.zzz, v_25.xyz); + r6 = vec4(v_26.xyz, r6.w); + r0.z = dot(r6.xyz, r6.xyz); + r0.z = inverseSqrt(r0.z); + let v_27 = (r0.zzz * r6.xyz); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = (r1.xy * r1.xy); + r1 = vec4(v_28.xy, r1.zw); + r0.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_29.xyz, r4.w); + let v_30 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[0u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_36.xyz, r9.w); + let v_37 = &(x0[1u]); + let v_38 = r9; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_39.xyz, r10.w); + let v_40 = &(x0[2u]); + let v_41 = r10; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_42.xyz, r7.w); + let v_43 = &(x0[3u]); + let v_44 = r7; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r11; + r11 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r1.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r1.z = (r1.z * 0.5f); + let v_47 = abs(r10.yyyy); + r2.w = max(v_47.w, abs(r10.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.z))); + let v_48 = (bitcast(r2.w) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r2.w = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r9.yyyy); + r3.w = max(v_50.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r1.z))); + let v_51 = bitcast(r3.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r8.yyyy); + r3.w = max(v_52.w, abs(r8.xxxx).w); + r1.z = bitcast(select(0u, 4294967295u, (r3.w < r1.z))); + let v_53 = bitcast(r1.z); + r1.z = select(r2.w, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r1.z)]; + r8 = vec4(v_54.xyz, r8.w); + r1.z = f32(bitcast(r1.z)); + r2.w = (r1.z + 0.5f); + r2.w = (r2.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r1.z = dot(r9, cb6_6.tint_symbol_6[12u]); + r3.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.z == 0.0f)))); + r1.z = ((-(r1.zzzz)).z + r8.z); + let v_55 = dpdx(r9.xyy); + r10 = vec4(v_55.xy, r10.z, v_55.z); + r10.z = dpdx(r1.z); + let v_56 = dpdy(r9.yxy); + r12 = vec4(v_56.xyz, r12.w); + r12.w = dpdy(r1.z); + let v_57 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_57.xy); + let v_58 = -(r7.zwzz); + let v_59 = fma(r10.xz, r12.xz, v_58.xy); + r13 = vec4(v_59.xy, r13.zw); + r4.w = (1.0f / r13.x); + r5.w = (r10.z * r12.y); + let v_60 = -(r5.wwww); + r13.z = fma(r10.x, r12.w, v_60.z); + let v_61 = (r4.ww * r13.yz); + r7 = vec4(r7.xy, v_61.xy); + let v_62 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_62.xy); + let v_63 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_63.xy); + r1.z = fma((-(r3.wwww)).z, r7.z, r1.z); + r1.z = fma((-(r3.wwww)).z, r7.w, r1.z); + let v_64 = bitcast(r2.w); + let v_65 = r1.z; + r11.z = select(r8.z, v_65, (v_64 != 0u)); + r9.z = 0.0f; + let v_66 = (r9.xyz + r11.ywz); + r8 = vec4(v_66.xyz, r8.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r10 = vec4(v_68.xyz, r10.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r12 = vec4(v_70.xyz, r12.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r13 = vec4(v_72.xyz, r13.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r14 = vec4(v_74.xyz, r14.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r15 = vec4(v_76.xyz, r15.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r16 = vec4(v_78.xyz, r16.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r17 = vec4(v_80.xyz, r17.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r19 = vec4(v_84.xyz, r19.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r20 = vec4(v_86.xyz, r20.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r21 = vec4(v_88.xyz, r21.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r22 = vec4(v_90.xyz, r22.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r23 = vec4(v_92.xyz, r23.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r24 = vec4(v_94.xyz, r24.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r9 = vec4(v_96.xyz, r9.w); + let v_97 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_97.xy, r8.z); + let v_98 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_98.xy, r10.z); + let v_99 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_99.xy, r12.z); + let v_100 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_112.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r1.z = dot(r8, vec4(1.0f)); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_113 = abs(r7.yyyy); + r2.w = max(v_113.w, abs(r7.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r2.w * r0.z); + r0.z = fma(r1.z, 0.0625f, r0.z); + r0.z = (r0.z * r0.z); + r0.z = min(r0.z, 1.0f); + r1.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r1.z = sqrt(r1.z); + r1.z = (r1.z * cb6_6.tint_symbol_6[3u].z); + let v_114 = -(r0.zzzz); + r0.z = fma(r1.z, v_114.z, r0.z); + let v_115 = dot(r3.xyz, v_25.xyz); + r1.z = clamp(vec4(v_115, v_115, v_115, v_115).z, 0.0f, 1.0f); + let v_116 = dot(r5.xyz, r3.xyz); + r7.x = clamp(vec4(v_116, v_116, v_116, v_116).x, 0.0f, 1.0f); + let v_117 = dot(r6.xyz, v_25.xyz); + r7.y = clamp(vec4(v_117, v_117, v_117, v_117).y, 0.0f, 1.0f); + let v_118 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_118.xy, r6.zw); + let v_119 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_119.xy); + let v_120 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_120.xy); + let v_121 = (r6.xy * r6.zw); + r6 = vec4(v_121.xy, r6.zw); + r2.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_122 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r2.ww); + r6 = vec4(v_122.xy, r6.zw); + r2.w = (r0.x * r6.y); + r0.x = fma((-(r0.xxxx)).x, r6.x, 1.0f); + r2.w = (r1.z * r2.w); + r2.w = (r2.w * 0.25f); + r1.z = (r0.x * r1.z); + let v_123 = fma(r2.xyz, r1.zzz, r2.www); + r6 = vec4(v_123.xyz, r6.w); + let v_124 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_124.xyz, r6.w); + r0.w = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_125 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_125.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_126 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = (r1.yyy * r7.xyz); + r7 = vec4(v_129.xyz, r7.w); + let v_130 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_130.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_131 = dot(r9.xyz, r3.xyz); + r0.w = clamp(vec4(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f); + let v_132 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r8.xyz); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = fma(r8.xyz, r1.xxx, r7.xyz); + r7 = vec4(v_133.xyz, r7.w); + let v_134 = (r0.xxx * r7.xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = (r2.xyz * r7.xyz); + r2 = vec4(v_135.xyz, r2.w); + let v_136 = fma(r6.xyz, r0.zzz, r2.xyz); + r2 = vec4(v_136.xyz, r2.w); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.z = dot((-(r5.xyzx)).xyz, r3.xyz); + r0.z = (r0.z + r0.z); + let v_137 = -(r0.zzzz); + let v_138 = -(r5.xyzx); + let v_139 = fma(r3.xyz, v_137.xyz, v_138.xyz); + r3 = vec4(v_139.xyz, r3.w); + r0.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r0.z = max(r0.z, cb5_5.tint_symbol_3[6u].z); + let v_140 = (r3.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_140.xy, r3.z, v_140.z); + r0.w = (abs(r3.zzzz).w + 1.0f); + let v_141 = (r3.xyw / r0.www); + r3 = vec4(v_141.xy, r3.z, v_141.z); + let v_142 = ((-(r3.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_142.xy, r3.z, v_142.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r3.z))); + let v_143 = bitcast>(r0.ww); + let v_144 = r3.xy; + let v_145 = select(r3.wy, v_144, (v_143 != vec2())); + r1 = vec4(r1.xy, v_145.xy); + let v_146 = r0.z; + r3 = textureSampleLevel(t1, s1, r1.zwzz.xy, v_146); + r0.z = max(r1.y, r1.x); + let v_147 = (r0.zzz * r3.xyz); + r1 = vec4(v_147.xyz, r1.w); + let v_148 = (r0.xxx * r1.xyz); + r0 = vec4(v_148.x, r0.y, v_148.yz); + let v_149 = fma(r0.xzw, vec3(0.31830990314483642578f), r2.xyz); + r0 = vec4(v_149.x, r0.y, v_149.yz); + r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r4.xyz, r4.xyz); + r1.y = sqrt(r1.x); + let v_150 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_150.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r4.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_151 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_151 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_152 = (r1.xxx * r4.xyz); + r2 = vec4(v_152.xyz, r2.w); + let v_153 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_154 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_155 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_155.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_156 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_156.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_157 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_157.xyz); + let v_158 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_158.xyz); + let v_159 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_159.xyz, r3.w); + let v_160 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_162 = (r2.xyz + v_161.xyz); + r2 = vec4(v_162.xyz, r2.w); + let v_163 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_163.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_164 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_165.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_166 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_166.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_167 = -(r0.xzwx); + let v_168 = fma(r1.xyz, r2.xxx, v_167.xyz); + r1 = vec4(v_168.xyz, r1.w); + let v_169 = fma(r1.www, r1.xyz, r0.xzw); + r1 = vec4(v_169.xyz, r1.w); + } else { + r1.w = dot(r4.xyz, r4.xyz); + r2.x = sqrt(r1.w); + let v_170 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_170.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r4.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_171 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_171 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_172 = (r1.www * r4.xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_174 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_175 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_175.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_176 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_176.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_177 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_179.xyz, r4.w); + let v_180 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_182 = (r3.xyz + v_181.xyz); + r3 = vec4(v_182.xyz, r3.w); + let v_183 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_183.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_184 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_184.xyz, r4.w); + let v_185 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_185.xy, r2.z, v_185.z); + let v_186 = ((-(r0.xzxw)).xyw + r2.xyw); + r2 = vec4(v_186.xy, r2.z, v_186.z); + let v_187 = fma(r2.zzz, r2.xyw, r0.xzw); + r1 = vec4(v_187.xyz, r1.w); + } + let v_188 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_188.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.y))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.y; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_189 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v4, v5, v6, v_189); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f10bc881399232e9.consts.json b/b/8b0b5899ed/shaders/f10bc881399232e9.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6873de376abb6ca18be4a6a9a7e73be0436447cc --- /dev/null +++ b/b/8b0b5899ed/shaders/f10bc881399232e9.consts.json @@ -0,0 +1 @@ +[2, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f1923316dde06924.wgsl b/b/8b0b5899ed/shaders/f1923316dde06924.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3b8e9b7c4ec1c7af4815b2c3bc6ca09171bd93ec --- /dev/null +++ b/b/8b0b5899ed/shaders/f1923316dde06924.wgsl @@ -0,0 +1,911 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_5 = (r2.xy * r2.xy); + r2 = vec4(v_5.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_6 = (r0.xyz * v1.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_7 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_8 = r2; + r2 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = (r0.xyz * r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = -(v4.xyzx); + let v_11 = (v_10.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_11.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_12 = (r3.www * r3.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_14 = fma(r3.xyz, r3.www, v_13.xyz); + r5 = vec4(v_14.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_15 = (r4.www * r5.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = (r2.yz * r2.yz); + let v_17 = r2; + r2 = vec4(v_17.x, v_16.xy, v_17.w); + r4.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_18 = -(r4.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_18.w); + r4.w = (r4.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r4.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_37 = abs(r10.yyyy); + r6.w = max(v_37.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_38 = (bitcast(r6.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r7.z = max(v_40.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_41 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r7.z = max(v_42.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_43 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r5.w)]; + r8 = vec4(v_44.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r5.w); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_47 = (r10.yw * r12.yw); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = -(r8.xyxx); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_50 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r7.ww * r13.yz); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = max(r8.xy, vec2()); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_53.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_54 = bitcast(r6.w); + let v_55 = r5.w; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r6.w = max(v_103.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r4.wwww); + r4.w = fma(r5.w, v_104.w, r4.w); + let v_105 = dot(r1.yzw, v_13.xyz); + r5.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + let v_106 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, v_13.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_113.xy); + r2.w = (r7.z * 0.125f); + r7.x = fma((-(r2.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r2.x * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_114 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_115.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_116 = (v_10.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_117.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = (r9.xyz + v_10.xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = bitcast>(r7.yyy); + let v_121 = r8.xyz; + let v_122 = select(r9.xyz, v_121, (v_120 != vec3())); + r8 = vec4(v_122.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_123 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_123.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_124 = (r7.zzz * r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_125.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_126 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_127 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_127.xyz, r9.w); + let v_128 = (r0.xyz * r9.xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = fma(r3.xyz, r3.www, r8.xyz); + r8 = vec4(v_129.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_130 = (r8.www * r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + let v_131 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_132 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r2.w * r7.y); + let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_133.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_134 = bitcast(r7.z); + let v_135 = r7.y; + r5.w = select(r5.w, v_135, (v_134 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_136 = (v_10.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_137.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = (r11.xyz + v_10.xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = bitcast>(r7.yyy); + let v_141 = r10.xyz; + let v_142 = select(r11.xyz, v_141, (v_140 != vec3())); + r10 = vec4(v_142.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_143 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_143.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_144 = (r7.zzz * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_145.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_146 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_147 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_150 = (r8.www * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + let v_151 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_152 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.w * r7.y); + let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_153.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_154 = (v_10.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_10.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r7.yyy); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_162 = (r7.zzz * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_163.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_165 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_168 = (r8.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_170 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.w * r7.y); + let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_171.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = (v_10.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_10.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r5.www); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_180 = (r7.yyy * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_181.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_182, v_182, v_182, v_182).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_183 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = fma(r3.xyz, r3.www, r10.xyz); + r3 = vec4(v_185.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_186 = (r3.www * r3.xyz); + r3 = vec4(v_186.xyz, r3.w); + let v_187 = dot(r3.xyz, r4.xyz); + r3.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r4.x = (r3.w * r3.w); + r4.x = (r4.x * r4.x); + r3.w = (r3.w * r4.x); + r3.w = fma(cb12_12.tint_symbol_4[0u].x, r3.w, r6.w); + let v_188 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r3.x = (r3.x * r3.w); + r3.x = (r7.y * r3.x); + r3.x = (r5.w * r3.x); + r2.w = (r2.w * r3.x); + let v_189 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_189.xyz, r8.w); + } + } + r2.w = (r7.x * r7.x); + r2.x = (r2.x * r2.x); + let v_190 = (r8.xyz * r2.xxx); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = fma(r2.www, r9.xyz, r3.xyz); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_193.xyz, r4.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_194.xyz, r5.w); + let v_195 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_195.xyz, r5.w); + let v_196 = fma(r4.xyz, r2.xxx, r5.xyz); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = (r2.zzz * r4.xyz); + r2 = vec4(v_197.x, r2.y, v_197.yz); + let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_198.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_199 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_200.xyz, r1.w); + let v_201 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_201.xyz, r1.w); + let v_202 = (r7.xxx * r1.xyz); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_203.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_204 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_204.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_205 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_205 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_206 = (r0.www * r6.xyz); + r2 = vec4(v_206.xyz, r2.w); + let v_207 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_209 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_209.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_210 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_210.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_211 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_211.xyz, r2.w); + let v_212 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_213.xyz, r3.w); + let v_214 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_216 = (r2.xyz + v_215.xyz); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_217.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_218 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_218.xyz, r3.w); + let v_219 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_219.xy, r1.z, v_219.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_220 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_220.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_221 = -(r0.xyxz); + let v_222 = fma(r1.xyw, r0.www, v_221.xyw); + r1 = vec4(v_222.xy, r1.z, v_222.z); + let v_223 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_223.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_224.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_225 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_225 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_226 = (r0.www * r6.xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_228 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_228, v_228, v_228, v_228).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_229.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_230.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_231.xyz, r3.w); + let v_232 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_233.xyz, r4.w); + let v_234 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_236 = (r3.xyz + v_235.xyz); + r3 = vec4(v_236.xyz, r3.w); + let v_237 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_237.x, r2.y, v_237.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_238 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_239.x, r2.y, v_239.yz); + let v_240 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_240.x, r2.y, v_240.yz); + let v_241 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_241.xyz, r1.w); + } + let v_242 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_242.xyz, o0.w); +} + +fn v_3(v_243 : bool) { + if (v_243) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_244 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_244); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f22423319131eb4d.wgsl b/b/8b0b5899ed/shaders/f22423319131eb4d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d7055d6a89fa829718d7244ba94f58e1511ecc1e --- /dev/null +++ b/b/8b0b5899ed/shaders/f22423319131eb4d.wgsl @@ -0,0 +1,13 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + o0 = fma(v1, vec4(1.0f, 1.0f, 1.0f, -1.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f227eaf5fc00141d.wgsl b/b/8b0b5899ed/shaders/f227eaf5fc00141d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fecfacbff1bd257880a9a40aa314f5cc8aadefa0 --- /dev/null +++ b/b/8b0b5899ed/shaders/f227eaf5fc00141d.wgsl @@ -0,0 +1,46 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec2) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o0 = r0; + o1 = vec4(v1.xy, o1.zw); + o1 = vec4(o1.xy, v0.zz.xy); + let v = (r0.xwy * vec3(0.5f)); + r0 = vec4(v.xyz, r0.w); + let v_1 = -(r0.zzzz); + o2.y = fma(r0.w, 0.5f, v_1.y); + o2.x = (r0.y + r0.x); + let v_2 = r0; + o2 = vec4(o2.xy, v_2.ww); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec2) -> tint_symbol_1 { + main_inner(v0, v1); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f23af07dd7e00e51.wgsl b/b/8b0b5899ed/shaders/f23af07dd7e00e51.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c2e7f867ff6a575916449a7a39c960f1c3235232 --- /dev/null +++ b/b/8b0b5899ed/shaders/f23af07dd7e00e51.wgsl @@ -0,0 +1,323 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r2.w); + let v_7 = (r1.yzw * r4.xxx); + r4 = vec4(r4.x, v_7.xyz); + r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r5.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f); + r5.x = fma(r5.x, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r5.x); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r5.x = dot(r4.yzw, v_8.xyz); + r5.x = clamp(fma(r5.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r2.w = (r2.w * r5.x); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f))); + v_9((bitcast(r3.x) != 0u)); + let v_10 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.xyz * r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xyz; + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r5.xy * r5.xy); + r5 = vec4(v_13.xy, r5.zw); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_14 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = fract(r6.xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = fma((-(r6.yzyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_16.xy, r6.zw); + let v_17 = fma(r0.xyz, vec3(256.0f), r6.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_18.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = min(r5.x, 1.0f); + r3.w = fma(r5.y, 512.0f, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_20 = -(r3.wwww); + r5.x = fma(r5.y, 512.0f, v_20.x); + r3.w = (r3.w * 558.0f); + r3.w = fma(r5.x, 3.0f, r3.w); + r5.x = dot(r2.xyz, r2.xyz); + r5.x = inverseSqrt(r5.x); + let v_21 = (r2.xyz * r5.xxx); + r5 = vec4(v_21.xy, r5.z, v_21.z); + let v_22 = -(r5.xxyw); + let v_23 = fma(r1.yzw, r4.xxx, v_22.yzw); + r1 = vec4(r1.x, v_23.xyz); + r4.x = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r4.x); + let v_24 = (r1.yzw * r4.xxx); + r1 = vec4(r1.x, v_24.xyz); + r4.x = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r4.x) != 0u)) { + let v_25 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r6 = vec4(v_25.xyz, r6.w); + r7.x = dot(r6.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r6.xyz, cb6_6.tint_symbol_2[16u].xyz); + r7.z = dot(r6.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_26 = -(r7.xyzx); + r4.x = dot(v_26.xyz, (-(r7.xyzx)).xyz); + r4.x = sqrt(r4.x); + let v_27 = ((-(r7.xyzx)).xyz / r4.xxx); + r6 = vec4(v_27.xyz, r6.w); + r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_28 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r6.xyz))); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = bitcast>(select(vec3(), vec3(4294967295u), (r6.xyz < vec3()))); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = -(bitcast>(r7.xyzx)); + let v_31 = bitcast>((bitcast>(r8.xyz) + v_30.xyz)); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = vec3(bitcast>(r7.zxy)); + r7 = vec4(v_32.xyz, r7.w); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r6.zzxx) >= abs(r6.xyyz)))); + let v_33 = bitcast>((bitcast>(r8.yw) & bitcast>(r8.xz))); + r8 = vec4(v_33.xy, r8.zw); + let v_34 = (-(r7.yzyy)).xy; + r9 = vec4(v_34.xy, r9.zw); + r9.z = 0.0f; + r9.w = abs(r6.xxxx).w; + r10 = vec4(vec2(1.0f, 0.0f), r10.zw); + r10.z = abs(r6.yyyy).z; + let v_35 = bitcast>(r8.yyy); + let v_36 = r9.zxw; + let v_37 = select(r10.xyz, v_36, (v_35 != vec3())); + r8 = vec4(r8.x, v_37.xyz); + r7.y = 0.0f; + r7.z = abs(r6.zzzz).z; + let v_38 = bitcast>(r8.xxx); + let v_39 = r7.xyz; + let v_40 = select(r8.yzw, v_39, (v_38 != vec3())); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = abs(r6.yyyy); + r6.w = bitcast(select(0u, 4294967295u, (r7.z == v_41.w))); + let v_42 = bitcast>(r6.ww); + let v_43 = select(vec2(1.0f, 0.0f), r9.zy, (v_42 != vec2())); + let v_44 = r8; + r8 = vec4(v_44.x, v_43.xy, v_44.w); + r6.w = dot(r7.zz, cb6_6.tint_symbol_2[47u].zz); + let v_45 = (r6.xyz / r6.www); + r6 = vec4(v_45.xyz, r6.w); + let v_46 = (r7.xy * vec2(-0.5f)); + let v_47 = r9; + r9 = vec4(v_46.x, v_47.y, v_46.y, v_47.w); + r9.y = 0.0f; + let v_48 = (r6.xyz + r9.xyz); + r9 = vec4(v_48.xyz, r9.w); + r8.x = 0.0f; + let v_49 = fma(vec3(-0.5f), r8.xyz, r9.xyz); + r10 = vec4(v_49.xyz, r10.w); + let v_50 = r10.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_50.xyz, r4.x); + let v_51 = (r7.xy * vec2(0.5f)); + let v_52 = r7; + r7 = vec4(v_51.x, v_52.y, v_51.y, v_52.w); + r7.y = 0.0f; + let v_53 = (r6.xyz + r7.xyz); + r6 = vec4(v_53.xyz, r6.w); + let v_54 = fma(vec3(-0.5f), r8.xyz, r6.xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = r7.xyzx; + r7.x = textureSampleCompareLevel(t14, s14, v_55.xyz, r4.x); + r6.w = (r6.w + r7.x); + let v_56 = fma(vec3(0.5f), r8.xyz, r9.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = r7.xyzx; + r7.x = textureSampleCompareLevel(t14, s14, v_57.xyz, r4.x); + r6.w = (r6.w + r7.x); + let v_58 = fma(vec3(0.5f), r8.xyz, r6.xyz); + r6 = vec4(v_58.xyz, r6.w); + let v_59 = r6.xyzx; + r4.x = textureSampleCompareLevel(t14, s14, v_59.xyz, r4.x); + r4.x = (r4.x + r6.w); + r4.x = (r4.x * 0.25f); + } else { + let v_60 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_60.xyz, r2.w); + r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_61 = -(r1.xxxx); + let v_62 = (r6.xy / v_61.xy); + r6 = vec4(v_62.xy, r6.zw); + r1.x = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r1.x); + r6.z = (r1.x * cb6_6.tint_symbol_2[17u].w); + let v_63 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_63.xyz, r2.w); + r6 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_64 = r6.xyxx; + r1.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z); + let v_65 = r6.zwzz; + r6.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z); + r1.x = (r1.x + r6.x); + r6 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_66 = r6.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_66.xy, r2.z); + r1.x = (r1.x + r2.x); + let v_67 = r6.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_67.xy, r2.z); + r1.x = (r1.x + r2.x); + r4.x = (r1.x * 0.25f); + } + let v_68 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = dot(r0.xyz, r4.yzw); + r1.x = clamp(vec4(v_69, v_69, v_69, v_69).x, 0.0f, 1.0f); + let v_70 = dot((-(r5.xywx)).xyz, r0.xyz); + r5.x = clamp(vec4(v_70, v_70, v_70, v_70).x, 0.0f, 1.0f); + let v_71 = dot(r1.yzw, r4.yzw); + r5.y = clamp(vec4(v_71, v_71, v_71, v_71).y, 0.0f, 1.0f); + let v_72 = ((-(r5.xxyx)).yz + vec2(1.0f)); + let v_73 = r4; + r4 = vec4(v_73.x, v_72.xy, v_73.w); + let v_74 = (r4.yz * r4.yz); + r5 = vec4(v_74.xy, r5.zw); + let v_75 = (r5.xy * r5.xy); + r5 = vec4(v_75.xy, r5.zw); + let v_76 = (r4.yz * r5.xy); + let v_77 = r4; + r4 = vec4(v_77.x, v_76.xy, v_77.w); + r4.w = ((-(r5.zzzz)).w + 1.0f); + let v_78 = fma(r5.zz, r4.yz, r4.ww); + let v_79 = r4; + r4 = vec4(v_79.x, v_78.xy, v_79.w); + let v_80 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_80.xy, r5.zw); + r3.w = (r5.x * 0.125f); + r4.y = fma((-(r0.wwww)).y, r4.y, 1.0f); + r0.x = dot(r0.xyz, r1.yzw); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r5.y); + r0.x = exp2(r0.x); + r0.x = (r4.z * r0.x); + r0.x = (r3.w * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r1.x * r0.x); + r0.y = (r1.x * r4.y); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = (r4.x + -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_81 = fma(r3.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_81.xy, r0.z, v_81.z); + let v_82 = (r2.xyz * r0.xyw); + r0 = vec4(v_82.xy, r0.z, v_82.z); + let v_83 = (r2.www * r0.xyw); + r0 = vec4(v_83.xy, r0.z, v_83.z); + let v_84 = (r0.zzz * r0.xyw); + r0 = vec4(v_84.xyz, r0.w); + let v_85 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_85.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_86 : bool) { + if (v_86) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f248204a4fb3da56.consts.json b/b/8b0b5899ed/shaders/f248204a4fb3da56.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f248204a4fb3da56.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f248204a4fb3da56.wgsl b/b/8b0b5899ed/shaders/f248204a4fb3da56.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..27ec623242e6cc9f53d241384942b2068a9b3a5f --- /dev/null +++ b/b/8b0b5899ed/shaders/f248204a4fb3da56.wgsl @@ -0,0 +1,633 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb18_struct { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_6 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4, v11 : u32) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = (v0.xy * cb10_10.tint_symbol_4[16u].zw); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = r0.xy; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r0 = vec4(v_7.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v11)).x; + r1.x = ((-(r1.xxxx)).x + cb10_10.tint_symbol_4[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb10_10.tint_symbol_4[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_8 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = textureLoad(t8, bitcast>(r0.xy), bitcast(v11)).xyz; + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r0.xyz, vec3(2.0f), vec3(-1.0f)); + r0 = vec4(v_10.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_11 = (r0.www * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + r0.x = dot(v5.xyz, (-(r0.xyzx)).xyz); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol_3[0u].x))); + if ((bitcast(r0.x) != 0u)) { + r0 = vec4(r0.x, vec3()); + r1.w = 0.0f; + r2 = vec4(); + r5 = vec4(vec2(), r5.zw); + r3 = vec4(); + r4 = vec4(); + } + let v_12 = (r1.xyz + (-(v1.xyzx)).xyz); + r6 = vec4(v_12.xyz, r6.w); + r5.z = dot(v4.xyz, r6.xyz); + let v_13 = -(v3.xyzx); + r5.w = dot(v_13.xyz, r6.xyz); + r6.x = (r5.z * v4.w); + r6.y = (r5.w * v3.w); + let v_14 = fma(r6.xy, vec2(0.5f), vec2(0.5f)); + r5 = vec4(r5.xy, v_14.xy); + let v_15 = fma(r5.zw, vec2(-2.0f), vec2(1.0f)); + r6 = vec4(v_15.xy, r6.zw); + let v_16 = fma(v9.xy, r6.xy, r5.zw); + r6 = vec4(v_16.xy, r6.zw); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < v9.z))); + r6.w = (v9.w / v9.z); + r7.x = floor(r6.w); + let v_17 = -(r7.xxxx); + r6.w = (r6.w + v_17.w); + r6.w = ((-(r6.wwww)).w + 1.0f); + r7.x = (1.0f / v3.w); + r7.x = (r7.x + r7.x); + r7.x = (r7.x / v9.z); + r6.w = fma(r6.y, r7.x, r6.w); + let v_18 = bitcast(r5.z); + let v_19 = r6.w; + r6.z = select(r6.y, v_19, (v_18 != 0u)); + let v_20 = (r6.xz + v7.xy); + r6 = vec4(r6.xy, v_20.xy); + let v_21 = (r6.zw * v7.zw); + r6 = vec4(r6.xy, v_21.xy); + r7 = vec4(((v3.yzx * v4.zxy)).xyz, r7.w); + let v_22 = fma(v4.yzx, v3.zxy, (-(r7.xyzx)).xyz); + r7 = vec4(v_22.xyz, r7.w); + r5.z = dot(r7.xyz, r7.xyz); + r5.z = inverseSqrt(r5.z); + let v_23 = (r5.zzz * r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(v9.xy, vec2(-2.0f), vec2(1.0f)); + r8 = vec4(v_24.xy, r8.zw); + let v_25 = (r8.xxx * v4.xyz); + r8 = vec4(v_25.x, r8.y, v_25.yz); + let v_26 = (r8.yyy * v_13.xyz); + r9 = vec4(v_26.xyz, r9.w); + r10.x = dot(r8.xzw, v8.xyz); + r10.y = dot(r9.xyz, v8.xyz); + r10.z = dot(r7.xyz, v8.xyz); + r5.z = textureSample(t3, s3, r6.zwzz.xy).w; + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_27 = (r7.ww * r10.xy); + r10 = vec4(v_27.xy, r10.zw); + r7.w = (cb12_12.tint_symbol_3[1u].y * 0.5f); + let v_28 = -(r7.wwww); + r5.z = fma(r5.z, cb12_12.tint_symbol_3[1u].y, v_28.z); + let v_29 = fma(r5.zz, r10.xy, r6.zw); + r6 = vec4(r6.xy, v_29.xy); + let v_30 = textureSample(t3, s3, r6.zwzz.xy).xy; + r10 = vec4(v_30.xy, r10.zw); + r11 = textureSample(t2, s2, r6.zwzz.xy); + if ((bitcast(r0.x) != 0u)) { + } else { + r0.x = ((-(v6.yyyy)).x + v6.z); + r0.x = fma(r5.w, r0.x, v6.y); + r0.x = (r0.x * v6.x); + let v_31 = bitcast>(select(vec2(), vec2(4294967295u), (r6.xy < vec2()))); + r5 = vec4(r5.xy, v_31.xy); + let v_32 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(1.0f) < r6.xy))); + r6 = vec4(v_32.xy, r6.zw); + r5.z = bitcast((bitcast(r5.z) | bitcast(r6.x))); + r5.z = bitcast((bitcast(r5.w) | bitcast(r5.z))); + r5.z = bitcast((bitcast(r6.y) | bitcast(r5.z))); + let v_33 = bitcast(r5.z); + r0.x = select(r0.x, 0.0f, (v_33 != 0u)); + let v_34 = fma(r10.xy, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(r5.xy, v_34.xy); + r6.x = dot(r5.zw, r5.zw); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = sqrt(abs(r6.xxxx).x); + let v_35 = (r9.xyz * r5.www); + r6 = vec4(r6.x, v_35.xyz); + let v_36 = fma(r5.zzz, r8.xzw, r6.yzw); + r6 = vec4(r6.x, v_36.xyz); + let v_37 = fma(r6.xxx, r7.xyz, r6.yzw); + r4 = vec4(v_37.xyz, r4.w); + r6.x = v8.w; + r6.y = v1.w; + r6.z = v5.w; + r6.w = 1.0f; + r6 = (r6 * r11); + let v_38 = (r6.xyz * r6.xyz); + r6 = vec4(v_38.xyz, r6.w); + r5.z = dot(r10.xy, r10.xy); + r5.z = bitcast(select(0u, 4294967295u, (r5.z >= 0.00200000009499490261f))); + r5.z = bitcast((bitcast(r5.z) & 1065353216u)); + let v_39 = (r5.zzz * r6.xyz); + r0 = vec4(r0.x, v_39.xyz); + r6.x = v6.w; + r6.y = v10.w; + r6.z = 1.0f; + let v_40 = (r5.zzz * r6.xyz); + r6 = vec4(v_40.xyz, r6.w); + r3.w = (r5.z * cb12_12.tint_symbol_3[0u].z); + r1.w = (r0.x * r6.w); + let v_41 = (r6.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_41.xy, r2.zw); + r5.y = (r6.z * cb12_12.tint_symbol_3[1u].x); + r2.z = cb2_2.tint_symbol_1[16u].z; + r2.w = cb12_12.tint_symbol_3[0u].y; + let v_42 = r1; + r3 = vec4(v_42.xyz, r3.w); + r5.x = cb12_12.tint_symbol_3[0u].w; + r4.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r4.w) != 0u)) { + let v_43 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_43.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_44 = (r0.xxx * r1.xyz); + r6 = vec4(v_44.xyz, r6.w); + let v_45 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_46 = fma(r1.xyz, r0.xxx, v_45.xyz); + r7 = vec4(v_46.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_47 = (r4.www * r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + r3.w = clamp(r3.wwww.w, 0.0f, 1.0f); + let v_48 = (r2.xy * r2.xy); + r2 = vec4(v_48.xy, r2.zw); + r4.w = (r2.w + -500.0f); + r4.w = max(r4.w, 0.0f); + let v_49 = -(r4.wwww); + r2.w = (r2.w + v_49.w); + r4.w = (r4.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r4.w); + let v_50 = dot(r4.xyz, v_45.xyz); + r4.w = clamp(vec4(v_50, v_50, v_50, v_50).w, 0.0f, 1.0f); + let v_51 = dot(r6.xyz, r4.xyz); + r8.x = clamp(vec4(v_51, v_51, v_51, v_51).x, 0.0f, 1.0f); + let v_52 = dot(r7.xyz, v_45.xyz); + r8.y = clamp(vec4(v_52, v_52, v_52, v_52).y, 0.0f, 1.0f); + let v_53 = ((-(r8.xxxy)).zw + vec2(1.0f)); + r5 = vec4(r5.xy, v_53.xy); + let v_54 = (r5.zw * r5.zw); + let v_55 = r8; + r8 = vec4(v_55.x, v_54.xy, v_55.w); + let v_56 = (r8.yz * r8.yz); + let v_57 = r8; + r8 = vec4(v_57.x, v_56.xy, v_57.w); + let v_58 = (r5.zw * r8.yz); + r5 = vec4(r5.xy, v_58.xy); + r6.w = ((-(r5.xxxx)).w + 1.0f); + let v_59 = fma(r5.xx, r5.zw, r6.ww); + r5 = vec4(r5.xy, v_59.xy); + let v_60 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + let v_61 = r8; + r8 = vec4(v_61.x, v_60.xy, v_61.w); + r2.w = (r8.y * 0.125f); + r5.z = fma((-(r3.wwww)).z, r5.z, 1.0f); + r7.x = dot(r4.xyz, r7.xyz); + r7.x = clamp(((r7.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r8.z); + r7.x = exp2(r7.x); + r5.w = (r5.w * r7.x); + r5.w = (r2.w * r5.w); + r5.w = (r3.w * r5.w); + r5.w = (r4.w * r5.w); + r4.w = (r4.w * r5.z); + let v_62 = fma(r0.yzw, r4.www, r5.www); + r7 = vec4(v_62.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r9 = vec4(vec3(), r9.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_63 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_63.xyz, r9.w); + let v_64 = -(cb3_3.tint_symbol_2[3u].xyzx); + let v_65 = (r3.xyz + v_64.xyz); + r10 = vec4(v_65.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_66 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_66.xyz, r10.w); + let v_67 = ((-(r3.xyzx)).xyz + r10.xyz); + r10 = vec4(v_67.xyz, r10.w); + let v_68 = bitcast>(r5.www); + let v_69 = r9.xyz; + let v_70 = select(r10.xyz, v_69, (v_68 != vec3())); + r9 = vec4(v_70.xyz, r9.w); + r5.w = dot(r9.xyz, r9.xyz); + let v_71 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_71.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_72 = (r7.www * r9.xyz); + r9 = vec4(v_72.xyz, r9.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r7.w); + let v_73 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r9.xyz, v_73.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_74 = dot(r9.xyz, r4.xyz); + r8.y = clamp(vec4(v_74, v_74, v_74, v_74).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_75 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_75.xyz, r10.w); + let v_76 = (r0.yzw * r10.xyz); + r10 = vec4(v_76.xyz, r10.w); + let v_77 = fma(r1.xyz, r0.xxx, r9.xyz); + r9 = vec4(v_77.xyz, r9.w); + r8.y = dot(r9.xyz, r9.xyz); + r8.y = inverseSqrt(r8.y); + let v_78 = (r8.yyy * r9.xyz); + r9 = vec4(v_78.xyz, r9.w); + let v_79 = dot(r9.xyz, r6.xyz); + r8.y = clamp(vec4(v_79, v_79, v_79, v_79).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_80 = dot(r9.xyz, r4.xyz); + r8.w = clamp(vec4(v_80, v_80, v_80, v_80).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_81 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_81.xyz, r9.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + let v_82 = bitcast(r7.w); + let v_83 = r5.w; + r4.w = select(r4.w, v_83, (v_82 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_84 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_84.xyz, r11.w); + let v_85 = -(cb3_3.tint_symbol_2[4u].xyzx); + let v_86 = (r3.xyz + v_85.xyz); + r12 = vec4(v_86.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_87 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_87.xyz, r12.w); + let v_88 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_88.xyz, r12.w); + let v_89 = bitcast>(r5.www); + let v_90 = r11.xyz; + let v_91 = select(r12.xyz, v_90, (v_89 != vec3())); + r11 = vec4(v_91.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_92 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_92.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_93 = (r7.www * r11.xyz); + r11 = vec4(v_93.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r7.w); + let v_94 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r11.xyz, v_94.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_95 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_95, v_95, v_95, v_95).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_96 = (r8.yyy * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_96.xyz, r12.w); + let v_97 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_98.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_99 = (r8.yyy * r11.xyz); + r11 = vec4(v_99.xyz, r11.w); + let v_100 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_100, v_100, v_100, v_100).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_101 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_102 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r9.xyz); + r9 = vec4(v_102.xyz, r9.w); + } + } else { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_103 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_103.xyz, r11.w); + let v_104 = -(cb3_3.tint_symbol_2[5u].xyzx); + let v_105 = (r3.xyz + v_104.xyz); + r12 = vec4(v_105.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_106 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_106.xyz, r12.w); + let v_107 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_107.xyz, r12.w); + let v_108 = bitcast>(r5.www); + let v_109 = r11.xyz; + let v_110 = select(r12.xyz, v_109, (v_108 != vec3())); + r11 = vec4(v_110.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_111 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_111.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_112 = (r7.www * r11.xyz); + r11 = vec4(v_112.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r7.w); + let v_113 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r11.xyz, v_113.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_114 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_115 = (r8.yyy * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_115.xyz, r12.w); + let v_116 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_116.xyz, r10.w); + let v_117 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_117.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_118 = (r8.yyy * r11.xyz); + r11 = vec4(v_118.xyz, r11.w); + let v_119 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_120 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_121 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r9.xyz); + r9 = vec4(v_121.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_122 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_122.xyz, r11.w); + let v_123 = -(cb3_3.tint_symbol_2[6u].xyzx); + let v_124 = (r3.xyz + v_123.xyz); + r12 = vec4(v_124.xyz, r12.w); + r5.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_125 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_125.xyz, r12.w); + let v_126 = ((-(r3.xyzx)).xyz + r12.xyz); + r3 = vec4(v_126.xyz, r3.w); + let v_127 = bitcast>(r4.www); + let v_128 = r11.xyz; + let v_129 = select(r3.xyz, v_128, (v_127 != vec3())); + r3 = vec4(v_129.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + let v_130 = (r3.xyz + vec3(0.00000099999999747524f)); + r3 = vec4(v_130.xyz, r3.w); + r5.w = dot(r3.xyz, r3.xyz); + r5.w = inverseSqrt(r5.w); + let v_131 = (r3.xyz * r5.www); + r3 = vec4(v_131.xyz, r3.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_132 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r3.xyz, v_132.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_133 = dot(r3.xyz, r4.xyz); + r7.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + r5.w = (r5.w * r7.w); + r7.w = (r4.w * r5.w); + let v_134 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_134.xyz, r11.w); + let v_135 = fma(r11.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = fma(r1.xyz, r0.xxx, r3.xyz); + r1 = vec4(v_136.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_137 = (r0.xxx * r1.xyz); + r1 = vec4(v_137.xyz, r1.w); + let v_138 = dot(r1.xyz, r6.xyz); + r0.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r3.x = (r0.x * r0.x); + r3.x = (r3.x * r3.x); + r0.x = (r0.x * r3.x); + r0.x = fma(r5.x, r0.x, r6.w); + let v_139 = dot(r1.xyz, r4.xyz); + r1.x = clamp(vec4(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r8.z); + r1.x = exp2(r1.x); + r0.x = (r0.x * r1.x); + r0.x = (r5.w * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r2.w * r0.x); + let v_140 = fma(r0.xxx, cb3_3.tint_symbol_2[22u].xyz, r9.xyz); + r9 = vec4(v_140.xyz, r9.w); + } + } + r0.x = (r5.z * r5.z); + r1.x = (r3.w * r3.w); + let v_141 = (r9.xyz * r1.xxx); + r1 = vec4(v_141.xyz, r1.w); + let v_142 = fma(r0.xxx, r10.xyz, r1.xyz); + r1 = vec4(v_142.xyz, r1.w); + let v_143 = fma(r7.xyz, cb3_3.tint_symbol_2[1u].xyz, r1.xyz); + r1 = vec4(v_143.xyz, r1.w); + r0.x = (r4.z + cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_144 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_144.xyz, r3.w); + r2.w = ((-(r2.zzzz)).w + 1.0f); + let v_145 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = (r2.zzz * r6.xyz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = fma(r3.xyz, r2.www, r6.xyz); + r3 = vec4(v_147.xyz, r3.w); + let v_148 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_148.xyz); + let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(v_149.xyz, r3.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_150 = dot(r6.xyz, r4.xyz); + r0.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + let v_151 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r3.xyz); + r3 = vec4(v_151.xyz, r3.w); + let v_152 = fma(r3.xyz, r2.xxx, r2.yzw); + r2 = vec4(v_152.xyz, r2.w); + let v_153 = (r5.zzz * r2.xyz); + r2 = vec4(v_153.xyz, r2.w); + let v_154 = fma(r2.xyz, r0.yzw, r1.xyz); + r1 = vec4(v_154.xyz, r1.w); + r0.x = (r5.y * r8.x); + let v_155 = fma(r0.yzw, r0.xxx, r1.xyz); + r0 = vec4(v_155.xyz, r0.w); + r1.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + } else { + r0 = vec4(vec3(), r0.w); + r1.w = 0.0f; + } + let v_156 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + r1 = vec4(v_156.xyz, r1.w); + o0 = r1; +} + +@fragment +fn main(@builtin(position) v_157 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4, @builtin(sample_index) v11 : u32) -> @location(0u) vec4 { + main_inner(v_157, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f258c57abd3b579c.wgsl b/b/8b0b5899ed/shaders/f258c57abd3b579c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d1b33ddf74c5378eea84a0e64c8ee1a6ce59eba8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f258c57abd3b579c.wgsl @@ -0,0 +1,169 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_2.xyz, r4.w); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r6); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r6); + r0.w = dot(r0, r2); + r2 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + let v_4 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r3.x = min(r0.w, 1.0f); + o0 = (r2 + cb1_1.tint_symbol_1[11u]); + r3.y = ((-(r3.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r3.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_8.xy, r2.zw); + r0.w = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r2.xy, r0.ww, vec2(1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_10.xy, o1.zw); + o1 = vec4(o1.xy, v6.zw); + r2.x = v6.z; + r2.y = cb13_13.tint_symbol_4[0u].x; + o2 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + o3 = vec4(v3.xy, o3.zw); + o3 = vec4(o3.xy, vec2()); + r0.w = dot(r1.xyz, v4); + r1.x = dot(r1.xyz, v5.xyz); + let v_11 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r0.www * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = dot(r5.xyz, v4); + r1.w = dot(r5.xyz, v5.xyz); + let v_13 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r0.xyz, v4); + r0.x = dot(r0.xyz, v5.xyz); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r1 = vec4(v_16.xyz, r1.w); + o4 = r1.xyz.xyzx; + o5 = r0.xyz.xyzx; + let v_17 = (r0.zxy * r1.yzx); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(r0.yzx, r1.zxy, v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + o6 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f25b3353bc4cd79f.consts.json b/b/8b0b5899ed/shaders/f25b3353bc4cd79f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f25b3353bc4cd79f.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f25b3353bc4cd79f.wgsl b/b/8b0b5899ed/shaders/f25b3353bc4cd79f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..72136d2125673c8df555184a6fd12a061f683d64 --- /dev/null +++ b/b/8b0b5899ed/shaders/f25b3353bc4cd79f.wgsl @@ -0,0 +1,665 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb18_struct { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_6 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4, v11 : u32) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = (v0.xy * cb10_10.tint_symbol_4[16u].zw); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = r0.xy; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r0 = vec4(v_7.