#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace gazebo { class SimpleDronePlugin : public ModelPlugin { struct CachedFrame { std::vector data; unsigned int width = 0; unsigned int height = 0; unsigned int depth = 0; std::string format; common::Time time; }; public: void Load(physics::ModelPtr model, sdf::ElementPtr sdf) override { this->model = model; this->world = model->GetWorld(); this->speed = 0.6; if (sdf->HasElement("speed")) this->speed = sdf->Get("speed"); // Where to save the captured RGB frames. The run script sets this env var // so the model can be reused without hardcoded project paths. const char *envImageDir = std::getenv("SIMPLE_DRONE_IMAGE_DIR"); if (envImageDir && envImageDir[0] != '\0') { this->imageDir = envImageDir; } else if (sdf->HasElement("image_dir")) { this->imageDir = sdf->Get("image_dir"); } else { this->imageDir = "drone_images"; } // (Legacy is ignored: frames are now captured once per // waypoint, on arrival, rather than on a fixed time interval.) this->capturePeriod = 1.0; if (sdf->HasElement("capture_period")) this->capturePeriod = sdf->Get("capture_period"); this->datasetMode = false; this->quitOnFinish = false; this->rejectGrayImages = true; this->grayDelta = this->EnvInt("SIMPLE_DRONE_GRAY_DELTA", 3); this->grayMin = this->EnvInt("SIMPLE_DRONE_GRAY_MIN", 120); this->grayMax = this->EnvInt("SIMPLE_DRONE_GRAY_MAX", 136); this->grayMaxRatio = std::min( 0.99, std::max(0.0, this->EnvDouble("SIMPLE_DRONE_GRAY_MAX_RATIO", 0.12))); this->grayTileRatio = std::min( 0.99, std::max(0.0, this->EnvDouble("SIMPLE_DRONE_GRAY_TILE_RATIO", 0.90))); this->grayScanlineRatio = std::min( 0.99, std::max(0.0, this->EnvDouble("SIMPLE_DRONE_GRAY_SCANLINE_RATIO", 0.95))); this->minLumaStd = this->EnvDouble("SIMPLE_DRONE_MIN_LUMA_STD", 4.0); this->minRgbRange = this->EnvInt("SIMPLE_DRONE_MIN_RGB_RANGE", 12); this->viewDownTilt = this->EnvDouble("SIMPLE_DRONE_VIEW_DOWN_TILT", 0.55); this->minValidImageRatio = this->EnvDouble("SIMPLE_DRONE_MIN_VALID_IMAGE_RATIO", 0.001); const char *envRejectGrayImages = std::getenv("SIMPLE_DRONE_REJECT_GRAY_IMAGES"); if (envRejectGrayImages && std::string(envRejectGrayImages) == "0") this->rejectGrayImages = false; const char *envQuitOnFinish = std::getenv("SIMPLE_DRONE_QUIT_ON_FINISH"); if (envQuitOnFinish && envQuitOnFinish[0] != '\0' && std::string(envQuitOnFinish) != "0") this->quitOnFinish = true; const char *envDoneFile = std::getenv("SIMPLE_DRONE_DONE_FILE"); if (envDoneFile && envDoneFile[0] != '\0') this->doneFile = envDoneFile; const char *envDatasetRoot = std::getenv("SIMPLE_DRONE_DATASET_ROOT"); if (envDatasetRoot && envDatasetRoot[0] != '\0') { this->datasetRoot = envDatasetRoot; this->datasetMode = true; } const char *envDatasetTrajectoryFile = std::getenv("SIMPLE_DRONE_DATASET_TRAJECTORY_FILE"); if (envDatasetTrajectoryFile && envDatasetTrajectoryFile[0] != '\0') this->datasetTrajectoryFile = envDatasetTrajectoryFile; // The four viewpoints we want to read. The names must match the // names declared in the model SDF. this->cameraNames = {"cam_front", "cam_down", "cam_left", "cam_right"}; // Output sub-folder for each viewpoint (decoupled from the sensor name, // so e.g. cam_front is saved under /front/). this->folderNames = this->datasetMode ? std::vector{"images_front", "images_down", "images_left", "images_right"} : std::vector{"front", "down", "left", "right"}; this->cameras.resize(this->cameraNames.size()); this->imageConnections.resize(this->cameraNames.size()); this->latestFrames.resize(this->cameraNames.size()); if (this->datasetMode) { boost::filesystem::create_directories(this->imageDir); gzmsg << "[SimpleDronePlugin] saving dataset RGB frames under: " << this->imageDir << "//{images_front,images_down,images_left,images_right}/" << std::endl; } else { // Each viewpoint gets its own sub-folder, e.g. /front/. for (const std::string &name : this->folderNames) boost::filesystem::create_directories(this->imageDir + "/" + name); gzmsg << "[SimpleDronePlugin] saving RGB frames under: " << this->imageDir << "/{" ; for (size_t i = 0; i < this->folderNames.size(); ++i) gzmsg << this->folderNames[i] << (i + 1 < this->folderNames.size() ? "," : "}/\n"); } if (!this->datasetMode) { // Trajectory log: one row per saved frame set (one per waypoint). The // `frame` column matches both the image filename and the waypoint index, // e.g. frame 5 <-> front/000005.png <-> waypoints[5]. const std::string trajPath = this->imageDir + "/trajectory.csv"; this->trajFile.open(trajPath, std::ios::out | std::ios::trunc); this->trajFile << "frame,sim_time,x,y,z," "roll_rad,pitch_rad,yaw_rad,roll_deg,pitch_deg,yaw_deg," "qw,qx,qy,qz\n"; gzmsg << "[SimpleDronePlugin] saving trajectory to: " << trajPath << std::endl; } if (this->rejectGrayImages) { gzmsg << "[SimpleDronePlugin] gray-frame rejection enabled: " << "gray_delta=" << this->grayDelta << ", gray_range=[" << this->grayMin << ',' << this->grayMax << ']' << ", max_gray_ratio=" << this->grayMaxRatio << ", max_gray_tile_ratio=" << this->grayTileRatio << ", max_gray_scanline_ratio=" << this->grayScanlineRatio << ", min_luma_std=" << this->minLumaStd << ", min_rgb_range=" << this->minRgbRange << std::endl; } this->camerasReady = false; this->frameCounter = 0; this->commandMode = false; this->waitingForCommand = false; this->commandYaw = 0.0; const char *envCommandFile = std::getenv("SIMPLE_DRONE_COMMAND_FILE"); if (envCommandFile && envCommandFile[0] != '\0') { this->commandFile = envCommandFile; this->commandMode = true; } else if (sdf->HasElement("command_file")) { this->commandFile = sdf->Get("command_file"); this->commandMode = !this->commandFile.empty(); } this->lastCommandMTime = 0; if (this->commandMode) { if (boost::filesystem::exists(this->commandFile)) { this->lastCommandMTime = boost::filesystem::last_write_time(this->commandFile); std::ifstream existing(this->commandFile); std::ostringstream buf; buf << existing.rdbuf(); this->lastCommandText = buf.str(); } gzmsg << "[SimpleDronePlugin] command mode enabled; waiting for: " << this->commandFile << std::endl; } // Capture happens once per waypoint. Begin in the "settling" state on // waypoints[0] (the takeoff/start point): the drone is pinned to the exact // waypoint and we wait for the cameras to render a fresh frame from that // pose before saving, so the first image+row are the start point and every // saved image corresponds to its logged coordinate (not one render earlier). this->settling = true; this->settleBaselineSet = false; this->captureFailureWarned = false; this->settleTimeoutWarned = false; this->captureYaw = 0.0; this->grayRejectWarnCounter = 0; this->sweepInProgress = false; this->sweepPoseSet = false; this->sweepViewIndex = 0; this->sweepYawAttempt = 0; this->sweepTimeoutWarned = false; this->physicalSequenceInProgress = false; this->physicalViewIndex = 0; this->physicalWarned = false; this->physicalViewArmed = false; this->physicalBaselineTime = common::Time::Zero; this->physicalRejectCount = 0; this->physicalFallbackToSweep = false; this->returningToStart = false; this->currentDatasetTrajectory = 0; if (this->datasetMode) { this->trajectoryDir = this->datasetRoot + "/trajectory"; this->LoadDatasetTrajectories(); } // Tour of the whole 15x10 apartment. Safe envelope: x in [-6.5,6.5], // y in [-4,4], z in [1.2,1.8] (clear of walls, furniture and ceiling). // Order: center -> dining -> living -> TV/kitchen front -> bedroom -> back. if (this->datasetMode) { if (!this->BeginDatasetTrajectory(0)) { gzerr << "[SimpleDronePlugin] no dataset trajectories loaded from " << this->trajectoryDir << std::endl; } } else { this->waypoints.push_back(ignition::math::Vector3d(-7.0, 0.6, 1.8)); // takeoff: clear strip on left wall, yaw=0 (+x), overview of whole apartment } if (!this->commandMode && !this->datasetMode) { this->waypoints.push_back(ignition::math::Vector3d(-4.5, -3.0, 1.6)); // dining area this->waypoints.push_back(ignition::math::Vector3d(-5.8, 0.0, 1.4)); // living-room corner this->waypoints.push_back(ignition::math::Vector3d(-4.4, 3.3, 1.7)); // sofa / TV wall this->waypoints.push_back(ignition::math::Vector3d( 0.0, 3.5, 1.5)); // sweep along front wall this->waypoints.push_back(ignition::math::Vector3d( 4.0, 3.3, 1.4)); // kitchen this->waypoints.push_back(ignition::math::Vector3d( 5.8, 0.0, 1.6)); // toward bedroom this->waypoints.push_back(ignition::math::Vector3d( 4.8, -3.0, 1.7)); // bed / wardrobe this->waypoints.push_back(ignition::math::Vector3d( 0.0, -3.5, 1.5)); // back wall windows this->waypoints.push_back(ignition::math::Vector3d( 0.0, 0.0, 1.3)); // back to center } this->targetIndex = 0; this->tourComplete = false; this->lastTime = this->world->SimTime(); this->updateConnection = event::Events::ConnectWorldUpdateBegin( std::bind(&SimpleDronePlugin::OnUpdate, this)); } private: // Look up the four camera sensors by name. Sensors are created after the // model is loaded, so this is retried each update until all are found. bool InitCameras() { sensors::SensorManager *mgr = sensors::SensorManager::Instance(); if (!mgr || !mgr->SensorsInitialized()) return false; bool allFound = true; for (size_t i = 0; i < this->cameraNames.size(); ++i) { if (this->cameras[i]) continue; sensors::SensorPtr s = mgr->GetSensor(this->cameraNames[i]); sensors::CameraSensorPtr cam = std::dynamic_pointer_cast(s); if (cam) { cam->SetActive(true); // Make sure the rendering camera keeps a CPU-side copy of the frame // so we can read the RGB bytes / save them. if (cam->Camera()) { cam->Camera()->SetCaptureData(true); this->imageConnections[i] = cam->Camera()->ConnectNewImageFrame( [this, i](const unsigned char *image, unsigned int width, unsigned int height, unsigned int depth, const std::string &format) { if (!image || width == 0 || height == 0 || depth == 0) return; CachedFrame frame; frame.width = width; frame.height = height; frame.depth = depth; frame.format = format; frame.time = this->world ? this->world->SimTime() : common::Time::Zero; const size_t bytes = static_cast(width) * static_cast(height) * depth; frame.data.assign(image, image + bytes); std::lock_guard lock(this->frameMutex); if (i < this->latestFrames.size()) this->latestFrames[i] = std::move(frame); }); } cam->Update(true); this->cameras[i] = cam; } else { allFound = false; } } return allFound; } ignition::math::Vector3d RotateYaw( const ignition::math::Vector3d &v, const double yaw) const { const double c = std::cos(yaw); const double s = std::sin(yaw); return ignition::math::Vector3d( c * v.X() - s * v.Y(), s * v.X() + c * v.Y(), v.Z()); } ignition::math::Pose3d ViewPose( const ignition::math::Pose3d &base, const size_t viewIndex) const { const ignition::math::Vector3d &p = base.Pos(); const double yaw = base.Rot().Yaw(); ignition::math::Vector3d offset; double roll = this->viewDownTilt; double pitch = 0.0; double viewYaw = yaw; if (viewIndex == 0) // front { offset = this->RotateYaw(ignition::math::Vector3d(0.62, 0.0, 0.0), yaw); viewYaw = yaw; } else if (viewIndex == 1) // down { offset = ignition::math::Vector3d(0.0, 0.0, -0.35); pitch = ignition::math::Angle::HalfPi.Radian(); viewYaw = yaw; } else if (viewIndex == 2) // left { offset = this->RotateYaw(ignition::math::Vector3d(0.0, 0.62, 0.0), yaw); viewYaw = yaw + ignition::math::Angle::HalfPi.Radian(); } else // right { offset = this->RotateYaw(ignition::math::Vector3d(0.0, -0.62, 0.0), yaw); viewYaw = yaw - ignition::math::Angle::HalfPi.Radian(); } return ignition::math::Pose3d( p.X() + offset.X(), p.Y() + offset.Y(), p.Z() + offset.Z(), roll, pitch, viewYaw); } ignition::math::Pose3d SweepModelPose( const ignition::math::Pose3d &base, const size_t viewIndex, const double yawOffset = 0.0) const { const ignition::math::Vector3d &p = base.Pos(); const double yaw = base.Rot().Yaw(); double roll = 0.0; double pitch = 0.0; double viewYaw = yaw; // cam_right looks along the model's right side. Rotate the model in place // so that one known-good physical camera provides all required views. if (viewIndex == 0) // front viewYaw = yaw + ignition::math::Angle::HalfPi.Radian(); else if (viewIndex == 1) // down roll = ignition::math::Angle::HalfPi.Radian(); else if (viewIndex == 2) // left viewYaw = yaw + M_PI; else // right viewYaw = yaw; viewYaw += yawOffset; return ignition::math::Pose3d( p.X(), p.Y(), p.Z(), roll, pitch, viewYaw); } bool RenderViewFrames( const ignition::math::Pose3d &basePose, std::vector &frames) { if (this->cameras.empty()) return false; // Use cam_right as the capture source. On the target machine this is the // only physical camera that consistently produces scene pixels; rotating // the model in place is stable, while moving the Ogre camera directly can // segfault in gzserver. const size_t sourceIndex = std::min(3u, this->cameras.size() - 1u); sensors::CameraSensorPtr sensor = this->cameras[sourceIndex]; if (!sensor || !sensor->Camera()) return false; rendering::CameraPtr renderCam = sensor->Camera(); renderCam->SetCaptureData(true); sensor->SetActive(true); frames.assign(this->cameraNames.size(), CachedFrame()); for (size_t i = 0; i < this->cameraNames.size(); ++i) { const ignition::math::Pose3d pose = this->SweepModelPose(basePose, i); this->model->SetWorldPose(pose); this->model->SetLinearVel(ignition::math::Vector3d::Zero); sensor->Update(true); const unsigned char *data = renderCam->ImageData(); const unsigned int width = renderCam->ImageWidth(); const unsigned int height = renderCam->ImageHeight(); const unsigned int depth = renderCam->ImageDepth(); if (!data || width == 0 || height == 0 || depth < 3) { if (!this->captureFailureWarned) { gzerr << "[SimpleDronePlugin] movable render camera not ready for " << this->cameraNames[i] << "; width=" << width << ", height=" << height << ", depth=" << depth << std::endl; this->captureFailureWarned = true; } return false; } CachedFrame frame; frame.width = width; frame.height = height; frame.depth = depth; frame.format = renderCam->ImageFormat(); frame.time = this->world ? this->world->SimTime() : common::Time::Zero; const size_t bytes = static_cast(width) * static_cast(height) * depth; frame.data.assign(data, data + bytes); frames[i] = std::move(frame); } this->model->SetWorldPose(basePose); this->model->SetLinearVel(ignition::math::Vector3d::Zero); return true; } void ResetSingleCameraSweep() { if (this->sweepInProgress) { this->model->SetWorldPose(this->sweepBasePose); this->model->SetLinearVel(ignition::math::Vector3d::Zero); } this->sweepInProgress = false; this->sweepPoseSet = false; this->sweepViewIndex = 0; this->sweepYawAttempt = 0; this->sweepFrames.clear(); this->sweepTimeoutWarned = false; } bool CropGrayBackground(CachedFrame &frame) const { if (frame.data.empty() || frame.width == 0 || frame.height == 0 || frame.depth != 3) return false; unsigned int minX = frame.width; unsigned int minY = frame.height; unsigned int maxX = 0; unsigned int maxY = 0; size_t validPixels = 0; for (unsigned int y = 0; y < frame.height; ++y) { for (unsigned int x = 0; x < frame.width; ++x) { const size_t offset = (static_cast(y) * frame.width + x) * frame.depth; const bool isGazeboGray = frame.data[offset] == 128 && frame.data[offset + 1] == 128 && frame.data[offset + 2] == 128; if (!isGazeboGray) { minX = std::min(minX, x); minY = std::min(minY, y); maxX = std::max(maxX, x); maxY = std::max(maxY, y); ++validPixels; } } } const size_t totalPixels = static_cast(frame.width) * static_cast(frame.height); const double validRatio = static_cast(validPixels) / std::max(totalPixels, 1u); if (validRatio < this->minValidImageRatio || minX > maxX || minY > maxY) return false; const unsigned int margin = 4; minX = minX > margin ? minX - margin : 0; minY = minY > margin ? minY - margin : 0; maxX = std::min(frame.width - 1, maxX + margin); maxY = std::min(frame.height - 1, maxY + margin); const unsigned int cropW = maxX - minX + 1; const unsigned int cropH = maxY - minY + 1; if (cropW < 4 || cropH < 4) return false; std::vector resized( static_cast(frame.width) * frame.height * 3u); for (unsigned int y = 0; y < frame.height; ++y) { const unsigned int srcY = minY + std::min(cropH - 1, static_cast( (static_cast(y) * cropH) / frame.height)); for (unsigned int x = 0; x < frame.width; ++x) { const unsigned int srcX = minX + std::min(cropW - 1, static_cast( (static_cast(x) * cropW) / frame.width)); const size_t src = (static_cast(srcY) * frame.width + srcX) * 3u; const size_t dst = (static_cast(y) * frame.width + x) * 3u; resized[dst] = frame.data[src]; resized[dst + 1] = frame.data[src + 1]; resized[dst + 2] = frame.data[src + 2]; } } unsigned long long sumR = 0; unsigned long long sumG = 0; unsigned long long sumB = 0; size_t fillSourcePixels = 0; for (size_t i = 0; i + 2 < resized.size(); i += 3) { const bool isGazeboGray = resized[i] == 128 && resized[i + 1] == 128 && resized[i + 2] == 128; if (!isGazeboGray) { sumR += resized[i]; sumG += resized[i + 1]; sumB += resized[i + 2]; ++fillSourcePixels; } } if (fillSourcePixels == 0) return false; const unsigned char fillR = static_cast(sumR / fillSourcePixels); const unsigned char fillG = static_cast(sumG / fillSourcePixels); const unsigned char fillB = static_cast(sumB / fillSourcePixels); for (size_t i = 0; i + 2 < resized.size(); i += 3) { const bool isGazeboGray = resized[i] == 128 && resized[i + 1] == 128 && resized[i + 2] == 128; if (isGazeboGray) { resized[i] = fillR; resized[i + 1] = fillG; resized[i + 2] = fillB; } } frame.data.swap(resized); return true; } bool NormalizeFrameToRgb( const CachedFrame &src, CachedFrame &dst) const { if (src.data.empty() || src.width == 0 || src.height == 0 || src.depth < 3) return false; std::string format = src.format; std::transform(format.begin(), format.end(), format.begin(), [](unsigned char c) { return static_cast(std::tolower(c)); }); const bool bgr = format.find("b8g8r8") != std::string::npos || format.find("bgr") != std::string::npos; const size_t pixelCount = static_cast(src.width) * static_cast(src.height); dst.data.resize(pixelCount * 3u); dst.width = src.width; dst.height = src.height; dst.depth = 3; dst.format = "R8G8B8"; dst.time = src.time; for (size_t i = 0; i < pixelCount; ++i) { const size_t in = i * src.depth; const size_t out = i * 3u; if (bgr) { dst.data[out] = src.data[in + 2]; dst.data[out + 1] = src.data[in + 1]; dst.data[out + 2] = src.data[in]; } else { dst.data[out] = src.data[in]; dst.data[out + 1] = src.data[in + 1]; dst.data[out + 2] = src.data[in + 2]; } } return true; } bool AdvanceSingleCameraSweep(std::vector &frames) { if (this->cameras.empty()) return