# Component provenance * PointZero paper: https://arxiv.org/abs/2609.19142 * Procedural clothing generation: https://github.com/tlpss/synthetic-cloth-data * FleX: https://github.com/NVIDIAGameWorks/FleX * Blender: https://www.blender.org/ * Poly Haven textures (per PointZero paper): https://polyhaven.com/ * PartNet-Mobility: https://huggingface.co/datasets/sapien-sim/PartNetMobility * Genesis: https://github.com/Genesis-Embodied-AI/Genesis * Kubric: https://github.com/google-research/kubric This release ships generated sparse trajectories, images, and segmentation, not the simulator code or raw mesh/texture assets. The asset sources and exact terms must be checked before public release; engine licenses alone are insufficient.