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v11)).x; + r1.x = ((-(r1.xxxx)).x + cb10_10.tint_symbol_4[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb10_10.tint_symbol_4[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_8 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = textureLoad(t8, bitcast>(r0.xy), bitcast(v11)).xyz; + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r0.xyz, vec3(2.0f), vec3(-1.0f)); + r0 = vec4(v_10.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_11 = (r0.www * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + r0.x = dot(v5.xyz, (-(r0.xyzx)).xyz); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol_3[0u].x))); + if ((bitcast(r0.x) != 0u)) { + r0 = vec4(r0.x, vec3()); + r1.w = 0.0f; + r2 = vec4(); + r5 = vec4(vec2(), r5.zw); + r3 = vec4(); + r4 = vec4(); + } + let v_12 = (r1.xyz + (-(v1.xyzx)).xyz); + r6 = vec4(v_12.xyz, r6.w); + r5.z = dot(v4.xyz, r6.xyz); + let v_13 = -(v3.xyzx); + r5.w = dot(v_13.xyz, r6.xyz); + r6.x = (r5.z * v4.w); + r6.y = (r5.w * v3.w); + let v_14 = fma(r6.xy, vec2(0.5f), vec2(0.5f)); + r5 = vec4(r5.xy, v_14.xy); + let v_15 = fma(r5.zw, vec2(-2.0f), vec2(1.0f)); + r6 = vec4(v_15.xy, r6.zw); + let v_16 = fma(v9.xy, r6.xy, r5.zw); + r6 = vec4(v_16.xy, r6.zw); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < v9.z))); + r6.w = (v9.w / v9.z); + r7.x = floor(r6.w); + let v_17 = -(r7.xxxx); + r6.w = (r6.w + v_17.w); + r6.w = ((-(r6.wwww)).w + 1.0f); + r7.x = (1.0f / v3.w); + r7.x = (r7.x + r7.x); + r7.x = (r7.x / v9.z); + r6.w = fma(r6.y, r7.x, r6.w); + let v_18 = bitcast(r5.z); + let v_19 = r6.w; + r6.z = select(r6.y, v_19, (v_18 != 0u)); + let v_20 = (r6.xz + v7.xy); + r6 = vec4(r6.xy, v_20.xy); + let v_21 = (r6.zw * v7.zw); + r6 = vec4(r6.xy, v_21.xy); + r7 = vec4(((v3.yzx * v4.zxy)).xyz, r7.w); + let v_22 = fma(v4.yzx, v3.zxy, (-(r7.xyzx)).xyz); + r7 = vec4(v_22.xyz, r7.w); + r5.z = dot(r7.xyz, r7.xyz); + r5.z = inverseSqrt(r5.z); + let v_23 = (r5.zzz * r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(v9.xy, vec2(-2.0f), vec2(1.0f)); + r8 = vec4(v_24.xy, r8.zw); + let v_25 = (r8.xxx * v4.xyz); + r8 = vec4(v_25.x, r8.y, v_25.yz); + let v_26 = (r8.yyy * v_13.xyz); + r9 = vec4(v_26.xyz, r9.w); + r10.x = dot(r8.xzw, v8.xyz); + r10.y = dot(r9.xyz, v8.xyz); + r10.z = dot(r7.xyz, v8.xyz); + let v_27 = textureSample(t3, s3, r6.zwzz.xy).xyw; + r11 = vec4(v_27.xyz, r11.w); + r5.z = dot(r10.xyz, r10.xyz); + r5.z = inverseSqrt(r5.z); + let v_28 = (r5.zz * r10.xy); + r10 = vec4(v_28.xy, r10.zw); + let v_29 = ((-(r10.xyxx)).xy * cb12_12.tint_symbol_3[1u].yy); + r10 = vec4(v_29.xy, r10.zw); + let v_30 = r6; + r10 = vec4(r10.xy, v_30.zw); + let v_31 = r11; + let v_32 = r12; + r12 = vec4(v_32.x, v_31.xy, v_32.w); + r12.x = -1.0f; + r12.w = (-(r11.zzzz)).w; + r5.z = 0.0f; + loop { + r7.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= 8i))); + if ((bitcast(r7.w) != 0u)) { + break; + } + let v_33 = fma(r10.xy, vec2(0.125f), r10.zw); + r13 = vec4(v_33.xy, r13.zw); + let v_34 = textureSample(t3, s3, r13.xyxx.xy).xyw; + r14 = vec4(v_34.xyz, r14.w); + r7.w = bitcast(select(0u, 4294967295u, (r12.x < r12.w))); + r15.x = (r12.x + 0.125f); + let v_35 = bitcast>(r7.ww); + let v_36 = r13.xy; + let v_37 = select(r10.zw, v_36, (v_35 != vec2())); + r10 = vec4(r10.xy, v_37.xy); + let v_38 = (r14.xyz * vec3(1.0f, 1.0f, -1.0f)); + r15 = vec4(r15.x, v_38.xyz); + let v_39 = bitcast>(r7.wwww); + let v_40 = r15; + r12 = select(r12, v_40, (v_39 != vec4())); + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + r10 = textureSample(t2, s2, r10.zwzz.xy); + if ((bitcast(r0.x) != 0u)) { + } else { + r0.x = ((-(v6.yyyy)).x + v6.z); + r0.x = fma(r5.w, r0.x, v6.y); + r0.x = (r0.x * v6.x); + let v_41 = bitcast>(select(vec2(), vec2(4294967295u), (r6.xy < vec2()))); + r5 = vec4(r5.xy, v_41.xy); + let v_42 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(1.0f) < r6.xy))); + r6 = vec4(v_42.xy, r6.zw); + r5.z = bitcast((bitcast(r5.z) | bitcast(r6.x))); + r5.z = bitcast((bitcast(r5.w) | bitcast(r5.z))); + r5.z = bitcast((bitcast(r6.y) | bitcast(r5.z))); + let v_43 = bitcast(r5.z); + r0.x = select(r0.x, 0.0f, (v_43 != 0u)); + let v_44 = fma(r12.yz, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(r5.xy, v_44.xy); + r6.x = dot(r5.zw, r5.zw); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = sqrt(abs(r6.xxxx).x); + let v_45 = (r9.xyz * r5.www); + r6 = vec4(r6.x, v_45.xyz); + let v_46 = fma(r5.zzz, r8.xzw, r6.yzw); + r6 = vec4(r6.x, v_46.xyz); + let v_47 = fma(r6.xxx, r7.xyz, r6.yzw); + r4 = vec4(v_47.xyz, r4.w); + r6.x = v8.w; + r6.y = v1.w; + r6.z = v5.w; + r6.w = 1.0f; + r6 = (r6 * r10); + let v_48 = (r6.xyz * r6.xyz); + r6 = vec4(v_48.xyz, r6.w); + r5.z = dot(r12.yz, r12.yz); + r5.z = bitcast(select(0u, 4294967295u, (r5.z >= 0.00200000009499490261f))); + r5.z = bitcast((bitcast(r5.z) & 1065353216u)); + let v_49 = (r5.zzz * r6.xyz); + r0 = vec4(r0.x, v_49.xyz); + r6.x = v6.w; + r6.y = v10.w; + r6.z = 1.0f; + let v_50 = (r5.zzz * r6.xyz); + r6 = vec4(v_50.xyz, r6.w); + r3.w = (r5.z * cb12_12.tint_symbol_3[0u].z); + r1.w = (r0.x * r6.w); + let v_51 = (r6.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_51.xy, r2.zw); + r5.y = (r6.z * cb12_12.tint_symbol_3[1u].x); + r2.z = cb2_2.tint_symbol_1[16u].z; + r2.w = cb12_12.tint_symbol_3[0u].y; + let v_52 = r1; + r3 = vec4(v_52.xyz, r3.w); + r5.x = cb12_12.tint_symbol_3[0u].w; + r4.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r4.w) != 0u)) { + let v_53 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_53.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_54 = (r0.xxx * r1.xyz); + r6 = vec4(v_54.xyz, r6.w); + let v_55 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_56 = fma(r1.xyz, r0.xxx, v_55.xyz); + r7 = vec4(v_56.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_57 = (r4.www * r7.xyz); + r7 = vec4(v_57.xyz, r7.w); + r3.w = clamp(r3.wwww.w, 0.0f, 1.0f); + let v_58 = (r2.xy * r2.xy); + r2 = vec4(v_58.xy, r2.zw); + r4.w = (r2.w + -500.0f); + r4.w = max(r4.w, 0.0f); + let v_59 = -(r4.wwww); + r2.w = (r2.w + v_59.w); + r4.w = (r4.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r4.w); + let v_60 = dot(r4.xyz, v_55.xyz); + r4.w = clamp(vec4(v_60, v_60, v_60, v_60).w, 0.0f, 1.0f); + let v_61 = dot(r6.xyz, r4.xyz); + r8.x = clamp(vec4(v_61, v_61, v_61, v_61).x, 0.0f, 1.0f); + let v_62 = dot(r7.xyz, v_55.xyz); + r8.y = clamp(vec4(v_62, v_62, v_62, v_62).y, 0.0f, 1.0f); + let v_63 = ((-(r8.xxxy)).zw + vec2(1.0f)); + r5 = vec4(r5.xy, v_63.xy); + let v_64 = (r5.zw * r5.zw); + let v_65 = r8; + r8 = vec4(v_65.x, v_64.xy, v_65.w); + let v_66 = (r8.yz * r8.yz); + let v_67 = r8; + r8 = vec4(v_67.x, v_66.xy, v_67.w); + let v_68 = (r5.zw * r8.yz); + r5 = vec4(r5.xy, v_68.xy); + r6.w = ((-(r5.xxxx)).w + 1.0f); + let v_69 = fma(r5.xx, r5.zw, r6.ww); + r5 = vec4(r5.xy, v_69.xy); + let v_70 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + let v_71 = r8; + r8 = vec4(v_71.x, v_70.xy, v_71.w); + r2.w = (r8.y * 0.125f); + r5.z = fma((-(r3.wwww)).z, r5.z, 1.0f); + r7.x = dot(r4.xyz, r7.xyz); + r7.x = clamp(((r7.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r8.z); + r7.x = exp2(r7.x); + r5.w = (r5.w * r7.x); + r5.w = (r2.w * r5.w); + r5.w = (r3.w * r5.w); + r5.w = (r4.w * r5.w); + r4.w = (r4.w * r5.z); + let v_72 = fma(r0.yzw, r4.www, r5.www); + r7 = vec4(v_72.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r9 = vec4(vec3(), r9.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_73 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_73.xyz, r9.w); + let v_74 = -(cb3_3.tint_symbol_2[3u].xyzx); + let v_75 = (r3.xyz + v_74.xyz); + r10 = vec4(v_75.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_76 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_76.xyz, r10.w); + let v_77 = ((-(r3.xyzx)).xyz + r10.xyz); + r10 = vec4(v_77.xyz, r10.w); + let v_78 = bitcast>(r5.www); + let v_79 = r9.xyz; + let v_80 = select(r10.xyz, v_79, (v_78 != vec3())); + r9 = vec4(v_80.xyz, r9.w); + r5.w = dot(r9.xyz, r9.xyz); + let v_81 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_81.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_82 = (r7.www * r9.xyz); + r9 = vec4(v_82.xyz, r9.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r7.w); + let v_83 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r9.xyz, v_83.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_84 = dot(r9.xyz, r4.xyz); + r8.y = clamp(vec4(v_84, v_84, v_84, v_84).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_85 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_85.xyz, r10.w); + let v_86 = (r0.yzw * r10.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = fma(r1.xyz, r0.xxx, r9.xyz); + r9 = vec4(v_87.xyz, r9.w); + r8.y = dot(r9.xyz, r9.xyz); + r8.y = inverseSqrt(r8.y); + let v_88 = (r8.yyy * r9.xyz); + r9 = vec4(v_88.xyz, r9.w); + let v_89 = dot(r9.xyz, r6.xyz); + r8.y = clamp(vec4(v_89, v_89, v_89, v_89).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_90 = dot(r9.xyz, r4.xyz); + r8.w = clamp(vec4(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_91 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_91.xyz, r9.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + let v_92 = bitcast(r7.w); + let v_93 = r5.w; + r4.w = select(r4.w, v_93, (v_92 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_94 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_94.xyz, r11.w); + let v_95 = -(cb3_3.tint_symbol_2[4u].xyzx); + let v_96 = (r3.xyz + v_95.xyz); + r12 = vec4(v_96.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_97 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_97.xyz, r12.w); + let v_98 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_98.xyz, r12.w); + let v_99 = bitcast>(r5.www); + let v_100 = r11.xyz; + let v_101 = select(r12.xyz, v_100, (v_99 != vec3())); + r11 = vec4(v_101.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_102 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_102.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_103 = (r7.www * r11.xyz); + r11 = vec4(v_103.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r7.w); + let v_104 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r11.xyz, v_104.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_105 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_106 = (r8.yyy * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_106.xyz, r12.w); + let v_107 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_107.xyz, r10.w); + let v_108 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_108.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_109 = (r8.yyy * r11.xyz); + r11 = vec4(v_109.xyz, r11.w); + let v_110 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_111 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_112 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r9.xyz); + r9 = vec4(v_112.xyz, r9.w); + } + } else { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_113 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_113.xyz, r11.w); + let v_114 = -(cb3_3.tint_symbol_2[5u].xyzx); + let v_115 = (r3.xyz + v_114.xyz); + r12 = vec4(v_115.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_116 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_116.xyz, r12.w); + let v_117 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_117.xyz, r12.w); + let v_118 = bitcast>(r5.www); + let v_119 = r11.xyz; + let v_120 = select(r12.xyz, v_119, (v_118 != vec3())); + r11 = vec4(v_120.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_121 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_121.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_122 = (r7.www * r11.xyz); + r11 = vec4(v_122.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r7.w); + let v_123 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r11.xyz, v_123.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_124 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_124, v_124, v_124, v_124).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_125 = (r8.yyy * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_125.xyz, r12.w); + let v_126 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_126.xyz, r10.w); + let v_127 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_127.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_128 = (r8.yyy * r11.xyz); + r11 = vec4(v_128.xyz, r11.w); + let v_129 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_129, v_129, v_129, v_129).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_130 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_131 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r9.xyz); + r9 = vec4(v_131.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_132 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_132.xyz, r11.w); + let v_133 = -(cb3_3.tint_symbol_2[6u].xyzx); + let v_134 = (r3.xyz + v_133.xyz); + r12 = vec4(v_134.xyz, r12.w); + r5.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_135 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_135.xyz, r12.w); + let v_136 = ((-(r3.xyzx)).xyz + r12.xyz); + r3 = vec4(v_136.xyz, r3.w); + let v_137 = bitcast>(r4.www); + let v_138 = r11.xyz; + let v_139 = select(r3.xyz, v_138, (v_137 != vec3())); + r3 = vec4(v_139.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + let v_140 = (r3.xyz + vec3(0.00000099999999747524f)); + r3 = vec4(v_140.xyz, r3.w); + r5.w = dot(r3.xyz, r3.xyz); + r5.w = inverseSqrt(r5.w); + let v_141 = (r3.xyz * r5.www); + r3 = vec4(v_141.xyz, r3.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_142 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r3.xyz, v_142.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_143 = dot(r3.xyz, r4.xyz); + r7.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r5.w = (r5.w * r7.w); + r7.w = (r4.w * r5.w); + let v_144 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = fma(r11.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = fma(r1.xyz, r0.xxx, r3.xyz); + r1 = vec4(v_146.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_147 = (r0.xxx * r1.xyz); + r1 = vec4(v_147.xyz, r1.w); + let v_148 = dot(r1.xyz, r6.xyz); + r0.x = clamp(vec4(v_148, v_148, v_148, v_148).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r3.x = (r0.x * r0.x); + r3.x = (r3.x * r3.x); + r0.x = (r0.x * r3.x); + r0.x = fma(r5.x, r0.x, r6.w); + let v_149 = dot(r1.xyz, r4.xyz); + r1.x = clamp(vec4(v_149, v_149, v_149, v_149).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r8.z); + r1.x = exp2(r1.x); + r0.x = (r0.x * r1.x); + r0.x = (r5.w * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r2.w * r0.x); + let v_150 = fma(r0.xxx, cb3_3.tint_symbol_2[22u].xyz, r9.xyz); + r9 = vec4(v_150.xyz, r9.w); + } + } + r0.x = (r5.z * r5.z); + r1.x = (r3.w * r3.w); + let v_151 = (r9.xyz * r1.xxx); + r1 = vec4(v_151.xyz, r1.w); + let v_152 = fma(r0.xxx, r10.xyz, r1.xyz); + r1 = vec4(v_152.xyz, r1.w); + let v_153 = fma(r7.xyz, cb3_3.tint_symbol_2[1u].xyz, r1.xyz); + r1 = vec4(v_153.xyz, r1.w); + r0.x = (r4.z + cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_154 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_154.xyz, r3.w); + r2.w = ((-(r2.zzzz)).w + 1.0f); + let v_155 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_155.xyz, r6.w); + let v_156 = (r2.zzz * r6.xyz); + r6 = vec4(v_156.xyz, r6.w); + let v_157 = fma(r3.xyz, r2.www, r6.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_158.xyz); + let v_159 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(v_159.xyz, r3.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_160 = dot(r6.xyz, r4.xyz); + r0.x = clamp(vec4(v_160, v_160, v_160, v_160).x, 0.0f, 1.0f); + let v_161 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r3.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r3.xyz, r2.xxx, r2.yzw); + r2 = vec4(v_162.xyz, r2.w); + let v_163 = (r5.zzz * r2.xyz); + r2 = vec4(v_163.xyz, r2.w); + let v_164 = fma(r2.xyz, r0.yzw, r1.xyz); + r1 = vec4(v_164.xyz, r1.w); + r0.x = (r5.y * r8.x); + let v_165 = fma(r0.yzw, r0.xxx, r1.xyz); + r0 = vec4(v_165.xyz, r0.w); + r1.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + } else { + r0 = vec4(vec3(), r0.w); + r1.w = 0.0f; + } + let v_166 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + r1 = vec4(v_166.xyz, r1.w); + o0 = r1; +} + +@fragment +fn main(@builtin(position) v_167 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4, @builtin(sample_index) v11 : u32) -> @location(0u) vec4 { + main_inner(v_167, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f274a601f4780a84.wgsl b/b/8b0b5899ed/shaders/f274a601f4780a84.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..60c3e0cc61a50a75da307058b282675453ab8eda --- /dev/null +++ b/b/8b0b5899ed/shaders/f274a601f4780a84.wgsl @@ -0,0 +1,165 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_4 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r1.x = dot(r1.xyz, v4); + let v_3 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_4.xyz, r3.w); + r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3.w = dot(r5.xyz, v4); + let v_5 = fma(r3.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r5); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r5); + r0.w = dot(r0, r2); + r0.x = dot(r0.xyz, v4); + o2 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx; + let v_7 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + let v_8 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = r0; + o3 = vec4(v_10.xyz, o3.w); + r0.x = dot(r2.xyz, r2.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_11 = -(cb2_2.tint_symbol_3[16u].zzzz); + let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_12.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_4[49u].w + -1.0f); + let v_13 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_13.xy, r0.zw); + let v_14 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_14.xy, o0.zw); + o0 = vec4(o0.xy, v5.zw); + r0 = vec4(v3.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_5[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_5[1u].xyz, r0.xyz); + o3.w = 1.0f; + o4 = r1; + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/f27791cb9f40072d.wgsl b/b/8b0b5899ed/shaders/f27791cb9f40072d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a437c10b862f4e9b034aed9d5dedbf0d8e5150f5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f27791cb9f40072d.wgsl @@ -0,0 +1,45 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o0 = r0; + r1.x = (r0.w + r0.x); + r1.y = ((-(r0.yyyy)).y + r0.w); + o1.w = r0.w; + let v = (r1.xy * vec2(0.5f)); + o1 = vec4(v.xy, o1.zw); + let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = -(cb1_1.tint_symbol[14u].xyzx); + o1.z = dot(r0.xyz, v_2.xyz); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f2785f5c78d32d52.consts.json b/b/8b0b5899ed/shaders/f2785f5c78d32d52.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f2785f5c78d32d52.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f2785f5c78d32d52.wgsl b/b/8b0b5899ed/shaders/f2785f5c78d32d52.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4ef804ff8a13147aefe5ffdc3fc6b74f985bc92f --- /dev/null +++ b/b/8b0b5899ed/shaders/f2785f5c78d32d52.wgsl @@ -0,0 +1,409 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r1 = vec4(v_9.xy, r1.zw); + r0.w = (r1.x * cb11_11.tint_symbol_3[0u].w); + r1.x = (r1.y * cb11_11.tint_symbol_3[1u].w); + let v_10 = (r1.xxx * cb11_11.tint_symbol_3[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb11_11.tint_symbol_3[0u].xyz, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_13 = (r1.xyz + v_12.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = r2.xy; + let v_16 = max(v_15, vec2(-2147483648.0f)); + let v_17 = bitcast>(select(select(vec2(v_16), vec2(2147483647i), (v_16 >= vec2(2147483648.0f))), vec2(), !((v_15 == v_15)))); + r3 = vec4(v_17.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r3.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_18 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = textureSample(t14, s14, r2.xyxx.xy).xyz; + r2 = vec4(v_21.xyz, r2.w); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_22 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = &(x0[0u]); + let v_25 = r3; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = &(x0[1u]); + let v_28 = r4; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = &(x0[2u]); + let v_31 = r0; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = &(x0[3u]); + let v_33 = r0; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2(5.59999990463256835938f, 1.39999997615814208984f)); + r3 = vec4(r3.xy, v_34.xy); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_35 = -(r1.wwww); + r0.z = fma(r0.z, 0.5f, v_35.z); + let v_36 = abs(r0.yyyy); + let v_37 = max(v_36.xy, abs(r0.xxxx).xy); + r0 = vec4(v_37.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_38 = (bitcast(r0.x) != 0u); + let v_39 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_39, v_38); + let v_40 = abs(r4.yyyy); + r1.w = max(v_40.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_41 = bitcast(r1.w); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_41 != 0u)); + let v_42 = abs(r3.yyyy); + r1.w = max(v_42.w, abs(r3.xxxx).w); + r0.z = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_43 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r0.x)]; + r4 = vec4(v_44.xyz, r4.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r0.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r4.z); + let v_45 = dpdx(r5.xyy); + r6 = vec4(v_45.xy, r6.z, v_45.z); + r6.z = dpdx(r0.x); + let v_46 = dpdy(r5.yxy); + r7 = vec4(v_46.xyz, r7.w); + r7.w = dpdy(r0.x); + let v_47 = (r6.yw * r7.yw); + r3 = vec4(v_47.xy, r3.zw); + let v_48 = -(r3.xyxx); + let v_49 = fma(r6.xz, r7.xz, v_48.xy); + r8 = vec4(v_49.xy, r8.zw); + r3.x = (1.0f / r8.x); + r3.y = (r6.z * r7.y); + let v_50 = -(r3.yyyy); + r8.z = fma(r6.x, r7.w, v_50.z); + let v_51 = (r3.xx * r8.yz); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = max(r3.xy, vec2()); + r3 = vec4(v_52.xy, r3.zw); + let v_53 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_53.xy, r3.zw); + r0.x = fma((-(r1.wwww)).x, r3.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r3.y, r0.x); + let v_54 = bitcast(r0.z); + let v_55 = r0.x; + r5.z = select(r4.z, v_55, (v_54 != 0u)); + r4 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_56 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r6 = vec4(v_56.xy, r6.zw); + let v_57 = (r2.xy * r3.zw); + r7 = vec4(v_57.xy, r7.zw); + r7.z = 0.0f; + let v_58 = (r5.xyz + r7.xyz); + r7 = vec4(v_58.xyz, r7.w); + let v_59 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_59.xy); + r8 = (r2.zxyw * r3.zwzw); + let v_60 = (r8.xy * vec2(0.5f)); + r9 = vec4(v_60.xy, r9.zw); + r9.z = 0.0f; + let v_61 = (r5.xyz + r9.xyz); + r9 = vec4(v_61.xyz, r9.w); + let v_62 = ((-(r2.xxyx)).xz * r3.zw); + let v_63 = r0; + r0 = vec4(v_62.x, v_63.y, v_62.y, v_63.w); + let v_64 = (r0.xz * vec2(0.75f)); + r2 = vec4(v_64.xy, r2.zw); + r2.z = 0.0f; + let v_65 = (r2.xyz + r5.xyz); + r2 = vec4(v_65.xyz, r2.w); + let v_66 = (r8.zw * vec2(0.25f)); + r8 = vec4(v_66.xy, r8.zw); + r8.z = 0.0f; + let v_67 = (r5.xyz + r8.xyz); + r8 = vec4(v_67.xyz, r8.w); + r10 = (r3.zwzw * r4.zwxy); + let v_68 = r10; + r11 = vec4(v_68.zw, r11.zw); + r11.z = 0.0f; + let v_69 = (r5.xyz + r11.xyz); + r11 = vec4(v_69.xyz, r11.w); + r12 = (r4.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r12 = (r3.zwzw * r12); + let v_70 = (r12.xy * vec2(0.5f)); + r13 = vec4(v_70.xy, r13.zw); + r13.z = 0.0f; + let v_71 = (r5.xyz + r13.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = -(r4); + r14 = (r3.zwzw * v_72); + r14 = (r14.zwxy * vec4(0.75f)); + let v_73 = r14; + r15 = vec4(v_73.zw, r15.zw); + r15.z = 0.0f; + let v_74 = (r5.xyz + r15.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (r12.zw * vec2(0.25f)); + r12 = vec4(v_75.xy, r12.zw); + r12.z = 0.0f; + let v_76 = (r5.xyz + r12.xyz); + r12 = vec4(v_76.xyz, r12.w); + r10.z = 0.0f; + let v_77 = (r5.xyz + r10.xyz); + r10 = vec4(v_77.xyz, r10.w); + r4 = (r4.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r4 = (r3.zwzw * r4); + let v_78 = (r4.xy * vec2(0.5f)); + r16 = vec4(v_78.xy, r16.zw); + r16.z = 0.0f; + let v_79 = (r5.xyz + r16.xyz); + r16 = vec4(v_79.xyz, r16.w); + r14.z = 0.0f; + let v_80 = (r5.xyz + r14.xyz); + r14 = vec4(v_80.xyz, r14.w); + let v_81 = (r4.zw * vec2(0.25f)); + r4 = vec4(v_81.xy, r4.zw); + r4.z = 0.0f; + let v_82 = (r4.xyz + r5.xyz); + r4 = vec4(v_82.xyz, r4.w); + let v_83 = (r3.zw * r6.xy); + r17 = vec4(v_83.xy, r17.zw); + r17.z = 0.0f; + let v_84 = (r5.xyz + r17.xyz); + r17 = vec4(v_84.xyz, r17.w); + let v_85 = (-(r6.yyyx)).zw; + r6 = vec4(r6.xy, v_85.xy); + r18 = (r3.zwzw * r6.zxyw); + let v_86 = (r18.xy * vec2(0.5f)); + r19 = vec4(v_86.xy, r19.zw); + r19.z = 0.0f; + let v_87 = (r5.xyz + r19.xyz); + r19 = vec4(v_87.xyz, r19.w); + let v_88 = -(r6.xxyx); + let v_89 = (r3.zw * v_88.xz); + let v_90 = r0; + r0 = vec4(v_89.x, v_90.y, v_89.y, v_90.w); + let v_91 = (r0.xz * vec2(0.75f)); + r3 = vec4(v_91.xy, r3.zw); + r3.z = 0.0f; + let v_92 = (r3.xyz + r5.xyz); + r3 = vec4(v_92.xyz, r3.w); + let v_93 = (r18.zw * vec2(0.25f)); + r6 = vec4(v_93.xy, r6.zw); + r6.z = 0.0f; + let v_94 = (r5.xyz + r6.xyz); + r6 = vec4(v_94.xyz, r6.w); + let v_95 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_95.xy, r7.z); + let v_96 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + let v_97 = r2.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_97.xy, r2.z); + let v_98 = r8.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z); + let v_99 = r11.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r15.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r12.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_102.xy, r12.z); + let v_103 = r10.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z); + let v_104 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r14.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_105.xy, r14.z); + let v_106 = r4.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_106.xy, r4.z); + let v_107 = r17.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_107.xy, r17.z); + let v_108 = r19.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z); + let v_109 = r3.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_109.xy, r3.z); + let v_110 = r6.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_110.xy, r6.z); + r2 = (r2 + r7); + r2 = (r8 + r2); + r2 = (r4 + r2); + r0.x = dot(r2, vec4(1.0f)); + r2.x = (r0.x * 0.0625f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r5.xyxx.xy).w; + r2.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_111 = fma(r0.xx, r0.yy, r2.xy); + r0 = vec4(v_111.xy, r0.zw); + let v_112 = (r0.xy * r0.xy); + r0 = vec4(v_112.xy, r0.zw); + let v_113 = min(r0.xy, vec2(1.0f)); + let v_114 = r0; + r0 = vec4(v_114.x, v_113.xy, v_114.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r0.z * r0.y); + let v_115 = bitcast(r0.w); + let v_116 = r1.w; + r0.x = select(r0.y, v_116, (v_115 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_117 = r2; + r2 = vec4(v_117.x, 0.0f, v_117.z, 0.5f); + let v_118 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_119 = r0; + r0 = vec4(v_119.x, v_118.x, v_119.z, v_118.y); + r2.z = textureSample(t5, s5, r0.ywyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.y = (r0.w * r0.y); + let v_120 = (r0.yy * r0.xz); + r0 = vec4(v_120.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f27aaf5a3f5e8374.consts.json b/b/8b0b5899ed/shaders/f27aaf5a3f5e8374.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f27aaf5a3f5e8374.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f27aaf5a3f5e8374.wgsl b/b/8b0b5899ed/shaders/f27aaf5a3f5e8374.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0ce5aa31297f21fe8a0c4718965b1205c71ad670 --- /dev/null +++ b/b/8b0b5899ed/shaders/f27aaf5a3f5e8374.wgsl @@ -0,0 +1,950 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t6, s6, v2.xy.xyxx.xy); + let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r1.w = dot(r2.xy, r2.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_12 = (r2.zz * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_13.xyz); + let v_14 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.www, v3.xyz, r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_16 = (r1.www * r2.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_18 = (r0.xyz * v1.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_19.xy, r3.zw); + let v_20 = (r0.xyz * r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = -(v6.xyzx); + let v_22 = (v_21.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_22.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_23 = (r1.zzz * r4.xyz); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_25 = fma(r4.xyz, r1.zzz, v_24.xyz); + r6 = vec4(v_25.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_26 = (r3.zzz * r6.xyz); + r6 = vec4(v_26.xyz, r6.w); + r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_27 = -(r3.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_27.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_28 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_32.xyz, r9.w); + let v_33 = &(x0[0u]); + let v_34 = r9; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_35.xyz, r10.w); + let v_36 = &(x0[1u]); + let v_37 = r10; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_38.xyz, r11.w); + let v_39 = &(x0[2u]); + let v_40 = r11; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_41.xyz, r8.w); + let v_42 = &(x0[3u]); + let v_43 = r8; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_45 = r12; + r12 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_46 = abs(r11.yyyy); + r4.w = max(v_46.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_47 = (bitcast(r4.w) != 0u); + let v_48 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_48, v_47); + let v_49 = abs(r10.yyyy); + r5.w = max(v_49.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_50 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_50 != 0u)); + let v_51 = abs(r9.yyyy); + r5.w = max(v_51.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_52 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_52 != 0u)); + let v_53 = x0[bitcast(r3.w)]; + r9 = vec4(v_53.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_54 = dpdx(r10.xyy); + r11 = vec4(v_54.xy, r11.z, v_54.z); + r11.z = dpdx(r3.w); + let v_55 = dpdy(r10.yxy); + r13 = vec4(v_55.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_56 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = -(r8.zwzz); + let v_58 = fma(r11.xz, r13.xz, v_57.xy); + r14 = vec4(v_58.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_59 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_59.z); + let v_60 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_60.xy); + let v_61 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_61.xy); + let v_62 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_62.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_63 = bitcast(r4.w); + let v_64 = r3.w; + r12.z = select(r9.z, v_64, (v_63 != 0u)); + r10.z = 0.0f; + let v_65 = (r10.xyz + r12.ywz); + r9 = vec4(v_65.xyz, r9.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r11 = vec4(v_67.xyz, r11.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r13 = vec4(v_69.xyz, r13.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r16 = vec4(v_75.xyz, r16.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r17 = vec4(v_77.xyz, r17.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r19 = vec4(v_81.xyz, r19.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r20 = vec4(v_83.xyz, r20.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r22 = vec4(v_87.xyz, r22.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r23 = vec4(v_89.xyz, r23.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r24 = vec4(v_91.xyz, r24.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r25 = vec4(v_93.xyz, r25.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r10 = vec4(v_95.xyz, r10.w); + let v_96 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + let v_97 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z); + let v_98 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_98.xy, r13.z); + let v_99 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z); + let v_100 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z); + let v_101 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z); + let v_102 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_102.xy, r17.z); + let v_103 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z); + let v_104 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_104.xy, r19.z); + let v_105 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_105.xy, r20.z); + let v_106 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z); + let v_107 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_107.xy, r22.z); + let v_108 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_108.xy, r23.z); + let v_109 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_109.xy, r24.z); + let v_110 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_110.xy, r25.z); + let v_111 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_111.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_112 = abs(r8.yyyy); + r4.w = max(v_112.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_113 = (r3.xyz * r3.xyz); + r3 = vec4(v_113.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_114 = -(r3.zzzz); + r3.z = fma(r3.w, v_114.z, r3.z); + let v_115 = dot(r2.xyw, v_24.xyz); + r3.w = clamp(vec4(v_115, v_115, v_115, v_115).w, 0.0f, 1.0f); + let v_116 = dot(r5.xyz, r2.xyw); + r8.x = clamp(vec4(v_116, v_116, v_116, v_116).x, 0.0f, 1.0f); + let v_117 = dot(r6.xyz, v_24.xyz); + r8.y = clamp(vec4(v_117, v_117, v_117, v_117).y, 0.0f, 1.0f); + let v_118 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_118.xy, r8.zw); + let v_119 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_119.xy); + let v_120 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_120.xy); + let v_121 = (r8.xy * r8.zw); + r8 = vec4(v_121.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_122 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_122.xy, r8.zw); + let v_123 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_123.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_124 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_125.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_126 = (v_21.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_127.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r9.xyz + v_21.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = bitcast>(r6.www); + let v_131 = r8.xyz; + let v_132 = select(r9.xyz, v_131, (v_130 != vec3())); + r8 = vec4(v_132.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_133 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_133.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_134 = (r7.www * r8.xyz); + r8 = vec4(v_134.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_135.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r8.xyz, r2.xyw); + r9.x = clamp(vec4(v_136, v_136, v_136, v_136).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_137 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = (r0.xyz * r9.xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = fma(r4.xyz, r1.zzz, r8.xyz); + r8 = vec4(v_139.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_140 = (r8.xyz * r9.www); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_142 = dot(r8.xyz, r2.xyw); + r8.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_143 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_143.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_144 = bitcast(r7.w); + let v_145 = r6.w; + r3.w = select(r3.w, v_145, (v_144 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_147.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = (r11.xyz + v_21.xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = bitcast>(r6.www); + let v_151 = r10.xyz; + let v_152 = select(r11.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_153 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_154 = (r7.www * r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_155.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_157 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + let v_159 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_160 = (r9.www * r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_162 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_163 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_163.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_164 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_164.xyz, r10.w); + let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_165.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = (r11.xyz + v_21.xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = bitcast>(r6.www); + let v_169 = r10.xyz; + let v_170 = select(r11.xyz, v_169, (v_168 != vec3())); + r10 = vec4(v_170.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_171 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_171.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_172 = (r7.www * r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_173.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_175 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_176.xyz, r9.w); + let v_177 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_178 = (r9.www * r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_180 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_181 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_181.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_182 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_182.xyz, r10.w); + let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_183.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = (r11.xyz + v_21.xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = bitcast>(r3.www); + let v_187 = r10.xyz; + let v_188 = select(r11.xyz, v_187, (v_186 != vec3())); + r10 = vec4(v_188.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_189 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_189.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_190 = (r6.www * r10.xyz); + r10 = vec4(v_190.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_191.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_192 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_193 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_194.xyz, r9.w); + let v_195 = fma(r4.xyz, r1.zzz, r10.xyz); + r4 = vec4(v_195.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_196 = (r1.zzz * r4.xyz); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = dot(r4.xyz, r5.xyz); + r1.z = clamp(vec4(v_197, v_197, v_197, v_197).z, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r5.x = (r1.z * r1.z); + r5.x = (r5.x * r5.x); + r1.z = (r1.z * r5.x); + r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w); + let v_198 = dot(r4.xyz, r2.xyw); + r4.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.z = (r1.z * r4.x); + r1.z = (r6.w * r1.z); + r1.z = (r3.w * r1.z); + r1.y = (r1.y * r1.z); + let v_199 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_199.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_200 = (r8.xyz * r1.xxx); + r4 = vec4(v_200.xyz, r4.w); + let v_201 = fma(r1.yyy, r9.xyz, r4.xyz); + r1 = vec4(v_201.xyz, r1.w); + let v_202 = fma(r6.xyz, r3.zzz, r1.xyz); + r1 = vec4(v_202.xyz, r1.w); + r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_203 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_203.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_204 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_204.xyz, r5.w); + let v_205 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_205.xyz, r5.w); + let v_206 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_206.xyz, r4.w); + let v_207 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_207.xyz); + let v_208 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_208.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_209 = dot(r5.xyz, r2.xyw); + r1.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + let v_210 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r2 = vec4(v_210.xyz, r2.w); + let v_211 = fma(r2.xyz, r3.xxx, r3.yzw); + r2 = vec4(v_211.xyz, r2.w); + let v_212 = (r5.www * r2.xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_213.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_214 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_214.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_215 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_215 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_216 = (r0.www * r7.xyz); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_218 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_219 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_219.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_220 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_220.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_221 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_223.xyz, r3.w); + let v_224 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_226 = (r2.xyz + v_225.xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_227.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_228 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_229.xy, r1.z, v_229.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_230 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_230.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_231 = -(r0.xyxz); + let v_232 = fma(r1.xyw, r0.www, v_231.xyw); + r1 = vec4(v_232.xy, r1.z, v_232.z); + let v_233 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_233.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_234 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_234.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_235 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_235 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_236 = (r0.www * r7.xyz); + r3 = vec4(v_236.xyz, r3.w); + let v_237 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_238 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_238, v_238, v_238, v_238).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_239 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_239.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_240 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_240.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_241 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_243.xyz, r4.w); + let v_244 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_244.xyz, r3.w); + let v_245 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_246 = (r3.xyz + v_245.xyz); + r3 = vec4(v_246.xyz, r3.w); + let v_247 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_247.x, r2.y, v_247.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_248 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_248.xyz, r3.w); + let v_249 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_249.x, r2.y, v_249.yz); + let v_250 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_250.x, r2.y, v_250.yz); + let v_251 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_251.xyz, r1.w); + } + let v_252 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_252.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_253 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_253); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f27d8d0e99b1ff16.consts.json b/b/8b0b5899ed/shaders/f27d8d0e99b1ff16.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f27d8d0e99b1ff16.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f27d8d0e99b1ff16.wgsl b/b/8b0b5899ed/shaders/f27d8d0e99b1ff16.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..37a7e72cc9d5f21d5c49c86f4901723024107121 --- /dev/null +++ b/b/8b0b5899ed/shaders/f27d8d0e99b1ff16.wgsl @@ -0,0 +1,227 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r0.www * v3.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_10.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = &(x0[0u]); + let v_13 = r2; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = &(x0[1u]); + let v_16 = r3; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = &(x0[2u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = &(x0[3u]); + let v_21 = r1; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_22 = -(r1.wwww); + r1.z = fma(r1.z, 0.5f, v_22.z); + let v_23 = abs(r1.yyyy); + let v_24 = max(v_23.xy, abs(r1.xxxx).xy); + r1 = vec4(v_24.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r1.z))); + let v_25 = (bitcast(r1.x) != 0u); + let v_26 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_26, v_25); + let v_27 = abs(r3.yyyy); + r1.w = max(v_27.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_28 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_28 != 0u)); + let v_29 = abs(r2.yyyy); + r1.w = max(v_29.w, abs(r2.xxxx).w); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_30 = bitcast(r1.z); + r1.x = select(r1.x, 0.0f, (v_30 != 0u)); + let v_31 = x0[bitcast(r1.x)]; + r2 = vec4(v_31.xyz, r2.w); + r1.x = f32(bitcast(r1.x)); + r1.z = (r1.x + 0.5f); + r1.z = (r1.z * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r1.z); + r1.z = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r2.z); + let v_32 = dpdx(r3.xyy); + r4 = vec4(v_32.xy, r4.z, v_32.z); + r4.z = dpdx(r1.x); + let v_33 = dpdy(r3.yxy); + r5 = vec4(v_33.xyz, r5.w); + r5.w = dpdy(r1.x); + let v_34 = (r4.yw * r5.yw); + r2 = vec4(v_34.xy, r2.zw); + let v_35 = -(r2.xyxx); + let v_36 = fma(r4.xz, r5.xz, v_35.xy); + r6 = vec4(v_36.xy, r6.zw); + r2.x = (1.0f / r6.x); + r2.y = (r4.z * r5.y); + let v_37 = -(r2.yyyy); + r6.z = fma(r4.x, r5.w, v_37.z); + let v_38 = (r2.xx * r6.yz); + r2 = vec4(v_38.xy, r2.zw); + let v_39 = max(r2.xy, vec2()); + r2 = vec4(v_39.xy, r2.zw); + let v_40 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_40.xy, r2.zw); + r1.x = fma((-(r1.wwww)).x, r2.x, r1.x); + r1.x = fma((-(r1.wwww)).x, r2.y, r1.x); + let v_41 = bitcast(r1.z); + let v_42 = r1.x; + r1.x = select(r2.z, v_42, (v_41 != 0u)); + r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z); + r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y); + let v_43 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.x); + r1.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r3 = textureSample(t2, s2, r3.xyxx.xy); + r2.y = ((-(r3.wwww)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.x = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).x, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_44 = fma(r0.ww, r1.xx, r2.xy); + r1 = vec4(v_44.xy, r1.zw); + let v_45 = (r1.xy * r1.xy); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = min(r1.xy, vec2(1.0f)); + let v_47 = r1; + r1 = vec4(v_47.x, v_46.xy, v_47.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_48 = bitcast(r0.w); + let v_49 = r1.w; + r1.x = select(r1.y, v_49, (v_48 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_50 = r2; + r2 = vec4(v_50.x, 0.0f, v_50.z, 0.5f); + let v_51 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_51.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + let v_52 = (r0.xx * r1.xz); + r0 = vec4(v_52.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f29e0ee4cd94fa32.wgsl b/b/8b0b5899ed/shaders/f29e0ee4cd94fa32.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..15da5f63119fcc73ff63c9d107a9cc91d2da5f11 --- /dev/null +++ b/b/8b0b5899ed/shaders/f29e0ee4cd94fa32.wgsl @@ -0,0 +1,156 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_2.xyz, r4.w); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r6); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r6); + r0.w = dot(r0, r2); + r2 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + let v_4 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + o0 = (r2 + cb1_1.tint_symbol_1[11u]); + r0.w = dot(r3.xyz, r3.xyz); + o4 = r3.xyz.xyzx; + r0.w = (r0.w * 0.00000399999998990097f); + r2.x = min(r0.w, 1.0f); + r2.y = ((-(r2.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r2.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_8.xy, r2.zw); + r0.w = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r2.xy, r0.ww, vec2(1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_10.xy, o1.zw); + o1 = vec4(o1.xy, v6.zw); + o2 = v3.xyxy; + r0.w = dot(r1.xyz, v4); + r1.x = dot(r1.xyz, v5.xyz); + let v_11 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r0.www * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = dot(r5.xyz, v4); + r1.w = dot(r5.xyz, v5.xyz); + let v_13 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r0.xyz, v4); + r0.x = dot(r0.xyz, v5.xyz); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r1 = vec4(v_16.xyz, r1.w); + o3 = r1.xyz.xyzx; + o5 = r0.xyz.xyzx; + let v_17 = (r0.zxy * r1.yzx); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(r0.yzx, r1.zxy, v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + o6 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f2aea44c1f6155b4.wgsl b/b/8b0b5899ed/shaders/f2aea44c1f6155b4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4fce9e8b4dfe8d9fe335b53c5affa5ca685f8377 --- /dev/null +++ b/b/8b0b5899ed/shaders/f2aea44c1f6155b4.wgsl @@ -0,0 +1,82 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r3.x = dot(r3, r2); + r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r0.x = dot(r0, r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + o1 = clamp(v5, vec4(), vec4(1.0f)); + r0 = vec4(v3.xy, r0.zw); + r0.z = 1.0f; + o2.x = dot(cb13_13.tint_symbol_2[0u].xyz, r0.xyz); + o2.y = dot(cb13_13.tint_symbol_2[1u].xyz, r0.xyz); +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v5); + return tint_symbol_3(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f2b9bb5150d60d10.consts.json b/b/8b0b5899ed/shaders/f2b9bb5150d60d10.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f2b9bb5150d60d10.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f2b9bb5150d60d10.wgsl b/b/8b0b5899ed/shaders/f2b9bb5150d60d10.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..adf87154b7ea4547c8a1bf56057b51f78f5a6afb --- /dev/null +++ b/b/8b0b5899ed/shaders/f2b9bb5150d60d10.wgsl @@ -0,0 +1,925 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +var r26 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_2 = (r1.ww * r1.xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.yyy * v5.xyz); + r2 = vec4(v_3.xyz, r2.w); + let v_4 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_4.xy, r1.z, v_4.z); + let v_5 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_5.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_6 = (r1.www * r1.xyz); + r2 = vec4(v_6.xyz, r2.w); + r3 = textureSample(t4, s4, v0.xyxx.xy); + let v_7 = (r3.yx * r3.yx); + r1 = vec4(v_7.xy, r1.zw); + r2.w = fma((-(r3.zzzz)).w, 16.0f, 14.0f); + r2.