false; const size_t sourceIndex = std::min(3u, this->cameras.size() - 1u); sensors::CameraSensorPtr sensor = this->cameras[sourceIndex]; if (!sensor || !sensor->Camera()) return false; if (!this->sweepInProgress) { this->sweepBasePose = this->model->WorldPose(); this->sweepFrames.assign(this->cameraNames.size(), CachedFrame()); this->sweepViewIndex = 0; this->sweepPoseSet = false; this->sweepInProgress = true; this->sweepStartTime = this->world ? this->world->SimTime() : common::Time::Zero; this->sweepTimeoutWarned = false; } if (this->sweepViewIndex >= this->cameraNames.size()) { frames = this->sweepFrames; this->ResetSingleCameraSweep(); return true; } sensor->SetActive(true); sensor->Camera()->SetCaptureData(true); const double yawOffset = static_cast(this->sweepYawAttempt) * ignition::math::Angle::HalfPi.Radian() * 0.5; const ignition::math::Pose3d pose = this->SweepModelPose(this->sweepBasePose, this->sweepViewIndex, yawOffset); this->model->SetWorldPose(pose); this->model->SetLinearVel(ignition::math::Vector3d::Zero); if (!this->sweepPoseSet) { { std::lock_guard lock(this->frameMutex); this->sweepBaselineFrameTime = sourceIndex < this->latestFrames.size() ? this->latestFrames[sourceIndex].time : common::Time::Zero; } sensor->Update(true); this->sweepPoseSet = true; return false; } sensor->Update(true); CachedFrame sourceFrame; { std::lock_guard lock(this->frameMutex); if (sourceIndex < this->latestFrames.size()) sourceFrame = this->latestFrames[sourceIndex]; } if (sourceFrame.data.empty() || sourceFrame.time <= this->sweepBaselineFrameTime) { const common::Time now = this->world ? this->world->SimTime() : common::Time::Zero; const double wait = (now - this->sweepStartTime).Double(); if (wait > this->settleTimeout && !this->sweepTimeoutWarned) { gzerr << "[SimpleDronePlugin] camera sweep timeout at target index " << this->targetIndex << "; view=" << this->cameraNames[this->sweepViewIndex] << ". Waiting for a fresh frame." << std::endl; this->sweepTimeoutWarned = true; } return false; } CachedFrame rgbFrame; if (!this->NormalizeFrameToRgb(sourceFrame, rgbFrame)) return false; if (!this->CropGrayBackground(rgbFrame)) { ++this->sweepYawAttempt; this->sweepPoseSet = false; if (this->sweepYawAttempt <= 8) return false; gzerr << "[SimpleDronePlugin] unable to find non-gray content at target index " << this->targetIndex << "; view=" << this->cameraNames[this->sweepViewIndex] << std::endl; this->sweepYawAttempt = 0; return false; } this->sweepFrames[this->sweepViewIndex] = std::move(rgbFrame); ++this->sweepViewIndex; this->sweepYawAttempt = 0; this->sweepPoseSet = false; if (this->sweepViewIndex < this->cameraNames.size()) return false; frames = this->sweepFrames; this->ResetSingleCameraSweep(); return true; } bool ReadPhysicalCameraFrames(std::vector &frames) { std::lock_guard lock(this->frameMutex); frames = this->latestFrames; return frames.size() == this->cameraNames.size(); } void ResetPhysicalCameraSequence() { this->physicalSequenceInProgress = false; this->physicalViewIndex = 0; this->physicalWarned = false; this->physicalViewArmed = false; this->physicalBaselineTime = common::Time::Zero; this->physicalFrames.clear(); } bool AdvancePhysicalCameraSequence(std::vector &frames) { if (!this->physicalSequenceInProgress) { this->physicalSequenceInProgress = true; this->physicalViewIndex = 0; this->physicalWarned = false; this->physicalViewArmed = false; this->physicalBaselineTime = common::Time::Zero; this->physicalFrames.assign(this->cameraNames.size(), CachedFrame()); } if (this->physicalViewIndex >= this->cameraNames.size()) { frames = this->physicalFrames; this->ResetPhysicalCameraSequence(); return true; } for (size_t i = 0; i < this->cameras.size(); ++i) { if (!this->cameras[i]) continue; this->cameras[i]->SetActive(i == this->physicalViewIndex); if (this->cameras[i]->Camera()) this->cameras[i]->Camera()->SetCaptureData(i == this->physicalViewIndex); if (i == this->physicalViewIndex) this->cameras[i]->Update(true); } if (!this->physicalViewArmed) { std::lock_guard lock(this->frameMutex); if (this->physicalViewIndex < this->latestFrames.size()) this->physicalBaselineTime = this->latestFrames[this->physicalViewIndex].time; else this->physicalBaselineTime = common::Time::Zero; this->physicalViewArmed = true; return false; } CachedFrame candidate; { std::lock_guard lock(this->frameMutex); if (this->physicalViewIndex >= this->latestFrames.size()) return false; candidate = this->latestFrames[this->physicalViewIndex]; } if (candidate.time <= this->physicalBaselineTime) return false; if (candidate.data.empty() || candidate.width == 0 || candidate.height == 0 || candidate.depth < 3) return false; std::string reason; if (!this->FrameLooksUsable( candidate.data.data(), candidate.width, candidate.height, candidate.depth, reason)) { if (!this->physicalWarned) { gzerr << "[SimpleDronePlugin] waiting for usable physical camera frame at target index " << this->targetIndex << "; camera=" << this->cameraNames[this->physicalViewIndex] << "; " << reason << std::endl; this->physicalWarned = true; } this->physicalBaselineTime = candidate.time; ++this->physicalRejectCount; if (this->physicalRejectCount >= 60) { gzerr << "[SimpleDronePlugin] physical cameras stayed unusable at target index " << this->targetIndex << "; switching the remainder of this trajectory to single-camera sweep." << std::endl; this->physicalFallbackToSweep = true; this->ResetPhysicalCameraSequence(); } return false; } this->physicalFrames[this->physicalViewIndex] = std::move(candidate); ++this->physicalViewIndex; this->physicalWarned = false; this->physicalViewArmed = false; this->physicalBaselineTime = common::Time::Zero; return false; } // Read the latest RGB frame from each camera and write it to disk as PNG. // Returns true only when a complete frame set is written, so images and // trajectory rows stay in one-to-one correspondence (sharing one frame index). bool CaptureFrames() { // Capture only once EVERY camera has a rendered frame this tick. During the // first few updates the render pipeline is still warming up and ImageData() // is null; capturing then would advance the frame counter and log a // trajectory row with no PNG on disk, breaking the image<->trajectory // pairing. Bail out so this frame index is retried until all views render. std::vector frames; const char *singleCameraSweep = std::getenv("SIMPLE_DRONE_SINGLE_CAMERA_SWEEP"); const bool useSingleCameraSweep = this->physicalFallbackToSweep || (singleCameraSweep && std::string(singleCameraSweep) != "0"); if (useSingleCameraSweep) { if (!this->AdvanceSingleCameraSweep(frames)) return false; } else { if (!this->AdvancePhysicalCameraSequence(frames)) return false; } for (size_t i = 0; i < this->cameras.size(); ++i) { if (i >= frames.size() || frames[i].data.empty() || frames[i].width == 0 || frames[i].height == 0 || frames[i].depth < 3) { if (!this->captureFailureWarned) { gzerr << "[SimpleDronePlugin] camera frame not ready at target index " << this->targetIndex << "; camera=" << this->cameraNames[i] << ", movable_frame=" << (i < frames.size() && !frames[i].data.empty()) << std::endl; this->captureFailureWarned = true; } return false; } } std::string frameName; if (this->datasetMode && this->currentDatasetTrajectory < this->datasetTrajectories.size()) { const DatasetTrajectory &traj = this->datasetTrajectories[this->currentDatasetTrajectory]; const DatasetPoint &pt = traj.points[this->targetIndex]; std::ostringstream name; name << traj.name << "_step_" << std::setw(6) << std::setfill('0') << pt.step << ".png"; frameName = name.str(); } if (this->rejectGrayImages) { for (size_t i = 0; i < this->cameras.size(); ++i) { const CachedFrame &frame = frames[i]; const unsigned char *data = frame.data.data(); std::string reason; if (!this->FrameLooksUsable( data, frame.width, frame.height, frame.depth, reason)) { if (this->grayRejectWarnCounter % 100 == 0) { gzerr << "[SimpleDronePlugin] rejected gray/unusable frame at target index " << this->targetIndex << "; camera=" << this->cameraNames[i] << "; " << reason << ". Waiting for a new frame." << std::endl; } ++this->grayRejectWarnCounter; if (useSingleCameraSweep) this->ResetSingleCameraSweep(); else this->ResetPhysicalCameraSequence(); return false; } } } // All four views are ready -- save them under the shared frame index. for (size_t i = 0; i < this->cameras.size(); ++i) { const CachedFrame &frame = frames[i]; // `cam->ImageData()` is a tightly packed R8G8B8 buffer of size w * h * 3. // (Use it here directly if you want to feed it into an algorithm.) // ----- save the RGB image as PNG into this camera's sub-folder ----- char name[300]; if (this->datasetMode) { const DatasetTrajectory &traj = this->datasetTrajectories[this->currentDatasetTrajectory]; std::snprintf(name, sizeof(name), "%s/%s/%s/%s", this->imageDir.c_str(), traj.name.c_str(), this->folderNames[i].c_str(), frameName.c_str()); } else { std::snprintf(name, sizeof(name), "%s/%s/%06u.png", this->imageDir.c_str(), this->folderNames[i].c_str(), this->frameCounter); } const unsigned char *data = frame.data.data(); if (!data || frame.data.empty()) { gzerr << "[SimpleDronePlugin] camera image data disappeared before save; camera=" << this->cameraNames[i] << std::endl; return