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.wwww).w))); + r4.w = bitcast((bitcast(r2.w) & 1065353216u)); + let v_8 = (r1.yx * cb10_10.tint_symbol_5[0u].wz); + r3 = vec4(v_8.xy, r3.zw); + r0.w = (r0.w * 255.0099945068359375f); + r0.w = floor(r0.w); + r2.w = (r0.w + -32.0f); + r5.x = (r2.w * 0.0078125f); + r5.y = cb13_13.tint_symbol_4[3u].x; + r5 = textureSample(t13, s13, r5.xyxx.xy); + r2.w = bitcast(select(0u, 4294967295u, (r0.w >= 32.0f))); + r0.w = bitcast(select(0u, 4294967295u, (160.0f >= r0.w))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r2.w))); + let v_9 = (r0.xyz * r5.xyz); + r5 = vec4(v_9.xyz, r5.w); + let v_10 = bitcast>(r0.www); + let v_11 = r5.xyz; + let v_12 = select(r0.xyz, v_11, (v_10 != vec3())); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r5 = vec4(v_13.xy, r5.zw); + r0.w = fma(r2.z, 0.5f, 0.5f); + r6.x = fma(r0.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r6.y = (r0.w + 0.30000001192092895508f); + let v_14 = (r5.xy * r6.xy); + r5 = vec4(v_14.xy, r5.zw); + r0.w = (v6.z * cb13_13.tint_symbol_4[16u].x); + r0.w = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = bitcast(select(0u, 4294967295u, (r3.z >= 0.8125f))); + let v_15 = fract(v6.yx); + let v_16 = r6; + r6 = vec4(v_15.x, v_16.y, v_15.y, v_16.w); + r6.w = fma(r6.x, v0.w, v1.w); + r2.w = fract(cb13_13.tint_symbol_4[16u].z); + r6.y = ((-(r6.zzzz)).y + 1.0f); + r3.z = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_17 = bitcast>(r3.zz); + let v_18 = r6.wy; + let v_19 = select(r6.zw, v_18, (v_17 != vec2())); + r3 = vec4(r3.xy, v_19.xy); + r7 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + r3.z = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r2.w))); + if ((bitcast(r3.z) != 0u)) { + let v_20 = abs(v6.zzzz); + let v_21 = abs(v6.wwww); + r6.x = fma(r6.x, v_20.x, v_21.x); + r2.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r2.w))); + let v_22 = bitcast>(r2.ww); + let v_23 = r6.xy; + let v_24 = select(r6.zx, v_23, (v_22 != vec2())); + r3 = vec4(r3.xy, v_24.xy); + r6 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + } + r2.w = bitcast(select(0u, 4294967295u, (r7.w >= 0.50196081399917602539f))); + r3.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r7.w))); + let v_25 = bitcast(r0.w); + let v_26 = r2.w; + r2.w = select(r3.z, v_26, (v_25 != 0u)); + r3.z = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.z))); + let v_27 = bitcast>(r2.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r7, (v_27 != vec4())); + r2.w = fma(r7.w, 2.0f, -1.0f); + r2.w = ((-(abs(r2.wwww))).w + 1.0f); + r3.z = ((-(r6.zzzz)).z + 1.0f); + r3.z = (r3.z * r3.z); + r3.z = (r6.x * r3.z); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r3.y = fma(r3.z, r1.x, r3.y); + r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r3.x = fma(r3.z, r1.x, r3.x); + let v_28 = fma(r0.xyz, r2.www, r7.xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = bitcast(r0.w); + r0.w = select(r6.y, 0.0f, (v_29 != 0u)); + let v_30 = -(r7.xyzx); + let v_31 = fma(r7.xyz, cb13_13.tint_symbol_4[7u].xyz, v_30.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r0.www, r8.xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = (r6.xxx * cb13_13.tint_symbol_4[6u].xyz); + r6 = vec4(v_33.xy, r6.z, v_33.z); + let v_34 = fma(r7.xyz, r6.zzz, r6.xyw); + r0 = vec4(v_34.xyz, r0.w); + } + let v_35 = (r0.xyz * r0.xyz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = -(v2.xyzx); + let v_37 = (v_36.xyz + cb1_1.tint_symbol[15u].xyz); + r6 = vec4(v_37.xyz, r6.w); + r0.w = dot(r6.xyz, r6.xyz); + r0.w = inverseSqrt(r0.w); + let v_38 = (r0.www * r6.xyz); + r7 = vec4(v_38.xyz, r7.w); + let v_39 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_40 = fma(r6.xyz, r0.www, v_39.xyz); + r8 = vec4(v_40.xyz, r8.w); + r1.x = dot(r8.xyz, r8.xyz); + r1.x = inverseSqrt(r1.x); + let v_41 = (r1.xxx * r8.xyz); + r8 = vec4(v_41.xyz, r8.w); + r3.x = clamp(r3.xxxx.x, 0.0f, 1.0f); + let v_42 = (r5.xy * r5.xy); + r1 = vec4(v_42.xy, r1.zw); + r2.w = (r3.y + -500.0f); + r2.w = max(r2.w, 0.0f); + r3.y = ((-(r2.wwww)).y + r3.y); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.y, 3.0f, r2.w); + r3.y = dot(r6.xyz, cb1_1.tint_symbol[14u].xyz); + let v_43 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_43.xyz, r5.w); + let v_44 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz); + r9 = vec4(v_44.xyz, r9.w); + let v_45 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r9.xyz); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r9.xyz); + r9 = vec4(v_46.xyz, r9.w); + let v_47 = fma(r9.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r10 = vec4(v_47.xyz, r10.w); + let v_48 = &(x0[0u]); + let v_49 = r10; + *(v_48) = vec4(v_49.xyz, (*(v_48)).w); + let v_50 = fma(r9.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r11 = vec4(v_50.xyz, r11.w); + let v_51 = &(x0[1u]); + let v_52 = r11; + *(v_51) = vec4(v_52.xyz, (*(v_51)).w); + let v_53 = fma(r9.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r12 = vec4(v_53.xyz, r12.w); + let v_54 = &(x0[2u]); + let v_55 = r12; + *(v_54) = vec4(v_55.xyz, (*(v_54)).w); + let v_56 = fma(r9.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = &(x0[3u]); + let v_58 = r9; + *(v_57) = vec4(v_58.xyz, (*(v_57)).w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_60 = r13; + r13 = vec4(v_60.x, v_59.x, v_60.z, v_59.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_61 = abs(r12.yyyy); + r3.w = max(v_61.w, abs(r12.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_62 = (bitcast(r3.w) != 0u); + let v_63 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_63, v_62); + let v_64 = abs(r11.yyyy); + r5.w = max(v_64.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.z))); + let v_65 = bitcast(r5.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_65 != 0u)); + let v_66 = abs(r10.yyyy); + r5.w = max(v_66.w, abs(r10.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r5.w < r3.z))); + let v_67 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_67 != 0u)); + let v_68 = x0[bitcast(r3.z)]; + r10 = vec4(v_68.xyz, r10.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r11 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r11 = bitcast>((bitcast>(r11) & vec4(1065353216u))); + r3.z = dot(r11, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r11, cb6_6.tint_symbol_6[13u]); + r11.x = (r10.x + 0.5f); + r11.y = fma(r10.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r10.z); + let v_69 = dpdx(r11.xyy); + r12 = vec4(v_69.xy, r12.z, v_69.z); + r12.z = dpdx(r3.z); + let v_70 = dpdy(r11.yxy); + r14 = vec4(v_70.xyz, r14.w); + r14.w = dpdy(r3.z); + let v_71 = (r12.yw * r14.yw); + r9 = vec4(r9.xy, v_71.xy); + let v_72 = -(r9.zwzz); + let v_73 = fma(r12.xz, r14.xz, v_72.xy); + r15 = vec4(v_73.xy, r15.zw); + r6.w = (1.0f / r15.x); + r7.w = (r12.z * r14.y); + let v_74 = -(r7.wwww); + r15.z = fma(r12.x, r14.w, v_74.z); + let v_75 = (r6.ww * r15.yz); + r9 = vec4(r9.xy, v_75.xy); + let v_76 = max(r9.zw, vec2()); + r9 = vec4(r9.xy, v_76.xy); + let v_77 = min(r9.zw, vec2(0.5f)); + r9 = vec4(r9.xy, v_77.xy); + r3.z = fma((-(r5.wwww)).z, r9.z, r3.z); + r3.z = fma((-(r5.wwww)).z, r9.w, r3.z); + let v_78 = bitcast(r3.w); + let v_79 = r3.z; + r13.z = select(r10.z, v_79, (v_78 != 0u)); + r11.z = 0.0f; + let v_80 = (r11.xyz + r13.ywz); + r10 = vec4(v_80.xyz, r10.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r13 = vec4(v_81.xy, r13.zw); + let v_82 = (r11.xyz + r13.xyz); + r12 = vec4(v_82.xyz, r12.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r13 = vec4(v_83.xy, r13.zw); + let v_84 = (r11.xyz + r13.xyz); + r14 = vec4(v_84.xyz, r14.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r13 = vec4(v_85.xy, r13.zw); + let v_86 = (r11.xyz + r13.xyz); + r15 = vec4(v_86.xyz, r15.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r13 = vec4(v_87.xy, r13.zw); + let v_88 = (r11.xyz + r13.xyz); + r16 = vec4(v_88.xyz, r16.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r13 = vec4(v_89.xy, r13.zw); + let v_90 = (r11.xyz + r13.xyz); + r17 = vec4(v_90.xyz, r17.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r13 = vec4(v_91.xy, r13.zw); + let v_92 = (r11.xyz + r13.xyz); + r18 = vec4(v_92.xyz, r18.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r13 = vec4(v_93.xy, r13.zw); + let v_94 = (r11.xyz + r13.xyz); + r19 = vec4(v_94.xyz, r19.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r13 = vec4(v_95.xy, r13.zw); + let v_96 = (r11.xyz + r13.xyz); + r20 = vec4(v_96.xyz, r20.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r13 = vec4(v_97.xy, r13.zw); + let v_98 = (r11.xyz + r13.xyz); + r21 = vec4(v_98.xyz, r21.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r13 = vec4(v_99.xy, r13.zw); + let v_100 = (r11.xyz + r13.xyz); + r22 = vec4(v_100.xyz, r22.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r13 = vec4(v_101.xy, r13.zw); + let v_102 = (r11.xyz + r13.xyz); + r23 = vec4(v_102.xyz, r23.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r13 = vec4(v_103.xy, r13.zw); + let v_104 = (r11.xyz + r13.xyz); + r24 = vec4(v_104.xyz, r24.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r13 = vec4(v_105.xy, r13.zw); + let v_106 = (r11.xyz + r13.xyz); + r25 = vec4(v_106.xyz, r25.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r13 = vec4(v_107.xy, r13.zw); + let v_108 = (r11.xyz + r13.xyz); + r26 = vec4(v_108.xyz, r26.w); + let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r13 = vec4(v_109.xy, r13.zw); + let v_110 = (r11.xyz + r13.xyz); + r11 = vec4(v_110.xyz, r11.w); + let v_111 = r10.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_111.xy, r10.z); + let v_112 = r12.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_112.xy, r12.z); + let v_113 = r14.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_113.xy, r14.z); + let v_114 = r15.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_114.xy, r15.z); + let v_115 = r16.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_115.xy, r16.z); + let v_116 = r17.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_116.xy, r17.z); + let v_117 = r18.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_117.xy, r18.z); + let v_118 = r19.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_118.xy, r19.z); + let v_119 = r20.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_119.xy, r20.z); + let v_120 = r21.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_120.xy, r21.z); + let v_121 = r22.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_121.xy, r22.z); + let v_122 = r23.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_122.xy, r23.z); + let v_123 = r24.xyxx; + r14.x = textureSampleCompareLevel(t15, s15, v_123.xy, r24.z); + let v_124 = r25.xyxx; + r14.y = textureSampleCompareLevel(t15, s15, v_124.xy, r25.z); + let v_125 = r26.xyxx; + r14.z = textureSampleCompareLevel(t15, s15, v_125.xy, r26.z); + let v_126 = r11.xyxx; + r14.w = textureSampleCompareLevel(t15, s15, v_126.xy, r11.z); + r10 = (r10 + r12); + r10 = (r13 + r10); + r10 = (r14 + r10); + r3.z = dot(r10, vec4(1.0f)); + r3.y = clamp(fma(r3.yyyy, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).y, 0.0f, 1.0f); + let v_127 = abs(r9.yyyy); + r3.w = max(v_127.w, abs(r9.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.y = ((-(r3.yyyy)).y + 1.0f); + r3.y = (r3.w * r3.y); + r3.y = fma(r3.z, 0.0625f, r3.y); + r3.y = (r3.y * r3.y); + r3.y = min(r3.y, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_128 = -(r3.yyyy); + r3.y = fma(r3.z, v_128.y, r3.y); + let v_129 = dot(r2.xyz, v_39.xyz); + r3.z = clamp(vec4(v_129, v_129, v_129, v_129).z, 0.0f, 1.0f); + let v_130 = dot(r7.xyz, r2.xyz); + r9.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + let v_131 = dot(r8.xyz, v_39.xyz); + r9.y = clamp(vec4(v_131, v_131, v_131, v_131).y, 0.0f, 1.0f); + let v_132 = ((-(r9.xyxx)).xy + vec2(1.0f)); + r9 = vec4(v_132.xy, r9.zw); + let v_133 = (r9.xy * r9.xy); + r9 = vec4(r9.xy, v_133.xy); + let v_134 = (r9.zw * r9.zw); + r9 = vec4(r9.xy, v_134.xy); + let v_135 = (r9.xy * r9.zw); + r9 = vec4(v_135.xy, r9.zw); + r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_136 = fma(cb10_10.tint_symbol_5[0u].yy, r9.xy, r3.ww); + r9 = vec4(v_136.xy, r9.zw); + let v_137 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r9 = vec4(r9.xy, v_137.xy); + r2.w = (r9.z * 0.125f); + r5.w = fma((-(r3.xxxx)).w, r9.x, 1.0f); + r6.w = dot(r2.xyz, r8.xyz); + r6.w = clamp(((r6.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r6.w = log2(r6.w); + r6.w = (r6.w * r9.w); + r6.w = exp2(r6.w); + r6.w = (r9.y * r6.w); + r6.w = (r2.w * r6.w); + r6.w = (r3.x * r6.w); + r6.w = (r3.z * r6.w); + r3.z = (r3.z * r5.w); + let v_138 = fma(r0.xyz, r3.zzz, r6.www); + r8 = vec4(v_138.xyz, r8.w); + let v_139 = (r8.xyz * cb3_3.tint_symbol_2[1u].xyz); + r8 = vec4(v_139.xyz, r8.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r10 = vec4(vec3(), r10.w); + r9 = vec4(vec3(), r9.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_140 = (v_36.xyz + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_140.xyz, r9.w); + let v_141 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r10 = vec4(v_141.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_142 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_142.xyz, r10.w); + let v_143 = (r10.xyz + v_36.xyz); + r10 = vec4(v_143.xyz, r10.w); + let v_144 = bitcast>(r6.www); + let v_145 = r9.xyz; + let v_146 = select(r10.xyz, v_145, (v_144 != vec3())); + r9 = vec4(v_146.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + let v_147 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_147.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_148 = (r7.www * r9.xyz); + r9 = vec4(v_148.xyz, r9.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_149 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r9.xyz, v_149.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_150 = dot(r9.xyz, r2.xyz); + r8.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.w * r7.w); + let v_151 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = (r0.xyz * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = fma(r6.xyz, r0.www, r9.xyz); + r9 = vec4(v_153.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_154 = (r8.www * r9.xyz); + r9 = vec4(v_154.xyz, r9.w); + let v_155 = dot(r9.xyz, r7.xyz); + r8.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r10.w = (r8.w * r8.w); + r10.w = (r10.w * r10.w); + r8.w = (r8.w * r10.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r3.w); + let v_156 = dot(r9.xyz, r2.xyz); + r9.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.w); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_157 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_157.xyz, r9.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.z) | bitcast(r6.w))); + let v_158 = bitcast(r7.w); + let v_159 = r6.w; + r3.z = select(r3.z, v_159, (v_158 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_160 = (v_36.xyz + cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r12 = vec4(v_161.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_162 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_162.xyz, r12.w); + let v_163 = (r12.xyz + v_36.xyz); + r12 = vec4(v_163.xyz, r12.w); + let v_164 = bitcast>(r6.www); + let v_165 = r11.xyz; + let v_166 = select(r12.xyz, v_165, (v_164 != vec3())); + r11 = vec4(v_166.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + let v_167 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_167.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_168 = (r7.www * r11.xyz); + r11 = vec4(v_168.xyz, r11.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_169 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r11.xyz, v_169.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_170 = dot(r11.xyz, r2.xyz); + r8.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.w * r7.w); + let v_171 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_171.xyz, r12.w); + let v_172 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = fma(r6.xyz, r0.www, r11.xyz); + r11 = vec4(v_173.xyz, r11.w); + r8.w = dot(r11.xyz, r11.xyz); + r8.w = inverseSqrt(r8.w); + let v_174 = (r8.www * r11.xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = dot(r11.xyz, r7.xyz); + r8.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r10.w = (r8.w * r8.w); + r10.w = (r10.w * r10.w); + r8.w = (r8.w * r10.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r3.w); + let v_176 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r10.w = log2(r10.w); + r10.w = (r9.w * r10.w); + r10.w = exp2(r10.w); + r8.w = (r8.w * r10.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_177 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + } + } else { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r6.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_178 = (v_36.xyz + cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r12 = vec4(v_179.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_180 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_180.xyz, r12.w); + let v_181 = (r12.xyz + v_36.xyz); + r12 = vec4(v_181.xyz, r12.w); + let v_182 = bitcast>(r6.www); + let v_183 = r11.xyz; + let v_184 = select(r12.xyz, v_183, (v_182 != vec3())); + r11 = vec4(v_184.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + let v_185 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_185.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_186 = (r7.www * r11.xyz); + r11 = vec4(v_186.xyz, r11.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_187 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r11.xyz, v_187.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_188 = dot(r11.xyz, r2.xyz); + r8.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.w * r7.w); + let v_189 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_189.xyz, r12.w); + let v_190 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = fma(r6.xyz, r0.www, r11.xyz); + r11 = vec4(v_191.xyz, r11.w); + r8.w = dot(r11.xyz, r11.xyz); + r8.w = inverseSqrt(r8.w); + let v_192 = (r8.www * r11.xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = dot(r11.xyz, r7.xyz); + r8.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r10.w = (r8.w * r8.w); + r10.w = (r10.w * r10.w); + r8.w = (r8.w * r10.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r3.w); + let v_194 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r10.w = log2(r10.w); + r10.w = (r9.w * r10.w); + r10.w = exp2(r10.w); + r8.w = (r8.w * r10.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_195 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r6.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_196 = (v_36.xyz + cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r12 = vec4(v_197.xyz, r12.w); + r6.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_198 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_198.xyz, r12.w); + let v_199 = (r12.xyz + v_36.xyz); + r12 = vec4(v_199.xyz, r12.w); + let v_200 = bitcast>(r3.zzz); + let v_201 = r11.xyz; + let v_202 = select(r12.xyz, v_201, (v_200 != vec3())); + r11 = vec4(v_202.xyz, r11.w); + r3.z = dot(r11.xyz, r11.xyz); + let v_203 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_203.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + r6.w = inverseSqrt(r6.w); + let v_204 = (r6.www * r11.xyz); + r11 = vec4(v_204.xyz, r11.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.z, cb3_3.tint_symbol_2[14u].w); + r3.z = (r3.z / r6.w); + let v_205 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r11.xyz, v_205.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r11.xyz, r2.xyz); + r7.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.z * r6.w); + let v_207 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_207.xyz, r12.w); + let v_208 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_208.xyz, r10.w); + let v_209 = fma(r6.xyz, r0.www, r11.xyz); + r6 = vec4(v_209.xyz, r6.w); + r0.w = dot(r6.xyz, r6.xyz); + r0.w = inverseSqrt(r0.w); + let v_210 = (r0.www * r6.xyz); + r6 = vec4(v_210.xyz, r6.w); + let v_211 = dot(r6.xyz, r7.xyz); + r0.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r7.x = (r0.w * r0.w); + r7.x = (r7.x * r7.x); + r0.w = (r0.w * r7.x); + r0.w = fma(cb10_10.tint_symbol_5[0u].y, r0.w, r3.w); + let v_212 = dot(r6.xyz, r2.xyz); + r3.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * r9.w); + r3.w = exp2(r3.w); + r0.w = (r0.w * r3.w); + r0.w = (r6.w * r0.w); + r0.w = (r3.z * r0.w); + r0.w = (r2.w * r0.w); + let v_213 = fma(r0.www, cb3_3.tint_symbol_2[22u].xyz, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + } + } + r0.w = (r5.w * r5.w); + r2.w = (r3.x * r3.x); + let v_214 = (r9.xyz * r2.www); + r3 = vec4(v_214.x, r3.y, v_214.yz); + let v_215 = fma(r0.www, r10.xyz, r3.xzw); + r3 = vec4(v_215.x, r3.y, v_215.yz); + let v_216 = fma(r8.xyz, r3.yyy, r3.xzw); + r3 = vec4(v_216.xyz, r3.w); + r0.w = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_217 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_217.xyz, r6.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_218 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_218.xyz, r7.w); + let v_219 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_219.xyz, r7.w); + let v_220 = fma(r6.xyz, r1.zzz, r7.xyz); + r6 = vec4(v_220.xyz, r6.w); + let v_221 = (r1.yyy * r6.xyz); + r1 = vec4(r1.x, v_221.xyz); + let v_222 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_222.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_223 = dot(r7.xyz, r2.xyz); + r0.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + let v_224 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = fma(r2.xyz, r1.xxx, r1.yzw); + r1 = vec4(v_225.xyz, r1.w); + let v_226 = (r5.www * r1.xyz); + r1 = vec4(v_226.xyz, r1.w); + let v_227 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_227.xyz, r0.w); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_228 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_228.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_229 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_229 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_230 = (r0.www * r5.xyz); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_231, v_231, v_231, v_231).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_232 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_233 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_233.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_234 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_234.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_235 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_235.xyz, r2.w); + let v_236 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_236.xyz, r2.w); + let v_237 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_238.xyz, r2.w); + let v_239 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_240 = (r2.xyz + v_239.xyz); + r2 = vec4(v_240.xyz, r2.w); + let v_241 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_241.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_242 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_242.xy, r1.z, v_242.z); + let v_243 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_243.xy, r1.z, v_243.z); + let v_244 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_244.xyz, r0.w); + let v_245 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_245.xyz, r0.w); + let v_246 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + r4 = vec4(v_246.xyz, r4.w); + r0 = max(r4, vec4()); + let v_247 = min(r0.xyz, vec3(1.0f)); + r0 = vec4(v_247.xyz, r0.w); + let v_248 = sqrt(r0.xyz); + o0 = vec4(v_248.xyz, o0.w); + o0.w = r0.w; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f2b9f609d7e2efbf.consts.json b/b/8b0b5899ed/shaders/f2b9f609d7e2efbf.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f2b9f609d7e2efbf.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f2b9f609d7e2efbf.wgsl b/b/8b0b5899ed/shaders/f2b9f609d7e2efbf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d7363eaeb6b9365dd1a9ede53815d7877a352276 --- /dev/null +++ b/b/8b0b5899ed/shaders/f2b9f609d7e2efbf.wgsl @@ -0,0 +1,919 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(v6.xyzx); + let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_14.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_15 = (r2.www * r3.xyz); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = fma(r3.xyz, r2.www, v_16.xyz); + r5 = vec4(v_17.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_18 = (r3.www * r5.xyz); + r5 = vec4(v_18.xyz, r5.w); + r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_19 = (r1.xy * r1.xy); + r1 = vec4(v_19.xy, r1.zw); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_38 = abs(r10.yyyy); + r7.z = max(v_38.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_39 = (bitcast(r7.z) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r7.w = max(v_41.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_42 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r7.w = max(v_43.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_44 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r6.w)]; + r8 = vec4(v_45.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r6.w); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_48 = (r10.yw * r12.yw); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = -(r8.xyxx); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_51 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r8.xx * r13.yz); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = max(r8.xy, vec2()); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_54.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_55 = bitcast(r7.z); + let v_56 = r6.w; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r7.x = max(v_104.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r5.wwww); + r5.w = fma(r6.w, v_105.w, r5.w); + let v_106 = dot(r2.xyz, v_16.xyz); + r6.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, v_16.xyz); + r7.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_109.xy, r7.zw); + let v_110 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_111.xy); + let v_112 = (r7.xy * r7.zw); + r7 = vec4(v_112.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_113.xy, r7.zw); + let v_114 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_114.xy, r8.zw); + r4.w = (r8.x * 0.125f); + r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_115 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_115.xyz, r5.w); + let v_116 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_116.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_117 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_117.x, r8.y, v_117.yz); + let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_118.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r9.xyz + v_13.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = bitcast>(r7.yyy); + let v_122 = r8.xzw; + let v_123 = select(r9.xyz, v_122, (v_121 != vec3())); + r8 = vec4(v_123.x, r8.y, v_123.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_124 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_124.x, r8.y, v_124.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_125 = (r7.www * r8.xzw); + r8 = vec4(v_125.x, r8.y, v_125.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.w); + let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_126.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_127 = dot(r8.xzw, r2.xyz); + r9.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r7.y * r7.w); + let v_128 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r0.xyz * r9.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = fma(r3.xyz, r2.www, r8.xzw); + r8 = vec4(v_130.x, r8.y, v_130.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_131 = (r8.xzw * r9.www); + r8 = vec4(v_131.x, r8.y, v_131.yz); + let v_132 = dot(r8.xzw, r4.xyz); + r9.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_133 = dot(r8.xzw, r2.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_134 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.x, r8.y, v_134.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_135 = bitcast(r7.w); + let v_136 = r7.y; + r6.w = select(r6.w, v_136, (v_135 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_13.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r7.yyy); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_145 = (r7.www * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.w); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_146.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_148 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_151 = (r9.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_153 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_154 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_154.x, r8.y, v_154.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_13.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r7.yyy); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_163 = (r7.www * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.w); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_164.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_166 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_169 = (r9.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_171 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_172 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_172.x, r8.y, v_172.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_173 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_13.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r6.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_181 = (r7.yyy * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_182.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r7.y = (r7.y * r7.w); + r7.w = (r6.w * r7.y); + let v_184 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_185.xyz, r9.w); + let v_186 = fma(r3.xyz, r2.www, r10.xyz); + r3 = vec4(v_186.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_187 = (r2.www * r3.xyz); + r3 = vec4(v_187.xyz, r3.w); + let v_188 = dot(r3.xyz, r4.xyz); + r2.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r4.x = (r2.w * r2.w); + r4.x = (r4.x * r4.x); + r2.w = (r2.w * r4.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z); + let v_189 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = (r7.y * r2.w); + r2.w = (r6.w * r2.w); + r2.w = (r4.w * r2.w); + let v_190 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_190.x, r8.y, v_190.yz); + } + } + r2.w = (r7.x * r7.x); + r3.x = (r3.w * r3.w); + let v_191 = (r8.xzw * r3.xxx); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = fma(r2.www, r9.xyz, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + let v_193 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_193.xyz, r3.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_194.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_195.xyz, r5.w); + let v_196 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = (r1.yyy * r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_199.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_200 = dot(r5.xyz, r2.xyz); + r2.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_201.xyz); + let v_202 = fma(r1.yzw, r1.xxx, r4.xyz); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = (r7.xxx * r1.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_204.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_205 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_205.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_206 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_206 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_207 = (r0.www * r6.xyz); + r2 = vec4(v_207.xyz, r2.w); + let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_210 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_210.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_211 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_211.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_212 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_214.xyz, r3.w); + let v_215 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_217 = (r2.xyz + v_216.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_218.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_219 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_219.xyz, r3.w); + let v_220 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_220.xy, r1.z, v_220.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_221 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_221.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_222 = -(r0.xyxz); + let v_223 = fma(r1.xyw, r0.www, v_222.xyw); + r1 = vec4(v_223.xy, r1.z, v_223.z); + let v_224 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_224.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_225 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_225.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_226 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_226 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_227 = (r0.www * r6.xyz); + r3 = vec4(v_227.xyz, r3.w); + let v_228 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_229 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_229, v_229, v_229, v_229).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_230 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_230.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_231 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_231.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_232 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_234.xyz, r4.w); + let v_235 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_237 = (r3.xyz + v_236.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_238.x, r2.y, v_238.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_239 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_240.x, r2.y, v_240.yz); + let v_241 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_241.x, r2.y, v_241.yz); + let v_242 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_242.xyz, r1.w); + } + let v_243 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_243.xyz, o0.w); +} + +fn v_3(v_244 : bool) { + if (v_244) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_245 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_245); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f2d6e19bce3acd31.wgsl b/b/8b0b5899ed/shaders/f2d6e19bce3acd31.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0982de490000dd033847833d7a402d598a77f7d9 --- /dev/null +++ b/b/8b0b5899ed/shaders/f2d6e19bce3acd31.wgsl @@ -0,0 +1,192 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + let v = (v1.xy * cb10_10.tint_symbol_5[0u].zw); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * vec2(3.1700000762939453125f)); + r0 = vec4(r0.xy, v_1.xy); + r1 = textureSample(t3, s3, r0.xyxx.xy); + r0.x = fma(r1.x, 2.0f, -1.0f); + r1 = textureSample(t3, s3, r0.zwzz.xy); + r0.y = fma(r1.x, 2.0f, -1.0f); + r0.y = (r0.y * 0.5f); + r0.x = fma(r0.x, 0.5f, r0.y); + r0.x = ((-(r0.xxxx)).x * cb10_10.tint_symbol_5[0u].x); + r1 = textureSample(t5, s5, v1.xyxx.xy); + r0.x = fma(r0.x, r1.w, 1.0f); + r2 = textureSample(t0, s0, v1.xyxx.xy); + r2 = (r0.xxxx * r2); + let v_2 = (r2.xyz * cb11_11.tint_symbol_4[0u].xyz); + r2 = vec4(v_2.xyz, r2.w); + r2 = (r2 * v3.xxxw); + let v_3 = -(r2.xxyz); + let v_4 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_3.yzw); + r0 = vec4(r0.x, v_4.xyz); + r3.x = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_5 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_6 = r3; + r3 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = (r3.zz * v1.zw); + r3 = vec4(r3.xy, v_7.xy); + r4 = textureSample(t4, s4, r3.zwzz.xy); + r3.z = ((-(r4.xxxx)).z + r4.z); + r4.x = fma(r3.x, r3.z, r4.x); + let v_8 = (r4.xy * cb11_11.tint_symbol_4[2u].xx); + let v_9 = r3; + r3 = vec4(v_8.x, v_9.y, v_8.y, v_9.w); + r3.w = fma(v3.z, r3.y, -1.0f); + r3.w = fma(r3.y, r3.w, 1.0f); + r3.y = (r3.y * v3.z); + r3.y = (r3.y * cb11_11.tint_symbol_4[2u].x); + r3.x = (r3.w * r3.x); + r3.z = fma((-(r3.zzzz)).z, r3.w, 1.0f); + let v_10 = fma(r3.xxx, r0.yzw, r2.xyz); + r0 = vec4(r0.x, v_10.xyz); + r2.w = (r2.w * cb2_2.tint_symbol[15u].x); + let v_11 = ((-(r0.yzwy)).xyz + r4.zzz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.yyy, r4.xyz, r0.yzw); + r0 = vec4(r0.x, v_12.xyz); + let v_13 = (r1.xy * r1.xy); + r1 = vec4(v_13.xy, r1.zw); + r1.w = (r1.w * cb11_11.tint_symbol_4[4u].x); + r4.y = (r1.w * 0.001953125f); + r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[5u].xyz); + r1.x = (r1.x * cb11_11.tint_symbol_4[4u].y); + r0.x = (r0.x * r1.x); + r0.x = (r0.x * v3.x); + r0.x = (r0.x * v2.w); + r4.x = (r3.z * r0.x); + r0.x = clamp(fma(r0.xxxx, r3.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_14 = -(r4.xyxx); + let v_15 = fma(r0.xx, vec2(0.5f, 0.48828125f), v_14.xy); + r1 = vec4(v_15.xy, r1.zw); + r0.x = fma((-(r4.xxxx)).x, 0.5f, 1.0f); + r1.w = dot(v2.xyz, v2.xyz); + r1.w = inverseSqrt(r1.w); + r3.x = fma(v2.z, r1.w, -0.34999999403953552246f); + let v_16 = (r1.www * v2.xyz); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = fma(r3.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_17.xyz, o1.w); + r1.w = clamp(((r3.xxxx * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r1.w = (r1.w * cb5_5.tint_symbol_2[3u].z); + r3.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r1.w = (r1.w * r3.x); + let v_18 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r3 = vec4(v_18.xy, r3.zw); + r1.w = (r1.w * r3.x); + r0.x = (r0.x * r1.w); + r0.x = fma(r0.x, -0.5f, 1.0f); + let v_19 = (r0.xxx * r0.yzw); + r2 = vec4(v_19.xyz, r2.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_20 = bitcast>(r0.xxxx); + o0 = select(r2, v3, (v_20 != vec4())); + o1.w = 0.0f; + r1.z = 0.0f; + let v_21 = max(r1.xyz, vec3()); + r0 = vec4(v_21.xyz, r0.w); + r4.z = cb11_11.tint_symbol_4[3u].w; + let v_22 = fma(r0.xyz, r1.www, r4.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = sqrt(r0.xy); + o2 = vec4(v_23.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r3.y); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_24 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_24.xy, r0.zw); + let v_25 = sqrt(r0.xy); + o3 = vec4(v_25.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f2f9439cb4dc31f5.consts.json b/b/8b0b5899ed/shaders/f2f9439cb4dc31f5.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f2f9439cb4dc31f5.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f2f9439cb4dc31f5.wgsl b/b/8b0b5899ed/shaders/f2f9439cb4dc31f5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7ef420f82fd9209e8743d399a5229f0d152fcfb8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f2f9439cb4dc31f5.wgsl @@ -0,0 +1,681 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_9 = (r1.xxx * v3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.x = dot((-(r3.xyzx)).xyz, r2.xyz); + r1.x = (r1.x + r1.x); + let v_10 = -(r1.xxxx); + let v_11 = -(r3.xyzx); + let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz); + r3 = vec4(v_12.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = inverseSqrt(r1.x); + let v_13 = fma(r3.xz, r1.xx, vec2(1.0f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.xy * vec2(-0.5f)); + r1 = vec4(v_14.xy, r1.zw); + r3 = textureSample(t3, s3, r1.xyxx.xy); + let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy); + r3 = vec4(v_15.xyz, r3.w); + r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r4 = vec4(v_16.xy, r4.zw); + r1.x = (r1.x * v0.z); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r5 = vec4(v_18.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_19 = (r1.yyy * r5.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_21 = fma(r5.xyz, r1.yyy, v_20.xyz); + r7 = vec4(v_21.xyz, r7.w); + r1.y = dot(r7.xyz, r7.xyz); + r1.y = inverseSqrt(r1.y); + let v_22 = (r1.yyy * r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + r1.y = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f); + let v_23 = (r4.xy * r4.xy); + r4 = vec4(v_23.xy, r4.zw); + r2.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r2.w = max(r2.w, 0.0f); + r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_27.xyz, r8.w); + let v_28 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = &(x0[0u]); + let v_30 = r9; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_31.xyz, r10.w); + let v_32 = &(x0[1u]); + let v_33 = r10; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_34.xyz, r11.w); + let v_35 = &(x0[2u]); + let v_36 = r11; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = &(x0[3u]); + let v_39 = r8; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r12; + r12 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r4.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r4.z = (r4.z * 0.5f); + let v_42 = abs(r11.yyyy); + r4.w = max(v_42.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r4.z))); + let v_43 = (bitcast(r4.w) != 0u); + let v_44 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_44, v_43); + let v_45 = abs(r10.yyyy); + r5.w = max(v_45.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.z))); + let v_46 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_46 != 0u)); + let v_47 = abs(r9.yyyy); + r5.w = max(v_47.w, abs(r9.xxxx).w); + r4.z = bitcast(select(0u, 4294967295u, (r5.w < r4.z))); + let v_48 = bitcast(r4.z); + r4.z = select(r4.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r4.z)]; + r9 = vec4(v_49.xyz, r9.w); + r4.z = f32(bitcast(r4.z)); + r4.w = (r4.z + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.z = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r4.z == 0.0f)))); + r4.z = ((-(r4.zzzz)).z + r9.z); + let v_50 = dpdx(r10.xyy); + r11 = vec4(v_50.xy, r11.z, v_50.z); + r11.z = dpdx(r4.z); + let v_51 = dpdy(r10.yxy); + r13 = vec4(v_51.xyz, r13.w); + r13.w = dpdy(r4.z); + let v_52 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = -(r8.zwzz); + let v_54 = fma(r11.xz, r13.xz, v_53.xy); + r14 = vec4(v_54.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_55 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_55.z); + let v_56 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_58.xy); + r4.z = fma((-(r5.wwww)).z, r8.z, r4.z); + r4.z = fma((-(r5.wwww)).z, r8.w, r4.z); + let v_59 = bitcast(r4.w); + let v_60 = r4.z; + r12.z = select(r9.z, v_60, (v_59 != 0u)); + r10.z = 0.0f; + let v_61 = (r10.xyz + r12.ywz); + r9 = vec4(v_61.xyz, r9.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r11 = vec4(v_63.xyz, r11.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r14 = vec4(v_67.xyz, r14.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r15 = vec4(v_69.xyz, r15.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r16 = vec4(v_71.xyz, r16.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r17 = vec4(v_73.xyz, r17.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r18 = vec4(v_75.xyz, r18.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r19 = vec4(v_77.xyz, r19.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r20 = vec4(v_79.xyz, r20.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r21 = vec4(v_81.xyz, r21.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r22 = vec4(v_83.xyz, r22.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r23 = vec4(v_85.xyz, r23.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r24 = vec4(v_87.xyz, r24.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r25 = vec4(v_89.xyz, r25.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r10 = vec4(v_91.xyz, r10.w); + let v_92 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_92.xy, r9.z); + let v_93 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_93.xy, r11.z); + let v_94 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_94.xy, r13.z); + let v_95 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z); + let v_96 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z); + let v_97 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r16.z); + let v_98 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r17.z); + let v_99 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r18.z); + let v_100 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r19.z); + let v_101 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r20.z); + let v_102 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r21.z); + let v_103 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r22.z); + let v_104 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_104.xy, r23.z); + let v_105 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_105.xy, r24.z); + let v_106 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_106.xy, r25.z); + let v_107 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.z = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_108 = abs(r8.yyyy); + r4.w = max(v_108.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r4.w * r3.w); + r3.w = fma(r4.z, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r4.z = sqrt(r4.z); + r4.z = (r4.z * cb6_6.tint_symbol_5[3u].z); + let v_109 = -(r3.wwww); + r3.w = fma(r4.z, v_109.w, r3.w); + let v_110 = dot(r2.xyz, v_20.xyz); + r4.z = clamp(vec4(v_110, v_110, v_110, v_110).z, 0.0f, 1.0f); + let v_111 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + let v_112 = dot(r7.xyz, v_20.xyz); + r6.y = clamp(vec4(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f); + let v_113 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_114 = r6; + r6 = vec4(v_114.x, v_113.xy, v_114.w); + let v_115 = (r6.yz * r6.yz); + r8 = vec4(v_115.xy, r8.zw); + let v_116 = (r8.xy * r8.xy); + r8 = vec4(v_116.xy, r8.zw); + let v_117 = (r6.yz * r8.xy); + let v_118 = r6; + r6 = vec4(v_118.x, v_117.xy, v_118.w); + r4.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_119 = fma(cb12_12.tint_symbol_4[0u].yy, r6.yz, r4.ww); + let v_120 = r6; + r6 = vec4(v_120.x, v_119.xy, v_120.w); + let v_121 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_121.xy, r8.zw); + r4.w = (r8.x * 0.125f); + r5.w = fma((-(r1.yyyy)).w, r6.y, 1.0f); + r6.y = dot(r2.xyz, r7.xyz); + r6.y = clamp(((r6.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r6.y = log2(r6.y); + r6.y = (r6.y * r8.y); + r6.y = exp2(r6.y); + r6.y = (r6.z * r6.y); + r4.w = (r4.w * r6.y); + r1.y = (r1.y * r4.w); + r1.y = (r4.z * r1.y); + r4.z = (r4.z * r5.w); + let v_122 = fma(r0.xyz, r4.zzz, r1.yyy); + r6 = vec4(r6.x, v_122.xyz); + let v_123 = (r6.yzw * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(r6.x, v_123.xyz); + r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_124 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_124.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_125 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_125.xyz, r8.w); + let v_126 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_127.xyz, r7.w); + let v_128 = (r4.yyy * r7.xyz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_129.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_130 = dot(r8.xyz, r2.xyz); + r2.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + let v_131 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_131.xyz); + let v_132 = fma(r1.yzw, r4.xxx, r7.xyz); + r1 = vec4(r1.x, v_132.xyz); + let v_133 = (r5.www * r1.yzw); + r1 = vec4(r1.x, v_133.xyz); + let v_134 = (r0.xyz * r1.yzw); + r1 = vec4(r1.x, v_134.xyz); + let v_135 = fma(r6.yzw, r3.www, r1.yzw); + r1 = vec4(r1.x, v_135.xyz); + r2.x = ((-(r5.wwww)).x + 1.0f); + r2.y = max(r4.y, r4.x); + let v_136 = (r2.yyy * r3.xyz); + r3 = vec4(v_136.xyz, r3.w); + r2.y = clamp(((r2.wwww * vec4(0.00177619897294789553f))).y, 0.0f, 1.0f); + let v_137 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_137.xyz); + let v_138 = (r2.yzw * vec3(0.68169009685516357422f)); + r2 = vec4(r2.x, v_138.xyz); + let v_139 = fma(r3.xyz, vec3(0.31830990314483642578f), r2.yzw); + r2 = vec4(r2.x, v_139.xyz); + let v_140 = fma(r2.yzw, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_140.xyz); + r1.x = (r1.x * r6.x); + let v_141 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_141.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r5.xyz, r5.xyz); + r1.y = sqrt(r1.x); + let v_142 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_142.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r5.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_143 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_143 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_144 = (r1.xxx * r5.xyz); + r2 = vec4(v_144.xyz, r2.w); + let v_145 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_146 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_146, v_146, v_146, v_146).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_147 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_147.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_148 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_148.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_149 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_149.xyz); + let v_150 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_150.xyz); + let v_151 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_151.xyz, r3.w); + let v_152 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_152.xyz, r2.w); + let v_153 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_154 = (r2.xyz + v_153.xyz); + r2 = vec4(v_154.xyz, r2.w); + let v_155 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_155.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_156 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_157.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_158 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_158.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_159 = -(r0.xyzx); + let v_160 = fma(r1.xyz, r2.xxx, v_159.xyz); + r1 = vec4(v_160.xyz, r1.w); + let v_161 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_161.xyz, r1.w); + } else { + r1.w = dot(r5.xyz, r5.xyz); + r2.x = sqrt(r1.w); + let v_162 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_162.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r5.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_163 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_163 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_164 = (r1.www * r5.xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_166 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_167 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_167.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_168 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_168.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_169 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_171.xyz, r4.w); + let v_172 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_174 = (r3.xyz + v_173.xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_175.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_176 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_176.xyz, r4.w); + let v_177 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_177.xy, r2.z, v_177.z); + let v_178 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_178.xy, r2.z, v_178.z); + let v_179 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_179.xyz, r1.w); + } + let v_180 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_180.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_181 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_181); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f3132db5da3d6f93.consts.json b/b/8b0b5899ed/shaders/f3132db5da3d6f93.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f3132db5da3d6f93.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f3132db5da3d6f93.wgsl b/b/8b0b5899ed/shaders/f3132db5da3d6f93.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ffa76a06cf7e68fab5d99e0463324b0e110989fc --- /dev/null +++ b/b/8b0b5899ed/shaders/f3132db5da3d6f93.wgsl @@ -0,0 +1,1253 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb7_struct_1 { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct_1; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_3 = (v0.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_3.xy, r0.zw); + r1 = textureSample(t3, s3, v0.zwzz.xy); + r0 = textureSample(t0, s0, r0.xyxx.xy); + r0.w = dot(v1.xyz, v1.xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * v1.xyz); + r2 = vec4(v_4.xyz, r2.w); + r3 = textureSample(t5, s5, v0.zwzz.xy); + let v_5 = (r3.xy * r3.xy); + r3 = vec4(v_5.xy, r3.zw); + r2.w = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r3.x = (r2.w * cb11_11.tint_symbol_4[4u].y); + let v_6 = (r0.xyz * cb11_11.tint_symbol_4[0u].yzw); + r0 = vec4(v_6.xyz, r0.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_7 = -(r0.xyzx); + let v_8 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_7.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz * v4.xxx); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_11.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + r1.z = (r3.x * v4.x); + r1.z = (r1.z * v1.w); + let v_12 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_12.xy, r3.zw); + r1.w = (r3.x * v4.z); + let v_13 = (r3.yy * v0.xy); + let v_14 = r3; + r3 = vec4(v_14.x, v_13.xy, v_14.w); + r4 = textureSample(t4, s4, r3.yzyy.xy); + r3.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r3.z = ((-(r4.xxxx)).z + r4.z); + r4.x = fma(r3.y, r3.z, r4.x); + let v_15 = (r4.xy * cb11_11.tint_symbol_4[2u].xx); + let v_16 = r3; + r3 = vec4(v_16.x, v_15.xy, v_16.w); + r4.x = fma(v4.z, r3.x, -1.0f); + r3.x = fma(r3.x, r4.x, 1.0f); + r3.y = (r3.x * r3.y); + let v_17 = -(r0.xyxz); + let v_18 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_17.xyw); + r4 = vec4(v_18.xy, r4.z, v_18.z); + let v_19 = fma(r3.yyy, r4.xyw, r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_20 = ((-(r0.xyzx)).xyz + r4.zzz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = fma(r1.www, r4.xyz, r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + r1.w = fma((-(r3.zzzz)).w, r3.x, 1.0f); + r1.z = clamp(((r1.wwww * r1.zzzz)).z, 0.0f, 1.0f); + r1.w = (v4.x * cb11_11.tint_symbol_4[2u].w); + r1.w = (r2.w * r1.w); + r1.w = (r1.w * 0.75f); + r2.w = dot(v3.xyz, v3.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = -(cb3_3.tint_symbol_2[0u].xyzx); + r3 = vec4(((v_22.xyz + vec3(0.0f, 0.0f, -1.0f))).xyz, r3.w); + let v_23 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_2[0u].xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = (r1.www * cb11_11.tint_symbol_4[6u].xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = -(r3.xyzx); + let v_26 = fma(v3.xyz, r2.www, v_25.xyz); + r3 = vec4(v_26.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_27 = (r1.www * r3.xyz); + r3 = vec4(v_27.xyz, r3.w); + r1.w = dot(r2.xyz, r3.xyz); + r1.w = clamp(((r1.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r2.w = fma(r3.w, 15.0f, 0.00000000999999993923f); + r1.w = log2(r1.w); + r1.w = (r1.w * r2.w); + r1.w = exp2(r1.w); + let v_28 = fma(r4.xyz, r1.www, r0.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (r0.xyz * r0.xyz); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = -(v2.xyzx); + let v_32 = (v_31.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_32.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_33 = (r1.www * r3.xyz); + r4 = vec4(v_33.xyz, r4.w); + let v_34 = fma(r3.xyz, r1.www, v_22.xyz); + r5 = vec4(v_34.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_35 = (r2.www * r5.xyz); + r5 = vec4(v_35.xyz, r5.w); + let v_36 = (r1.xy * r1.xy); + r1 = vec4(v_36.xy, r1.zw); + r2.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_37 = -(r2.wwww); + r3.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, v_37.w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_38 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_38.xyz, r6.w); + let v_39 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_41.xyz, r7.w); + let v_42 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = &(x0[0u]); + let v_44 = r8; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = &(x0[1u]); + let v_47 = r9; + *(v_46) = vec4(v_47.xyz, (*(v_46)).w); + let v_48 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_48.xyz, r10.w); + let v_49 = &(x0[2u]); + let v_50 = r10; + *(v_49) = vec4(v_50.xyz, (*(v_49)).w); + let v_51 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = &(x0[3u]); + let v_53 = r7; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_55 = r11; + r11 = vec4(v_55.x, v_54.x, v_55.z, v_54.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_56 = abs(r10.yyyy); + r5.w = max(v_56.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_57 = (bitcast(r5.w) != 0u); + let v_58 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_58, v_57); + let v_59 = abs(r9.yyyy); + r6.w = max(v_59.w, abs(r9.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_60 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_60 != 0u)); + let v_61 = abs(r8.yyyy); + r6.w = max(v_61.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_62 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_62 != 0u)); + let v_63 = x0[bitcast(r4.w)]; + r8 = vec4(v_63.xyz, r8.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r4.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r8.z); + let v_64 = dpdx(r9.xyy); + r10 = vec4(v_64.xy, r10.z, v_64.z); + r10.z = dpdx(r4.w); + let v_65 = dpdy(r9.yxy); + r12 = vec4(v_65.xyz, r12.w); + r12.w = dpdy(r4.w); + let v_66 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_66.xy); + let v_67 = -(r7.zwzz); + let v_68 = fma(r10.xz, r12.xz, v_67.xy); + r13 = vec4(v_68.xy, r13.zw); + r7.z = (1.0f / r13.x); + r7.w = (r10.z * r12.y); + let v_69 = -(r7.wwww); + r13.z = fma(r10.x, r12.w, v_69.z); + let v_70 = (r7.zz * r13.yz); + r7 = vec4(r7.xy, v_70.xy); + let v_71 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_71.xy); + let v_72 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_72.xy); + r4.w = fma((-(r6.wwww)).w, r7.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r7.w, r4.w); + let v_73 = bitcast(r5.w); + let v_74 = r4.w; + r11.z = select(r8.z, v_74, (v_73 != 0u)); + r9.z = 0.0f; + let v_75 = (r9.xyz + r11.ywz); + r8 = vec4(v_75.xyz, r8.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r10 = vec4(v_77.xyz, r10.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r12 = vec4(v_79.xyz, r12.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r13 = vec4(v_81.xyz, r13.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r14 = vec4(v_83.xyz, r14.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r15 = vec4(v_85.xyz, r15.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r16 = vec4(v_87.xyz, r16.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r17 = vec4(v_89.xyz, r17.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r18 = vec4(v_91.xyz, r18.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r19 = vec4(v_93.xyz, r19.w); + let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r20 = vec4(v_95.xyz, r20.w); + let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r21 = vec4(v_97.xyz, r21.w); + let v_98 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_98.xy, r11.zw); + let v_99 = (r9.xyz + r11.xyz); + r22 = vec4(v_99.xyz, r22.w); + let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_100.xy, r11.zw); + let v_101 = (r9.xyz + r11.xyz); + r23 = vec4(v_101.xyz, r23.w); + let v_102 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_102.xy, r11.zw); + let v_103 = (r9.xyz + r11.xyz); + r24 = vec4(v_103.xyz, r24.w); + let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_104.xy, r11.zw); + let v_105 = (r9.xyz + r11.xyz); + r9 = vec4(v_105.xyz, r9.w); + let v_106 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_106.xy, r8.z); + let v_107 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + let v_108 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_108.xy, r12.z); + let v_109 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_109.xy, r13.z); + let v_110 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_110.xy, r14.z); + let v_111 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_111.xy, r15.z); + let v_112 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_112.xy, r16.z); + let v_113 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_113.xy, r17.z); + let v_114 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_114.xy, r18.z); + let v_115 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_115.xy, r19.z); + let v_116 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z); + let v_117 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_117.xy, r21.z); + let v_118 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_118.xy, r22.z); + let v_119 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_119.xy, r23.z); + let v_120 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_120.xy, r24.z); + let v_121 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_121.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r4.w = dot(r8, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_122 = abs(r7.yyyy); + r5.w = max(v_122.w, abs(r7.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_123 = -(r3.wwww); + r3.w = fma(r4.w, v_123.w, r3.w); + r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_124 = r7; + r7 = vec4(v_124.x, 0.0f, v_124.z, 0.5f); + let v_125 = fma(v2.xy, vec2(0.00028571428265422583f), r7.xy); + r7 = vec4(v_125.xy, r7.zw); + r8 = textureSample(t12, s12, r7.xyxx.xy); + r7.z = r8.y; + r7 = textureSample(t13, s13, r7.zwzz.xy); + r3.w = (r3.w * r7.x); + let v_126 = dot(r2.xyz, v_22.xyz); + r4.w = clamp(vec4(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f); + let v_127 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + let v_128 = dot(r5.xyz, v_22.xyz); + r7.y = clamp(vec4(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f); + let v_129 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_129.xy, r7.zw); + let v_130 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_130.xy); + let v_131 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_131.xy); + let v_132 = (r7.xy * r7.zw); + r7 = vec4(v_132.xy, r7.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_133 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r5.ww); + r7 = vec4(v_133.xy, r7.zw); + let v_134 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_134.xy); + r6.w = (r7.z * 0.125f); + r7.x = fma((-(r1.zzzz)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r6.w * r5.x); + r5.x = (r1.z * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r7.x); + let v_135 = fma(r0.xyz, r4.www, r5.xxx); + r5 = vec4(v_135.xyz, r5.w); + let v_136 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_136.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_137 = (v_31.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_137.xyz, r8.w); + let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_138.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r8.w = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_139 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = (r9.xyz + v_31.xyz); + r9 = vec4(v_140.xyz, r9.w); + let v_141 = bitcast>(r7.yyy); + let v_142 = r8.xyz; + let v_143 = select(r9.xyz, v_142, (v_141 != vec3())); + r8 = vec4(v_143.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_144 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_144.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_145 = (r7.zzz * r8.xyz); + r8 = vec4(v_145.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_146 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_146.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_147 = dot(r8.xyz, r2.xyz); + r8.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_148 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = (r0.xyz * r9.xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = fma(r3.xyz, r1.www, r8.xyz); + r8 = vec4(v_150.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_151 = (r8.www * r8.xyz); + r8 = vec4(v_151.xyz, r8.w); + let v_152 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_153 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_154 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_154.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r4.w) | bitcast(r7.y))); + let v_155 = bitcast(r7.z); + let v_156 = r7.y; + r4.w = select(r4.w, v_156, (v_155 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_157 = (v_31.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_158.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r8.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_159 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = (r11.xyz + v_31.xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = bitcast>(r7.yyy); + let v_162 = r10.xyz; + let v_163 = select(r11.xyz, v_162, (v_161 != vec3())); + r10 = vec4(v_163.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_164 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_164.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_165 = (r7.zzz * r10.xyz); + r10 = vec4(v_165.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_166 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_166.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_167 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_168 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_169.xyz, r9.w); + let v_170 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_171 = (r8.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_173 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_174 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_174.xyz, r8.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_175 = (v_31.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_175.xyz, r10.w); + let v_176 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_176.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r8.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_177 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = (r11.xyz + v_31.xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = bitcast>(r7.yyy); + let v_180 = r10.xyz; + let v_181 = select(r11.xyz, v_180, (v_179 != vec3())); + r10 = vec4(v_181.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_182 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_182.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_183 = (r7.zzz * r10.xyz); + r10 = vec4(v_183.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_184 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_184.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_185 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_186 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_187.xyz, r9.w); + let v_188 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_189 = (r8.www * r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_191 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_192 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_192.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_193 = (v_31.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_193.xyz, r10.w); + let v_194 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_194.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_195 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = (r11.xyz + v_31.xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = bitcast>(r7.yyy); + let v_198 = r10.xyz; + let v_199 = select(r11.xyz, v_198, (v_197 != vec3())); + r10 = vec4(v_199.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_200 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_200.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_201 = (r7.zzz * r10.xyz); + r10 = vec4(v_201.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_202 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_202.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_203 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_203, v_203, v_203, v_203).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_204 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_205.xyz, r9.w); + let v_206 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_207 = (r8.www * r10.xyz); + r10 = vec4(v_207.xyz, r10.w); + let v_208 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_209 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_210 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_210.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_211 = (v_31.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_211.xyz, r10.w); + let v_212 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_212.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r8.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_213 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = (r11.xyz + v_31.xyz); + r11 = vec4(v_214.xyz, r11.w); + let v_215 = bitcast>(r7.yyy); + let v_216 = r10.xyz; + let v_217 = select(r11.xyz, v_216, (v_215 != vec3())); + r10 = vec4(v_217.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_218 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_218.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_219 = (r7.zzz * r10.xyz); + r10 = vec4(v_219.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_220 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_220.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_221 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_222 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_223.xyz, r9.w); + let v_224 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_224.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_225 = (r8.www * r10.xyz); + r10 = vec4(v_225.xyz, r10.w); + let v_226 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_227 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_228 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_228.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_229 = (v_31.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_229.xyz, r10.w); + let v_230 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_230.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r8.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_231 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = (r11.xyz + v_31.xyz); + r11 = vec4(v_232.xyz, r11.w); + let v_233 = bitcast>(r7.yyy); + let v_234 = r10.xyz; + let v_235 = select(r11.xyz, v_234, (v_233 != vec3())); + r10 = vec4(v_235.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_236 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_236.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_237 = (r7.zzz * r10.xyz); + r10 = vec4(v_237.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_238 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_238.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_239 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_240 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_241.xyz, r9.w); + let v_242 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_242.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_243 = (r8.www * r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + let v_244 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_244, v_244, v_244, v_244).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_245 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_246 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_246.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_247 = (v_31.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_247.xyz, r10.w); + let v_248 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_248.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r8.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_249 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = (r11.xyz + v_31.xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = bitcast>(r7.yyy); + let v_252 = r10.xyz; + let v_253 = select(r11.xyz, v_252, (v_251 != vec3())); + r10 = vec4(v_253.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_254 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_254.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_255 = (r7.zzz * r10.xyz); + r10 = vec4(v_255.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_256 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_256.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_257 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_258 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_259.xyz, r9.w); + let v_260 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_260.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_261 = (r8.www * r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + let v_262 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_263 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_264 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_264.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_265 = (v_31.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_265.xyz, r10.w); + let v_266 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_266.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.z = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f); + r7.y = clamp(((r7.yyyy / r7.zzzz)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_267 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_267.xyz, r11.w); + let v_268 = (r11.xyz + v_31.xyz); + r11 = vec4(v_268.xyz, r11.w); + let v_269 = bitcast>(r4.www); + let v_270 = r10.xyz; + let v_271 = select(r11.xyz, v_270, (v_269 != vec3())); + r10 = vec4(v_271.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_272 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_272.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_273 = (r7.yyy * r10.xyz); + r10 = vec4(v_273.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r7.y); + let v_274 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_274.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_275 = dot(r10.xyz, r2.xyz); + r7.z = clamp(vec4(v_275, v_275, v_275, v_275).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r4.w * r7.y); + let v_276 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_276.xyz, r11.w); + let v_277 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_277.xyz, r9.w); + let v_278 = fma(r3.xyz, r1.www, r10.xyz); + r3 = vec4(v_278.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_279 = (r1.www * r3.xyz); + r3 = vec4(v_279.xyz, r3.w); + let v_280 = dot(r3.xyz, r4.xyz); + r1.w = clamp(vec4(v_280, v_280, v_280, v_280).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r7.z = (r1.w * r1.w); + r7.z = (r7.z * r7.z); + r1.w = (r1.w * r7.z); + r1.w = fma(cb11_11.tint_symbol_4[3u].w, r1.w, r5.w); + let v_281 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_281, v_281, v_281, v_281).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r1.w = (r1.w * r3.x); + r1.w = (r7.y * r1.w); + r1.w = (r4.w * r1.w); + r1.w = (r6.w * r1.w); + let v_282 = fma(r1.www, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_282.xyz, r8.w); + } + } + r1.w = (r7.x * r7.x); + r1.z = (r1.z * r1.z); + let v_283 = (r8.xyz * r1.zzz); + r3 = vec4(v_283.xyz, r3.w); + let v_284 = fma(r1.www, r9.xyz, r3.xyz); + r3 = vec4(v_284.xyz, r3.w); + let v_285 = fma(r5.xyz, r3.www, r3.xyz); + r3 = vec4(v_285.xyz, r3.w); + r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_286 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_286.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_287 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_287.xyz); + let v_288 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_288.xyz); + let v_289 = fma(r5.xyz, r1.zzz, r7.yzw); + r5 = vec4(v_289.xyz, r5.w); + let v_290 = (r1.yyy * r5.xyz); + r5 = vec4(v_290.xyz, r5.w); + let v_291 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_291.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_292 = dot(r8.xyz, r2.xyz); + r0.w = clamp(vec4(v_292, v_292, v_292, v_292).w, 0.0f, 1.0f); + let v_293 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r7.yzw); + r7 = vec4(r7.x, v_293.xyz); + let v_294 = fma(r7.yzw, r1.xxx, r5.xyz); + r5 = vec4(v_294.xyz, r5.w); + let v_295 = (r7.xxx * r5.xyz); + r5 = vec4(v_295.xyz, r5.w); + let v_296 = fma(r5.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_296.xyz, r0.w); + r0.w = ((-(r7.xxxx)).w + 1.0f); + r1.z = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_297 = -(r1.zzzz); + let v_298 = -(r4.xyzx); + let v_299 = fma(r2.xyz, v_297.xyz, v_298.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = clamp(((r2.wwww * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r1 = vec4(r1.xy, v_300.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.z * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.y = fma(r1.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.z = (r1.z * r1.z); + r1.z = fma(r1.z, 5.0f, r2.w); + let v_301 = bitcast(r3.x); + let v_302 = r3.y; + r1.z = select(r1.z, v_302, (v_301 != 0u)); + let v_303 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_303.xy, r2.z, v_303.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_304 = (r2.xyw / r3.xxx); + r2 = vec4(v_304.xy, r2.z, v_304.z); + let v_305 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_305.xy, r2.z, v_305.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_306 = bitcast>(r2.zz); + let v_307 = r2.xy; + let v_308 = select(r2.wy, v_307, (v_306 != vec2())); + r2 = vec4(v_308.xy, r2.zw); + let v_309 = r1.z; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_309); + r1.x = max(r1.y, r1.x); + let v_310 = (r1.xxx * r2.xyz); + r1 = vec4(v_310.xyz, r1.w); + let v_311 = (r1.www * r1.xyz); + r2 = vec4(v_311.xyz, r2.w); + let v_312 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_312.xyz, r2.w); + let v_313 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_313.xyz, r1.w); + let v_314 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_314.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_315 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_315.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_316 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_316 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_317 = (r0.www * r6.xyz); + r2 = vec4(v_317.xyz, r2.w); + let v_318 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_318, v_318, v_318, v_318).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_319 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_320 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_320.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_321 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_321.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_322 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_322.xyz, r2.w); + let v_323 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_323.xyz, r2.w); + let v_324 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_325.xyz, r2.w); + let v_326 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_327 = (r2.xyz + v_326.xyz); + r2 = vec4(v_327.xyz, r2.w); + let v_328 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_328.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_329 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_329.xy, r1.z, v_329.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_330 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_330.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_331 = -(r0.xyxz); + let v_332 = fma(r1.xyw, r0.www, v_331.xyw); + r1 = vec4(v_332.xy, r1.z, v_332.z); + let v_333 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_333.xyz, r0.w); + let v_334 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_334.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_335 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_335); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f31efb920b2f05e7.wgsl b/b/8b0b5899ed/shaders/f31efb920b2f05e7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..94726f4ab45f1ed97fc13154d9d6624cd24aac1e --- /dev/null +++ b/b/8b0b5899ed/shaders/f31efb920b2f05e7.wgsl @@ -0,0 +1,234 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2) { + if ((bitcast(cb7_7.tint_symbol_1[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_2 = (r0.xy / r1.xx); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.zz * r0.xy); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = -(r1.xxxy); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_6.zw))); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = -(r1.xyxx); + let v_10 = bitcast>(r1.zw); + let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2())); + r1 = vec4(v_11.xy, r1.zw); + r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_12 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_12.xy, r0.zw); + r3 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_13 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_13.xy, r0.zw); + r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_14 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + let v_15 = (r0.xxx * r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = (r1.xxx * r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = (r0.yyy * r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r2.xyz, r0.yyy, r4.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r0.xxx * r3.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, r1.yyy, r2.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r1.xxx * r5.xyz); + r1 = vec4(v_21.x, r1.y, v_21.yz); + let v_22 = fma(r1.xzw, r1.yyy, r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x); + r0.w = min(r0.w, 1.0f); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = fma(r0.xyz, v1.yyy, v0); + r0 = vec4(v_25.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w))); + let v_26 = ((-(cb12_12.tint_symbol_2[1u].xxyz)).yzw + cb12_12.tint_symbol_2[2u].xyz); + r1 = vec4(r1.x, v_26.xyz); + let v_27 = -(r1.yzwy); + let v_28 = (r0.xyz + v_27.xyz); + r2 = vec4(v_28.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = sqrt(r1.y); + r1.w = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.y = (r2.y / r1.y); + r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.y = (r1.y * r2.x); + r1.y = fma(r1.y, r1.w, r1.z); + let v_29 = bitcast(r2.z); + let v_30 = r1.y; + r1.y = select(r0.y, v_30, (v_29 != 0u)); + let v_31 = bitcast(r1.x); + let v_32 = r1.y; + r0.w = select(r0.y, v_32, (v_31 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w))); + let v_33 = ((-(cb12_12.tint_symbol_2[1u].xyzx)).xyz + cb12_12.tint_symbol_2[3u].xyz); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = -(r1.xxyz); + let v_35 = (r0.xwz + v_34.xzw); + r1 = vec4(v_35.x, r1.y, v_35.yz); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = sqrt(r1.x); + r1.w = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.xxxx / r1.wwww)).x, 0.0f, 1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.x = (r1.z / r1.x); + r1.z = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.x = (r1.z * r1.x); + r1.x = fma(r1.x, r1.w, r1.y); + let v_36 = bitcast(r2.y); + let v_37 = r1.x; + r1.x = select(r0.w, v_37, (v_36 != 0u)); + let v_38 = bitcast(r0.y); + let v_39 = r1.x; + r0.y = select(r0.w, v_39, (v_38 != 0u)); + } else { + r0 = vec4(v0.xyz, r0.w); + } + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + if ((bitcast(cb12_12.tint_symbol_2[4u].x) != 0u)) { + let v_40 = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(v_40.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_41 = (r0.xyz / r0.www); + r0 = vec4(v_41.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_42 = (r0.xy / r1.xx); + r0 = vec4(v_42.xy, r0.zw); + let v_43 = (r0.zz * r0.xy); + r0 = vec4(v_43.xy, r0.zw); + let v_44 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_44.xy, r0.zw); + let v_45 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = -(r1.xxxy); + let v_47 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_46.zw))); + r1 = vec4(r1.xy, v_47.xy); + let v_48 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_48.xy, r1.zw); + let v_49 = -(r1.xyxx); + let v_50 = bitcast>(r1.zw); + let v_51 = select(v_49.xy, r1.xy, (v_50 != vec2())); + r1 = vec4(v_51.xy, r1.zw); + r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_52 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_52.xy, r0.zw); + r3 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_53 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_53.xy, r0.zw); + r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_54 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_54.xy, r0.zw); + r2 = (r0.xxxx * r2); + r4 = (r1.xxxx * r4); + r4 = (r0.yyyy * r4); + r2 = fma(r2, r0.yyyy, r4); + r3 = (r0.xxxx * r3); + r2 = fma(r3, r1.yyyy, r2); + r3 = (r1.xxxx * r5); + r1 = fma(r3, r1.yyyy, r2); + r0.x = (r0.w / cb12_12.tint_symbol_2[0u].x); + r0.x = min(r0.x, 1.0f); + r0 = (r0.xxxx * r1); + r0 = fma(r0, vec4(0.5f), vec4(0.5f)); + } else { + r0 = v1; + } + r1.x = v1.y; + r1.w = 1.0f; + let v_55 = bitcast>(cb12_12.tint_symbol_2[4u].yyyy); + let v_56 = r1.xxxw; + o2 = select(r0, v_56, (v_55 != vec4())); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f32963098423aba8.consts.json b/b/8b0b5899ed/shaders/f32963098423aba8.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f32963098423aba8.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f32963098423aba8.wgsl b/b/8b0b5899ed/shaders/f32963098423aba8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c59492f0cef28eff0bdcd26c9a55009745f2b8bf --- /dev/null +++ b/b/8b0b5899ed/shaders/f32963098423aba8.wgsl @@ -0,0 +1,1172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r0.w = dot(r0.xyz, cb12_12.tint_symbol_4[0u].xyz); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0 = vec4(vec3(1.0f), r0.w); + r0 = (r0 * v0); + let v_4 = (r0.xyz * r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(v3.xyzx); + let v_6 = (v_5.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_6.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_7 = (r2.www * r2.xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_9 = fma(r2.xyz, r2.www, v_8.xyz); + r4 = vec4(v_9.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_10 = (r3.www * r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + r3.w = clamp(cb12_12.tint_symbol_4[1u].y, 0.0f, 1.0f); + let v_11 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r5 = vec4(v_11.xy, r5.zw); + r4.w = (cb12_12.tint_symbol_4[1u].x + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.z = ((-(r4.wwww)).z + cb12_12.tint_symbol_4[1u].x); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.z, 3.0f, r4.w); + r5.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_12 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_12.xyz, r6.w); + let v_13 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_16.xyz, r8.w); + let v_17 = &(x0[0u]); + let v_18 = r8; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_19.xyz, r9.w); + let v_20 = &(x0[1u]); + let v_21 = r9; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_22.xyz, r10.w); + let v_23 = &(x0[2u]); + let v_24 = r10; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_25.xyz, r7.w); + let v_26 = &(x0[3u]); + let v_27 = r7; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_29 = r11; + r11 = vec4(v_29.x, v_28.x, v_29.z, v_28.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_30 = abs(r10.yyyy); + r6.w = max(v_30.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_31 = (bitcast(r6.w) != 0u); + let v_32 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_32, v_31); + let v_33 = abs(r9.yyyy); + r7.z = max(v_33.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_34 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_34 != 0u)); + let v_35 = abs(r8.yyyy); + r7.z = max(v_35.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_36 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r5.w)]; + r8 = vec4(v_37.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_38 = dpdx(r9.xyy); + r10 = vec4(v_38.xy, r10.z, v_38.z); + r10.z = dpdx(r5.w); + let v_39 = dpdy(r9.yxy); + r12 = vec4(v_39.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_40 = (r10.yw * r12.yw); + r8 = vec4(v_40.xy, r8.zw); + let v_41 = -(r8.xyxx); + let v_42 = fma(r10.xz, r12.xz, v_41.xy); + r13 = vec4(v_42.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_43 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_43.z); + let v_44 = (r7.ww * r13.yz); + r8 = vec4(v_44.xy, r8.zw); + let v_45 = max(r8.xy, vec2()); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_46.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_47 = bitcast(r6.w); + let v_48 = r5.w; + r11.z = select(r8.z, v_48, (v_47 != 0u)); + r9.z = 0.0f; + let v_49 = (r9.xyz + r11.ywz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_50.xy, r11.zw); + let v_51 = (r9.xyz + r11.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_52.xy, r11.zw); + let v_53 = (r9.xyz + r11.xyz); + r12 = vec4(v_53.xyz, r12.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_54.xy, r11.zw); + let v_55 = (r9.xyz + r11.xyz); + r13 = vec4(v_55.xyz, r13.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r14 = vec4(v_57.xyz, r14.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r15 = vec4(v_59.xyz, r15.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r16 = vec4(v_61.xyz, r16.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r17 = vec4(v_63.xyz, r17.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r18 = vec4(v_65.xyz, r18.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r19 = vec4(v_67.xyz, r19.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r20 = vec4(v_69.xyz, r20.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r21 = vec4(v_71.xyz, r21.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r22 = vec4(v_73.xyz, r22.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r23 = vec4(v_75.xyz, r23.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r24 = vec4(v_77.xyz, r24.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r9 = vec4(v_79.xyz, r9.w); + let v_80 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_80.xy, r8.z); + let v_81 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z); + let v_83 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z); + let v_84 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z); + let v_85 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z); + let v_86 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z); + let v_87 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z); + let v_88 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z); + let v_89 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z); + let v_90 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z); + let v_91 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z); + let v_92 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_92.xy, r22.z); + let v_93 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_93.xy, r23.z); + let v_94 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_94.xy, r24.z); + let v_95 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r5.z = clamp(fma(r5.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_96 = abs(r7.yyyy); + r6.w = max(v_96.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r5.z = ((-(r5.zzzz)).z + 1.0f); + r5.z = (r6.w * r5.z); + r5.z = fma(r5.w, 0.0625f, r5.z); + r5.z = (r5.z * r5.z); + r5.z = min(r5.z, 1.0f); + r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_97 = -(r5.zzzz); + r5.z = fma(r5.w, v_97.z, r5.z); + let v_98 = dot(r1.yzw, v_8.xyz); + r5.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + let v_99 = dot(r3.xyz, r1.yzw); + r7.x = clamp(vec4(v_99, v_99, v_99, v_99).x, 0.0f, 1.0f); + let v_100 = dot(r4.xyz, v_8.xyz); + r7.y = clamp(vec4(v_100, v_100, v_100, v_100).y, 0.0f, 1.0f); + let v_101 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_101.xy, r7.zw); + let v_102 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_102.xy); + let v_103 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_103.xy); + let v_104 = (r7.xy * r7.zw); + r7 = vec4(v_104.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].wwww)).w + 1.0f); + let v_105 = fma(cb12_12.tint_symbol_4[0u].ww, r7.xy, r6.ww); + r7 = vec4(v_105.xy, r7.zw); + let v_106 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_106.xy); + r4.w = (r7.z * 0.125f); + r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f); + r4.x = dot(r1.yzw, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r7.w); + r4.x = exp2(r4.x); + r4.x = (r7.y * r4.x); + r4.x = (r4.w * r4.x); + r4.x = (r3.w * r4.x); + r4.x = (r5.w * r4.x); + r4.y = (r5.w * r7.x); + let v_107 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_107.xyz, r4.w); + let v_108 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_108.xyz, r4.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_109 = (v_5.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_109.xyz, r8.w); + let v_110 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_110.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_111 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_111.xyz, r9.w); + let v_112 = (r9.xyz + v_5.xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = bitcast>(r7.yyy); + let v_114 = r8.xyz; + let v_115 = select(r9.xyz, v_114, (v_113 != vec3())); + r8 = vec4(v_115.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_116 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_116.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_117 = (r7.zzz * r8.xyz); + r8 = vec4(v_117.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_118 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_118.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_119 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_119, v_119, v_119, v_119).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_120 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = (r0.xyz * r9.xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = fma(r2.xyz, r2.www, r8.xyz); + r8 = vec4(v_122.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_123 = (r8.www * r8.xyz); + r8 = vec4(v_123.xyz, r8.w); + let v_124 = dot(r8.xyz, r3.xyz); + r8.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_125 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_126 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_126.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_127 = bitcast(r7.z); + let v_128 = r7.y; + r5.w = select(r5.w, v_128, (v_127 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_129 = (v_5.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_129.xyz, r10.w); + let v_130 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_130.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_131 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_131.xyz, r11.w); + let v_132 = (r11.xyz + v_5.xyz); + r11 = vec4(v_132.xyz, r11.w); + let v_133 = bitcast>(r7.yyy); + let v_134 = r10.xyz; + let v_135 = select(r11.xyz, v_134, (v_133 != vec3())); + r10 = vec4(v_135.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_136 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_136.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_137 = (r7.zzz * r10.xyz); + r10 = vec4(v_137.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_138 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_138.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_139 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_140 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_141.xyz, r9.w); + let v_142 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_142.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_143 = (r8.www * r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + let v_144 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_144, v_144, v_144, v_144).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_145 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_146 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_146.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_147 = (v_5.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_149 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_5.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r7.yyy); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_155 = (r7.zzz * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_156 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_156.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_158 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_161 = (r8.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_163 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_164 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_165 = (v_5.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_167 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_5.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r7.yyy); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_173 = (r7.zzz * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_174 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_174.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_176 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_179 = (r8.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_181 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_182 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_182.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_183 = (v_5.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_185 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_5.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r7.yyy); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_191 = (r7.zzz * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_192 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_192.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_194 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_197 = (r8.www * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_199 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_200 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_200.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_201 = (v_5.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_201.xyz, r10.w); + let v_202 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_202.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_203 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = (r11.xyz + v_5.xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = bitcast>(r7.yyy); + let v_206 = r10.xyz; + let v_207 = select(r11.xyz, v_206, (v_205 != vec3())); + r10 = vec4(v_207.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_208 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_208.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_209 = (r7.zzz * r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_210 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_210.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_211 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_212 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + let v_214 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_215 = (r8.www * r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + let v_216 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_217 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_218 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_218.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_219 = (v_5.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_220.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_221 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = (r11.xyz + v_5.xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = bitcast>(r7.yyy); + let v_224 = r10.xyz; + let v_225 = select(r11.xyz, v_224, (v_223 != vec3())); + r10 = vec4(v_225.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_226 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_226.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_227 = (r7.zzz * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_228 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_228.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_229 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_230 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_231.xyz, r9.w); + let v_232 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_233 = (r8.www * r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + let v_234 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].w, r8.w, r6.w); + let v_235 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r4.w * r7.y); + let v_236 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_236.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_237 = (v_5.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_237.xyz, r10.w); + let v_238 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_238.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_239 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = (r11.xyz + v_5.xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = bitcast>(r5.www); + let v_242 = r10.xyz; + let v_243 = select(r11.xyz, v_242, (v_241 != vec3())); + r10 = vec4(v_243.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_244 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_244.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_245 = (r7.yyy * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w); + r5.w = (r5.w / r7.y); + let v_246 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_246.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_247 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_247, v_247, v_247, v_247).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_248 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_249.xyz, r9.w); + let v_250 = fma(r2.xyz, r2.www, r10.xyz); + r2 = vec4(v_250.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_251 = (r2.www * r2.xyz); + r2 = vec4(v_251.xyz, r2.w); + let v_252 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.x = (r2.w * r2.w); + r3.x = (r3.x * r3.x); + r2.w = (r2.w * r3.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].w, r2.w, r6.w); + let v_253 = dot(r2.xyz, r1.yzw); + r2.x = clamp(vec4(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r7.w); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r7.y * r2.x); + r2.x = (r5.w * r2.x); + r2.x = (r4.w * r2.x); + let v_254 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_254.xyz, r8.w); + } + } + r2.x = (r7.x * r7.x); + r2.y = (r3.w * r3.w); + let v_255 = (r8.xyz * r2.yyy); + r2 = vec4(r2.x, v_255.xyz); + let v_256 = fma(r2.xxx, r9.xyz, r2.yzw); + r2 = vec4(v_256.xyz, r2.w); + let v_257 = fma(r4.xyz, r5.zzz, r2.xyz); + r2 = vec4(v_257.xyz, r2.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_258 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_258.xyz, r3.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_259 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_259.xyz, r4.w); + let v_260 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_260.xyz, r4.w); + let v_261 = fma(r3.xyz, r2.www, r4.xyz); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = (r5.yyy * r3.xyz); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_263.xyz, r4.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_264 = dot(r8.xyz, r1.yzw); + r1.x = clamp(vec4(v_264, v_264, v_264, v_264).x, 0.0f, 1.0f); + let v_265 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_265.xyz, r1.w); + let v_266 = fma(r1.xyz, r5.xxx, r3.xyz); + r1 = vec4(v_266.xyz, r1.w); + let v_267 = (r7.xxx * r1.xyz); + r1 = vec4(v_267.xyz, r1.w); + let v_268 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_268.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_269 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_269.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_270 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_270 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_271 = (r0.www * r6.xyz); + r2 = vec4(v_271.xyz, r2.w); + let v_272 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_272, v_272, v_272, v_272).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_273 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_274 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_274.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_275 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_275.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_276 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_276.xyz, r2.w); + let v_277 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_277.xyz, r2.w); + let v_278 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_278.xyz, r3.w); + let v_279 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_279.xyz, r2.w); + let v_280 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_281 = (r2.xyz + v_280.xyz); + r2 = vec4(v_281.xyz, r2.w); + let v_282 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_282.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_283 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_283.xyz, r3.w); + let v_284 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_284.xy, r1.z, v_284.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_285 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_285.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_286 = -(r0.xyxz); + let v_287 = fma(r1.xyw, r0.www, v_286.xyw); + r1 = vec4(v_287.xy, r1.z, v_287.z); + let v_288 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_288.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_289 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_289.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_290 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_290 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_291 = (r0.www * r6.xyz); + r3 = vec4(v_291.xyz, r3.w); + let v_292 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_292, v_292, v_292, v_292).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_293 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_293, v_293, v_293, v_293).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_294 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_294.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_295 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_295.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_296 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_297.xyz, r3.w); + let v_298 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_298.xyz, r4.w); + let v_299 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_299.xyz, r3.w); + let v_300 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_301 = (r3.xyz + v_300.xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_302.x, r2.y, v_302.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_303 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_303.xyz, r3.w); + let v_304 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_304.x, r2.y, v_304.yz); + let v_305 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_305.x, r2.y, v_305.yz); + let v_306 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_306.xyz, r1.w); + } + let v_307 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_307.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_308 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_308); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f353119a86af4344.consts.json b/b/8b0b5899ed/shaders/f353119a86af4344.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f353119a86af4344.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f353119a86af4344.wgsl b/b/8b0b5899ed/shaders/f353119a86af4344.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c4f9969e7c4f8b555cb58c13f8451b3943203e9c --- /dev/null +++ b/b/8b0b5899ed/shaders/f353119a86af4344.wgsl @@ -0,0 +1,694 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v2.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_17 = (r1.yyy * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r3.xy * r3.xy); + r3 = vec4(v_18.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_19 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_38 = abs(r10.yyyy); + r3.w = max(v_38.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_39 = (bitcast(r3.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r4.w = max(v_41.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_42 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r4.w = max(v_43.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.z)]; + r8 = vec4(v_45.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r3.z); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_48 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = -(r7.zwzz); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_51 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_54.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_55 = bitcast(r3.w); + let v_56 = r3.z; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r3.w = max(v_104.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r2.wwww); + r2.w = fma(r3.z, v_105.w, r2.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.z = clamp(vec4(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r7.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_109.xy, r7.zw); + let v_110 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_111.xy); + let v_112 = (r7.xy * r7.zw); + r7 = vec4(v_112.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww); + r7 = vec4(v_113.xy, r7.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_114.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_115 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_117.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r3.yyy * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_122.x, r1.y, v_122.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r4.www * r1.xzw); + r1 = vec4(v_126.x, r1.y, v_126.yz); + let v_127 = (r0.xyz * r1.xzw); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_129 = -(r1.zzzz); + let v_130 = -(r5.xyzx); + let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_133 = r1; + r1 = vec4(v_133.x, v_132.xy, v_133.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_134 = bitcast(r2.w); + let v_135 = r3.z; + r1.y = select(r1.y, v_135, (v_134 != 0u)); + let v_136 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_136.xy, r2.z, v_136.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_137 = (r2.xyw / r1.www); + r2 = vec4(v_137.xy, r2.z, v_137.z); + let v_138 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_138.xy, r2.z, v_138.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_139 = bitcast>(r1.ww); + let v_140 = r2.xy; + let v_141 = select(r2.wy, v_140, (v_139 != vec2())); + r2 = vec4(v_141.xy, r2.zw); + let v_142 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142); + r1.y = max(r3.y, r3.x); + let v_143 = (r1.yyy * r2.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_146.xyz); + let v_147 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_147.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r4.xyz, r4.xyz); + r1.y = sqrt(r1.x); + let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_148.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r4.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_149 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_149 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_150 = (r1.xxx * r4.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_153.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_154.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_155 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_155.xyz); + let v_156 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_156.xyz); + let v_157 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_160 = (r2.xyz + v_159.xyz); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_161.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_162 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_163.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_164.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_165 = -(r0.xyzx); + let v_166 = fma(r1.xyz, r2.xxx, v_165.xyz); + r1 = vec4(v_166.xyz, r1.w); + let v_167 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_167.xyz, r1.w); + } else { + r1.w = dot(r4.xyz, r4.xyz); + r2.x = sqrt(r1.w); + let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_168.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r4.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_169 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_169 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_170 = (r1.www * r4.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_173.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_174.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_177.xyz, r4.w); + let v_178 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_180 = (r3.xyz + v_179.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_181.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_182 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_182.xyz, r4.w); + let v_183 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_183.xy, r2.z, v_183.z); + let v_184 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_184.xy, r2.z, v_184.z); + let v_185 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_185.xyz, r1.w); + } + let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_186.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_187 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_187); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f365b053beae7aa7.wgsl b/b/8b0b5899ed/shaders/f365b053beae7aa7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aff41d3c4e2eab41bd937a5b3b67550a42541815 --- /dev/null +++ b/b/8b0b5899ed/shaders/f365b053beae7aa7.wgsl @@ -0,0 +1,119 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +struct tint_symbol_4 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(15u) var v : tint_symbol_4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + r0.x = (cb1_1.tint_symbol[3u].x * 0.20000000298023223877f); + let v_1 = -(r0.xxxx); + r0.y = bitcast(select(0u, 4294967295u, (r0.x >= v_1.y))); + r0.x = fract(abs(r0.xxxx).x); + let v_2 = -(r0.xxxx); + let v_3 = bitcast(r0.y); + r0.x = select(v_2.x, r0.x, (v_3 != 0u)); + r0.x = (r0.x * 5.0f); + r0.x = fma(cb2_2.tint_symbol_1[16u].x, 2.5f, r0.x); + r0.x = sin(r0.xxxx.x); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < abs(r0.xxxx).x))); + r0.y = bitcast(select(0u, 4294967295u, (cb2_2.tint_symbol_1[16u].y < 0.00600000005215406418f))); + let v_4 = bitcast(r0.y); + let v_5 = r0.x; + r0.x = select(bitcast(v.tint_symbol_3[0i].x), v_5, (v_4 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f >= cb2_2.tint_symbol_1[16u].y))); + let v_6 = bitcast(r0.y); + r0.x = select(r0.x, 0.0f, (v_6 != 0u)); + r0.y = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r1 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + r0.z = fma(r0.y, r1.z, -0.0000199999994947575f); + let v_7 = (r0.yyy * r1.xyw); + r1 = vec4(v_7.xy, r1.z, v_7.z); + r1.z = (r0.z * r0.y); + o0 = bitcast>((bitcast>(r0.xxxx) & bitcast>(r1))); + let v_8 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_12.xyz, r1.w); + o4 = r0.xyz.xyzx; + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r0.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_15.xy, r0.zw); + let v_16 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_16.xy, o1.zw); + o1 = vec4(o1.xy, v1.zw); + o2 = v2.xyxy; + let v_17 = (v3.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + o3 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3); + return tint_symbol_5(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/f36c6f4155b886b1.consts.json b/b/8b0b5899ed/shaders/f36c6f4155b886b1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f36c6f4155b886b1.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f36c6f4155b886b1.wgsl b/b/8b0b5899ed/shaders/f36c6f4155b886b1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..816a9152432cdb0c5abcb157add42ff2f8ad006b --- /dev/null +++ b/b/8b0b5899ed/shaders/f36c6f4155b886b1.wgsl @@ -0,0 +1,510 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +var icb0 : array, 8u> = array, 8u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 0.80000001192092895508f), vec4(0.0f, 0.0f, 0.0f, 0.5f), vec4(0.0f, 0.0f, 0.0f, 0.10000000149011611938f), vec4()); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = max(v0.xy, vec2()); + let v_4 = bitcast>(select(vec2(v_3), vec2(4294967295u), (v_3 >= vec2(4294967296.0f)))); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_5.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_6((bitcast(r0.x) != 0u)); + r0.x = dot(v7.xyz, v7.xyz); + r0.x = inverseSqrt(r0.x); + let v_7 = (r0.xxx * v7.xyz); + r0 = vec4(v_7.xyz, r0.w); + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * v3.xyz); + r1 = vec4(v_8.xyz, r1.w); + r0.x = dot(r0.xyz, r1.xyz); + let v_9 = clamp(v8.xy, vec2(), vec2(1.0f)); + r2 = vec4(v_9.xy, r2.zw); + r0.y = ((-(r2.xxxx)).y + 1.0f); + let v_10 = -(cb2_2.tint_symbol[3u].xxxx); + r0.z = (v5.w + v_10.z); + r0.w = clamp(((r0.zzzz / cb2_2.tint_symbol[3u].yyyy)).w, 0.0f, 1.0f); + r1.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z); + r1.x = fma(abs(r0.xxxx).x, r1.x, cb2_2.tint_symbol[3u].w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb2_2.tint_symbol[2u].zxwy == vec4(1.0f)))); + if ((bitcast(r3.x) != 0u)) { + r1.y = (v_10.y + cb2_2.tint_symbol[3u].y); + r1.w = (r1.y * 0.34999999403953552246f); + let v_11 = -(cb2_2.tint_symbol[3u].yyyy); + r0.z = (r0.z + v_11.z); + r0.z = fma(r1.y, 0.34999999403953552246f, r0.z); + r0.z = clamp(((r0.zzzz / r1.wwww)).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.z = bitcast(select(0u, 4294967295u, !((r0.w == 1.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = (r0.w * 5.0f); + let v_12 = r0.z; + let v_13 = max(v_12, -2147483648.0f); + r1.y = bitcast(select(select(i32(v_13), 2147483647i, (v_13 >= 2147483648.0f)), 0i, !((v_12 == v_12)))); + r1.y = bitcast(min(bitcast(r1.y), 4i)); + r1.w = bitcast((bitcast(r1.y) + 1i)); + r1.w = bitcast(min(bitcast(r1.w), 4i)); + r0.z = trunc(r0.z); + let v_14 = -(r0.zzzz); + r0.z = fma(r0.w, 5.0f, v_14.z); + r1.w = ((-(icb0[bitcast((bitcast(r1.y) + 3i))].wwww)).w + icb0[bitcast((bitcast(r1.w) + 3i))].w); + r0.z = fma(r0.z, r1.w, icb0[bitcast((bitcast(r1.y) + 3i))].w); + } else { + r0.z = 0.0f; + } + r1.x = (r0.z * r1.x); + } + r0.z = clamp(((r1.xxxx + vec4(-1.0f))).z, 0.0f, 1.0f); + r0.x = (abs(r0.xxxx).x * 4.0f); + r0.x = min(r0.x, 1.0f); + r0.x = (r0.x * r0.z); + r4.x = (r0.x * r0.y); + let v_15 = r1.x; + let v_16 = max(v_15, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15)))); + r0.y = bitcast(select(0u, 4294967295u, (0i >= bitcast(r0.x)))); + r0.y = bitcast((bitcast(r3.y) | bitcast(r0.y))); + if ((bitcast(r0.y) != 0u)) { + r0 = vec4(vec3(0.0f, 0.0f, 1.0f), r0.w); + } else { + r0.y = (r4.x * cb2_2.tint_symbol[1u].x); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + if ((bitcast(r0.z) != 0u)) { + r5 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r5.w); + r0.z = (r5.y * r5.x); + r1.y = (r5.z * r0.z); + r0.z = (r0.z * v2.z); + r1.w = (r5.x * v2.y); + r3.x = (r5.z * r1.w); + r1.w = (r1.w * v2.z); + let v_17 = (r0.zz * cb12_12.tint_symbol_3[1u].zw); + r5 = vec4(v_17.xy, r5.zw); + let v_18 = fma(cb12_12.tint_symbol_3[1u].xy, r1.yy, r5.xy); + r5 = vec4(v_18.xy, r5.zw); + let v_19 = fma(cb12_12.tint_symbol_3[2u].xy, r3.xx, r5.xy); + r5 = vec4(v_19.xy, r5.zw); + let v_20 = fma(cb12_12.tint_symbol_3[2u].zw, r1.ww, r5.xy); + r5 = vec4(v_20.xy, r5.zw); + r3.y = (r0.y * r5.x); + r5.x = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + if ((bitcast(r5.x) != 0u)) { + r6.x = dot(v5.xyz, v7.xyz); + r6.y = dot(v6.xyz, v7.xyz); + r6.z = dot(v3.xyz, v7.xyz); + r5.x = max(v8.y, 0.10000000149011611938f); + r5.x = min(r5.x, 1.0f); + r5.x = ((-(r5.xxxx)).x + 1.0f); + r7.x = dot(v5.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.y = dot(v6.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.z = dot(v3.xyz, cb3_3.tint_symbol_1[0u].xyz); + r5.z = dot(r7.xyz, r7.xyz); + r5.z = inverseSqrt(r5.z); + let v_21 = (r5.zzz * r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + r5.z = dot(v3.xyz, r7.xyz); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < r5.z))); + r5.w = trunc(r1.x); + r5.w = (1.0f / r5.w); + r6.w = dot(r6.xyz, r6.xyz); + r6.w = inverseSqrt(r6.w); + let v_22 = (r6.www * r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + r5.x = max(r5.x, r6.z); + let v_23 = ((-(r6.xxxy)).zw / r5.xx); + r6 = vec4(r6.xy, v_23.xy); + let v_24 = (r3.yy * r6.zw); + r6 = vec4(r6.xy, v_24.xy); + let v_25 = (r6.xy / r5.xx); + r6 = vec4(v_25.xy, r6.zw); + let v_26 = (r5.yy * r6.xy); + r5 = vec4(v_26.xy, r5.zw); + let v_27 = (r0.yy * r5.xy); + r5 = vec4(v_27.xy, r5.zw); + r8 = textureSampleLevel(t4, s4, v1.xyxx.xy, 0.0f); + r9 = textureSampleLevel(t7, s7, v1.zwzz.xy, 0.0f); + r0.y = (r0.z * r9.x); + r0.y = fma(r8.x, r1.y, r0.y); + r8 = textureSampleLevel(t10, s10, v1.zwzz.xy, 0.0f); + r0.y = fma(r8.x, r3.x, r0.y); + r8 = textureSampleLevel(t13, s13, v1.zwzz.xy, 0.0f); + r0.y = fma(r8.x, r1.w, r0.y); + r0.y = (r0.y + 0.00000099999999747524f); + let v_28 = r5; + r6 = vec4(v_28.xy, r6.zw); + r7.w = 1.0f; + let v_29 = r0; + let v_30 = r8; + r8 = vec4(v_30.x, v_29.yy, v_30.w); + r8 = vec4(1.0f, r8.yz, 0.0f); + loop { + r9.x = bitcast(select(0u, 4294967295u, (bitcast(r8.w) >= bitcast(r0.x)))); + if ((bitcast(r9.x) != 0u)) { + break; + } + r9.x = bitcast(select(0u, 4294967295u, (r8.y < r7.w))); + if ((bitcast(r9.x) != 0u)) { + r9.x = ((-(r5.wwww)).x + r7.w); + let v_31 = fma(r6.zw, r5.ww, r6.xy); + r6 = vec4(v_31.xy, r6.zw); + r10 = (r6.xyxy + v1); + r11 = textureSampleLevel(t4, s4, r10.xyxx.xy, 0.0f); + r12 = textureSampleLevel(t7, s7, r10.zwzz.xy, 0.0f); + r9.y = (r0.z * r12.x); + r9.y = fma(r11.x, r1.y, r9.y); + r11 = textureSampleLevel(t10, s10, r10.zwzz.xy, 0.0f); + r9.y = fma(r11.x, r3.x, r9.y); + r10 = textureSampleLevel(t13, s13, r10.zwzz.xy, 0.0f); + r9.y = fma(r10.x, r1.w, r9.y); + r8.x = r7.w; + let v_32 = r8; + r8 = vec4(r8.xy, v_32.yw); + r7.w = r9.x; + r8.y = r9.y; + } else { + r8.w = r0.x; + } + r8.w = bitcast((bitcast(r8.w) + 1i)); + } + let v_33 = -(r8.yyyy); + r0.x = (r7.w + v_33.x); + r5.w = ((-(r8.zzzz)).w + r8.x); + r6.x = ((-(r0.xxxx)).x + r5.w); + r6.y = bitcast(select(0u, 4294967295u, !((r6.x == 0.0f)))); + r0.x = (r0.x * r8.x); + let v_34 = -(r0.xxxx); + r0.x = fma(r7.w, r5.w, v_34.x); + r0.x = (r0.x / r6.x); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = bitcast((bitcast(r0.x) & bitcast(r6.y))); + let v_35 = fma(r6.zw, r0.xx, r5.xy); + r6 = vec4(v_35.xy, r6.zw); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[0u].w))); + r0.x = bitcast((bitcast(r0.x) & bitcast(r5.z))); + if ((bitcast(r0.x) != 0u)) { + r5 = (r7.xyxy / r7.zzzz); + r5 = (r3.yyyy * r5); + r0.x = 0.0f; + r3.y = 0.0f; + loop { + r6.w = bitcast(select(0u, 4294967295u, (bitcast(r3.y) >= 7i))); + if ((bitcast(r6.w) != 0u)) { + break; + } + r6.w = f32(bitcast(r3.y)); + r6.w = fma((-(r6.wwww)).w, 0.14285714924335479736f, 1.0f); + r7 = fma(r5, r6.wwww, v1); + r8 = textureSampleLevel(t4, s4, r7.xyxx.xy, 0.0f); + r9 = textureSampleLevel(t7, s7, r7.zwzz.xy, 0.0f); + r7.x = (r0.z * r9.x); + r7.x = fma(r8.x, r1.y, r7.x); + r8 = textureSampleLevel(t10, s10, r7.zwzz.xy, 0.0f); + r7.x = fma(r8.x, r3.x, r7.x); + r8 = textureSampleLevel(t13, s13, r7.zwzz.xy, 0.0f); + r7.x = fma(r8.x, r1.w, r7.x); + r7.x = ((-(r0.yyyy)).x + r7.x); + r6.w = ((-(r6.wwww)).w + r7.x); + r3.y = bitcast((bitcast(r3.y) + 1i)); + r7.x = f32(bitcast(r3.y)); + r6.w = (r6.w * r7.x); + r0.x = max(r0.x, r6.w); + } + r0.x = min(r0.x, 1.0f); + r6.z = fma((-(r0.xxxx)).z, cb12_12.tint_symbol_3[0u].w, 1.0f); + } else { + r6.z = 1.0f; + } + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + } + r0.x = bitcast(v.tint_symbol_4[0i].x); + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + r0.x = 0.0f; + } + let v_36 = bitcast>(r0.xxx); + let v_37 = select(vec3(0.0f, 0.0f, 1.0f), r6.xyz, (v_36 != vec3())); + r0 = vec4(v_37.xyz, r0.w); + } + r5 = (r0.xyxy + v1); + let v_38 = clamp(v2.xyz, vec3(), vec3(1.0f)); + r6 = vec4(v_38.xyz, r6.w); + let v_39 = ((-(r6.xyzx)).xyz + vec3(1.0f)); + r7 = vec4(v_39.xyz, r7.w); + r0.x = (r7.y * r7.x); + r0.y = (r7.z * r0.x); + r0.x = (r6.z * r0.x); + r1.y = (r6.y * r7.x); + r1.w = (r7.z * r1.y); + r1.y = (r6.z * r1.y); + r6 = textureSample(t2, s2, r5.xyxx.xy); + r7 = textureSample(t5, s5, r5.zwzz.xy); + let v_40 = (r0.xxx * r7.xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = fma(r6.xyz, r0.yyy, r7.xyz); + r6 = vec4(v_41.xyz, r6.w); + r7 = textureSample(t8, s8, r5.zwzz.xy); + let v_42 = fma(r7.xyz, r1.www, r6.xyz); + r6 = vec4(v_42.xyz, r6.w); + r7 = textureSample(t11, s11, r5.zwzz.xy); + let v_43 = fma(r7.xyz, r1.yyy, r6.xyz); + r6 = vec4(v_43.xyz, r6.w); + r7 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r7.w); + r0.x = (r7.y * r7.x); + r0.y = (r7.z * r0.x); + r0.x = (r0.x * v2.z); + r1.y = (r7.x * v2.y); + r1.w = (r7.z * r1.y); + r1.y = (r1.y * v2.z); + r7 = textureSample(t3, s3, r5.xyxx.xy); + r8 = textureSample(t6, s6, r5.zwzz.xy); + let v_44 = (r0.xx * r8.xy); + r3 = vec4(v_44.xy, r3.zw); + let v_45 = fma(r7.xy, r0.yy, r3.xy); + r3 = vec4(v_45.xy, r3.zw); + r7 = textureSample(t9, s9, r5.zwzz.xy); + let v_46 = fma(r7.xy, r1.ww, r3.xy); + r3 = vec4(v_46.xy, r3.zw); + r5 = textureSample(t12, s12, r5.zwzz.xy); + let v_47 = fma(r5.xy, r1.yy, r3.xy); + r3 = vec4(v_47.xy, r3.zw); + let v_48 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_48.xy, r3.zw); + r5.x = dot(r3.xy, r3.xy); + r5.x = ((-(r5.xxxx)).x + 1.0f); + r5.x = sqrt(abs(r5.xxxx).x); + r5.y = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_49 = (r3.xy * r5.yy); + r3 = vec4(v_49.xy, r3.zw); + let v_50 = (r3.yyy * v6.xyz); + r5 = vec4(r5.x, v_50.xyz); + let v_51 = fma(r3.xxx, v5.xyz, r5.yzw); + r5 = vec4(r5.x, v_51.xyz); + let v_52 = fma(r5.xxx, v3.xyz, r5.yzw); + r5 = vec4(v_52.xyz, r5.w); + r3.x = dot(r5.xyz, r5.xyz); + r3.x = inverseSqrt(r3.x); + let v_53 = (r3.xxx * r5.xyz); + r5 = vec4(v_53.xy, r5.z, v_53.z); + r0.x = (r0.x * cb12_12.tint_symbol_3[4u].y); + r0.x = fma(cb12_12.tint_symbol_3[4u].x, r0.y, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[4u].z, r1.w, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[4u].w, r1.y, r0.x); + r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r1.y = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r4.y = (r1.x / cb2_2.tint_symbol[3u].w); + r4 = vec4(r4.xy, vec2()); + r6.w = 1.0f; + let v_54 = bitcast>(r1.yyyy); + let v_55 = r4; + r4 = select(r6, v_55, (v_54 != vec4())); + let v_56 = bitcast>(r3.zzzz); + let v_57 = r4; + r4 = select(r6, v_57, (v_56 != vec4())); + r2.z = ((-(r2.yyyy)).z + 1.0f); + r2.w = 0.0f; + let v_58 = bitcast>(r3.www); + let v_59 = r2.xzw; + let v_60 = select(r4.xyz, v_59, (v_58 != vec3())); + r1 = vec4(v_60.xy, r1.z, v_60.z); + r2.x = bitcast(select(0u, 4294967295u, (r0.w == 1.0f))); + r2.y = dot(r6.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r2.y = ((-(r2.yyyy)).y + 0.5f); + r2.y = clamp(((-(r2.yyyy) + v3.wwww)).y, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (0.80000001192092895508f < r0.w))); + r0.w = (r0.w + -0.80000001192092895508f); + r0.w = (r0.w * 5.0f); + r2.w = ((-(r0.zzzz)).w + r2.y); + r0.w = fma(r0.w, r2.w, r0.z); + let v_61 = bitcast(r2.z); + let v_62 = r0.w; + r0.z = select(r0.z, v_62, (v_61 != 0u)); + let v_63 = bitcast(r2.x); + let v_64 = r2.y; + o2.w = select(r0.z, v_64, (v_63 != 0u)); + r0.z = clamp(fma(r1.zzzz, vec4(128.0f), vec4(-127.0f)).z, 0.0f, 1.0f); + o0.w = (r4.w * cb2_2.tint_symbol[15u].x); + let v_65 = fma(r5.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_65.xyz, o1.w); + r0.w = (r0.x + -0.10000000149011611938f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r0.z); + r0.z = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r2.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r2.y = v4.y; + let v_66 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_66.xy, r2.zw); + let v_67 = sqrt(r2.xy); + o3 = vec4(v_67.xy, o3.zw); + r0.w = fma(r5.z, r3.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.w = (r0.w * r1.z); + r0.w = (r0.w * v4.x); + r1.z = fma((-(r0.yyyy)).z, 0.5f, 1.0f); + r1.z = (r0.w * r1.z); + r2.x = ((-(r0.xxxx)).x + 1.0f); + r1.z = (r1.z * r2.x); + r0.x = (r0.x * r0.w); + r0.w = fma(r1.z, -0.5f, 1.0f); + let v_68 = (r0.www * r1.xyw); + o0 = vec4(v_68.xyz, o0.w); + let v_69 = (-(r0.yzyy)).xy; + r1 = vec4(v_69.xy, r1.zw); + let v_70 = (r1.xy + vec2(0.5f, 0.48828125f)); + r1 = vec4(v_70.xy, r1.zw); + let v_71 = max(r1.xy, vec2()); + r1 = vec4(v_71.xy, r1.zw); + r2.x = fma(r1.x, r0.x, r0.y); + r2.y = fma(r1.y, r0.x, r0.z); + o2.z = 0.98000001907348632812f; + let v_72 = sqrt(r2.xy); + o2 = vec4(v_72.xy, o2.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_6(v_73 : bool) { + if (v_73) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_74 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v_74, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f36ddfb91d2d914f.wgsl b/b/8b0b5899ed/shaders/f36ddfb91d2d914f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..161bb9ef18167cb2b12589f74bf598b41c787fad --- /dev/null +++ b/b/8b0b5899ed/shaders/f36ddfb91d2d914f.wgsl @@ -0,0 +1,41 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb78_struct { + tint_symbol : array, 78u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb78_struct; + +@group(0u) @binding(17u) var s1 : sampler; + +@group(0u) @binding(33u) var t1 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec2) { + let v = fma(v0, cb5_5.tint_symbol[76u].xy, cb5_5.tint_symbol[76u].zw); + o0 = vec4(v.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + let v_1 = fma(v0, cb5_5.tint_symbol[77u].xy, cb5_5.tint_symbol[77u].zw); + o1 = vec4(v_1.xy, o1.zw); + r0 = textureSampleLevel(t1, s1, vec2(0.5f), 0.0f); + o1.w = (1.0f / r0.x); + o1.z = r0.x; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec2) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f375f3430889033e.wgsl b/b/8b0b5899ed/shaders/f375f3430889033e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..416f180989b146dd78c24e0fe25a16c08d590d3e --- /dev/null +++ b/b/8b0b5899ed/shaders/f375f3430889033e.wgsl @@ -0,0 +1,163 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_2 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec3, v5 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + o0 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r1 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]); + r1.x = dot(r1, vec4(1.0f)); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.0f))); + if ((bitcast(r1.x) != 0u)) { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f))); + if ((bitcast(r1.x) != 0u)) { + r1.x = dot(-(cb3_3.tint_symbol_2[1u]), v1); + r1.y = dot(-(cb3_3.tint_symbol_2[43u]), v2); + let v_4 = (r1.yyy + r1.xxx); + o1 = vec4(v_4.xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f))); + if ((bitcast(r1.x) != 0u)) { + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f))); + if ((bitcast(r1.x) != 0u)) { + o1 = vec4(v2.xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = dot(v4, v4); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_5 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r1.xyz, r1.www, vec3(1.0f)); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = (r1.xyz * vec3(0.5f)); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (r2.xyz + vec3(1.0f)); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_15.xyz, r2.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v1.z))); + r4.z = bitcast(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v1.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_16 = bitcast>(r4.yyy); + let v_17 = select(v1.zzz, r5.xyz, (v_16 != vec3())); + r4 = vec4(r4.x, v_17.xyz); + let v_18 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_18.xyz, r4.w); + r3.z = bitcast((bitcast(r3.z) | bitcast(r3.w))); + r4.w = 1.0f; + let v_19 = bitcast>(r3.zzzz); + r4 = select(r4, vec4(), (v_19 != vec4())); + r2.w = 1.0f; + let v_20 = bitcast>(r3.yyyy); + let v_21 = r2; + r2 = select(r4, v_21, (v_20 != vec4())); + r1.w = 1.0f; + let v_22 = bitcast>(r3.xxxx); + let v_23 = r1; + o1 = select(r2, v_23, (v_22 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + o2 = r0; + let v_24 = &(x0[0u]); + *(v_24) = vec4((*(v_24)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/f38009256fec7fa0.wgsl b/b/8b0b5899ed/shaders/f38009256fec7fa0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b8fe3ba36856bc31b6d40adcb6dceafdb733520b --- /dev/null +++ b/b/8b0b5899ed/shaders/f38009256fec7fa0.wgsl @@ -0,0 +1,219 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_5 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_6 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var v5 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4, v_1 : i32) { + let v_2 = 0i; + v5.x = bitcast((v_1 - v_2)); + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = r0; + o6 = vec4(v_8.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz); + let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f); + let v_11 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_12.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0 = vec4(v2.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_6[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_6[1u].xyz, r0.xyz); + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_13 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_16.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + o2 = r0.xyz.xyzx; + let v_18 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_21 = (r0.yzx * r1.zxy); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = -(r2.xyzx); + let v_23 = fma(r1.yzx, r0.zxy, v_22.xyz); + r0 = vec4(v_23.xyz, r0.w); + o5 = ((r0.xyz * v4.www)).xyzx; + o6.w = 1.0f; + r0.x = bitcast((bitcast(v5.x) >> 2u)); + r0.y = bitcast((bitcast(v5.x) & 3u)); + r0.z = bitcast(-(bitcast(r0.y))); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r0.yyy) < vec3(1u, 2u, 3u)))); + r1 = vec4(v_24.xyz, r1.w); + r0.y = bitcast((bitcast(r0.y) + -3i)); + let v_25 = bitcast(r1.y); + r2.z = select(r0.y, 0.0f, (v_25 != 0u)); + r2.y = bitcast((bitcast(r0.z) & bitcast(r1.y))); + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r1.z) == 0i))); + r2.x = r1.x; + r0 = bitcast>((bitcast>(r2) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r0.x) + 4i))]))); + let v_26 = bitcast>((bitcast>(r0.yw) | bitcast>(r0.xz))); + r0 = vec4(v_26.xy, r0.zw); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + r0.y = bitcast((bitcast(r0.x) << 2u)); + let v_27 = bitcast(r0.x); + o8 = vec4(v_27, v_27, v_27, v_27); + r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r1); + r1 = (r1 * v0.yyyy); + r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.xxxx, r2, r1); + r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.zzzz, r2, r1); + r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r0 = (r0 + r1); + r0 = (r0 + vec4(0.0f, 0.0f, -0.00000999999974737875f, 0.0f)); + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]); + let v_28 = &(x0[0u]); + *(v_28) = vec4((*(v_28)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @location(9u) @interpolate(flat) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4, @builtin(instance_index) v_29 : u32) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, i32(v_29)); + return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/f38470ad1d2e2ca7.wgsl b/b/8b0b5899ed/shaders/f38470ad1d2e2ca7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..42556e0581323e70e70e753550f9e6e1bb25c9a8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f38470ad1d2e2ca7.wgsl @@ -0,0 +1,140 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + r2 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_6 = (r2.xy * r2.xy); + r2 = vec4(v_6.xy, r2.zw); + r1.y = dot(r2.xyz, cb11_11.tint_symbol_3[5u].xyz); + r1.y = (r1.y * cb11_11.tint_symbol_3[4u].y); + let v_7 = (r0.xyz * cb11_11.tint_symbol_3[0u].xyz); + r0 = vec4(v_7.xyz, r0.w); + r0 = (r0 * v3.xxxw); + r1.z = (v3.x * cb2_2.tint_symbol[15u].z); + r1.y = (r1.y * v3.x); + r1.y = (r1.y * v2.w); + let v_8 = ((-(cb11_11.tint_symbol_3[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_8.xy, r2.zw); + r1.w = (r2.x * v3.z); + let v_9 = (r2.yy * v1.xy); + let v_10 = r2; + r2 = vec4(v_10.x, v_9.xy, v_10.w); + r3 = textureSample(t3, s3, r2.yzyy.xy); + r2.y = (cb5_5.tint_symbol_1[3u].z * cb11_11.tint_symbol_3[2u].z); + r2.z = ((-(r3.xxxx)).z + r3.z); + r3.x = fma(r2.y, r2.z, r3.x); + let v_11 = (r3.xy * cb11_11.tint_symbol_3[2u].xx); + let v_12 = r2; + r2 = vec4(v_12.x, v_11.xy, v_12.w); + r2.w = fma(v3.z, r2.x, -1.0f); + r2.x = fma(r2.x, r2.w, 1.0f); + r2.y = (r2.x * r2.y); + let v_13 = -(r0.xyxz); + let v_14 = fma(cb11_11.tint_symbol_3[3u].xyz, cb11_11.tint_symbol_3[2u].yyy, v_13.xyw); + r3 = vec4(v_14.xy, r3.z, v_14.z); + let v_15 = fma(r2.yyy, r3.xyw, r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + r1.w = (r1.w * cb11_11.tint_symbol_3[2u].x); + let v_16 = ((-(r0.xyzx)).xyz + r3.zzz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r1.www, r3.xyz, r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + r1.w = fma((-(r2.zzzz)).w, r2.x, 1.0f); + r1.y = (r1.w * r1.y); + r2.w = (r0.w * cb2_2.tint_symbol[15u].x); + r0.w = fma(v2.z, r1.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_1[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r1.z * r0.w); + r1.x = fma((-(r1.yyyy)).x, 0.5f, 1.0f); + r0.w = (r0.w * r1.x); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_18 = (r0.www * r0.xyz); + r2 = vec4(v_18.xyz, r2.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_2[4u].x) | bitcast(cb12_12.tint_symbol_2[4u].y))); + let v_19 = bitcast>(r0.xxxx); + r0 = select(r2, v3, (v_19 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v_5((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v_5(v_20 : bool) { + if (v_20) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_21 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v_21, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f38c0fd7cbab7bec.wgsl b/b/8b0b5899ed/shaders/f38c0fd7cbab7bec.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0aeb67bb659c0860ba2bba2ac2e832d0448ac783 --- /dev/null +++ b/b/8b0b5899ed/shaders/f38c0fd7cbab7bec.wgsl @@ -0,0 +1,252 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb23_struct; + +struct cb28_struct { + tint_symbol_2 : array, 28u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb28_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var v11 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4) { + x0[0u].x = v11[0u]; + x0[0u].y = v11[1u]; + x0[0u].z = v11[2u]; + x0[0u].w = v11[3u]; + r0 = textureSample(t7, s7, v5.zwzz.xy); + let v = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + r0.w = dot(r0.xy, r0.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = max(r0.w, 0.0f); + r0.z = sqrt(r0.w); + r1 = textureSample(t3, s3, v4.xy.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = max(r0.w, 0.0f); + r1.z = sqrt(r0.w); + r2 = textureSample(t5, s5, v5.xyxx.xy); + let v_2 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_2.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = max(r0.w, 0.0f); + r2.z = sqrt(r0.w); + r3 = textureSample(t2, s2, v4.xy.xyxx.xy).yxzw; + r4 = textureSample(t4, s4, v5.xyxx.xy); + r3.y = r4.y; + r4 = textureSample(t6, s6, v5.zwzz.xy); + r3.z = r4.y; + let v_3 = fma((-(r3.xyzx)).xyz, r3.xyz, vec3(1.0f)); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = (r3.xyz * cb12_12.tint_symbol_2[16u].xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = (r3.xyz * cb12_12.tint_symbol_2[14u].xyz); + r4 = vec4(v_5.xyz, r4.w); + let v_6 = (r2.xyz * r4.yyy); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xyz, r4.xxx, r2.xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r0.xyz, r4.zzz, r1.xyz); + r0 = vec4(v_8.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_9 = (r0.www * r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.yyy * v3.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.xxx, v2.xyz, r1.xyz); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = fma(r0.zzz, v1.xyz, r0.xyw); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = fma(v0.xyz, v0.www, cb12_12.tint_symbol_2[23u].xyz); + r1 = vec4(v_13.xyz, r1.w); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_1[3u].x); + r2.y = ((-(r1.xxxx)).y + cb3_3.tint_symbol_1[4u].x); + r2.z = ((-(r1.xxxx)).z + cb3_3.tint_symbol_1[5u].x); + r2.w = ((-(r1.xxxx)).w + cb3_3.tint_symbol_1[6u].x); + r5 = (r0.xxxx * r2); + r2 = (r2 * r2); + r6.x = ((-(r1.yyyy)).x + cb3_3.tint_symbol_1[3u].y); + r6.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_1[4u].y); + r6.z = ((-(r1.yyyy)).z + cb3_3.tint_symbol_1[5u].y); + r6.w = ((-(r1.yyyy)).w + cb3_3.tint_symbol_1[6u].y); + r5 = fma(r6, r0.yyyy, r5); + r2 = fma(r6, r6, r2); + r6.x = ((-(r1.zzzz)).x + cb3_3.tint_symbol_1[3u].z); + r6.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_1[4u].z); + r6.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_1[5u].z); + r6.w = ((-(r1.zzzz)).w + cb3_3.tint_symbol_1[6u].z); + r1 = fma(r6, r0.zzzz, r5); + r2 = fma(r6, r6, r2); + r5.x = (-(cb3_3.tint_symbol_1[3u].wwww)).x; + r5.y = (-(cb3_3.tint_symbol_1[4u].wwww)).y; + r5.z = (-(cb3_3.tint_symbol_1[5u].wwww)).z; + r5.w = (-(cb3_3.tint_symbol_1[6u].wwww)).w; + r5 = fma(r2, r5, vec4(1.0f)); + r2 = inverseSqrt(r2); + r6.x = cb3_3.tint_symbol_1[11u].w; + r6.y = cb3_3.tint_symbol_1[12u].w; + r6.z = cb3_3.tint_symbol_1[13u].w; + r6.w = cb3_3.tint_symbol_1[14u].w; + r7 = (-(r6) + vec4(1.0f)); + r6 = fma(r7, r5, r6); + r5 = clamp((r5 / r6), vec4(), vec4(1.0f)); + r1 = (r1 * r5); + r1 = clamp((r2 * r1), vec4(), vec4(1.0f)); + r2.x = cb3_3.tint_symbol_1[19u].x; + r2.y = cb3_3.tint_symbol_1[20u].x; + r2.z = cb3_3.tint_symbol_1[21u].x; + r2.w = cb3_3.tint_symbol_1[22u].x; + r2.x = dot(r2, r1); + r5.x = cb3_3.tint_symbol_1[19u].y; + r5.y = cb3_3.tint_symbol_1[20u].y; + r5.z = cb3_3.tint_symbol_1[21u].y; + r5.w = cb3_3.tint_symbol_1[22u].y; + r2.y = dot(r5, r1); + r5.x = cb3_3.tint_symbol_1[19u].z; + r5.y = cb3_3.tint_symbol_1[20u].z; + r5.z = cb3_3.tint_symbol_1[21u].z; + r5.w = cb3_3.tint_symbol_1[22u].z; + r2.z = dot(r5, r1); + r0.w = fma(r3.x, cb12_12.tint_symbol_2[15u].x, v3.w); + r0.w = fma(r3.y, cb12_12.tint_symbol_2[15u].y, r0.w); + r0.w = fma(r3.z, cb12_12.tint_symbol_2[15u].z, r0.w); + r1.x = max(r4.z, r4.y); + r1.x = max(r1.x, r4.x); + r1.y = (r1.x * v2.w); + r1.x = fma((-(v2.wwww)).x, r1.x, 1.0f); + r0.w = fma((-(r1.xxxx)).w, r0.w, r1.y); + let v_14 = -(cb12_12.tint_symbol_2[8u].xxxx); + r0.w = (r0.w + v_14.w); + r0.w = clamp(((r0.wwww * cb12_12.tint_symbol_2[8u].yyyy)).w, 0.0f, 1.0f); + r1.x = (r0.w * v1.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_15 = r1; + r1 = vec4(v_15.x, ((v6.xy / v6.ww)).xy, v_15.w); + r3 = textureSample(t10, s10, r1.yzyy.xy); + r1.y = ((-(r3.xxxx)).y + 1.0f); + let v_16 = -(cb12_12.tint_symbol_2[13u].zzzz); + r1.z = (r1.y + v_16.z); + r1.y = bitcast(select(0u, 4294967295u, (r1.y >= 1.0f))); + r1.z = (cb12_12.tint_symbol_2[13u].w / r1.z); + r1.z = (r1.z + (-(v6.wwww)).z); + let v_17 = bitcast(r1.y); + let v_18 = cb12_12.tint_symbol_2[27u].x; + r1.y = select(r1.z, v_18, (v_17 != 0u)); + r1.y = clamp(((r1.yyyy / cb12_12.tint_symbol_2[27u].xxxx)).y, 0.0f, 1.0f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[8u].z == 0.0f)))); + let v_19 = bitcast(r1.z); + r1.y = select(1.0f, r1.y, (v_19 != 0u)); + r1.x = (r1.y * r1.x); + let v_20 = clamp(fma(r0.xxzz, vec4(0.0f, 0.5f, -0.80000001192092895508f, 0.57142859697341918945f), vec4(0.0f, 0.5f, 0.20000000298023223877f, 0.42857143282890319824f)).yzw, vec3(), vec3(1.0f)); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = fma(r1.yyy, cb12_12.tint_symbol_2[1u].xyz, cb12_12.tint_symbol_2[2u].xyz); + r3 = vec4(v_21.xyz, r3.w); + let v_22 = fma(cb12_12.tint_symbol_2[7u].xyz, r1.zzz, r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma(cb12_12.tint_symbol_2[0u].xyz, r1.www, r3.xyz); + r1 = vec4(r1.x, v_23.xyz); + r2.w = dot(r0.xyz, cb12_12.tint_symbol_2[3u].xyz); + let v_24 = dot(r0.xyz, v7.xyz); + r0.x = clamp(vec4(v_24, v_24, v_24, v_24).x, 0.0f, 1.0f); + r0.x = (r0.x * cb12_12.tint_symbol_2[10u].z); + r0.y = clamp(fma(r2.wwww, cb12_12.tint_symbol_2[12u].xxxx, cb12_12.tint_symbol_2[12u].yyyy).y, 0.0f, 1.0f); + let v_25 = (r0.yyy * cb12_12.tint_symbol_2[4u].xyz); + r3 = vec4(v_25.xyz, r3.w); + let v_26 = (r3.xyz * cb12_12.tint_symbol_2[11u].xxx); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = fma(cb12_12.tint_symbol_2[11u].yyy, r1.yzw, r3.xyz); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = fma(cb12_12.tint_symbol_2[6u].xyz, cb12_12.tint_symbol_2[11u].zzz, r1.yzw); + r1 = vec4(r1.x, v_28.xyz); + let v_29 = fma(r2.xyz, r1.xxx, r1.yzw); + r1 = vec4(r1.x, v_29.xyz); + o0.w = r1.x; + r0.y = ((-(cb12_12.tint_symbol_2[10u].wwww)).y + 1.0f); + r0.y = clamp(fma(r0.wwww, cb12_12.tint_symbol_2[10u].wwww, r0.yyyy).y, 0.0f, 1.0f); + let v_30 = (r0.yyy * v8.xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = fma(cb12_12.tint_symbol_2[5u].xyz, r1.yzw, r2.xyz); + r1 = vec4(v_31.xyz, r1.w); + r0.z = (r0.x * v7.w); + r0.x = fma((-(r0.xxxx)).x, v7.w, v7.w); + r0.x = fma(v7.w, r0.x, r0.z); + r0.x = (r0.y * r0.x); + let v_32 = (r0.xxx * cb12_12.tint_symbol_2[4u].xyz); + r0 = vec4(v_32.xyz, r0.w); + let v_33 = fma(r0.xyz, cb12_12.tint_symbol_2[10u].yyy, r1.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = fma(r0.xyz, v9.www, v9.xyz); + r0 = vec4(v_34.xyz, r0.w); + let v_35 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_35.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v8, v9); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f3a4201fea875324.wgsl b/b/8b0b5899ed/shaders/f3a4201fea875324.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ac17640f35226c0e4ba56e3c91d3ad64a2d7ab56 --- /dev/null +++ b/b/8b0b5899ed/shaders/f3a4201fea875324.wgsl @@ -0,0 +1,1096 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb6_struct; + +@group(1u) @binding(34u) var t2 : texture_multisampled_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0.z = 1.0f; + r1 = vec4(r1.xy, vec2()); + let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(v_2.xy, r2.zw); + let v_3 = fma(r2.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = (r2.xy + vec2(-1.0f)); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r2.xy * cb12_12.tint_symbol_1[0u].xy); + r2 = vec4(v_5.xy, r2.zw); + r2.z = 1.0f; + r3 = vec4(r3.xy, vec2()); + let v_6 = max(v0.xy, vec2()); + r4 = vec4(v_6.xy, r4.zw); + let v_7 = (cb12_12.tint_symbol_1[2u].xy + vec2(-0.00000099999999747524f)); + r4 = vec4(r4.xy, v_7.xy); + let v_8 = min(r4.zw, r4.xy); + r4 = vec4(v_8.xy, r4.zw); + let v_9 = (r4.xy + r4.xy); + r4 = vec4(v_9.xy, r4.zw); + let v_10 = r4.xy; + let v_11 = max(v_10, vec2(-2147483648.0f)); + let v_12 = bitcast>(select(select(vec2(v_11), vec2(2147483647i), (v_11 >= vec2(2147483648.0f))), vec2(), !((v_10 == v_10)))); + r3 = vec4(v_12.xy, r3.zw); + r0.w = textureLoad(t2, bitcast>(r3.xy), 0i).x; + let v_13 = textureLoad(t3, bitcast>(r3.xy), 0i).xyz; + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_14.xyz, r3.w); + r2.w = (cb12_12.tint_symbol_1[0u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r2.w); + r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz); + r3.x = 1.0f; + r3.z = cb12_12.tint_symbol_1[3u].w; + let v_15 = (r3.xxz * r5.xyz); + r5 = vec4(v_15.xyz, r5.w); + r6.x = cb12_12.tint_symbol_1[3u].w; + r6.z = -1.0f; + let v_16 = (r5.xyz * r6.xxz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = fma(r2.xyz, r0.www, r5.xyz); + r2 = vec4(v_17.xyz, r2.w); + r0.w = fma(r2.x, r2.y, r2.z); + r0.w = (r0.w * 100000.0f); + let v_18 = r0.wwww; + r4.x = sin(v_18.x); + r5.x = cos(v_18.x); + r7.x = (-(r4.xxxx)).x; + r7.z = r5.x; + r7.y = r4.x; + r4.y = dot(r7.xz, vec2(2.0f, -6.0f)); + r4.x = dot(r7.zy, vec2(2.0f, -6.0f)); + let v_19 = fma(r4.xy, vec2(2.0f), v0.xy); + let v_20 = r3; + r3 = vec4(v_20.x, v_19.x, v_20.z, v_19.y); + let v_21 = fma((-(r4.xyxx)).xy, vec2(2.0f), v0.xy); + r4 = vec4(v_21.xy, r4.zw); + let v_22 = max(r3.yw, vec2()); + r5 = vec4(v_22.xy, r5.zw); + let v_23 = (r3.yw * cb12_12.tint_symbol_1[2u].zw); + let v_24 = r3; + r3 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + let v_25 = fma(r3.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_26 = r3; + r3 = vec4(v_26.x, v_25.x, v_26.z, v_25.y); + let v_27 = (r3.yw + vec2(-1.0f)); + let v_28 = r3; + r3 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + let v_29 = (r3.yw * cb12_12.tint_symbol_1[0u].xy); + r0 = vec4(v_29.xy, r0.zw); + let v_30 = min(r4.zw, r5.xy); + let v_31 = r3; + r3 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + let v_32 = (r3.yw + r3.yw); + let v_33 = r3; + r3 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + let v_34 = r3.yw; + let v_35 = max(v_34, vec2(-2147483648.0f)); + let v_36 = bitcast>(select(select(vec2(v_35), vec2(2147483647i), (v_35 >= vec2(2147483648.0f))), vec2(), !((v_34 == v_34)))); + r1 = vec4(v_36.xy, r1.zw); + let v_37 = textureLoad(t3, bitcast>(r1.xy), 0i).xyz; + r5 = vec4(v_37.xyz, r5.w); + r0.w = textureLoad(t2, bitcast>(r1.xy), 0i).x; + r0.w = ((-(r0.wwww)).w + r2.w); + r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w); + let v_38 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(v_38.xyz, r1.w); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz); + let v_39 = (r3.xxz * r5.xyz); + r1 = vec4(v_39.xyz, r1.w); + let v_40 = (r6.xxz * r1.xyz); + r1 = vec4(v_40.xyz, r1.w); + let v_41 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_41.xyz, r0.w); + let v_42 = ((-(r0.xyzx)).xyz + r2.xyz); + r1 = vec4(v_42.xyz, r1.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = sqrt(r0.x); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_43 = (r0.zzz * r1.xyz); + r1 = vec4(v_43.xyz, r1.w); + r5.z = 1.0f; + r8 = vec4(r8.xy, vec2()); + let v_44 = max(r4.xy, vec2()); + r0 = vec4(r0.xy, v_44.xy); + let v_45 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + let v_46 = r3; + r3 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = fma(r3.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_48 = r3; + r3 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + let v_49 = (r3.yw + vec2(-1.0f)); + let v_50 = r3; + r3 = vec4(v_50.x, v_49.x, v_50.z, v_49.y); + let v_51 = (r3.yw * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_51.xy, r5.zw); + let v_52 = min(r4.zw, r0.zw); + r0 = vec4(r0.xy, v_52.xy); + let v_53 = (r0.zw + r0.zw); + r0 = vec4(r0.xy, v_53.xy); + let v_54 = r0.zw; + let v_55 = max(v_54, vec2(-2147483648.0f)); + let v_56 = bitcast>(select(select(vec2(v_55), vec2(2147483647i), (v_55 >= vec2(2147483648.0f))), vec2(), !((v_54 == v_54)))); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = textureLoad(t3, bitcast>(r8.xy), 0i).xyz; + r9 = vec4(v_57.xyz, r9.w); + r0.z = textureLoad(t2, bitcast>(r8.xy), 0i).x; + r0.z = ((-(r0.zzzz)).z + r2.w); + r0.z = (cb12_12.tint_symbol_1[0u].z / r0.z); + let v_58 = fma(r9.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_58.xyz, r8.w); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_59 = (r3.xxz * r9.xyz); + r8 = vec4(v_59.xyz, r8.w); + let v_60 = (r6.xxz * r8.xyz); + r8 = vec4(v_60.xyz, r8.w); + let v_61 = fma(r5.xyz, r0.zzz, r8.xyz); + r5 = vec4(v_61.xyz, r5.w); + let v_62 = -(r5.xyzx); + let v_63 = (r2.xyz + v_62.xyz); + r8 = vec4(v_63.xyz, r8.w); + r0.z = dot(r5.xyz, r5.xyz); + r0.y = sqrt(r0.z); + r0.z = dot(r8.xyz, r8.xyz); + r0.z = inverseSqrt(r0.z); + let v_64 = (r0.zzz * r8.xyz); + r5 = vec4(v_64.xyz, r5.w); + r0.z = dot(r1.xyz, r5.xyz); + r0.z = clamp(((r0.zzzz + cb12_12.tint_symbol_1[5u].xxxx)).z, 0.0f, 1.0f); + r0.z = (r0.z * cb12_12.tint_symbol_1[5u].y); + r0.z = log2(r0.z); + r0.z = (r0.z * cb12_12.tint_symbol_1[5u].z); + r0.z = exp2(r0.z); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = sqrt(r0.w); + let v_65 = ((-(r0.xyxx)).xy + r0.ww); + r0 = vec4(v_65.xy, r0.zw); + let v_66 = ((-(r0.xyxx)).xy + cb12_12.tint_symbol_1[3u].xx); + r1 = vec4(v_66.xy, r1.zw); + let v_67 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= cb12_12.tint_symbol_1[3u].yy))); + r0 = vec4(v_67.xy, r0.zw); + let v_68 = bitcast>((bitcast>(r0.xy) & vec2(1065353216u))); + r0 = vec4(v_68.xy, r0.zw); + let v_69 = clamp(((r1.xyxx * cb12_12.tint_symbol_1[3u].zzzz)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_69.xy, r1.zw); + let v_70 = (r0.xy * r1.xy); + r0 = vec4(v_70.xy, r0.zw); + r0.x = (r0.y * r0.x); + r0.x = (r0.z * r0.x); + r1.z = 1.0f; + r5 = vec4(r5.xy, vec2()); + r8 = fma(r7.yzyz, vec4(-18.0f, -18.0f, -6.0f, -6.0f), v0.xyxy); + r9 = max(r8, vec4()); + r8 = (r8 * cb12_12.tint_symbol_1[2u].zwzw); + r8 = fma(r8, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r8 = (r8 + vec4(-1.0f)); + r9 = min(r4.zwzw, r9); + r9 = (r9 + r9); + let v_71 = r9.xy; + let v_72 = max(v_71, vec2(-2147483648.0f)); + let v_73 = bitcast>(select(select(vec2(v_72), vec2(2147483647i), (v_72 >= vec2(2147483648.0f))), vec2(), !((v_71 == v_71)))); + r5 = vec4(v_73.xy, r5.zw); + let v_74 = r9.zw; + let v_75 = max(v_74, vec2(-2147483648.0f)); + let v_76 = bitcast>(select(select(vec2(v_75), vec2(2147483647i), (v_75 >= vec2(2147483648.0f))), vec2(), !((v_74 == v_74)))); + r9 = vec4(v_76.xy, r9.zw); + let v_77 = textureLoad(t3, bitcast>(r5.xy), 0i).xyz; + r10 = vec4(v_77.xyz, r10.w); + r0.y = textureLoad(t2, bitcast>(r5.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_78 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_78.xyz, r5.w); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_79 = (r3.xxz * r10.xyz); + r5 = vec4(v_79.xyz, r5.w); + let v_80 = (r6.xxz * r5.xyz); + r5 = vec4(v_80.xyz, r5.w); + let v_81 = (r8.xy * cb12_12.tint_symbol_1[0u].xy); + r1 = vec4(v_81.xy, r1.zw); + let v_82 = (r8.zw * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_82.xy, r8.zw); + let v_83 = fma(r1.xyz, r0.yyy, r5.xyz); + r1 = vec4(v_83.xyz, r1.w); + let v_84 = ((-(r1.xyzx)).xyz + r2.xyz); + r5 = vec4(v_84.xyz, r5.w); + r0.y = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r0.y); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_85 = (r0.yyy * r5.xyz); + r5 = vec4(v_85.xyz, r5.w); + r10.z = 1.0f; + r11 = vec4(r11.xy, vec2()); + r12 = fma(-(r7.yzyz), vec4(-18.0f, -18.0f, -6.0f, -6.0f), v0.xyxy); + r13 = max(r12, vec4()); + r12 = (r12 * cb12_12.tint_symbol_1[2u].zwzw); + r12 = fma(r12, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r12 = (r12 + vec4(-1.0f)); + r13 = min(r4.zwzw, r13); + r13 = (r13 + r13); + let v_86 = r13.xy; + let v_87 = max(v_86, vec2(-2147483648.0f)); + let v_88 = bitcast>(select(select(vec2(v_87), vec2(2147483647i), (v_87 >= vec2(2147483648.0f))), vec2(), !((v_86 == v_86)))); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = r13.zw; + let v_90 = max(v_89, vec2(-2147483648.0f)); + let v_91 = bitcast>(select(select(vec2(v_90), vec2(2147483647i), (v_90 >= vec2(2147483648.0f))), vec2(), !((v_89 == v_89)))); + r13 = vec4(v_91.xy, r13.zw); + let v_92 = textureLoad(t3, bitcast>(r11.xy), 0i).xyz; + r14 = vec4(v_92.xyz, r14.w); + r0.y = textureLoad(t2, bitcast>(r11.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_93 = fma(r14.xyz, vec3(2.0f), vec3(-1.0f)); + r11 = vec4(v_93.xyz, r11.w); + r14.x = dot(cb1_1.tint_symbol[12u].xyz, r11.xyz); + r14.y = dot(cb1_1.tint_symbol[13u].xyz, r11.xyz); + r14.z = dot(cb1_1.tint_symbol[14u].xyz, r11.xyz); + let v_94 = (r3.xxz * r14.xyz); + r11 = vec4(v_94.xyz, r11.w); + let v_95 = (r6.xxz * r11.xyz); + r11 = vec4(v_95.xyz, r11.w); + let v_96 = (r12.xy * cb12_12.tint_symbol_1[0u].xy); + r10 = vec4(v_96.xy, r10.zw); + let v_97 = (r12.zw * cb12_12.tint_symbol_1[0u].xy); + r12 = vec4(v_97.xy, r12.zw); + let v_98 = fma(r10.xyz, r0.yyy, r11.xyz); + r10 = vec4(v_98.xyz, r10.w); + let v_99 = -(r10.xyzx); + let v_100 = (r2.xyz + v_99.xyz); + r11 = vec4(v_100.xyz, r11.w); + r0.y = dot(r10.xyz, r10.xyz); + r1.y = sqrt(r0.y); + let v_101 = -(r1.xxyx); + let v_102 = (r0.ww + v_101.yz); + let v_103 = r0; + r0 = vec4(v_103.x, v_102.xy, v_103.w); + r1.x = dot(r11.xyz, r11.xyz); + r1.x = inverseSqrt(r1.x); + let v_104 = (r1.xxx * r11.xyz); + r1 = vec4(v_104.xyz, r1.w); + r1.x = dot(r5.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + cb12_12.tint_symbol_1[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].y); + r1.x = log2(r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].z); + r1.x = exp2(r1.x); + let v_105 = ((-(r0.yyzy)).yz + cb12_12.tint_symbol_1[3u].xx); + let v_106 = r1; + r1 = vec4(v_106.x, v_105.xy, v_106.w); + let v_107 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_108 = r0; + r0 = vec4(v_108.x, v_107.xy, v_108.w); + let v_109 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_110 = r0; + r0 = vec4(v_110.x, v_109.xy, v_110.w); + let v_111 = clamp(((r1.yyzy * cb12_12.tint_symbol_1[3u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_112 = r1; + r1 = vec4(v_112.x, v_111.xy, v_112.w); + let v_113 = (r0.yz * r1.yz); + let v_114 = r0; + r0 = vec4(v_114.x, v_113.xy, v_114.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r1.x, r0.x); + r8.z = 1.0f; + r9 = vec4(r9.xy, vec2()); + let v_115 = textureLoad(t3, bitcast>(r9.xy), 0i).xyz; + r1 = vec4(v_115.xyz, r1.w); + r0.y = textureLoad(t2, bitcast>(r9.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_116 = fma(r1.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(v_116.xyz, r1.w); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz); + let v_117 = (r3.xxz * r5.xyz); + r1 = vec4(v_117.xyz, r1.w); + let v_118 = (r6.xxz * r1.xyz); + r1 = vec4(v_118.xyz, r1.w); + let v_119 = fma(r8.xyz, r0.yyy, r1.xyz); + r1 = vec4(v_119.xyz, r1.w); + let v_120 = ((-(r1.xyzx)).xyz + r2.xyz); + r5 = vec4(v_120.xyz, r5.w); + r0.y = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r0.y); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_121 = (r0.yyy * r5.xyz); + r5 = vec4(v_121.xyz, r5.w); + r12.z = 1.0f; + r13 = vec4(r13.xy, vec2()); + let v_122 = textureLoad(t3, bitcast>(r13.xy), 0i).xyz; + r8 = vec4(v_122.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r13.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_123 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_123.xyz, r8.w); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_124 = (r3.xxz * r9.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = (r6.xxz * r8.xyz); + r8 = vec4(v_125.xyz, r8.w); + let v_126 = fma(r12.xyz, r0.yyy, r8.xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = -(r8.xyzx); + let v_128 = (r2.xyz + v_127.xyz); + r9 = vec4(v_128.xyz, r9.w); + r0.y = dot(r8.xyz, r8.xyz); + r1.y = sqrt(r0.y); + let v_129 = -(r1.xxyx); + let v_130 = (r0.ww + v_129.yz); + let v_131 = r0; + r0 = vec4(v_131.x, v_130.xy, v_131.w); + r1.x = dot(r9.xyz, r9.xyz); + r1.x = inverseSqrt(r1.x); + let v_132 = (r1.xxx * r9.xyz); + r1 = vec4(v_132.xyz, r1.w); + r1.x = dot(r5.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + cb12_12.tint_symbol_1[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].y); + r1.x = log2(r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].z); + r1.x = exp2(r1.x); + let v_133 = ((-(r0.yyzy)).yz + cb12_12.tint_symbol_1[3u].xx); + let v_134 = r1; + r1 = vec4(v_134.x, v_133.xy, v_134.w); + let v_135 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_136 = r0; + r0 = vec4(v_136.x, v_135.xy, v_136.w); + let v_137 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_138 = r0; + r0 = vec4(v_138.x, v_137.xy, v_138.w); + let v_139 = clamp(((r1.yyzy * cb12_12.tint_symbol_1[3u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_140 = r1; + r1 = vec4(v_140.x, v_139.xy, v_140.w); + let v_141 = (r0.yz * r1.yz); + let v_142 = r0; + r0 = vec4(v_142.x, v_141.xy, v_142.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r1.x, r0.x); + r1.z = 1.0f; + r5 = vec4(r5.xy, vec2()); + r4.y = dot(r7.xz, vec2(8.0f, -3.0f)); + r4.x = dot(r7.zy, vec2(8.0f, -3.0f)); + let v_143 = fma(r4.xy, vec2(2.0f), v0.xy); + let v_144 = r0; + r0 = vec4(v_144.x, v_143.xy, v_144.w); + let v_145 = fma((-(r4.xxxy)).yw, vec2(2.0f), v0.xy); + let v_146 = r3; + r3 = vec4(v_146.x, v_145.x, v_146.z, v_145.y); + let v_147 = max(r0.yz, vec2()); + r4 = vec4(v_147.xy, r4.zw); + let v_148 = (r0.yz * cb12_12.tint_symbol_1[2u].zw); + let v_149 = r0; + r0 = vec4(v_149.x, v_148.xy, v_149.w); + let v_150 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_151 = r0; + r0 = vec4(v_151.x, v_150.xy, v_151.w); + let v_152 = (r0.yz + vec2(-1.0f)); + let v_153 = r0; + r0 = vec4(v_153.x, v_152.xy, v_153.w); + let v_154 = (r0.yz * cb12_12.tint_symbol_1[0u].xy); + r1 = vec4(v_154.xy, r1.zw); + let v_155 = min(r4.zw, r4.xy); + let v_156 = r0; + r0 = vec4(v_156.x, v_155.xy, v_156.w); + let v_157 = (r0.yz + r0.yz); + let v_158 = r0; + r0 = vec4(v_158.x, v_157.xy, v_158.w); + let v_159 = r0.yz; + let v_160 = max(v_159, vec2(-2147483648.0f)); + let v_161 = bitcast>(select(select(vec2(v_160), vec2(2147483647i), (v_160 >= vec2(2147483648.0f))), vec2(), !((v_159 == v_159)))); + r5 = vec4(v_161.xy, r5.zw); + let v_162 = textureLoad(t3, bitcast>(r5.xy), 0i).xyz; + r8 = vec4(v_162.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r5.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_163 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_163.xyz, r5.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_164 = (r3.xxz * r8.xyz); + r5 = vec4(v_164.xyz, r5.w); + let v_165 = (r6.xxz * r5.xyz); + r5 = vec4(v_165.xyz, r5.w); + let v_166 = fma(r1.xyz, r0.yyy, r5.xyz); + r1 = vec4(v_166.xyz, r1.w); + let v_167 = ((-(r1.xyzx)).xyz + r2.xyz); + r5 = vec4(v_167.xyz, r5.w); + r0.y = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r0.y); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_168 = (r0.yyy * r5.xyz); + r5 = vec4(v_168.xyz, r5.w); + r8.z = 1.0f; + r9 = vec4(r9.xy, vec2()); + let v_169 = max(r3.yw, vec2()); + let v_170 = r0; + r0 = vec4(v_170.x, v_169.xy, v_170.w); + let v_171 = (r3.yw * cb12_12.tint_symbol_1[2u].zw); + r1 = vec4(r1.xy, v_171.xy); + let v_172 = fma(r1.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r1 = vec4(r1.xy, v_172.xy); + let v_173 = (r1.zw + vec2(-1.0f)); + r1 = vec4(r1.xy, v_173.xy); + let v_174 = (r1.zw * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_174.xy, r8.zw); + let v_175 = min(r4.zw, r0.yz); + let v_176 = r0; + r0 = vec4(v_176.x, v_175.xy, v_176.w); + let v_177 = (r0.yz + r0.yz); + let v_178 = r0; + r0 = vec4(v_178.x, v_177.xy, v_178.w); + let v_179 = r0.yz; + let v_180 = max(v_179, vec2(-2147483648.0f)); + let v_181 = bitcast>(select(select(vec2(v_180), vec2(2147483647i), (v_180 >= vec2(2147483648.0f))), vec2(), !((v_179 == v_179)))); + r9 = vec4(v_181.xy, r9.zw); + let v_182 = textureLoad(t3, bitcast>(r9.xy), 0i).xyz; + r10 = vec4(v_182.xyz, r10.w); + r0.y = textureLoad(t2, bitcast>(r9.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_183 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r9 = vec4(v_183.xyz, r9.w); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz); + let v_184 = (r3.xxz * r10.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = (r6.xxz * r9.xyz); + r9 = vec4(v_185.xyz, r9.w); + let v_186 = fma(r8.xyz, r0.yyy, r9.xyz); + r8 = vec4(v_186.xyz, r8.w); + let v_187 = -(r8.xyzx); + let v_188 = (r2.xyz + v_187.xyz); + r9 = vec4(v_188.xyz, r9.w); + r0.y = dot(r8.xyz, r8.xyz); + r1.y = sqrt(r0.y); + let v_189 = -(r1.xxyx); + let v_190 = (r0.ww + v_189.yz); + let v_191 = r0; + r0 = vec4(v_191.x, v_190.xy, v_191.w); + r1.x = dot(r9.xyz, r9.xyz); + r1.x = inverseSqrt(r1.x); + let v_192 = (r1.xxx * r9.xyz); + r1 = vec4(v_192.xyz, r1.w); + r1.x = dot(r5.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + cb12_12.tint_symbol_1[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].y); + r1.x = log2(r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].z); + r1.x = exp2(r1.x); + let v_193 = ((-(r0.yyzy)).yz + cb12_12.tint_symbol_1[3u].xx); + let v_194 = r1; + r1 = vec4(v_194.x, v_193.xy, v_194.w); + let v_195 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_196 = r0; + r0 = vec4(v_196.x, v_195.xy, v_196.w); + let v_197 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_198 = r0; + r0 = vec4(v_198.x, v_197.xy, v_198.w); + let v_199 = clamp(((r1.yyzy * cb12_12.tint_symbol_1[3u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_200 = r1; + r1 = vec4(v_200.x, v_199.xy, v_200.w); + let v_201 = (r0.yz * r1.yz); + let v_202 = r0; + r0 = vec4(v_202.x, v_201.xy, v_202.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r1.x, r0.x); + r1.z = 1.0f; + r5 = vec4(r5.xy, vec2()); + let v_203 = fma(r7.zy, vec2(12.0f, -12.0f), v0.xy); + let v_204 = r0; + r0 = vec4(v_204.x, v_203.xy, v_204.w); + let v_205 = max(r0.yz, vec2()); + let v_206 = r3; + r3 = vec4(v_206.x, v_205.x, v_206.z, v_205.y); + let v_207 = (r0.yz * cb12_12.tint_symbol_1[2u].zw); + let v_208 = r0; + r0 = vec4(v_208.x, v_207.xy, v_208.w); + let v_209 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_210 = r0; + r0 = vec4(v_210.x, v_209.xy, v_210.w); + let v_211 = (r0.yz + vec2(-1.0f)); + let v_212 = r0; + r0 = vec4(v_212.x, v_211.xy, v_212.w); + let v_213 = (r0.yz * cb12_12.tint_symbol_1[0u].xy); + r1 = vec4(v_213.xy, r1.zw); + let v_214 = min(r4.zw, r3.yw); + let v_215 = r0; + r0 = vec4(v_215.x, v_214.xy, v_215.w); + let v_216 = (r0.yz + r0.yz); + let v_217 = r0; + r0 = vec4(v_217.x, v_216.xy, v_217.w); + let v_218 = r0.yz; + let v_219 = max(v_218, vec2(-2147483648.0f)); + let v_220 = bitcast>(select(select(vec2(v_219), vec2(2147483647i), (v_219 >= vec2(2147483648.0f))), vec2(), !((v_218 == v_218)))); + r5 = vec4(v_220.xy, r5.zw); + let v_221 = textureLoad(t3, bitcast>(r5.xy), 0i).xyz; + r8 = vec4(v_221.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r5.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_222 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_222.xyz, r5.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_223 = (r3.xxz * r8.xyz); + r5 = vec4(v_223.xyz, r5.w); + let v_224 = (r6.xxz * r5.xyz); + r5 = vec4(v_224.xyz, r5.w); + let v_225 = fma(r1.xyz, r0.yyy, r5.xyz); + r1 = vec4(v_225.xyz, r1.w); + let v_226 = ((-(r1.xyzx)).xyz + r2.xyz); + r5 = vec4(v_226.xyz, r5.w); + r0.y = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r0.y); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_227 = (r0.yyy * r5.xyz); + r5 = vec4(v_227.xyz, r5.w); + r8.z = 1.0f; + r9 = vec4(r9.xy, vec2()); + let v_228 = fma((-(r7.zzyz)).yz, vec2(12.0f, -12.0f), v0.xy); + let v_229 = r0; + r0 = vec4(v_229.x, v_228.xy, v_229.w); + let v_230 = max(r0.yz, vec2()); + r1 = vec4(r1.xy, v_230.xy); + let v_231 = (r0.yz * cb12_12.tint_symbol_1[2u].zw); + let v_232 = r0; + r0 = vec4(v_232.x, v_231.xy, v_232.w); + let v_233 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_234 = r0; + r0 = vec4(v_234.x, v_233.xy, v_234.w); + let v_235 = (r0.yz + vec2(-1.0f)); + let v_236 = r0; + r0 = vec4(v_236.x, v_235.xy, v_236.w); + let v_237 = (r0.yz * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_237.xy, r8.zw); + let v_238 = min(r4.zw, r1.zw); + let v_239 = r0; + r0 = vec4(v_239.x, v_238.xy, v_239.w); + let v_240 = (r0.yz + r0.yz); + let v_241 = r0; + r0 = vec4(v_241.x, v_240.xy, v_241.w); + let v_242 = r0.yz; + let v_243 = max(v_242, vec2(-2147483648.0f)); + let v_244 = bitcast>(select(select(vec2(v_243), vec2(2147483647i), (v_243 >= vec2(2147483648.0f))), vec2(), !((v_242 == v_242)))); + r9 = vec4(v_244.xy, r9.zw); + let v_245 = textureLoad(t3, bitcast>(r9.xy), 0i).xyz; + r10 = vec4(v_245.xyz, r10.w); + r0.y = textureLoad(t2, bitcast>(r9.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_246 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r9 = vec4(v_246.xyz, r9.w); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz); + let v_247 = (r3.xxz * r10.xyz); + r9 = vec4(v_247.xyz, r9.w); + let v_248 = (r6.xxz * r9.xyz); + r9 = vec4(v_248.xyz, r9.w); + let v_249 = fma(r8.xyz, r0.yyy, r9.xyz); + r8 = vec4(v_249.xyz, r8.w); + let v_250 = -(r8.xyzx); + let v_251 = (r2.xyz + v_250.xyz); + r9 = vec4(v_251.xyz, r9.w); + r0.y = dot(r8.xyz, r8.xyz); + r1.y = sqrt(r0.y); + let v_252 = -(r1.xxyx); + let v_253 = (r0.ww + v_252.yz); + let v_254 = r0; + r0 = vec4(v_254.x, v_253.xy, v_254.w); + r1.x = dot(r9.xyz, r9.xyz); + r1.x = inverseSqrt(r1.x); + let v_255 = (r1.xxx * r9.xyz); + r1 = vec4(v_255.xyz, r1.w); + r1.x = dot(r5.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + cb12_12.tint_symbol_1[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].y); + r1.x = log2(r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].z); + r1.x = exp2(r1.x); + let v_256 = ((-(r0.yyzy)).yz + cb12_12.tint_symbol_1[3u].xx); + let v_257 = r1; + r1 = vec4(v_257.x, v_256.xy, v_257.w); + let v_258 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_259 = r0; + r0 = vec4(v_259.x, v_258.xy, v_259.w); + let v_260 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_261 = r0; + r0 = vec4(v_261.x, v_260.xy, v_261.w); + let v_262 = clamp(((r1.yyzy * cb12_12.tint_symbol_1[3u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_263 = r1; + r1 = vec4(v_263.x, v_262.xy, v_263.w); + let v_264 = (r0.yz * r1.yz); + let v_265 = r0; + r0 = vec4(v_265.x, v_264.xy, v_265.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r1.x, r0.x); + r1.z = 1.0f; + r5 = vec4(r5.xy, vec2()); + r4.x = dot(r7.zy, vec2(4.0f, 3.0f)); + r4.y = dot(r7.xz, vec2(4.0f, 3.0f)); + let v_266 = fma(r4.xy, vec2(2.0f), v0.xy); + let v_267 = r0; + r0 = vec4(v_267.x, v_266.xy, v_267.w); + let v_268 = fma((-(r4.xxxy)).yw, vec2(2.0f), v0.xy); + let v_269 = r3; + r3 = vec4(v_269.x, v_268.x, v_269.z, v_268.y); + let v_270 = max(r0.yz, vec2()); + r4 = vec4(v_270.xy, r4.zw); + let v_271 = (r0.yz * cb12_12.tint_symbol_1[2u].zw); + let v_272 = r0; + r0 = vec4(v_272.x, v_271.xy, v_272.w); + let v_273 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_274 = r0; + r0 = vec4(v_274.x, v_273.xy, v_274.w); + let v_275 = (r0.yz + vec2(-1.0f)); + let v_276 = r0; + r0 = vec4(v_276.x, v_275.xy, v_276.w); + let v_277 = (r0.yz * cb12_12.tint_symbol_1[0u].xy); + r1 = vec4(v_277.xy, r1.zw); + let v_278 = min(r4.zw, r4.xy); + let v_279 = r0; + r0 = vec4(v_279.x, v_278.xy, v_279.w); + let v_280 = (r0.yz + r0.yz); + let v_281 = r0; + r0 = vec4(v_281.x, v_280.xy, v_281.w); + let v_282 = r0.yz; + let v_283 = max(v_282, vec2(-2147483648.0f)); + let v_284 = bitcast>(select(select(vec2(v_283), vec2(2147483647i), (v_283 >= vec2(2147483648.0f))), vec2(), !((v_282 == v_282)))); + r5 = vec4(v_284.xy, r5.zw); + let v_285 = textureLoad(t3, bitcast>(r5.xy), 0i).xyz; + r8 = vec4(v_285.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r5.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_286 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_286.xyz, r5.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_287 = (r3.xxz * r8.xyz); + r5 = vec4(v_287.xyz, r5.w); + let v_288 = (r6.xxz * r5.xyz); + r5 = vec4(v_288.xyz, r5.w); + let v_289 = fma(r1.xyz, r0.yyy, r5.xyz); + r1 = vec4(v_289.xyz, r1.w); + let v_290 = ((-(r1.xyzx)).xyz + r2.xyz); + r5 = vec4(v_290.xyz, r5.w); + r0.y = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r0.y); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_291 = (r0.yyy * r5.xyz); + r5 = vec4(v_291.xyz, r5.w); + r8.z = 1.0f; + r9 = vec4(r9.xy, vec2()); + let v_292 = max(r3.yw, vec2()); + let v_293 = r0; + r0 = vec4(v_293.x, v_292.xy, v_293.w); + let v_294 = (r3.yw * cb12_12.tint_symbol_1[2u].zw); + r1 = vec4(r1.xy, v_294.xy); + let v_295 = fma(r1.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r1 = vec4(r1.xy, v_295.xy); + let v_296 = (r1.zw + vec2(-1.0f)); + r1 = vec4(r1.xy, v_296.xy); + let v_297 = (r1.zw * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_297.xy, r8.zw); + let v_298 = min(r4.zw, r0.yz); + let v_299 = r0; + r0 = vec4(v_299.x, v_298.xy, v_299.w); + let v_300 = (r0.yz + r0.yz); + let v_301 = r0; + r0 = vec4(v_301.x, v_300.xy, v_301.w); + let v_302 = r0.yz; + let v_303 = max(v_302, vec2(-2147483648.0f)); + let v_304 = bitcast>(select(select(vec2(v_303), vec2(2147483647i), (v_303 >= vec2(2147483648.0f))), vec2(), !((v_302 == v_302)))); + r9 = vec4(v_304.xy, r9.zw); + let v_305 = textureLoad(t3, bitcast>(r9.xy), 0i).xyz; + r10 = vec4(v_305.xyz, r10.w); + r0.y = textureLoad(t2, bitcast>(r9.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_306 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r9 = vec4(v_306.xyz, r9.w); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz); + let v_307 = (r3.xxz * r10.xyz); + r9 = vec4(v_307.xyz, r9.w); + let v_308 = (r6.xxz * r9.xyz); + r9 = vec4(v_308.xyz, r9.w); + let v_309 = fma(r8.xyz, r0.yyy, r9.xyz); + r8 = vec4(v_309.xyz, r8.w); + let v_310 = -(r8.xyzx); + let v_311 = (r2.xyz + v_310.xyz); + r9 = vec4(v_311.xyz, r9.w); + r0.y = dot(r8.xyz, r8.xyz); + r1.y = sqrt(r0.y); + let v_312 = -(r1.xxyx); + let v_313 = (r0.ww + v_312.yz); + let v_314 = r0; + r0 = vec4(v_314.x, v_313.xy, v_314.w); + r1.x = dot(r9.xyz, r9.xyz); + r1.x = inverseSqrt(r1.x); + let v_315 = (r1.xxx * r9.xyz); + r1 = vec4(v_315.xyz, r1.w); + r1.x = dot(r5.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + cb12_12.tint_symbol_1[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].y); + r1.x = log2(r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].z); + r1.x = exp2(r1.x); + let v_316 = ((-(r0.yyzy)).yz + cb12_12.tint_symbol_1[3u].xx); + let v_317 = r1; + r1 = vec4(v_317.x, v_316.xy, v_317.w); + let v_318 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_319 = r0; + r0 = vec4(v_319.x, v_318.xy, v_319.w); + let v_320 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_321 = r0; + r0 = vec4(v_321.x, v_320.xy, v_321.w); + let v_322 = clamp(((r1.yyzy * cb12_12.tint_symbol_1[3u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_323 = r1; + r1 = vec4(v_323.x, v_322.xy, v_323.w); + let v_324 = (r0.yz * r1.yz); + let v_325 = r0; + r0 = vec4(v_325.x, v_324.xy, v_325.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r1.x, r0.x); + r1.x = dot(r7.zy, vec2(2.0f, 6.0f)); + r4.x = dot(r7.yz, vec2(6.0f, 10.0f)); + r1.y = dot(r7.xz, vec2(2.0f, 6.0f)); + r4.y = dot(r7.zx, vec2(6.0f, 10.0f)); + let v_326 = fma(r1.xy, vec2(2.0f), v0.xy); + let v_327 = r0; + r0 = vec4(v_327.x, v_326.xy, v_327.w); + let v_328 = fma((-(r1.xyxx)).xy, vec2(2.0f), v0.xy); + r1 = vec4(v_328.xy, r1.zw); + let v_329 = max(r0.yz, vec2()); + r1 = vec4(r1.xy, v_329.xy); + let v_330 = (r0.yz * cb12_12.tint_symbol_1[2u].zw); + let v_331 = r0; + r0 = vec4(v_331.x, v_330.xy, v_331.w); + let v_332 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_333 = r0; + r0 = vec4(v_333.x, v_332.xy, v_333.w); + let v_334 = (r0.yz + vec2(-1.0f)); + let v_335 = r0; + r0 = vec4(v_335.x, v_334.xy, v_335.w); + let v_336 = (r0.yz * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_336.xy, r5.zw); + let v_337 = min(r4.zw, r1.zw); + let v_338 = r0; + r0 = vec4(v_338.x, v_337.xy, v_338.w); + let v_339 = (r0.yz + r0.yz); + let v_340 = r0; + r0 = vec4(v_340.x, v_339.xy, v_340.w); + let v_341 = r0.yz; + let v_342 = max(v_341, vec2(-2147483648.0f)); + let v_343 = bitcast>(select(select(vec2(v_342), vec2(2147483647i), (v_342 >= vec2(2147483648.0f))), vec2(), !((v_341 == v_341)))); + r7 = vec4(v_343.xy, r7.zw); + r7 = vec4(r7.xy, vec2()); + let v_344 = textureLoad(t3, bitcast>(r7.xy), 0i).xyz; + r8 = vec4(v_344.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r7.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_345 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_345.xyz, r7.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_346 = (r3.xxz * r8.xyz); + r7 = vec4(v_346.xyz, r7.w); + let v_347 = (r6.xxz * r7.xyz); + r7 = vec4(v_347.xyz, r7.w); + r5.z = 1.0f; + let v_348 = fma(r5.xyz, r0.yyy, r7.xyz); + r5 = vec4(v_348.xyz, r5.w); + let v_349 = -(r5.xyzx); + let v_350 = (r2.xyz + v_349.xyz); + r7 = vec4(v_350.xyz, r7.w); + r0.y = dot(r5.xyz, r5.xyz); + r5.x = sqrt(r0.y); + r0.y = dot(r7.xyz, r7.xyz); + r0.y = inverseSqrt(r0.y); + let v_351 = (r0.yyy * r7.xyz); + r7 = vec4(v_351.xyz, r7.w); + let v_352 = max(r1.xy, vec2()); + let v_353 = r0; + r0 = vec4(v_353.x, v_352.xy, v_353.w); + let v_354 = (r1.xy * cb12_12.tint_symbol_1[2u].zw); + r1 = vec4(v_354.xy, r1.zw); + let v_355 = fma(r1.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r1 = vec4(v_355.xy, r1.zw); + let v_356 = (r1.xy + vec2(-1.0f)); + r1 = vec4(v_356.xy, r1.zw); + let v_357 = (r1.xy * cb12_12.tint_symbol_1[0u].xy); + r1 = vec4(v_357.xy, r1.zw); + let v_358 = min(r4.zw, r0.yz); + let v_359 = r0; + r0 = vec4(v_359.x, v_358.xy, v_359.w); + let v_360 = (r0.yz + r0.yz); + let v_361 = r0; + r0 = vec4(v_361.x, v_360.xy, v_361.w); + let v_362 = r0.yz; + let v_363 = max(v_362, vec2(-2147483648.0f)); + let v_364 = bitcast>(select(select(vec2(v_363), vec2(2147483647i), (v_363 >= vec2(2147483648.0f))), vec2(), !((v_362 == v_362)))); + r8 = vec4(v_364.xy, r8.zw); + r8 = vec4(r8.xy, vec2()); + let v_365 = textureLoad(t3, bitcast>(r8.xy), 0i).xyz; + r9 = vec4(v_365.xyz, r9.w); + r0.y = textureLoad(t2, bitcast>(r8.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_366 = fma(r9.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_366.xyz, r8.w); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_367 = (r3.xxz * r9.xyz); + r8 = vec4(v_367.xyz, r8.w); + let v_368 = (r6.xxz * r8.xyz); + r8 = vec4(v_368.xyz, r8.w); + r1.z = 1.0f; + let v_369 = fma(r1.xyz, r0.yyy, r8.xyz); + r1 = vec4(v_369.xyz, r1.w); + let v_370 = ((-(r1.xyzx)).xyz + r2.xyz); + r8 = vec4(v_370.xyz, r8.w); + r0.y = dot(r1.xyz, r1.xyz); + r5.y = sqrt(r0.y); + let v_371 = -(r5.xxyx); + let v_372 = (r0.ww + v_371.yz); + let v_373 = r0; + r0 = vec4(v_373.x, v_372.xy, v_373.w); + r1.x = dot(r8.xyz, r8.xyz); + r1.x = inverseSqrt(r1.x); + let v_374 = (r1.xxx * r8.xyz); + r1 = vec4(v_374.xyz, r1.w); + r1.x = dot(r7.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + cb12_12.tint_symbol_1[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].y); + r1.x = log2(r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_1[5u].z); + r1.x = exp2(r1.x); + let v_375 = ((-(r0.yyzy)).yz + cb12_12.tint_symbol_1[3u].xx); + let v_376 = r1; + r1 = vec4(v_376.x, v_375.xy, v_376.w); + let v_377 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_378 = r0; + r0 = vec4(v_378.x, v_377.xy, v_378.w); + let v_379 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_380 = r0; + r0 = vec4(v_380.x, v_379.xy, v_380.w); + let v_381 = clamp(((r1.yyzy * cb12_12.tint_symbol_1[3u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_382 = r1; + r1 = vec4(v_382.x, v_381.xy, v_382.w); + let v_383 = (r0.yz * r1.yz); + let v_384 = r0; + r0 = vec4(v_384.x, v_383.xy, v_384.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r1.x, r0.x); + let v_385 = fma(r4.xy, vec2(2.0f), v0.xy); + let v_386 = r0; + r0 = vec4(v_386.x, v_385.xy, v_386.w); + let v_387 = fma((-(r4.xyxx)).xy, vec2(2.0f), v0.xy); + r1 = vec4(v_387.xy, r1.zw); + let v_388 = max(r0.yz, vec2()); + r1 = vec4(r1.xy, v_388.xy); + let v_389 = (r0.yz * cb12_12.tint_symbol_1[2u].zw); + let v_390 = r0; + r0 = vec4(v_390.x, v_389.xy, v_390.w); + let v_391 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_392 = r0; + r0 = vec4(v_392.x, v_391.xy, v_392.w); + let v_393 = (r0.yz + vec2(-1.0f)); + let v_394 = r0; + r0 = vec4(v_394.x, v_393.xy, v_394.w); + let v_395 = (r0.yz * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_395.xy, r5.zw); + let v_396 = min(r4.zw, r1.zw); + let v_397 = r0; + r0 = vec4(v_397.x, v_396.xy, v_397.w); + let v_398 = (r0.yz + r0.yz); + let v_399 = r0; + r0 = vec4(v_399.x, v_398.xy, v_399.w); + let v_400 = r0.yz; + let v_401 = max(v_400, vec2(-2147483648.0f)); + let v_402 = bitcast>(select(select(vec2(v_401), vec2(2147483647i), (v_401 >= vec2(2147483648.0f))), vec2(), !((v_400 == v_400)))); + r7 = vec4(v_402.xy, r7.zw); + r7 = vec4(r7.xy, vec2()); + let v_403 = textureLoad(t3, bitcast>(r7.xy), 0i).xyz; + r8 = vec4(v_403.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r7.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_404 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_404.xyz, r7.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_405 = (r3.xxz * r8.xyz); + r7 = vec4(v_405.xyz, r7.w); + let v_406 = (r6.xxz * r7.xyz); + r7 = vec4(v_406.xyz, r7.w); + r5.z = 1.0f; + let v_407 = fma(r5.xyz, r0.yyy, r7.xyz); + r5 = vec4(v_407.xyz, r5.w); + let v_408 = -(r5.xyzx); + let v_409 = (r2.xyz + v_408.xyz); + r7 = vec4(v_409.xyz, r7.w); + r0.y = dot(r5.xyz, r5.xyz); + r4.x = sqrt(r0.y); + r0.y = dot(r7.xyz, r7.xyz); + r0.y = inverseSqrt(r0.y); + let v_410 = (r0.yyy * r7.xyz); + r5 = vec4(v_410.xyz, r5.w); + let v_411 = max(r1.xy, vec2()); + let v_412 = r0; + r0 = vec4(v_412.x, v_411.xy, v_412.w); + let v_413 = (r1.xy * cb12_12.tint_symbol_1[2u].zw); + r1 = vec4(v_413.xy, r1.zw); + let v_414 = fma(r1.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r1 = vec4(v_414.xy, r1.zw); + let v_415 = (r1.xy + vec2(-1.0f)); + r1 = vec4(v_415.xy, r1.zw); + let v_416 = (r1.xy * cb12_12.tint_symbol_1[0u].xy); + r1 = vec4(v_416.xy, r1.zw); + let v_417 = min(r4.zw, r0.yz); + let v_418 = r0; + r0 = vec4(v_418.x, v_417.xy, v_418.w); + let v_419 = (r0.yz + r0.yz); + let v_420 = r0; + r0 = vec4(v_420.x, v_419.xy, v_420.w); + let v_421 = r0.yz; + let v_422 = max(v_421, vec2(-2147483648.0f)); + let v_423 = bitcast>(select(select(vec2(v_422), vec2(2147483647i), (v_422 >= vec2(2147483648.0f))), vec2(), !((v_421 == v_421)))); + r7 = vec4(v_423.xy, r7.zw); + r7 = vec4(r7.xy, vec2()); + let v_424 = textureLoad(t3, bitcast>(r7.xy), 0i).xyz; + r8 = vec4(v_424.xyz, r8.w); + r0.y = textureLoad(t2, bitcast>(r7.xy), 0i).x; + r0.y = ((-(r0.yyyy)).y + r2.w); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_425 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_425.xyz, r7.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_426 = (r3.xxz * r8.xyz); + r3 = vec4(v_426.xyz, r3.w); + let v_427 = (r6.xxz * r3.xyz); + r3 = vec4(v_427.xyz, r3.w); + r1.z = 1.0f; + let v_428 = fma(r1.xyz, r0.yyy, r3.xyz); + r1 = vec4(v_428.xyz, r1.w); + let v_429 = ((-(r1.xyzx)).xyz + r2.xyz); + r2 = vec4(v_429.xyz, r2.w); + r0.y = dot(r1.xyz, r1.xyz); + r4.y = sqrt(r0.y); + let v_430 = -(r4.xxyx); + let v_431 = (r0.ww + v_430.yz); + let v_432 = r0; + r0 = vec4(v_432.x, v_431.xy, v_432.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_433 = (r0.www * r2.xyz); + r1 = vec4(v_433.xyz, r1.w); + r0.w = dot(r5.xyz, r1.xyz); + r0.w = clamp(((r0.wwww + cb12_12.tint_symbol_1[5u].xxxx)).w, 0.0f, 1.0f); + r0.w = (r0.w * cb12_12.tint_symbol_1[5u].y); + r0.w = log2(r0.w); + r0.w = (r0.w * cb12_12.tint_symbol_1[5u].z); + r0.w = exp2(r0.w); + let v_434 = ((-(r0.yzyy)).xy + cb12_12.tint_symbol_1[3u].xx); + r1 = vec4(v_434.xy, r1.zw); + let v_435 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= cb12_12.tint_symbol_1[3u].yy))); + let v_436 = r0; + r0 = vec4(v_436.x, v_435.xy, v_436.w); + let v_437 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_438 = r0; + r0 = vec4(v_438.x, v_437.xy, v_438.w); + let v_439 = clamp(((r1.xyxx * cb12_12.tint_symbol_1[3u].zzzz)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_439.xy, r1.zw); + let v_440 = (r0.yz * r1.xy); + let v_441 = r0; + r0 = vec4(v_441.x, v_440.xy, v_441.w); + r0.y = (r0.z * r0.y); + r0.x = fma(r0.y, r0.w, r0.x); + o0 = (r0.xxxx * vec4(0.125f)); +} + +@fragment +fn main(@builtin(position) v_442 : vec4) -> @location(0u) vec4 { + main_inner(v_442); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f3a4688e0923034d.wgsl b/b/8b0b5899ed/shaders/f3a4688e0923034d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b4230c1e8b327981fa6dab38956e7ac78e83a6b0 --- /dev/null +++ b/b/8b0b5899ed/shaders/f3a4688e0923034d.wgsl @@ -0,0 +1,46 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec2) { + let v = fma(v0, cb11_11.tint_symbol_1[0u].xy, cb11_11.tint_symbol_1[0u].zw); + o0 = vec4(v.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + let v_1 = fma(v0, cb11_11.tint_symbol_1[1u].xy, cb11_11.tint_symbol_1[1u].zw); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = (r0.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(r0.xy, v_2.xy); + let v_3 = r0; + o1 = vec4(v_3.xy, o1.zw); + let v_4 = (r0.zw * vec2(0.5f)); + o1 = vec4(o1.xy, v_4.xy); +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec2) -> tint_symbol_2 { + main_inner(v0); + return tint_symbol_2(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f3b065d9b144eb0a.wgsl b/b/8b0b5899ed/shaders/f3b065d9b144eb0a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8ddd67085b0e84a591dbc9e54688e34f09a2e6f3 --- /dev/null +++ b/b/8b0b5899ed/shaders/f3b065d9b144eb0a.wgsl @@ -0,0 +1,119 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0.x = dot(v4.xyz, v4.xyz); + r0.x = inverseSqrt(r0.x); + let v = (r0.xxx * v4.xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * v3.xyz); + r1 = vec4(v_1.xyz, r1.w); + r0.w = fma(v3.z, r0.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.w = dot((-(r0.xyzx)).xyz, r1.xyz); + r1.w = (r1.w + r1.w); + let v_2 = -(r1.wwww); + let v_3 = -(r0.xyzx); + let v_4 = fma(r1.xyz, v_2.xyz, v_3.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r1.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_5.xyz, o1.w); + r0.y = dot(r0.xyz, r0.xyz); + r0.y = inverseSqrt(r0.y); + let v_6 = fma(r0.xz, r0.yy, vec2(1.0f)); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = (r0.xy * vec2(-0.5f)); + r0 = vec4(v_7.xy, r0.zw); + r1 = textureSample(t2, s2, r0.xyxx.xy); + r2 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_8 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].xxx, r2.xyz); + r0 = vec4(v_8.xyz, r0.w); + r1.x = (r2.w * v1.w); + o0.w = (r1.x * cb2_2.tint_symbol[15u].x); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + let v_9 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_10 = r1; + r1 = vec4(v_10.x, v_9.xy, v_10.w); + r0.w = (r0.w * r1.y); + r1.y = fma(r0.w, -0.5f, 1.0f); + let v_11 = (r0.ww * vec2(0.5f, 0.48828125f)); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = sqrt(r2.xy); + o2 = vec4(v_12.xy, o2.zw); + let v_13 = (r0.xyz * r1.yyy); + o0 = vec4(v_13.xyz, o0.w); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + o2 = vec4(o2.xy, vec2(0.98000001907348632812f, 1.0f)); + r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_14 = (r1.xz * vec2(0.5f)); + r0 = vec4(v_14.xy, r0.zw); + let v_15 = sqrt(r0.xy); + o3 = vec4(v_15.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.0f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f3b3d3b00612eacf.wgsl b/b/8b0b5899ed/shaders/f3b3d3b00612eacf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..36aa6a32a7f6b4ec53ffa13f6ae6cd4c893ab00c --- /dev/null +++ b/b/8b0b5899ed/shaders/f3b3d3b00612eacf.wgsl @@ -0,0 +1,1604 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb19_struct { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = -(cb1_1.tint_symbol[15u].xyzx); + r0 = vec4(((v1.xyz + v_2.xyz)).xyz, r0.w); + r1 = vec4(((v2.xy / v2.ww)).xy, r1.zw); + r2 = textureSample(t4, s4, r1.xyxx.xy); + r0.w = (cb12_12.tint_symbol_3[17u].w + 1.0f); + r0.w = ((-(r2.xxxx)).w + r0.w); + r0.w = (cb12_12.tint_symbol_3[17u].z / r0.w); + let v_3 = fma(r1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_4 = (r0.www * r2.xyz); + r1 = vec4(v_4.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + let v_5 = (r0.xyz * v3.xyz.xxx); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = (r0.xyz * v3.xyz.yyy); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = fma(r0.xyz, v3.xyz.xxx, cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_7.xyz, r4.w); + r5 = vec4(((v2.zzz * v4.xyz)).xyz, r5.w); + r1.y = dot(r1.yzw, r1.yzw); + r1.y = ((-(r1.yyyy)).y + r1.x); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < 0.0f))); + v_8((bitcast(r1.y) != 0u)); + r1.y = dot(r3.xyz, r3.xyz); + r1.z = bitcast(select(0u, 4294967295u, (r1.x >= r1.y))); + let v_9 = fma(r0.xyz, v3.xyz.yyy, cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r2.xyz, r0.www, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = bitcast>(r1.zzz); + let v_12 = r0.xyz; + let v_13 = select(r2.xyz, v_12, (v_11 != vec3())); + r0 = vec4(v_13.xyz, r0.w); + r0.w = (r1.x / r1.y); + let v_14 = bitcast(r1.z); + r0.w = select(r0.w, 1.0f, (v_14 != 0u)); + let v_15 = floor(v0.yx); + let v_16 = r1; + r1 = vec4(v_16.x, v_15.xy, v_16.w); + let v_17 = (r1.yz * vec2(0.3333333432674407959f)); + let v_18 = r1; + r1 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = fract(r1.yz); + let v_20 = r1; + r1 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = (r1.yz * vec2(3.0f, 9.0f)); + let v_22 = r1; + r1 = vec4(v_22.x, v_21.xy, v_22.w); + r1.y = (r1.y + r1.z); + let v_23 = ((-(r4.xyzx)).xyz + r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r1.yyy * r0.xyz); + r1 = vec4(r1.x, v_24.xyz); + let v_25 = fma(r1.yzw, vec3(0.0046511627733707428f), r4.xyz); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = ((-(r2.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(r1.x, v_26.xyz); + r3.x = dot(r1.yzw, r1.yzw); + r3.y = bitcast(select(0u, 4294967295u, (0.0f < r3.x))); + r3.z = sqrt(r3.x); + r3.z = (1.0f / r3.z); + let v_27 = (r1.yzw * r3.zzz); + r1 = vec4(r1.x, v_27.xyz); + r3.x = clamp(fma(-(r3.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r3.z = ((-(cb12_12.tint_symbol_3[7u].xxxx)).z + 1.0f); + r3.w = fma(r3.z, r3.x, cb12_12.tint_symbol_3[7u].x); + r3.x = (r3.x / r3.w); + let v_28 = -(cb12_12.tint_symbol_3[1u].xyzx); + r1.y = dot(r1.yzw, v_28.xyz); + r1.y = clamp(fma(r1.yyyy, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).y, 0.0f, 1.0f); + r1.y = (r1.y * r3.x); + r2.w = 1.0f; + r1.z = dot(r2, cb12_12.tint_symbol_3[6u]); + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= 0.0f))); + r1.z = bitcast((bitcast(r1.z) & 1065353216u)); + r1.y = (r1.z * r1.y); + r1.y = bitcast((bitcast(r1.y) & bitcast(r3.y))); + let v_29 = -(cb1_1.tint_symbol[15u].xyxz); + let v_30 = (r2.xyz + v_29.xyw); + r3 = vec4(v_30.xy, r3.z, v_30.z); + r1.z = dot(r3.xyw, r3.xyw); + r1.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 3.0f))); + if ((bitcast(r1.w) != 0u)) { + let v_31 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_31.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r2.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_32 = -(r2.wwww); + let v_33 = (r6.xy / v_32.xy); + r6 = vec4(v_33.xy, r6.zw); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = sqrt(r2.w); + r6.z = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_34 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_34.xyz, r4.w); + let v_35 = r4.xyxx; + r2.w = textureSampleCompareLevel(t24, s14, v_35.xy, r4.z); + } else { + let v_36 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_36.xy, r3.z, v_36.z); + r4.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r4.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r4.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_37 = (-(r4.xyxz)).xyw; + r3 = vec4(v_37.xy, r3.z, v_37.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.x = sqrt(r4.x); + r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_38 = r3.xywx; + r2.w = textureSampleCompareLevel(t14, s14, v_38.xyz, r4.x); + } + r1.y = (r1.y * r2.w); + r1.z = bitcast(select(0u, 4294967295u, (r1.x >= r1.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + let v_39 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_40.xy, r3.z, v_40.z); + r1.z = dot(r3.xyw, r3.xyw); + r4.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + r4.y = sqrt(r1.z); + r4.y = (1.0f / r4.y); + let v_41 = (r3.xyw * r4.yyy); + r3 = vec4(v_41.xy, r3.z, v_41.z); + r1.z = clamp(fma(-(r1.zzzz), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r4.y = fma(r3.z, r1.z, cb12_12.tint_symbol_3[7u].x); + r1.z = (r1.z / r4.y); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r1.z = (r1.z * r3.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r1.z = (r1.z * r2.w); + let v_42 = bitcast(r4.x); + let v_43 = r1.z; + r1.z = select(r1.y, v_43, (v_42 != 0u)); + let v_44 = (r2.xyz + v_29.xyw); + r3 = vec4(v_44.xy, r3.z, v_44.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_45 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_45.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_46 = -(r4.wwww); + let v_47 = (r6.xy / v_46.xy); + r6 = vec4(v_47.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_48 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_49.xy, r4.z); + } else { + let v_50 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_50.xy, r3.z, v_50.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_51 = (-(r6.xyxz)).xyw; + r3 = vec4(v_51.xy, r3.z, v_51.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_52 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_52.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_53 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_53.xyz, r2.w); + let v_54 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_54.xy, r3.z, v_54.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_55 = (r3.xyw * r4.zzz); + r3 = vec4(v_55.xy, r3.z, v_55.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_56 = bitcast(r4.y); + let v_57 = r2.w; + r1.z = select(r1.z, v_57, (v_56 != 0u)); + let v_58 = (r2.xyz + v_29.xyw); + r3 = vec4(v_58.xy, r3.z, v_58.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_59 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_59.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_60 = -(r4.wwww); + let v_61 = (r6.xy / v_60.xy); + r6 = vec4(v_61.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_62 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_62.xyz, r4.w); + let v_63 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_63.xy, r4.z); + } else { + let v_64 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_64.xy, r3.z, v_64.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_65 = (-(r6.xyxz)).xyw; + r3 = vec4(v_65.xy, r3.z, v_65.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_66 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_66.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_67 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_68.xy, r3.z, v_68.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_69 = (r3.xyw * r4.zzz); + r3 = vec4(v_69.xy, r3.z, v_69.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_70 = bitcast(r4.y); + let v_71 = r2.w; + r1.z = select(r1.z, v_71, (v_70 != 0u)); + let v_72 = (r2.xyz + v_29.xyw); + r3 = vec4(v_72.xy, r3.z, v_72.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_73 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_73.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_74 = -(r4.wwww); + let v_75 = (r6.xy / v_74.xy); + r6 = vec4(v_75.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_76 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_76.xyz, r4.w); + let v_77 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_77.xy, r4.z); + } else { + let v_78 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_78.xy, r3.z, v_78.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_79 = (-(r6.xyxz)).xyw; + r3 = vec4(v_79.xy, r3.z, v_79.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_80 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_80.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_81 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_81.xyz, r2.w); + let v_82 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_82.xy, r3.z, v_82.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_83 = (r3.xyw * r4.zzz); + r3 = vec4(v_83.xy, r3.z, v_83.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_84 = bitcast(r4.y); + let v_85 = r2.w; + r1.z = select(r1.z, v_85, (v_84 != 0u)); + let v_86 = (r2.xyz + v_29.xyw); + r3 = vec4(v_86.xy, r3.z, v_86.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_87 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_87.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_88 = -(r4.wwww); + let v_89 = (r6.xy / v_88.xy); + r6 = vec4(v_89.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_90 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_90.xyz, r4.w); + let v_91 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_91.xy, r4.z); + } else { + let v_92 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_92.xy, r3.z, v_92.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_93 = (-(r6.xyxz)).xyw; + r3 = vec4(v_93.xy, r3.z, v_93.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_94 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_94.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_95 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_96.xy, r3.z, v_96.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_97 = (r3.xyw * r4.zzz); + r3 = vec4(v_97.xy, r3.z, v_97.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_98 = bitcast(r4.y); + let v_99 = r2.w; + r1.z = select(r1.z, v_99, (v_98 != 0u)); + let v_100 = (r2.xyz + v_29.xyw); + r3 = vec4(v_100.xy, r3.z, v_100.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_101 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_101.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_102 = -(r4.wwww); + let v_103 = (r6.xy / v_102.xy); + r6 = vec4(v_103.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_104 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_104.xyz, r4.w); + let v_105 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_105.xy, r4.z); + } else { + let v_106 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_106.xy, r3.z, v_106.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_107 = (-(r6.xyxz)).xyw; + r3 = vec4(v_107.xy, r3.z, v_107.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_108 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_108.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_109 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_109.xyz, r2.w); + let v_110 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_110.xy, r3.z, v_110.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_111 = (r3.xyw * r4.zzz); + r3 = vec4(v_111.xy, r3.z, v_111.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_112 = bitcast(r4.y); + let v_113 = r2.w; + r1.z = select(r1.z, v_113, (v_112 != 0u)); + let v_114 = (r2.xyz + v_29.xyw); + r3 = vec4(v_114.xy, r3.z, v_114.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_115 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_115.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_116 = -(r4.wwww); + let v_117 = (r6.xy / v_116.xy); + r6 = vec4(v_117.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_118 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_118.xyz, r4.w); + let v_119 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_119.xy, r4.z); + } else { + let v_120 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_120.xy, r3.z, v_120.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_121 = (-(r6.xyxz)).xyw; + r3 = vec4(v_121.xy, r3.z, v_121.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_122 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_122.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_123 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_123.xyz, r2.w); + let v_124 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_124.xy, r3.z, v_124.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_125 = (r3.xyw * r4.zzz); + r3 = vec4(v_125.xy, r3.z, v_125.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_126 = bitcast(r4.y); + let v_127 = r2.w; + r1.z = select(r1.z, v_127, (v_126 != 0u)); + let v_128 = (r2.xyz + v_29.xyw); + r3 = vec4(v_128.xy, r3.z, v_128.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_129 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_129.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_130 = -(r4.wwww); + let v_131 = (r6.xy / v_130.xy); + r6 = vec4(v_131.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_132 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_132.xyz, r4.w); + let v_133 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_133.xy, r4.z); + } else { + let v_134 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_134.xy, r3.z, v_134.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_135 = (-(r6.xyxz)).xyw; + r3 = vec4(v_135.xy, r3.z, v_135.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_136 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_136.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_137 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_137.xyz, r2.w); + let v_138 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_138.xy, r3.z, v_138.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_139 = (r3.xyw * r4.zzz); + r3 = vec4(v_139.xy, r3.z, v_139.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_140 = bitcast(r4.y); + let v_141 = r2.w; + r1.z = select(r1.z, v_141, (v_140 != 0u)); + let v_142 = (r2.xyz + v_29.xyw); + r3 = vec4(v_142.xy, r3.z, v_142.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_143 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_143.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_144 = -(r4.wwww); + let v_145 = (r6.xy / v_144.xy); + r6 = vec4(v_145.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_146 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_146.xyz, r4.w); + let v_147 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_147.xy, r4.z); + } else { + let v_148 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_148.xy, r3.z, v_148.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_149 = (-(r6.xyxz)).xyw; + r3 = vec4(v_149.xy, r3.z, v_149.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_150 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_150.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_151 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_151.xyz, r2.w); + let v_152 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_152.xy, r3.z, v_152.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_153 = (r3.xyw * r4.zzz); + r3 = vec4(v_153.xy, r3.z, v_153.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_154 = bitcast(r4.y); + let v_155 = r2.w; + r1.z = select(r1.z, v_155, (v_154 != 0u)); + let v_156 = (r2.xyz + v_29.xyw); + r3 = vec4(v_156.xy, r3.z, v_156.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_157 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_157.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_158 = -(r4.wwww); + let v_159 = (r6.xy / v_158.xy); + r6 = vec4(v_159.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_160 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_160.xyz, r4.w); + let v_161 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_161.xy, r4.z); + } else { + let v_162 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_162.xy, r3.z, v_162.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_163 = (-(r6.xyxz)).xyw; + r3 = vec4(v_163.xy, r3.z, v_163.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_164 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_164.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_165 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_165.xyz, r2.w); + let v_166 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_166.xy, r3.z, v_166.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_167 = (r3.xyw * r4.zzz); + r3 = vec4(v_167.xy, r3.z, v_167.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_168 = bitcast(r4.y); + let v_169 = r2.w; + r1.z = select(r1.z, v_169, (v_168 != 0u)); + let v_170 = (r2.xyz + v_29.xyw); + r3 = vec4(v_170.xy, r3.z, v_170.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_171 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_171.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_172 = -(r4.wwww); + let v_173 = (r6.xy / v_172.xy); + r6 = vec4(v_173.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_174 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_174.xyz, r4.w); + let v_175 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_175.xy, r4.z); + } else { + let v_176 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_176.xy, r3.z, v_176.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_177 = (-(r6.xyxz)).xyw; + r3 = vec4(v_177.xy, r3.z, v_177.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_178 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_178.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_179 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_179.xyz, r2.w); + let v_180 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_180.xy, r3.z, v_180.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_181 = (r3.xyw * r4.zzz); + r3 = vec4(v_181.xy, r3.z, v_181.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_182 = bitcast(r4.y); + let v_183 = r2.w; + r1.z = select(r1.z, v_183, (v_182 != 0u)); + let v_184 = (r2.xyz + v_29.xyw); + r3 = vec4(v_184.xy, r3.z, v_184.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_185 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_185.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_186 = -(r4.wwww); + let v_187 = (r6.xy / v_186.xy); + r6 = vec4(v_187.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_188 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_188.xyz, r4.w); + let v_189 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_189.xy, r4.z); + } else { + let v_190 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_190.xy, r3.z, v_190.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_191 = (-(r6.xyxz)).xyw; + r3 = vec4(v_191.xy, r3.z, v_191.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_192 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_192.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_193 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_193.xyz, r2.w); + let v_194 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_194.xy, r3.z, v_194.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_195 = (r3.xyw * r4.zzz); + r3 = vec4(v_195.xy, r3.z, v_195.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_196 = bitcast(r4.y); + let v_197 = r2.w; + r1.z = select(r1.z, v_197, (v_196 != 0u)); + let v_198 = (r2.xyz + v_29.xyw); + r3 = vec4(v_198.xy, r3.z, v_198.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_199 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_199.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_200 = -(r4.wwww); + let v_201 = (r6.xy / v_200.xy); + r6 = vec4(v_201.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_202 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_202.xyz, r4.w); + let v_203 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_203.xy, r4.z); + } else { + let v_204 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_204.xy, r3.z, v_204.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_205 = (-(r6.xyxz)).xyw; + r3 = vec4(v_205.xy, r3.z, v_205.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_206 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_206.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_207 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_207.xyz, r2.w); + let v_208 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_208.xy, r3.z, v_208.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_209 = (r3.xyw * r4.zzz); + r3 = vec4(v_209.xy, r3.z, v_209.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_210 = bitcast(r4.y); + let v_211 = r2.w; + r1.z = select(r1.z, v_211, (v_210 != 0u)); + let v_212 = (r2.xyz + v_29.xyw); + r3 = vec4(v_212.xy, r3.z, v_212.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_213 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_213.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_214 = -(r4.wwww); + let v_215 = (r6.xy / v_214.xy); + r6 = vec4(v_215.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_216 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_216.xyz, r4.w); + let v_217 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_217.xy, r4.z); + } else { + let v_218 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_218.xy, r3.z, v_218.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_219 = (-(r6.xyxz)).xyw; + r3 = vec4(v_219.xy, r3.z, v_219.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_220 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_220.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_221 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_222.xy, r3.z, v_222.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_223 = (r3.xyw * r4.zzz); + r3 = vec4(v_223.xy, r3.z, v_223.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_224 = bitcast(r4.y); + let v_225 = r2.w; + r1.z = select(r1.z, v_225, (v_224 != 0u)); + let v_226 = (r2.xyz + v_29.xyw); + r3 = vec4(v_226.xy, r3.z, v_226.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_227 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_227.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_228 = -(r4.wwww); + let v_229 = (r6.xy / v_228.xy); + r6 = vec4(v_229.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_230 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_230.xyz, r4.w); + let v_231 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_231.xy, r4.z); + } else { + let v_232 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_232.xy, r3.z, v_232.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_233 = (-(r6.xyxz)).xyw; + r3 = vec4(v_233.xy, r3.z, v_233.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_234 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_234.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_235 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_235.xyz, r2.w); + let v_236 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_236.xy, r3.z, v_236.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_237 = (r3.xyw * r4.zzz); + r3 = vec4(v_237.xy, r3.z, v_237.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_238 = bitcast(r4.y); + let v_239 = r2.w; + r1.z = select(r1.z, v_239, (v_238 != 0u)); + let v_240 = (r2.xyz + v_29.xyw); + r3 = vec4(v_240.xy, r3.z, v_240.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_241 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_241.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_242 = -(r4.wwww); + let v_243 = (r6.xy / v_242.xy); + r6 = vec4(v_243.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_244 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_244.xyz, r4.w); + let v_245 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_245.xy, r4.z); + } else { + let v_246 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_246.xy, r3.z, v_246.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_247 = (-(r6.xyxz)).xyw; + r3 = vec4(v_247.xy, r3.z, v_247.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_248 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_248.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_249 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_249.xyz, r2.w); + let v_250 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_250.xy, r3.z, v_250.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_251 = (r3.xyw * r4.zzz); + r3 = vec4(v_251.xy, r3.z, v_251.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_252 = bitcast(r4.y); + let v_253 = r2.w; + r1.z = select(r1.z, v_253, (v_252 != 0u)); + let v_254 = (r2.xyz + v_29.xyw); + r3 = vec4(v_254.xy, r3.z, v_254.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_255 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_255.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_256 = -(r4.wwww); + let v_257 = (r6.xy / v_256.xy); + r6 = vec4(v_257.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_258 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_258.xyz, r4.w); + let v_259 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_259.xy, r4.z); + } else { + let v_260 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_260.xy, r3.z, v_260.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_261 = (-(r6.xyxz)).xyw; + r3 = vec4(v_261.xy, r3.z, v_261.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_262 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_262.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_263 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_263.xyz, r2.w); + let v_264 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_264.xy, r3.z, v_264.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_265 = (r3.xyw * r4.zzz); + r3 = vec4(v_265.xy, r3.z, v_265.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_266 = bitcast(r4.y); + let v_267 = r2.w; + r1.z = select(r1.z, v_267, (v_266 != 0u)); + let v_268 = (r2.xyz + v_29.xyw); + r3 = vec4(v_268.xy, r3.z, v_268.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_269 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_269.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_270 = -(r4.wwww); + let v_271 = (r6.xy / v_270.xy); + r6 = vec4(v_271.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_272 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_272.xyz, r4.w); + let v_273 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_273.xy, r4.z); + } else { + let v_274 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_274.xy, r3.z, v_274.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_275 = (-(r6.xyxz)).xyw; + r3 = vec4(v_275.xy, r3.z, v_275.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_276 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_276.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_277 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_277.xyz, r2.w); + let v_278 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_278.xy, r3.z, v_278.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_279 = (r3.xyw * r4.zzz); + r3 = vec4(v_279.xy, r3.z, v_279.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_280 = bitcast(r4.y); + let v_281 = r2.w; + r1.z = select(r1.z, v_281, (v_280 != 0u)); + let v_282 = (r2.xyz + v_29.xyw); + r3 = vec4(v_282.xy, r3.z, v_282.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_283 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_283.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_284 = -(r4.wwww); + let v_285 = (r6.xy / v_284.xy); + r6 = vec4(v_285.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_286 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_286.xyz, r4.w); + let v_287 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_287.xy, r4.z); + } else { + let v_288 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_288.xy, r3.z, v_288.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_289 = (-(r6.xyxz)).xyw; + r3 = vec4(v_289.xy, r3.z, v_289.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_290 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_290.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_291 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_291.xyz, r2.w); + let v_292 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_292.xy, r3.z, v_292.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_293 = (r3.xyw * r4.zzz); + r3 = vec4(v_293.xy, r3.z, v_293.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_294 = bitcast(r4.y); + let v_295 = r2.w; + r1.z = select(r1.z, v_295, (v_294 != 0u)); + let v_296 = (r2.xyz + v_29.xyw); + r3 = vec4(v_296.xy, r3.z, v_296.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_297 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_297.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_298 = -(r4.wwww); + let v_299 = (r6.xy / v_298.xy); + r6 = vec4(v_299.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_300 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_300.xyz, r4.w); + let v_301 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_301.xy, r4.z); + } else { + let v_302 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_302.xy, r3.z, v_302.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_303 = (-(r6.xyxz)).xyw; + r3 = vec4(v_303.xy, r3.z, v_303.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_304 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_304.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_305 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_306.xy, r3.z, v_306.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_307 = (r3.xyw * r4.zzz); + r3 = vec4(v_307.xy, r3.z, v_307.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_308 = bitcast(r4.y); + let v_309 = r2.w; + r1.z = select(r1.z, v_309, (v_308 != 0u)); + let v_310 = (r2.xyz + v_29.xyw); + r3 = vec4(v_310.xy, r3.z, v_310.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_311 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_311.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_312 = -(r4.wwww); + let v_313 = (r6.xy / v_312.xy); + r6 = vec4(v_313.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_314 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_314.xyz, r4.w); + let v_315 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_315.xy, r4.z); + } else { + let v_316 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_316.xy, r3.z, v_316.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_317 = (-(r6.xyxz)).xyw; + r3 = vec4(v_317.xy, r3.z, v_317.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_318 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_318.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_319 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_319.xyz, r2.w); + let v_320 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_320.xy, r3.z, v_320.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_321 = (r3.xyw * r4.zzz); + r3 = vec4(v_321.xy, r3.z, v_321.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_322 = bitcast(r4.y); + let v_323 = r2.w; + r1.z = select(r1.z, v_323, (v_322 != 0u)); + let v_324 = (r2.xyz + v_29.xyw); + r3 = vec4(v_324.xy, r3.z, v_324.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_325 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_325.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_326 = -(r4.wwww); + let v_327 = (r6.xy / v_326.xy); + r6 = vec4(v_327.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_328 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_328.xyz, r4.w); + let v_329 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_329.xy, r4.z); + } else { + let v_330 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_330.xy, r3.z, v_330.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_331 = (-(r6.xyxz)).xyw; + r3 = vec4(v_331.xy, r3.z, v_331.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_332 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_332.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_333 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_333.xyz, r2.w); + let v_334 = ((-(r2.xyxz)).xyw + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_334.xy, r3.z, v_334.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r4.z = sqrt(r4.x); + r4.z = (1.0f / r4.z); + let v_335 = (r3.xyw * r4.zzz); + r3 = vec4(v_335.xy, r3.z, v_335.z); + r4.x = clamp(fma(-(r4.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.z = fma(r3.z, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.z); + r3.x = dot(r3.xyw, v_28.xyz); + r3.x = clamp(fma(r3.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r3.x = (r3.x * r4.x); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r2.w * r3.x); + let v_336 = bitcast(r4.y); + let v_337 = r2.w; + r1.z = select(r1.z, v_337, (v_336 != 0u)); + let v_338 = (r2.xyz + v_29.xyw); + r3 = vec4(v_338.xy, r3.z, v_338.z); + r2.w = dot(r3.xyw, r3.xyw); + if ((bitcast(r1.w) != 0u)) { + let v_339 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_339.xyz, r4.w); + r6.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r4.w = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_340 = -(r4.wwww); + let v_341 = (r6.xy / v_340.xy); + r6 = vec4(v_341.xy, r6.zw); + r4.x = dot(r4.xyz, r4.xyz); + r4.x = sqrt(r4.x); + r6.z = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_342 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r4 = vec4(v_342.xyz, r4.w); + let v_343 = r4.xyxx; + r4.x = textureSampleCompareLevel(t24, s14, v_343.xy, r4.z); + } else { + let v_344 = (r3.xyw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_344.xy, r3.z, v_344.z); + r6.x = dot(r3.xyw, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r3.xyw, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r3.xyw, cb6_6.tint_symbol_2[17u].xyz); + let v_345 = (-(r6.xyxz)).xyw; + r3 = vec4(v_345.xy, r3.z, v_345.z); + r4.y = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r4.y); + r4.y = (r4.y * cb6_6.tint_symbol_2[17u].w); + let v_346 = r3.xywx; + r4.x = textureSampleCompareLevel(t14, s14, v_346.xyz, r4.y); + } + r1.z = (r1.z * r4.x); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r2.w))); + r1.y = (r1.z + r1.y); + let v_347 = fma(r0.xyz, vec3(0.04186046496033668518f), r2.xyz); + r2 = vec4(v_347.xyz, r2.w); + let v_348 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r0 = vec4(v_348.xyz, r0.w); + r3.x = dot(r0.xyz, r0.xyz); + r3.y = bitcast(select(0u, 4294967295u, (0.0f < r3.x))); + r3.w = sqrt(r3.x); + r3.w = (1.0f / r3.w); + let v_349 = (r0.xyz * r3.www); + r0 = vec4(v_349.xyz, r0.w); + r3.x = clamp(fma(-(r3.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r3.z = fma(r3.z, r3.x, cb12_12.tint_symbol_3[7u].x); + r3.x = (r3.x / r3.z); + r0.x = dot(r0.xyz, v_28.xyz); + r0.x = clamp(fma(r0.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r0.x = (r0.x * r3.x); + r2.w = 1.0f; + r0.y = dot(r2, cb12_12.tint_symbol_3[6u]); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= 0.0f))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + r0.x = (r0.y * r0.x); + let v_350 = bitcast(r3.y); + let v_351 = r0.x; + r0.x = select(r1.z, v_351, (v_350 != 0u)); + let v_352 = (r2.xyz + v_2.xyz); + r2 = vec4(v_352.xyz, r2.w); + r0.y = dot(r2.xyz, r2.xyz); + if ((bitcast(r1.w) != 0u)) { + let v_353 = (r2.xyz + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_353.xyz, r3.w); + r4.x = dot(r3.xyz, cb6_6.tint_symbol_2[15u].xyz); + r4.y = dot(r3.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r3.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_354 = -(r0.zzzz); + let v_355 = (r4.xy / v_354.xy); + r4 = vec4(v_355.xy, r4.zw); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = sqrt(r0.z); + r4.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_356 = fma(r4.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.00100000004749745131f)); + r3 = vec4(v_356.xyz, r3.w); + let v_357 = r3.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_357.xy, r3.z); + } else { + let v_358 = (r2.xyz + cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_358.xyz, r2.w); + r3.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r3.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r3.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_359 = (-(r3.xyzx)).xyz; + r2 = vec4(v_359.xyz, r2.w); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = sqrt(r1.z); + r1.z = (r1.z * cb6_6.tint_symbol_2[17u].w); + let v_360 = r2.xyzx; + r0.z = textureSampleCompareLevel(t14, s14, v_360.xyz, r1.z); + } + r0.x = (r0.z * r0.x); + r0.y = bitcast(select(0u, 4294967295u, (r1.x >= r0.y))); + r0.x = bitcast((bitcast(r0.x) & bitcast(r0.y))); + r0.x = (r0.x + r1.y); + r0.x = (r0.w * r0.x); + r0.x = (r0.x * 0.04166666790843009949f); + let v_361 = (r0.xxx * r5.xyz); + r0 = vec4(v_361.xyz, r0.w); + r0.w = clamp(((v3.xyz.zzzz / cb12_12.tint_symbol_3[14u].yyyy)).w, 0.0f, 1.0f); + let v_362 = (r0.www * r0.xyz); + r0 = vec4(v_362.xyz, r0.w); + let v_363 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_363.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_8(v_364 : bool) { + if (v_364) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_365 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v_365, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f3bc790cec113d85.consts.json b/b/8b0b5899ed/shaders/f3bc790cec113d85.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f3bc790cec113d85.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f3bc790cec113d85.wgsl b/b/8b0b5899ed/shaders/f3bc790cec113d85.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5fe93ba6f1bb5127ccc296c623b592cae72ca689 --- /dev/null +++ b/b/8b0b5899ed/shaders/f3bc790cec113d85.wgsl @@ -0,0 +1,840 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + v_1((bitcast(r1.x) != 0u)); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_2 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_2.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_3 = (r1.ww * r1.xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = (r1.yyy * v5.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_5.xy, r1.z, v_5.z); + let v_6 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_6.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_7 = (r1.www * r1.xyz); + r2 = vec4(v_7.xyz, r2.w); + r3 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_8 = (r3.xy * r3.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.x = (r1.x * cb10_10.tint_symbol_5[0u].w); + r0.w = (r0.w * v3.w); + let v_9 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_9.xy, r3.zw); + r2.w = fma(r2.z, 0.5f, 0.5f); + r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.w + 0.30000001192092895508f); + let v_10 = (r3.xy * r4.xy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v2.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r2.www, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_17 = (r3.zzz * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + r3.z = fma(r1.y, cb10_10.tint_symbol_5[0u].z, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_18 = -(r3.zzzz); + r1.y = fma(r1.y, cb10_10.tint_symbol_5[0u].z, v_18.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r3.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_50 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_54 = bitcast(r4.w); + let v_55 = r3.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r4.w = max(v_103.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_104 = (r3.xyz * r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_105 = -(r3.zzzz); + r3.z = fma(r3.w, v_105.z, r3.z); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_109.xy, r8.zw); + let v_110 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_110.xy); + let v_111 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.xy * r8.zw); + r8 = vec4(v_112.xy, r8.zw); + r4.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_113 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r4.ww); + r8 = vec4(v_113.xy, r8.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_114.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_115 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_118.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r9.xyz + v_12.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = bitcast>(r6.www); + let v_122 = r8.xyz; + let v_123 = select(r9.xyz, v_122, (v_121 != vec3())); + r8 = vec4(v_123.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_124 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_124.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_125 = (r7.www * r8.xyz); + r8 = vec4(v_125.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_126.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_127 = dot(r8.xyz, r2.xyz); + r9.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_128 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r0.xyz * r9.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = fma(r4.xyz, r2.www, r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_131 = (r8.xyz * r9.www); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb10_10.tint_symbol_5[0u].y, r9.w, r4.w); + let v_133 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_134 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_135 = bitcast(r7.w); + let v_136 = r6.w; + r3.w = select(r3.w, v_136, (v_135 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_12.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r6.www); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_145 = (r7.www * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_146.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_148 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_151 = (r9.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[0u].y, r9.w, r4.w); + let v_153 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_154 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_12.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r6.www); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_163 = (r7.www * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_164.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_166 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_169 = (r9.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[0u].y, r9.w, r4.w); + let v_171 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_172 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_172.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_12.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r3.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_181 = (r6.www * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_182.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_184 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_185.xyz, r9.w); + let v_186 = fma(r4.xyz, r2.www, r10.xyz); + r4 = vec4(v_186.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_187 = (r2.www * r4.xyz); + r4 = vec4(v_187.xyz, r4.w); + let v_188 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb10_10.tint_symbol_5[0u].y, r2.w, r4.w); + let v_189 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r6.w * r2.w); + r2.w = (r3.w * r2.w); + r1.y = (r1.y * r2.w); + let v_190 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_190.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_191 = (r8.xyz * r1.xxx); + r4 = vec4(v_191.xyz, r4.w); + let v_192 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_194.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_195.xyz, r5.w); + let v_196 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_197.xyz); + let v_198 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_198.xyz); + let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(r3.x, v_199.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_200 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw); + r2 = vec4(v_201.xyz, r2.w); + let v_202 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = (r5.www * r1.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_204.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_205 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_205.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_206 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_206 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_207 = (r0.www * r7.xyz); + r2 = vec4(v_207.xyz, r2.w); + let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_210 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_210.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_211 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_211.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_212 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_214.xyz, r3.w); + let v_215 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_217 = (r2.xyz + v_216.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_218.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_219 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_219.xy, r1.z, v_219.z); + let v_220 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_220.xy, r1.z, v_220.z); + let v_221 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_221.xyz, r0.w); + let v_222 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_222.xyz, r0.w); + let v_223 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_223.xyz, o0.w); +} + +fn v_1(v_224 : bool) { + if (v_224) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f3c49b27dd86f36f.consts.json b/b/8b0b5899ed/shaders/f3c49b27dd86f36f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f3c49b27dd86f36f.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f3fa4860d1cd1b3b.consts.json b/b/8b0b5899ed/shaders/f3fa4860d1cd1b3b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f3fa4860d1cd1b3b.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f3fa4860d1cd1b3b.wgsl b/b/8b0b5899ed/shaders/f3fa4860d1cd1b3b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2e6285b29ae4bc34c1581a4487f5789dfbd93f58 --- /dev/null +++ b/b/8b0b5899ed/shaders/f3fa4860d1cd1b3b.wgsl @@ -0,0 +1,275 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb4_struct_1 { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct_1; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r0 = vec4(v_3.xy, r0.z, v_3.z); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r1.yyyy); + r0.w = max(v_8.w, abs(r1.xxxx).w); + let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = &(x0[1u]); + let v_11 = r1; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r1.yyyy); + r1.x = max(v_12.x, abs(r1.xxxx).x); + let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = &(x0[2u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = abs(r1.zzzz); + r1.y = max(v_17.y, abs(r1.yyyy).y); + let v_18 = &(x0[3u]); + let v_19 = r0; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r0.yyyy); + r0.x = max(v_20.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r0.y = (r0.y * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.y))); + let v_21 = (bitcast(r0.z) != 0u); + let v_22 = bitcast(v.tint_symbol_6[0i].x); + r0.z = select(bitcast(v.tint_symbol_6[1i].x), v_22, v_21); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < r0.y))); + let v_23 = bitcast(r1.x); + r0.z = select(r0.z, bitcast(v.tint_symbol_6[2i].x), (v_23 != 0u)); + let v_24 = bitcast(r0.y); + r0.y = select(r0.z, 0.0f, (v_24 != 0u)); + r0.z = f32(bitcast(r0.y)); + let v_25 = x0[bitcast(r0.y)]; + r1 = vec4(v_25.xyz, r1.w); + r0.y = (r0.z + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = (r0.y * 0.25f); + r0.y = fma(r1.y, 0.25f, r0.y); + r0.z = (r1.x + 0.5f); + r4.x = dpdx(r0.z); + r0.w = dot(r2, cb6_6.tint_symbol_5[12u]); + r1.x = dot(r2, cb6_6.tint_symbol_5[13u]); + r1.y = ((-(r0.wwww)).y + r1.z); + r0.w = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r4.z = dpdx(r1.y); + let v_26 = dpdx(r0.yy); + r2 = vec4(v_26.xy, r2.zw); + r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r0.y); + r3.w = dpdy(r1.y); + let v_27 = dpdy(r0.yzy); + r3 = vec4(v_27.xyz, r3.w); + r5.x = (r0.z + cb6_6.tint_symbol_5[14u].z); + let v_28 = (r2.xy * r3.yw); + let v_29 = r0; + r0 = vec4(v_29.x, v_28.xy, v_29.w); + r1.w = (r3.y * r4.z); + let v_30 = -(r0.yzyy); + let v_31 = fma(r4.xz, r3.xz, v_30.xy); + r2 = vec4(v_31.xy, r2.zw); + let v_32 = -(r1.wwww); + r2.z = fma(r4.x, r3.w, v_32.z); + r0.y = (1.0f / r2.x); + let v_33 = (r0.yy * r2.yz); + let v_34 = r0; + r0 = vec4(v_34.x, v_33.xy, v_34.w); + let v_35 = max(r0.yz, vec2()); + let v_36 = r0; + r0 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = min(r0.yz, vec2(0.5f)); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r0.y = fma((-(r1.xxxx)).y, r0.y, r1.y); + r0.y = fma((-(r1.xxxx)).y, r0.z, r0.y); + let v_39 = bitcast(r0.w); + let v_40 = r0.y; + r0.y = select(r1.z, v_40, (v_39 != 0u)); + let v_41 = r5.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_41.xy, r0.y); + let v_42 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_42.xyz, r1.w); + r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.x = fma(r0.z, r0.x, r0.y); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z); + let v_43 = -(r0.xxxx); + r0.x = fma(r0.y, v_43.x, r0.x); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + r0.z = dot(v1.xyz, v1.xyz); + r0.z = inverseSqrt(r0.z); + r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w); + let v_44 = (r0.zzz * v1.xyz); + r1 = vec4(v_44.xyz, r1.w); + r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.z = max(r0.z, 0.0f); + let v_45 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_47.xyz, r3.w); + let v_48 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_49.xyz); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_50 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_50.xy, r2.zw); + r1.w = (r1.w * r2.y); + r2.x = (r2.x * r2.x); + r1.w = (r1.w * r1.w); + let v_51 = (r0.yzw * r1.www); + r0 = vec4(r0.x, v_51.xyz); + r3.x = cb3_3.tint_symbol_2[46u].w; + r3.y = cb3_3.tint_symbol_2[47u].w; + r3.z = cb3_3.tint_symbol_2[48u].w; + let v_52 = dot(r3.xyz, r1.xyz); + r1.w = clamp(vec4(v_52, v_52, v_52, v_52).w, 0.0f, 1.0f); + let v_53 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_54 = dot(r1.xyz, v_53.xyz); + r1.x = clamp(vec4(v_54, v_54, v_54, v_54).x, 0.0f, 1.0f); + let v_55 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = fma(r1.yzw, r2.xxx, r0.yzw); + r0 = vec4(r0.x, v_56.xyz); + r1.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_57 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r1 = vec4(r1.xy, v_57.xy); + let v_58 = (r1.ww * v0.xy); + r2 = vec4(v_58.xy, r2.zw); + r2 = textureSample(t4, s4, r2.xyxx.xy); + r1.w = ((-(r2.xxxx)).w + r2.z); + r1.y = fma(r1.y, r1.w, r2.x); + r1.w = fma(v3.z, r1.z, -1.0f); + r1.w = fma(r1.z, r1.w, 1.0f); + r1.z = (r1.z * v3.z); + let v_59 = (r1.yz * cb11_11.tint_symbol_4[2u].xx); + let v_60 = r1; + r1 = vec4(v_60.x, v_59.xy, v_60.w); + r1.y = (r1.w * r1.y); + r3 = textureSample(t0, s0, v0.xyxx.xy); + let v_61 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw); + r3 = vec4(v_61.xyz, r3.w); + r3 = (r3 * v3.xxxw); + let v_62 = (r3.xyz * r3.xyz); + r2 = vec4(v_62.xy, r2.z, v_62.z); + o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + let v_63 = -(r2.xywx); + let v_64 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_63.xyz); + r3 = vec4(v_64.xyz, r3.w); + let v_65 = fma(r1.yyy, r3.xyz, r2.xyw); + r2 = vec4(v_65.xy, r2.z, v_65.z); + let v_66 = ((-(r2.xywx)).xyz + r2.zzz); + r3 = vec4(v_66.xyz, r3.w); + let v_67 = fma(r1.zzz, r3.xyz, r2.xyw); + r1 = vec4(r1.x, v_67.xyz); + let v_68 = (r0.yzw * r1.yzw); + r0 = vec4(r0.x, v_68.xyz); + let v_69 = (r1.xxx * r1.yzw); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz); + r1 = vec4(v_70.xyz, r1.w); + let v_71 = fma(r1.xyz, r0.xxx, r0.yzw); + o0 = vec4(v_71.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f40a49d1f2c73876.wgsl b/b/8b0b5899ed/shaders/f40a49d1f2c73876.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a342a9e2ecc859ae3554e7684173eaad8f9bc165 --- /dev/null +++ b/b/8b0b5899ed/shaders/f40a49d1f2c73876.wgsl @@ -0,0 +1,39 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = v3.xyxy; + o2 = v2; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2) -> tint_symbol_1 { + main_inner(v0, v2, v3); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f40d6276b5bae7be.wgsl b/b/8b0b5899ed/shaders/f40d6276b5bae7be.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..13423ddcc68b82e0163e1316bf5bd7f2010477f3 --- /dev/null +++ b/b/8b0b5899ed/shaders/f40d6276b5bae7be.wgsl @@ -0,0 +1,221 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb12_struct { + tint_symbol_2 : array, 12u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb12_struct; + +struct cb14_struct { + tint_symbol_3 : array, 14u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb14_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb6_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_3d; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v4 : vec2) { + r0.x = dot(cb11_11.tint_symbol_2[5u].xyz, v0); + r0.x = clamp(((r0.xxxx + cb11_11.tint_symbol_2[5u].wwww)).x, 0.0f, 1.0f); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + if ((bitcast(r0.y) != 0u)) { + r0.y = clamp(((cb11_11.tint_symbol_2[4u].zzzz * cb12_12.tint_symbol_4[2u].zzzz)).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r1.x = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_2[1u].w); + r1.y = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_2[2u].w); + let v = (r1.xy + v2.yy); + r0 = vec4(r0.xy, v.xy); + let v_1 = (r0.zw + cb11_11.tint_symbol_2[3u].ww); + r0 = vec4(r0.xy, v_1.xy); + let v_2 = fract(r0.zw); + r0 = vec4(r0.xy, v_2.xy); + let v_3 = (r0.zw + vec2(-0.5f)); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = fma((-(abs(r0.zzzw))).zw, vec2(2.0f), vec2(1.0f)); + r0 = vec4(r0.xy, v_4.xy); + let v_5 = (r0.zw * r0.zw); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = fma((-(r0.zzzw)).zw, vec2(2.0f), vec2(3.0f)); + r0 = vec4(r0.xy, v_6.xy); + let v_7 = (r0.zw * r1.xy); + r0 = vec4(r0.xy, v_7.xy); + let v_8 = fma(r0.zw, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_8.xy); + let v_9 = ((-(r0.wzww)).xy + vec2(1.0f)); + r1 = vec4(v_9.xy, r1.zw); + r1.z = (r1.x * r1.y); + let v_10 = (r0.zw * r1.xy); + r1 = vec4(v_10.xy, r1.zw); + r0.z = (r0.w * r0.z); + let v_11 = (r1.xxx * cb11_11.tint_symbol_2[1u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r1.zzz, cb11_11.tint_symbol_2[0u].xyz, r2.xyz); + r1 = vec4(v_12.x, r1.y, v_12.yz); + let v_13 = fma(r1.yyy, cb11_11.tint_symbol_2[2u].xyz, r1.xzw); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r0.zzz, cb11_11.tint_symbol_2[3u].xyz, r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + r0.z = ((-(cb11_11.tint_symbol_2[11u].zzzz)).z + 1.0f); + let v_15 = (r1.xyz * cb11_11.tint_symbol_2[11u].zzz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(r0.zzz, cb11_11.tint_symbol_2[0u].xyz, r1.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(cb11_11.tint_symbol_2[8u].xyz, cb2_2.tint_symbol_1[16u].xxx, v2.yyy); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = (r2.xyz + cb11_11.tint_symbol_2[3u].www); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fract(r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = (r2.xyz + vec3(-0.5f)); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = fma((-(abs(r2.xyzx))).xyz, vec3(2.0f), vec3(1.0f)); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = (r2.xyz * r2.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma((-(r2.xyzx)).xyz, vec3(2.0f), vec3(3.0f)); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = (r2.xyz * r3.xyz); + r2 = vec4(v_24.xyz, r2.w); + r0.z = (r2.x + r2.x); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_2[6u].w))); + if ((bitcast(r0.w) != 0u)) { + let v_25 = fma(r2.xyz, vec3(2.0f), vec3(-1.0f)); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = fma(r2.xyz, cb11_11.tint_symbol_2[8u].www, v0); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = -(cb11_11.tint_symbol_2[6u].xyzx); + let v_28 = (r2.xyz + v_27.xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = (r2.xyz * cb11_11.tint_symbol_2[7u].xyz); + r2 = vec4(v_29.xyz, r2.w); + r2 = textureSampleLevel(t2, s2, r2.xyzx.xyz, 0.0f); + } else { + r2 = vec4(vec3(), r2.w); + } + r0.w = ((-(cb11_11.tint_symbol_2[9u].xxxx)).w + 1.0f); + r0.z = (r0.z * cb11_11.tint_symbol_2[9u].x); + r0.z = fma(r0.z, 0.5f, r0.w); + let v_30 = (r2.xyz * r0.zzz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = (r2.xyz * cb11_11.tint_symbol_2[11u].yyy); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = fma(cb11_11.tint_symbol_2[11u].xxx, r1.xyz, r2.xyz); + r1 = vec4(v_32.xyz, r1.w); + r0.z = max(v2.z, v2.x); + let v_33 = (r1.xyz * r0.zzz); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = (r0.yyy * r1.xyz); + r1 = vec4(v_34.xyz, r1.w); + r2.x = dot(cb1_1.tint_symbol[0u].xyz, r1.xyz); + r2.y = dot(cb1_1.tint_symbol[1u].xyz, r1.xyz); + r2.z = dot(cb1_1.tint_symbol[2u].xyz, r1.xyz); + let v_35 = (r2.xyz * cb11_11.tint_symbol_2[10u].yyy); + r1 = vec4(v_35.xyz, r1.w); + r0.z = dot(v0, v0); + let v_36 = (abs(r1.xyzx).xyz + vec3(0.00100000004749745131f, 0.0f, 0.0f)); + r2 = vec4(v_36.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + let v_37 = sqrt(r0.zw); + r0 = vec4(r0.xy, v_37.xy); + let v_38 = (r0.yy * cb11_11.tint_symbol_2[4u].xy); + r2 = vec4(v_38.xy, r2.zw); + r0.y = fma((-(cb11_11.tint_symbol_2[4u].xxxx)).y, r0.y, r0.w); + r0.y = max(r0.y, 0.0f); + r0.y = (r0.y / r2.y); + r0.y = (r0.y * -1.44269502162933349609f); + r0.y = exp2(r0.y); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = fma(r2.y, r0.y, r2.x); + r0.y = (r0.y / r0.w); + r0.w = bitcast(select(0u, 4294967295u, (r2.x >= r0.w))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + r1.w = ((-(r0.yyyy)).w + 1.0f); + r0.y = fma(r1.w, r0.w, r0.y); + let v_39 = fma(r1.xyz, r0.yyy, v0); + r1 = vec4(v_39.xyz, r1.w); + r0.y = dot(r1.xyz, r1.xyz); + r0.y = sqrt(r0.y); + r0.y = (r0.z / r0.y); + let v_40 = (cb1_1.tint_symbol[14u].xyz * cb12_12.tint_symbol_4[5u].www); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = fma(r1.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_41.xyz); + } else { + r0 = vec4(r0.x, v0.xyz); + } + r1.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + let v_42 = (v2.xxz * cb12_12.tint_symbol_4[2u].xxy); + r1 = vec4(r1.x, v_42.xyz); + let v_43 = (r1.yzw * cb9_9.tint_symbol_3[13u].xxy); + r1 = vec4(r1.x, v_43.xyz); + r2.x = (v2.y + cb9_9.tint_symbol_3[0u].w); + r2.x = (abs(r2.xxxx).x * 6.28318500518798828125f); + let v_44 = (cb9_9.tint_symbol_3[13u].zzw * cb12_12.tint_symbol_4[2u].zzw); + r2 = vec4(r2.x, v_44.xyz); + let v_45 = fma(cb2_2.tint_symbol_1[16u].xxx, r2.yzw, r2.xxx); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = sin(r2.xyzx.xyz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = fma(r2.xyz, r1.yzw, v0); + r1 = vec4(r1.x, v_47.xyz); + let v_48 = fma(cb1_1.tint_symbol[14u].xyz, cb12_12.tint_symbol_4[5u].www, r1.yzw); + r1 = vec4(r1.x, v_48.xyz); + let v_49 = bitcast>(r1.xxx); + let v_50 = select(v0, r1.yzw, (v_49 != vec3())); + r1 = vec4(v_50.xyz, r1.w); + r1.w = ((-(r0.xxxx)).w + 1.0f); + let v_51 = (r0.yzw * r0.xxx); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_52.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = v4.xyxy; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(4u) v4 : vec2) -> tint_symbol_5 { + main_inner(v0, v2, v4); + return tint_symbol_5(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f40fcbe0eb3f1549.wgsl b/b/8b0b5899ed/shaders/f40fcbe0eb3f1549.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b03c0cddfc9dfbf23d837c47af489f32ff54150b --- /dev/null +++ b/b/8b0b5899ed/shaders/f40fcbe0eb3f1549.wgsl @@ -0,0 +1,370 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r0.w); + let v_3 = (r2.www * r3.xyz); + r4 = vec4(v_3.xyz, r4.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r3.w); + let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx); + r3.w = dot(r4.xyz, v_4.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r3.w); + r1.w = 1.0f; + r1.w = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.w = (r0.w * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_5((bitcast(r1.w) != 0u)); + let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r5 = vec4(v_6.xy, r5.zw); + let v_7 = r5.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r5 = vec4(v_9.xy, r5.zw); + r5 = vec4(r5.xy, vec2()); + r5 = bitcast>(textureLoad(t11, bitcast>(r5.xy), bitcast(r5.w))); + r1.w = bitcast((bitcast(r5.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r5 = textureSample(t7, s7, r0.xyxx.xy); + let v_10 = (r5.xyz * r5.xyz); + r5 = vec4(v_10.xyz, r5.w); + r6 = textureSample(t9, s9, r0.xyxx.xy); + let v_11 = (r6.xy * r6.xy); + r6 = vec4(v_11.xy, r6.zw); + r7 = textureSample(t8, s8, r0.xyxx.xy); + let v_12 = (r7.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = fract(r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma((-(r8.yzyy)).xy, vec2(0.125f), r8.xy); + r8 = vec4(v_14.xy, r8.zw); + let v_15 = fma(r7.xyz, vec3(256.0f), r8.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = (r7.xyz + vec3(-128.0f)); + r7 = vec4(v_16.xyz, r7.w); + r0.x = dot(r7.xyz, r7.xyz); + r0.x = inverseSqrt(r0.x); + let v_17 = (r0.xxx * r7.xyz); + r7 = vec4(v_17.xyz, r7.w); + r0.x = min(r6.x, 1.0f); + r0.y = fma(r6.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_18 = -(r0.yyyy); + r3.w = fma(r6.y, 512.0f, v_18.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r3.w, 3.0f, r0.y); + r3.w = dot(r2.xyz, r2.xyz); + r3.w = inverseSqrt(r3.w); + let v_19 = (r2.xyz * r3.www); + r6 = vec4(v_19.xy, r6.z, v_19.z); + let v_20 = -(r6.xywx); + let v_21 = fma(r3.xyz, r2.www, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = (r2.www * r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + r2.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r2.w) != 0u)) { + let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r8 = vec4(v_23.xyz, r8.w); + r9.x = dot(r8.xyz, cb6_6.tint_symbol_2[15u].xyz); + r9.y = dot(r8.xyz, cb6_6.tint_symbol_2[16u].xyz); + r9.z = dot(r8.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_24 = -(r9.xyzx); + r2.w = dot(v_24.xyz, (-(r9.xyzx)).xyz); + r2.w = sqrt(r2.w); + let v_25 = ((-(r9.xyzx)).xyz / r2.www); + r8 = vec4(v_25.xyz, r8.w); + r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r8.xyz))); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (r8.xyz < vec3()))); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = -(bitcast>(r9.xyzx)); + let v_29 = bitcast>((bitcast>(r10.xyz) + v_28.xyz)); + r9 = vec4(v_29.xyz, r9.w); + let v_30 = vec3(bitcast>(r9.zxy)); + r9 = vec4(v_30.xyz, r9.w); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r8.zzxx) >= abs(r8.xyyz)))); + let v_31 = bitcast>((bitcast>(r10.yw) & bitcast>(r10.xz))); + r10 = vec4(v_31.xy, r10.zw); + let v_32 = (-(r9.yzyy)).xy; + r11 = vec4(v_32.xy, r11.zw); + r11.z = 0.0f; + r11.w = abs(r8.xxxx).w; + r12 = vec4(vec2(1.0f, 0.0f), r12.zw); + r12.z = abs(r8.yyyy).z; + let v_33 = bitcast>(r10.yyy); + let v_34 = r11.zxw; + let v_35 = select(r12.xyz, v_34, (v_33 != vec3())); + r10 = vec4(r10.x, v_35.xyz); + r9.y = 0.0f; + r9.z = abs(r8.zzzz).z; + let v_36 = bitcast>(r10.xxx); + let v_37 = r9.xyz; + let v_38 = select(r10.yzw, v_37, (v_36 != vec3())); + r9 = vec4(v_38.xyz, r9.w); + let v_39 = abs(r8.yyyy); + r3.w = bitcast(select(0u, 4294967295u, (r9.z == v_39.w))); + let v_40 = bitcast>(r3.ww); + let v_41 = select(vec2(1.0f, 0.0f), r11.zy, (v_40 != vec2())); + let v_42 = r10; + r10 = vec4(v_42.x, v_41.xy, v_42.w); + r3.w = dot(r9.zz, cb6_6.tint_symbol_2[47u].zz); + let v_43 = (r8.xyz / r3.www); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = (r9.xy * vec2(-0.5f)); + let v_45 = r11; + r11 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + r11.y = 0.0f; + let v_46 = (r8.xyz + r11.xyz); + r11 = vec4(v_46.xyz, r11.w); + r10.x = 0.0f; + let v_47 = fma(vec3(-0.5f), r10.xyz, r11.xyz); + r12 = vec4(v_47.xyz, r12.w); + let v_48 = r12.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w); + let v_49 = (r9.xy * vec2(0.5f)); + let v_50 = r9; + r9 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + r9.y = 0.0f; + let v_51 = (r8.xyz + r9.xyz); + r8 = vec4(v_51.xyz, r8.w); + let v_52 = fma(vec3(-0.5f), r10.xyz, r8.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = r9.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w); + r3.w = (r3.w + r4.w); + let v_54 = fma(vec3(0.5f), r10.xyz, r11.xyz); + r9 = vec4(v_54.xyz, r9.w); + let v_55 = r9.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w); + r3.w = (r3.w + r4.w); + let v_56 = fma(vec3(0.5f), r10.xyz, r8.xyz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = r8.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w); + r2.w = (r2.w + r3.w); + r2.w = (r2.w * 0.25f); + } else { + let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_58.xyz, r2.w); + r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_59 = -(r0.zzzz); + let v_60 = (r8.xy / v_59.xy); + r8 = vec4(v_60.xy, r8.zw); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r8.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_61 = fma(r8.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_61.xyz, r2.w); + r8 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_62 = r8.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z); + let v_63 = r8.zwzz; + r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z); + r0.z = (r0.z + r3.w); + r8 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_64 = r8.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z); + r0.z = (r0.z + r2.x); + let v_65 = r8.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z); + r0.z = (r0.z + r2.x); + r2.w = (r0.z * 0.25f); + } + r0.z = select(1.0f, 0.0f, (bitcast(r1.w) != 0u)); + r0.z = (r0.z * r0.w); + let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = dot(r7.xyz, r4.xyz); + r0.w = clamp(vec4(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f); + let v_68 = dot((-(r6.xywx)).xyz, r7.xyz); + r6.x = clamp(vec4(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f); + let v_69 = dot(r3.xyz, r4.xyz); + r6.y = clamp(vec4(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f); + let v_70 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_70.xy, r6.zw); + let v_71 = (r6.xy * r6.xy); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r8.xy * r8.xy); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xy * r8.xy); + r6 = vec4(v_73.xy, r6.zw); + r1.w = ((-(r6.zzzz)).w + 1.0f); + let v_74 = fma(r6.zz, r6.xy, r1.ww); + r6 = vec4(v_74.xy, r6.zw); + let v_75 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_75.xy); + r0.y = (r6.z * 0.125f); + r1.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r3.x = dot(r7.xyz, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r6.w); + r3.x = exp2(r3.x); + r3.x = (r6.y * r3.x); + r0.y = (r0.y * r3.x); + r0.x = (r0.x * r0.y); + r0.x = (r0.w * r0.x); + r0.y = (r0.w * r1.w); + r0.w = (r1.z + cb12_12.tint_symbol_3[7u].z); + r0.w = ((-(r0.wwww)).w / r4.z); + r3 = fma(r4.xyyx, r0.wwww, r1.xyyx); + r4 = (cb12_12.tint_symbol_3[7u].wwww * vec4(15.0f, 15.0f, -15.0f, -15.0f)); + r3 = fma(r3, vec4(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r4); + r4 = textureSample(t3, s3, r3.xyxx.xy); + r3 = textureSample(t3, s3, r3.zwzz.xy); + let v_76 = (r3.xyz * r4.xyz); + r1 = vec4(v_76.xy, r1.z, v_76.z); + let v_77 = (r1.xyw * vec3(10.0f)); + r1 = vec4(v_77.xy, r1.z, v_77.z); + r1.z = ((-(r1.zzzz)).z + cb12_12.tint_symbol_3[7u].z); + r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 25.0f); + r0.w = clamp(((r0.wwww * vec4(0.03999999910593032837f))).w, 0.0f, 1.0f); + let v_78 = (r0.www * r1.xyw); + r1 = vec4(v_78.xy, r1.z, v_78.z); + let v_79 = -(r0.xxxx); + let v_80 = fma(r0.xxx, r1.xyw, v_79.xyz); + r3 = vec4(v_80.xyz, r3.w); + let v_81 = fma(r1.zzz, r3.xyz, r0.xxx); + r3 = vec4(v_81.xyz, r3.w); + let v_82 = -(r0.yyyy); + let v_83 = fma(r0.yyy, r1.xyw, v_82.xyw); + r1 = vec4(v_83.xy, r1.z, v_83.z); + let v_84 = fma(r1.zzz, r1.xyw, r0.yyy); + r0 = vec4(v_84.xy, r0.z, v_84.z); + let v_85 = (r3.xyz * cb12_12.tint_symbol_3[8u].zzz); + r1 = vec4(v_85.xyz, r1.w); + r1.w = (r2.w + -1.0f); + r1.w = fma(cb12_12.tint_symbol_3[8u].y, r1.w, 1.0f); + let v_86 = fma(r5.xyz, r0.xyw, r1.xyz); + r0 = vec4(v_86.xy, r0.z, v_86.z); + let v_87 = (r2.xyz * r0.xyw); + r0 = vec4(v_87.xy, r0.z, v_87.z); + let v_88 = (r0.zzz * r0.xyw); + r0 = vec4(v_88.xyz, r0.w); + let v_89 = (r1.www * r0.xyz); + r0 = vec4(v_89.xyz, r0.w); + let v_90 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_90.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_5(v_91 : bool) { + if (v_91) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f41f2152f4981d7c.wgsl b/b/8b0b5899ed/shaders/f41f2152f4981d7c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c7edd80d93a12bfe0c8303f2b7b97f75af92aed8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f41f2152f4981d7c.wgsl @@ -0,0 +1,143 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb23_struct { + tint_symbol : array, 23u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb23_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v7 : vec4) { + r0 = textureSample(t4, s4, v4.xyxx.xy); + r0.x = (r0.x + -0.5f); + r0.x = (r0.x * cb12_12.tint_symbol[17u].x); + r1 = textureSample(t4, s4, v5.zwzz.xy); + r0.z = (r1.x + -0.5f); + r0.y = (r0.z * cb12_12.tint_symbol[20u].y); + r1 = textureSample(t4, s4, v4.zwzz.xy); + r1.x = (r1.x + -0.5f); + r0.z = (r1.x * cb12_12.tint_symbol[19u].z); + r2 = textureSample(t3, s3, v1.zwzz.xy); + r0.z = fma(r0.z, cb12_12.tint_symbol[17u].z, r2.x); + r0.z = (r0.z * cb12_12.tint_symbol[18u].x); + r3 = textureSample(t3, s3, v1.xyxx.xy); + r0.z = (r0.z * r3.x); + r0.w = clamp(fma(-(r0.zzzz), vec4(2.0f), vec4(1.0f)).w, 0.0f, 1.0f); + let v = (r0.ww * r0.xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r3.zz * r0.xy); + r0 = vec4(v_1.xy, r0.zw); + r4.x = cb12_12.tint_symbol[17u].z; + r4.y = cb12_12.tint_symbol[20u].y; + r1.y = ((-(r3.zzzz)).y + 1.0f); + let v_2 = fma(r1.xy, r4.xy, r0.xy); + r0 = vec4(v_2.xy, r0.zw); + r0.w = (r0.x + r2.y); + let v_3 = fma(r0.www, cb12_12.tint_symbol[16u].xyz, cb12_12.tint_symbol[14u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, r1.xyz, cb12_12.tint_symbol[15u].xyz); + r1 = vec4(v_4.xyz, r1.w); + r3.y = 0.0f; + let v_5 = (r0.xy + r3.xy); + r0 = vec4(v_5.xy, r0.zw); + r2.x = (r0.x * cb12_12.tint_symbol[18u].y); + r2.y = (r0.y * cb12_12.tint_symbol[20u].z); + r0.x = clamp(((-(r0.xxxx) + vec4(1.0f))).x, 0.0f, 1.0f); + r3.y = (-(cb12_12.tint_symbol[20u].wwww)).y; + let v_6 = (-(cb12_12.tint_symbol[18u].zzwz)).xz; + let v_7 = r3; + r3 = vec4(v_6.x, v_7.y, v_6.y, v_7.w); + let v_8 = clamp(((r2.xxyx + r3.xxyx)).yz, vec2(), vec2(1.0f)); + let v_9 = r0; + r0 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = (r0.yz * r0.yz); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + r0.w = dot(v2, v2); + r0.w = inverseSqrt(r0.w); + let v_12 = (r0.www * v2.xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = clamp(fma(r2.zzzz, vec4(5.0f), r3.zzzz).w, 0.0f, 1.0f); + let v_13 = -(cb12_12.tint_symbol[12u].xyzx); + r1.w = dot(r2.xyz, v_13.xyz); + let v_14 = (r0.ww * r0.yz); + r2 = vec4(v_14.xy, r2.zw); + r0.y = fma((-(r0.yyyy)).y, r0.w, 1.0f); + r0.y = (r0.y * r2.y); + r0.y = fma(r0.y, 0.30000001192092895508f, r2.x); + r0.z = fma((-(cb12_12.tint_symbol[11u].xxxx)).z, r1.w, cb12_12.tint_symbol[11u].y); + r0.z = log2(abs(r0.zzzz).z); + r0.z = (r0.z * 1.5f); + r0.z = exp2(r0.z); + r0.w = fma(r1.w, r1.w, 1.0f); + r1.w = clamp((-(r1.wwww)).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = (r1.w / cb12_12.tint_symbol[22u].x); + r1.w = clamp(((r1.wwww * vec4(100.0f))).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r0.y = (r0.y * r1.w); + r0.x = (r0.x * r0.y); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * cb12_12.tint_symbol[22u].y); + r0.y = (r0.w / r0.z); + r0.z = (r0.y * cb12_12.tint_symbol[11u].z); + r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol[11u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r0.z = clamp(r0.zzzz.z, 0.0f, 1.0f); + let v_15 = (r0.zzz * cb12_12.tint_symbol[9u].xyz); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = (r3.xyz * cb12_12.tint_symbol[11u].www); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(v3.xyz, r0.yyy, r3.xyz); + r0 = vec4(r0.x, v_17.xyz); + let v_18 = ((-(r0.yzwy)).xyz + cb12_12.tint_symbol[21u].xyz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = fma(r2.yyy, r3.xyz, r0.yzw); + r0 = vec4(r0.x, v_19.xyz); + let v_20 = -(r0.yzwy); + let v_21 = fma(r1.xyz, cb12_12.tint_symbol[19u].www, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = fma(r2.xxx, r1.xyz, r0.yzw); + r0 = vec4(r0.x, v_22.xyz); + r1.x = (r2.y + r2.x); + o0.w = clamp(((-(r1.xxxx) + v2.wwww)).w, 0.0f, 1.0f); + let v_23 = fma(cb12_12.tint_symbol[8u].yzw, r0.xxx, r0.yzw); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = ((-(r0.xyzx)).xyz + v7.xyz); + r1 = vec4(v_24.xyz, r1.w); + let v_25 = fma(v7.www, r1.xyz, r0.xyz); + r0 = vec4(v_25.xyz, r0.w); + r1 = textureSample(t6, s6, v5.xyxx.xy); + r0.w = (r1.x + -0.5f); + let v_26 = fma(r0.www, vec3(0.00009999999747378752f), r0.xyz); + o0 = vec4(v_26.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(7u) v7 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5, v7); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f43ca51b784456ea.consts.json b/b/8b0b5899ed/shaders/f43ca51b784456ea.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f43ca51b784456ea.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f43ca51b784456ea.wgsl b/b/8b0b5899ed/shaders/f43ca51b784456ea.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aa4085f40ec6d65d78fd9391ae6141bfc10824c8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f43ca51b784456ea.wgsl @@ -0,0 +1,241 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_4[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_4[0u].xyz, r1.xyz); + r0 = vec4(v_3.xy, r0.z, v_3.z); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_4[2u].xyz, r0.xyw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r1.yyyy); + r0.w = max(v_8.w, abs(r1.xxxx).w); + let v_9 = fma(r0.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = &(x0[1u]); + let v_11 = r1; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r1.yyyy); + r1.x = max(v_12.x, abs(r1.xxxx).x); + let v_13 = fma(r0.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = &(x0[2u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = abs(r1.zzzz); + r1.y = max(v_17.y, abs(r1.yyyy).y); + let v_18 = &(x0[3u]); + let v_19 = r0; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r0.yyyy); + r0.x = max(v_20.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).y, 1.5f, 1.0f); + r0.y = (r0.y * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.y))); + let v_21 = (bitcast(r0.z) != 0u); + let v_22 = bitcast(v.tint_symbol_5[0i].x); + r0.z = select(bitcast(v.tint_symbol_5[1i].x), v_22, v_21); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < r0.y))); + let v_23 = bitcast(r1.x); + r0.z = select(r0.z, bitcast(v.tint_symbol_5[2i].x), (v_23 != 0u)); + let v_24 = bitcast(r0.y); + r0.y = select(r0.z, 0.0f, (v_24 != 0u)); + r0.z = f32(bitcast(r0.y)); + let v_25 = x0[bitcast(r0.y)]; + r1 = vec4(v_25.xyz, r1.w); + r0.y = (r0.z + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = (r0.y * 0.25f); + r0.y = fma(r1.y, 0.25f, r0.y); + r0.z = (r1.x + 0.5f); + r4.x = dpdx(r0.z); + r0.w = dot(r2, cb6_6.tint_symbol_4[12u]); + r1.x = dot(r2, cb6_6.tint_symbol_4[13u]); + r1.y = ((-(r0.wwww)).y + r1.z); + r0.w = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r4.z = dpdx(r1.y); + let v_26 = dpdx(r0.yy); + r2 = vec4(v_26.xy, r2.zw); + r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r0.y); + r3.w = dpdy(r1.y); + let v_27 = dpdy(r0.yzy); + r3 = vec4(v_27.xyz, r3.w); + r5.x = (r0.z + cb6_6.tint_symbol_4[14u].z); + let v_28 = (r2.xy * r3.yw); + let v_29 = r0; + r0 = vec4(v_29.x, v_28.xy, v_29.w); + r1.w = (r3.y * r4.z); + let v_30 = -(r0.yzyy); + let v_31 = fma(r4.xz, r3.xz, v_30.xy); + r2 = vec4(v_31.xy, r2.zw); + let v_32 = -(r1.wwww); + r2.z = fma(r4.x, r3.w, v_32.z); + r0.y = (1.0f / r2.x); + let v_33 = (r0.yy * r2.yz); + let v_34 = r0; + r0 = vec4(v_34.x, v_33.xy, v_34.w); + let v_35 = max(r0.yz, vec2()); + let v_36 = r0; + r0 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = min(r0.yz, vec2(0.5f)); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r0.y = fma((-(r1.xxxx)).y, r0.y, r1.y); + r0.y = fma((-(r1.xxxx)).y, r0.z, r0.y); + let v_39 = bitcast(r0.w); + let v_40 = r0.y; + r0.y = select(r1.z, v_40, (v_39 != 0u)); + let v_41 = r5.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_41.xy, r0.y); + let v_42 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_42.xyz, r1.w); + r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.x = fma(r0.z, r0.x, r0.y); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = (r0.y * cb6_6.tint_symbol_4[3u].z); + let v_43 = -(r0.xxxx); + r0.x = fma(r0.y, v_43.x, r0.x); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + r0.z = dot(v1.xyz, v1.xyz); + r0.z = inverseSqrt(r0.z); + r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w); + let v_44 = (r0.zzz * v1.xyz); + r1 = vec4(v_44.xyz, r1.w); + r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.z = max(r0.z, 0.0f); + let v_45 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_47.xyz, r3.w); + let v_48 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_49.xyz); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_50 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_50.xy, r2.zw); + r1.w = (r1.w * r2.y); + r2.x = (r2.x * r2.x); + r1.w = (r1.w * r1.w); + let v_51 = (r0.yzw * r1.www); + r0 = vec4(r0.x, v_51.xyz); + r3.x = cb3_3.tint_symbol_2[46u].w; + r3.y = cb3_3.tint_symbol_2[47u].w; + r3.z = cb3_3.tint_symbol_2[48u].w; + let v_52 = dot(r3.xyz, r1.xyz); + r1.w = clamp(vec4(v_52, v_52, v_52, v_52).w, 0.0f, 1.0f); + let v_53 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_54 = dot(r1.xyz, v_53.xyz); + r1.x = clamp(vec4(v_54, v_54, v_54, v_54).x, 0.0f, 1.0f); + let v_55 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = fma(r1.yzw, r2.xxx, r0.yzw); + r0 = vec4(r0.x, v_56.xyz); + r2 = textureSample(t0, s0, v0.xy.xyxx.xy); + let v_57 = (r2.xyz * cb12_12.tint_symbol_3[0u].xyz); + r2 = vec4(v_57.xyz, r2.w); + r2 = (r2 * v3.xxxw); + let v_58 = (r2.xyz * r2.xyz); + r1 = vec4(r1.x, v_58.xyz); + o0.w = (r2.w * cb2_2.tint_symbol_1[15u].x); + let v_59 = (r0.yzw * r1.yzw); + r0 = vec4(r0.x, v_59.xyz); + let v_60 = (r1.xxx * r1.yzw); + r1 = vec4(v_60.xyz, r1.w); + let v_61 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz); + r1 = vec4(v_61.xyz, r1.w); + let v_62 = fma(r1.xyz, r0.xxx, r0.yzw); + o0 = vec4(v_62.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f43d2332550ed599.consts.json b/b/8b0b5899ed/shaders/f43d2332550ed599.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f43d2332550ed599.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f43d2332550ed599.wgsl b/b/8b0b5899ed/shaders/f43d2332550ed599.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fb869c517c3131303626f853c578c252f534b766 --- /dev/null +++ b/b/8b0b5899ed/shaders/f43d2332550ed599.wgsl @@ -0,0 +1,1252 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1 = textureSample(t6, s6, v2.xyz.xyxx.xy); + let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v2.xyz.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r1.w = dot(r2.xy, r2.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_12 = (r2.zz * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_13.xyz); + let v_14 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.www, v3.xyz, r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_16 = (r1.www * r2.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_18 = (r0.xyz * v1.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_19.xy, r3.zw); + let v_20 = (r0.xyz * r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = -(v6.xyzx); + let v_22 = (v_21.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_22.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_23 = (r1.zzz * r4.xyz); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_25 = fma(r4.xyz, r1.zzz, v_24.xyz); + r6 = vec4(v_25.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_26 = (r3.zzz * r6.xyz); + r6 = vec4(v_26.xyz, r6.w); + r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_27 = -(r3.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_27.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_28 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_32.xyz, r9.w); + let v_33 = &(x0[0u]); + let v_34 = r9; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_35.xyz, r10.w); + let v_36 = &(x0[1u]); + let v_37 = r10; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_38.xyz, r11.w); + let v_39 = &(x0[2u]); + let v_40 = r11; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_41.xyz, r8.w); + let v_42 = &(x0[3u]); + let v_43 = r8; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_45 = r12; + r12 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_46 = abs(r11.yyyy); + r4.w = max(v_46.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_47 = (bitcast(r4.w) != 0u); + let v_48 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_48, v_47); + let v_49 = abs(r10.yyyy); + r5.w = max(v_49.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_50 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_50 != 0u)); + let v_51 = abs(r9.yyyy); + r5.w = max(v_51.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_52 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_52 != 0u)); + let v_53 = x0[bitcast(r3.w)]; + r9 = vec4(v_53.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_54 = dpdx(r10.xyy); + r11 = vec4(v_54.xy, r11.z, v_54.z); + r11.z = dpdx(r3.w); + let v_55 = dpdy(r10.yxy); + r13 = vec4(v_55.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_56 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = -(r8.zwzz); + let v_58 = fma(r11.xz, r13.xz, v_57.xy); + r14 = vec4(v_58.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_59 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_59.z); + let v_60 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_60.xy); + let v_61 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_61.xy); + let v_62 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_62.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_63 = bitcast(r4.w); + let v_64 = r3.w; + r12.z = select(r9.z, v_64, (v_63 != 0u)); + r10.z = 0.0f; + let v_65 = (r10.xyz + r12.ywz); + r9 = vec4(v_65.xyz, r9.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r11 = vec4(v_67.xyz, r11.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r13 = vec4(v_69.xyz, r13.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r16 = vec4(v_75.xyz, r16.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r17 = vec4(v_77.xyz, r17.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r19 = vec4(v_81.xyz, r19.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r20 = vec4(v_83.xyz, r20.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r22 = vec4(v_87.xyz, r22.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r23 = vec4(v_89.xyz, r23.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r24 = vec4(v_91.xyz, r24.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r25 = vec4(v_93.xyz, r25.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r10 = vec4(v_95.xyz, r10.w); + let v_96 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + let v_97 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z); + let v_98 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_98.xy, r13.z); + let v_99 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z); + let v_100 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z); + let v_101 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z); + let v_102 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_102.xy, r17.z); + let v_103 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z); + let v_104 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_104.xy, r19.z); + let v_105 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_105.xy, r20.z); + let v_106 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z); + let v_107 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_107.xy, r22.z); + let v_108 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_108.xy, r23.z); + let v_109 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_109.xy, r24.z); + let v_110 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_110.xy, r25.z); + let v_111 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_111.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_112 = abs(r8.yyyy); + r4.w = max(v_112.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_113 = (r3.xyz * r3.xyz); + r3 = vec4(v_113.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_114 = -(r3.zzzz); + r3.z = fma(r3.w, v_114.z, r3.z); + let v_115 = dot(r2.xyw, v_24.xyz); + r3.w = clamp(vec4(v_115, v_115, v_115, v_115).w, 0.0f, 1.0f); + let v_116 = dot(r5.xyz, r2.xyw); + r8.x = clamp(vec4(v_116, v_116, v_116, v_116).x, 0.0f, 1.0f); + let v_117 = dot(r6.xyz, v_24.xyz); + r8.y = clamp(vec4(v_117, v_117, v_117, v_117).y, 0.0f, 1.0f); + let v_118 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_118.xy, r8.zw); + let v_119 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_119.xy); + let v_120 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_120.xy); + let v_121 = (r8.xy * r8.zw); + r8 = vec4(v_121.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_122 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_122.xy, r8.zw); + let v_123 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_123.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_124 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_125.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_126 = (v_21.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_127.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r9.xyz + v_21.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = bitcast>(r6.www); + let v_131 = r8.xyz; + let v_132 = select(r9.xyz, v_131, (v_130 != vec3())); + r8 = vec4(v_132.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_133 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_133.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_134 = (r7.www * r8.xyz); + r8 = vec4(v_134.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_135.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r8.xyz, r2.xyw); + r9.x = clamp(vec4(v_136, v_136, v_136, v_136).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_137 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = (r0.xyz * r9.xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = fma(r4.xyz, r1.zzz, r8.xyz); + r8 = vec4(v_139.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_140 = (r8.xyz * r9.www); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_142 = dot(r8.xyz, r2.xyw); + r8.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_143 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_143.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_144 = bitcast(r7.w); + let v_145 = r6.w; + r3.w = select(r3.w, v_145, (v_144 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_147.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = (r11.xyz + v_21.xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = bitcast>(r6.www); + let v_151 = r10.xyz; + let v_152 = select(r11.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_153 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_154 = (r7.www * r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_155.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_157 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + let v_159 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_160 = (r9.www * r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_162 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_163 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_163.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_164 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_164.xyz, r10.w); + let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_165.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = (r11.xyz + v_21.xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = bitcast>(r6.www); + let v_169 = r10.xyz; + let v_170 = select(r11.xyz, v_169, (v_168 != vec3())); + r10 = vec4(v_170.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_171 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_171.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_172 = (r7.www * r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_173.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_175 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_176.xyz, r9.w); + let v_177 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_178 = (r9.www * r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_180 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_181 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_181.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_182 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_182.xyz, r10.w); + let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_183.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = (r11.xyz + v_21.xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = bitcast>(r6.www); + let v_187 = r10.xyz; + let v_188 = select(r11.xyz, v_187, (v_186 != vec3())); + r10 = vec4(v_188.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_189 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_189.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_190 = (r7.www * r10.xyz); + r10 = vec4(v_190.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.w); + let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_191.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_192 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_193 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_194.xyz, r9.w); + let v_195 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_195.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_196 = (r9.www * r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + let v_197 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_197, v_197, v_197, v_197).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_198 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_199 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_199.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_200 = (v_21.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_200.xyz, r10.w); + let v_201 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_201.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_202 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_202.xyz, r11.w); + let v_203 = (r11.xyz + v_21.xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = bitcast>(r6.www); + let v_205 = r10.xyz; + let v_206 = select(r11.xyz, v_205, (v_204 != vec3())); + r10 = vec4(v_206.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_207 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_207.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_208 = (r7.www * r10.xyz); + r10 = vec4(v_208.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w); + r6.w = (r6.w / r7.w); + let v_209 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r10.xyz, v_209.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_210 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_211 = (r9.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_211.xyz, r11.w); + let v_212 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_212.xyz, r9.w); + let v_213 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_213.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_214 = (r9.www * r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_216 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_217 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_217.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_218 = (v_21.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_218.xyz, r10.w); + let v_219 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_219.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_220 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_220.xyz, r11.w); + let v_221 = (r11.xyz + v_21.xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = bitcast>(r6.www); + let v_223 = r10.xyz; + let v_224 = select(r11.xyz, v_223, (v_222 != vec3())); + r10 = vec4(v_224.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_225 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_225.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_226 = (r7.www * r10.xyz); + r10 = vec4(v_226.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w); + r6.w = (r6.w / r7.w); + let v_227 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r10.xyz, v_227.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_228 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_229 = (r9.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_229.xyz, r11.w); + let v_230 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_230.xyz, r9.w); + let v_231 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_231.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_232 = (r9.www * r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + let v_233 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_234 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_235 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_235.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_236 = (v_21.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_236.xyz, r10.w); + let v_237 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_237.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_238 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_238.xyz, r11.w); + let v_239 = (r11.xyz + v_21.xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = bitcast>(r6.www); + let v_241 = r10.xyz; + let v_242 = select(r11.xyz, v_241, (v_240 != vec3())); + r10 = vec4(v_242.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_243 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_243.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_244 = (r7.www * r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w); + r6.w = (r6.w / r7.w); + let v_245 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r10.xyz, v_245.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_246 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_247 = (r9.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_247.xyz, r11.w); + let v_248 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_248.xyz, r9.w); + let v_249 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_249.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_250 = (r9.www * r10.xyz); + r10 = vec4(v_250.xyz, r10.w); + let v_251 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_252 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_253 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_253.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_254 = (v_21.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_254.xyz, r10.w); + let v_255 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_255.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w); + let v_256 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_256.xyz, r11.w); + let v_257 = (r11.xyz + v_21.xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = bitcast>(r3.www); + let v_259 = r10.xyz; + let v_260 = select(r11.xyz, v_259, (v_258 != vec3())); + r10 = vec4(v_260.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_261 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_261.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_262 = (r6.www * r10.xyz); + r10 = vec4(v_262.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r6.w); + let v_263 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.w = dot(r10.xyz, v_263.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_264 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_265 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_265.xyz, r11.w); + let v_266 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_266.xyz, r9.w); + let v_267 = fma(r4.xyz, r1.zzz, r10.xyz); + r4 = vec4(v_267.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_268 = (r1.zzz * r4.xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = dot(r4.xyz, r5.xyz); + r1.z = clamp(vec4(v_269, v_269, v_269, v_269).z, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r5.x = (r1.z * r1.z); + r5.x = (r5.x * r5.x); + r1.z = (r1.z * r5.x); + r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w); + let v_270 = dot(r4.xyz, r2.xyw); + r4.x = clamp(vec4(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.z = (r1.z * r4.x); + r1.z = (r6.w * r1.z); + r1.z = (r3.w * r1.z); + r1.y = (r1.y * r1.z); + let v_271 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_271.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_272 = (r8.xyz * r1.xxx); + r4 = vec4(v_272.xyz, r4.w); + let v_273 = fma(r1.yyy, r9.xyz, r4.xyz); + r1 = vec4(v_273.xyz, r1.w); + let v_274 = fma(r6.xyz, r3.zzz, r1.xyz); + r1 = vec4(v_274.xyz, r1.w); + r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_275 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_275.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_276 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_276.xyz, r5.w); + let v_277 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_277.xyz, r5.w); + let v_278 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_278.xyz, r4.w); + let v_279 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_279.xyz); + let v_280 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_280.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_281 = dot(r5.xyz, r2.xyw); + r1.w = clamp(vec4(v_281, v_281, v_281, v_281).w, 0.0f, 1.0f); + let v_282 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r2 = vec4(v_282.xyz, r2.w); + let v_283 = fma(r2.xyz, r3.xxx, r3.yzw); + r2 = vec4(v_283.xyz, r2.w); + let v_284 = (r5.www * r2.xyz); + r2 = vec4(v_284.xyz, r2.w); + let v_285 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_285.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_286 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_286.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_287 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_287 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_288 = (r1.xxx * r7.xyz); + r2 = vec4(v_288.xyz, r2.w); + let v_289 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_289, v_289, v_289, v_289).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_290, v_290, v_290, v_290).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_291 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_291.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_292 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_292.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_293 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_293.xyz); + let v_294 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_294.xyz); + let v_295 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_295.xyz, r3.w); + let v_296 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_296.xyz, r2.w); + let v_297 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_298 = (r2.xyz + v_297.xyz); + r2 = vec4(v_298.xyz, r2.w); + let v_299 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_299.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_300 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_301.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_302 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_302.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_303 = -(r0.xyzx); + let v_304 = fma(r1.xyz, r2.xxx, v_303.xyz); + r1 = vec4(v_304.xyz, r1.w); + let v_305 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_305.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_306.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_307 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_307 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_308 = (r1.www * r7.xyz); + r3 = vec4(v_308.xyz, r3.w); + let v_309 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_309, v_309, v_309, v_309).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_311.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_312.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_313 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_313.xyz, r3.w); + let v_314 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_315.xyz, r4.w); + let v_316 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_316.xyz, r3.w); + let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_318 = (r3.xyz + v_317.xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_319.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_320 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_320.xyz, r4.w); + let v_321 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_321.xy, r2.z, v_321.z); + let v_322 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_322.xy, r2.z, v_322.z); + let v_323 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_323.xyz, r1.w); + } + let v_324 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_324.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_325 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_325); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f4402cf525184659.consts.json b/b/8b0b5899ed/shaders/f4402cf525184659.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f4402cf525184659.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f4402cf525184659.wgsl b/b/8b0b5899ed/shaders/f4402cf525184659.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9161f102783c6deeeb5e329ee0514e69dca63891 --- /dev/null +++ b/b/8b0b5899ed/shaders/f4402cf525184659.wgsl @@ -0,0 +1,1158 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_2 = (r1.zz * r1.xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r0.www, v1.xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r1.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_7 = (r2.yx * r2.yx); + r2 = vec4(v_7.xy, r2.zw); + r2.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r2.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.zzzz).z))); + o0.w = bitcast((bitcast(r2.z) & 1065353216u)); + let v_8 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(r2.xy, v_8.xy); + let v_9 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_9.xy, r3.zw); + r3.z = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_10 = (r3.xy * r4.xy); + r3 = vec4(v_10.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_11 = fract(v6.xy); + r4 = vec4(v_11.xy, r4.zw); + let v_12 = abs(v6.zzzz); + let v_13 = abs(v6.wwww); + r4.z = fma(r4.y, v_12.z, v_13.z); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + r4.w = ((-(r4.xxxx)).w + 1.0f); + let v_14 = bitcast>(r3.zz); + let v_15 = r4.zw; + let v_16 = select(r4.xz, v_15, (v_14 != vec2())); + r3 = vec4(r3.xy, v_16.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r3.z = ((-(r4.zzzz)).z + 1.0f); + r3.z = (r3.z * r3.z); + r3.z = (r4.x * r3.z); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.w = fma(r3.z, r2.x, r2.w); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.z = fma(r3.z, r2.x, r2.z); + let v_17 = -(r0.xyzx); + let v_18 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_17.xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = fma(r4.yyy, r5.xyz, r0.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_20.xy, r4.z, v_20.z); + let v_21 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_21.xyz, r0.w); + } + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v2.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_25 = (r2.xxx * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r2.xxx, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r2.y = dot(r6.xyz, r6.xyz); + r2.y = inverseSqrt(r2.y); + let v_28 = (r2.yyy * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f); + let v_29 = (r3.xy * r3.xy); + r3 = vec4(v_29.xy, r3.zw); + r2.y = (r2.w + -500.0f); + r2.y = max(r2.y, 0.0f); + r2.w = ((-(r2.yyyy)).w + r2.w); + r2.y = (r2.y * 558.0f); + r2.y = fma(r2.w, 3.0f, r2.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_48 = abs(r11.yyyy); + r3.w = max(v_48.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_49 = (bitcast(r3.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r4.w = max(v_51.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_52 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r4.w = max(v_53.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_54 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r3.z)]; + r9 = vec4(v_55.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r3.z); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_61 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_65 = bitcast(r3.w); + let v_66 = r3.z; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r3.w = max(v_114.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r2.wwww); + r2.w = fma(r3.z, v_115.w, r2.w); + let v_116 = dot(r1.xyw, v_26.xyz); + r3.z = clamp(vec4(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r1.xyw); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_119.xy, r8.zw); + let v_120 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_120.xy); + let v_121 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_121.xy); + let v_122 = (r8.xy * r8.zw); + r8 = vec4(v_122.xy, r8.zw); + r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_123 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r3.ww); + r8 = vec4(v_123.xy, r8.zw); + let v_124 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_124.xy); + r2.y = (r8.z * 0.125f); + r4.w = fma((-(r2.zzzz)).w, r8.x, 1.0f); + r5.w = dot(r1.xyw, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r8.w); + r5.w = exp2(r5.w); + r5.w = (r8.y * r5.w); + r5.w = (r2.y * r5.w); + r5.w = (r2.z * r5.w); + r5.w = (r3.z * r5.w); + r3.z = (r3.z * r4.w); + let v_125 = fma(r0.xyz, r3.zzz, r5.www); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_23.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r5.www); + let v_132 = r8.xyz; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.xyz, r8.w); + r5.w = dot(r8.xyz, r8.xyz); + let v_134 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_135 = (r6.www * r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r6.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_136.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xyz, r1.xyw); + r7.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r0.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r4.xyz, r2.xxx, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_141 = (r7.www * r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + let v_142 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_143 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_144 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.xyz, r8.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r3.z) | bitcast(r5.w))); + let v_145 = bitcast(r6.w); + let v_146 = r5.w; + r3.z = select(r3.z, v_146, (v_145 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_23.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r5.www); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_155 = (r6.www * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r6.w); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_156.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_158 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_161 = (r7.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_163 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_164 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_23.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r5.www); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_173 = (r6.www * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r6.w); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_174.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_176 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_179 = (r7.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_181 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_182 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_182.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_23.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r5.www); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_191 = (r6.www * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r6.w); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_192.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_194 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_197 = (r7.www * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_199 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_200 = fma(r5.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_200.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_201 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_201.xyz, r10.w); + let v_202 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_202.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = (r11.xyz + v_23.xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = bitcast>(r5.www); + let v_206 = r10.xyz; + let v_207 = select(r11.xyz, v_206, (v_205 != vec3())); + r10 = vec4(v_207.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_208 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_208.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_209 = (r6.www * r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[15u].w); + r5.w = (r5.w / r6.w); + let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_210.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_211 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_212 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + let v_214 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_215 = (r7.www * r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + let v_216 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_217 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_218 = fma(r5.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_218.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_219 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_220.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = (r11.xyz + v_23.xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = bitcast>(r5.www); + let v_224 = r10.xyz; + let v_225 = select(r11.xyz, v_224, (v_223 != vec3())); + r10 = vec4(v_225.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_226 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_226.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_227 = (r6.www * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[16u].w); + r5.w = (r5.w / r6.w); + let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_228.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_229 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_230 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_231.xyz, r9.w); + let v_232 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_233 = (r7.www * r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + let v_234 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_235 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_236 = fma(r5.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_236.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_237 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_237.xyz, r10.w); + let v_238 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_238.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = (r11.xyz + v_23.xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = bitcast>(r5.www); + let v_242 = r10.xyz; + let v_243 = select(r11.xyz, v_242, (v_241 != vec3())); + r10 = vec4(v_243.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_244 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_244.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_245 = (r6.www * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[17u].w); + r5.w = (r5.w / r6.w); + let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_246.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_247 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_248 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_249.xyz, r9.w); + let v_250 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_250.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_251 = (r7.www * r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + let v_252 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_253 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_254 = fma(r5.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_254.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_255 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_255.xyz, r10.w); + let v_256 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_256.xyz, r11.w); + r5.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = (r11.xyz + v_23.xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = bitcast>(r3.zzz); + let v_260 = r10.xyz; + let v_261 = select(r11.xyz, v_260, (v_259 != vec3())); + r10 = vec4(v_261.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_262 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_262.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + r5.w = inverseSqrt(r5.w); + let v_263 = (r5.www * r10.xyz); + r10 = vec4(v_263.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.z, cb3_3.tint_symbol_2[18u].w); + r3.z = (r3.z / r5.w); + let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r10.xyz, v_264.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_265 = dot(r10.xyz, r1.xyw); + r6.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r5.w = (r5.w * r6.w); + r6.w = (r3.z * r5.w); + let v_266 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_266.xyz, r11.w); + let v_267 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_267.xyz, r9.w); + let v_268 = fma(r4.xyz, r2.xxx, r10.xyz); + r4 = vec4(v_268.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_269 = (r2.xxx * r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + let v_270 = dot(r4.xyz, r5.xyz); + r2.x = clamp(vec4(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r5.x = (r2.x * r2.x); + r5.x = (r5.x * r5.x); + r2.x = (r2.x * r5.x); + r2.x = fma(cb10_10.tint_symbol_5[0u].y, r2.x, r3.w); + let v_271 = dot(r4.xyz, r1.xyw); + r3.w = clamp(vec4(v_271, v_271, v_271, v_271).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * r8.w); + r3.w = exp2(r3.w); + r2.x = (r2.x * r3.w); + r2.x = (r5.w * r2.x); + r2.x = (r3.z * r2.x); + r2.x = (r2.y * r2.x); + let v_272 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_272.xyz, r8.w); + } + } + r2.x = (r4.w * r4.w); + r2.y = (r2.z * r2.z); + let v_273 = (r8.xyz * r2.yyy); + r4 = vec4(v_273.xyz, r4.w); + let v_274 = fma(r2.xxx, r9.xyz, r4.xyz); + r2 = vec4(v_274.xyz, r2.w); + let v_275 = fma(r6.xyz, r2.www, r2.xyz); + r2 = vec4(v_275.xyz, r2.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_276.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_277.xyz, r5.w); + let v_278 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_278.xyz, r5.w); + let v_279 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_279.xyz, r4.w); + let v_280 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_280.xyz); + let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_281.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_282 = dot(r5.xyz, r1.xyw); + r0.w = clamp(vec4(v_282, v_282, v_282, v_282).w, 0.0f, 1.0f); + let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r1 = vec4(v_283.xyz, r1.w); + let v_284 = fma(r1.xyz, r3.xxx, r3.yzw); + r1 = vec4(v_284.xyz, r1.w); + let v_285 = (r4.www * r1.xyz); + r1 = vec4(v_285.xyz, r1.w); + let v_286 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_286.xyz, r0.w); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_287.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_288 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_288 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_289 = (r0.www * r7.xyz); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_292.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_293.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_294 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_299 = (r2.xyz + v_298.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_300.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_301 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_301.xy, r1.z, v_301.z); + let v_302 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_302.xy, r1.z, v_302.z); + let v_303 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_303.xyz, r0.w); + let v_304 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_304.xyz, r0.w); + let v_305 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_305.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f4404b6cb9ef579e.wgsl b/b/8b0b5899ed/shaders/f4404b6cb9ef579e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..64e0cf9c736b54fefd33acc71bd6dc2da6d516e1 --- /dev/null +++ b/b/8b0b5899ed/shaders/f4404b6cb9ef579e.wgsl @@ -0,0 +1,87 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r1.x = dot(r1.xyz, v4); + let v_2 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r4 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r4); + r4 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r4); + r1.w = dot(r4, r2); + r4.x = dot(r4.xyz, v4); + let v_3 = fma(r4.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + r0.w = dot(r0, r2); + r0.x = dot(r0.xyz, v4); + o2 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx; + r0 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + o1 = v3.xyxy; + o3 = v5; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_2(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f44841683e62e571.consts.json b/b/8b0b5899ed/shaders/f44841683e62e571.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f44841683e62e571.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file