false; } const size_t pixelCount = static_cast(frame.width) * static_cast(frame.height) * 3u; unsigned int minValue = 255; unsigned int maxValue = 0; unsigned long long sumValue = 0; for (size_t pixel = 0; pixel < pixelCount; ++pixel) { const unsigned int value = static_cast(data[pixel]); minValue = std::min(minValue, value); maxValue = std::max(maxValue, value); sumValue += value; } if (std::getenv("SIMPLE_DRONE_DEBUG_CAMERA")) { gzmsg << "[SimpleDronePlugin] camera buffer " << this->cameraNames[i] << " frame=" << this->frameCounter << " size=" << frame.width << "x" << frame.height << " min=" << minValue << " max=" << maxValue << " mean=" << (static_cast(sumValue) / std::max(pixelCount, 1u)) << " first_rgb=" << static_cast(data[0]) << ',' << static_cast(data[1]) << ',' << static_cast(data[2]) << std::endl; } common::Image image; image.SetFromData( data, frame.width, frame.height, common::Image::RGB_INT8); image.SavePNG(std::string(name)); } // ----- log this trajectory point (3D position + orientation) ----- ignition::math::Pose3d pose = this->model->WorldPose(); const ignition::math::Vector3d &p = pose.Pos(); const ignition::math::Quaterniond &q = pose.Rot(); double roll = q.Roll(); double pitch = q.Pitch(); double yaw = q.Yaw(); const double r2d = 180.0 / M_PI; double t = this->world->SimTime().Double(); if (this->datasetMode && this->currentDatasetTrajectory < this->datasetTrajectories.size()) { DatasetPoint &pt = this->datasetTrajectories[this->currentDatasetTrajectory].points[this->targetIndex]; pt.capturedX = p.X(); pt.capturedY = p.Y(); pt.capturedZ = p.Z(); pt.captureFrame = this->frameCounter; pt.capturedYawRad = yaw; pt.capturedYawDeg = yaw * r2d; pt.imageName = frameName; pt.captured = true; } else if (this->trajFile.is_open()) { this->trajFile << this->frameCounter << ',' << t << ',' << p.X() << ',' << p.Y() << ',' << p.Z() << ',' << roll << ',' << pitch << ',' << yaw << ',' << (roll * r2d) << ',' << (pitch * r2d) << ',' << (yaw * r2d) << ',' << q.W() << ',' << q.X() << ',' << q.Y() << ',' << q.Z() << '\n'; this->trajFile.flush(); // persist even if the sim is Ctrl+C'd } gzmsg << "[SimpleDronePlugin] saved frame set #" << this->frameCounter << " (front/down/left/right)" << std::endl; this->grayRejectWarnCounter = 0; this->physicalRejectCount = 0; ++this->frameCounter; return true; } void OnUpdate() { common::Time now = this->world->SimTime(); // Tour finished: hold the drone at the final waypoint and record nothing. if (this->tourComplete) { this->model->SetWorldPose(this->holdPose); this->model->SetLinearVel(ignition::math::Vector3d::Zero); return; } // Lazily bind the cameras once the sensor manager has created them. if (!this->camerasReady) this->camerasReady = this->InitCameras(); if (!this->camerasReady) return; // nothing happens (no motion, no capture) until cameras exist if (this->waypoints.empty()) return; // ===== settle-then-capture on each waypoint ===== // While settling, the drone is pinned to the EXACT waypoint and we wait for // every camera to render a brand-new frame from that pinned pose before // saving. Gazebo renders the cameras *after* this callback, so without the // wait the saved PNG would be the frame rendered one step earlier (during // the approach, a few cm short). The wait makes each image truly correspond // to its logged coordinate. The start point (waypoints[0]) begins settling. if (this->settling) { const ignition::math::Vector3d &wp = this->waypoints[this->targetIndex]; const ignition::math::Pose3d snapped( wp.X(), wp.Y(), wp.Z(), 0.0, 0.0, this->datasetMode ? 0.0 : this->captureYaw); this->model->SetWorldPose(snapped); // re-assert every tick: hold dead still this->model->SetLinearVel(ignition::math::Vector3d::Zero); // First tick parked here: latch each camera's current render time as the // baseline, then yield so the cameras can render from the pinned pose. if (!this->settleBaselineSet) { this->baseRenderTime.resize(this->cameras.size()); for (size_t i = 0; i < this->cameras.size(); ++i) { if (this->cameras[i]) { this->cameras[i]->SetActive(true); this->cameras[i]->Update(true); } this->baseRenderTime[i] = this->cameras[i] ? this->cameras[i]->LastMeasurementTime() : common::Time::Zero; } this->settleStartTime = now; this->settleBaselineSet = true; this->captureFailureWarned = false; return; } // Hold until EVERY camera has produced a new frame strictly after the // snap (i.e. rendered from the pinned pose), then capture. bool allCamerasRerendered = true; for (size_t i = 0; i < this->cameras.size(); ++i) { if (this->cameras[i]) { this->cameras[i]->SetActive(true); this->cameras[i]->Update(true); } if (!this->cameras[i] || this->cameras[i]->LastMeasurementTime() <= this->baseRenderTime[i]) { allCamerasRerendered = false; break; } } if (!allCamerasRerendered) { const double settleWait = (now - this->settleStartTime).Double(); if (settleWait < this->settleTimeout) return; // not all cameras have re-rendered yet -- keep waiting if (!this->settleTimeoutWarned) { gzerr << "[SimpleDronePlugin] camera settle timeout after " << settleWait << "s at target index " << this->targetIndex << "; capturing latest available frames." << std::endl; this->settleTimeoutWarned = true; } } if (!this->CaptureFrames()) // also guards against null image buffers return; this->settling = false; this->settleBaselineSet = false; this->captureFailureWarned = false; this->settleTimeoutWarned = false; this->ResetPhysicalCameraSequence(); if (this->datasetMode) { this->settling = false; this->settleBaselineSet = false; this->captureFailureWarned = false; this->settleTimeoutWarned = false; this->AdvanceDatasetAfterCapture(snapped); return; } if (this->commandMode) { this->holdPose = snapped; this->waitingForCommand = true; this->lastTime = now; return; } // That was the last waypoint -> the single-pass tour is done. if (this->targetIndex + 1 >= this->waypoints.size()) { this->FinishTour(snapped); return; } ++this->targetIndex; // head for the next waypoint this->lastTime = now; // keep the first travel dt to one step return; } if (this->commandMode && this->waitingForCommand) { this->model->SetWorldPose(this->holdPose); this->model->SetLinearVel(ignition::math::Vector3d::Zero); if (!this->TryLoadCommand()) return; this->waypoints.resize(1); this->waypoints.push_back(this->commandTarget); this->targetIndex = 1; this->waitingForCommand = false; this->lastTime = now; return; } // ===== fly toward waypoints[targetIndex] ===== double dt = (now - this->lastTime).Double(); this->lastTime = now; if (dt <= 0.0) return; ignition::math::Vector3d pos = this->model->WorldPose().Pos(); ignition::math::Vector3d diff = this->waypoints[this->targetIndex] - pos; if (diff.Length() < 0.08) { if (this->datasetMode && this->returningToStart) { size_t nextTrajectory = this->currentDatasetTrajectory + 1; if (!this->BeginDatasetTrajectoryAtStart(nextTrajectory)) { this->FinishTour(this->model->WorldPose()); return; } return; } // Arrived: latch the travel heading and start settling on the waypoint. if (this->datasetMode && this->currentDatasetTrajectory < this->datasetTrajectories.size()) this->captureYaw = 0.0; else this->captureYaw = this->commandMode ? this->commandYaw : this->model->WorldPose().Rot().Yaw(); this->settling = true; this->settleBaselineSet = false; this->captureFailureWarned = false; this->settleTimeoutWarned = false; return; } ignition::math::Vector3d dir = diff.Normalized(); double yaw = this->datasetMode ? 0.0 : std::atan2(dir.Y(), dir.X()); double travel = this->speed * dt; ignition::math::Vector3d newPos; if (travel >= diff.Length()) { newPos = this->waypoints[this->targetIndex]; } else { newPos = pos + dir * travel; } this->model->SetWorldPose( ignition::math::Pose3d(newPos.X(), newPos.Y(), newPos.Z(), 0.0, 0.0, yaw)); this->model->SetLinearVel(travel >= diff.Length() ? ignition::math::Vector3d::Zero : dir * this->speed); } struct DatasetPoint { int step = 0; double x = 0.0; double y = 0.0; double z = 0.0; double yawRad = 0.0; double yawDeg = 0.0; double capturedX = 0.0; double capturedY = 0.0; double capturedZ = 0.0; unsigned int captureFrame = 0; double capturedYawRad = 0.0; double capturedYawDeg = 0.0; std::string imageName; bool captured = false; }; int EnvInt(const char *name, int fallback) { const char *value = std::getenv(name); if (!value || value[0] == '\0') return fallback; try { return std::stoi(value); } catch (...) { return fallback; } } double EnvDouble(const char *name, double fallback) { const char *value = std::getenv(name); if (!value || value[0] == '\0') return fallback; try { return std::stod(value); } catch (...) { return fallback; } } bool FrameLooksUsable( const unsigned char *data, unsigned int width, unsigned int height, unsigned int depth, std::string &reason) { if (!data || width == 0 || height == 0 || depth < 3) { reason = "empty image buffer"; return false; } const size_t pixelCount = static_cast(width) * static_cast(height); unsigned int globalMin = 255; unsigned int globalMax = 0; size_t grayPixels = 0; double lumaSum = 0.0; double lumaSqSum = 0.0; const unsigned int tilesX = 8; const unsigned int tilesY = 8; std::vector tilePixels(tilesX * tilesY, 0); std::vector tileGrayPixels(tilesX * tilesY, 0); std::vector tileMin(tilesX * tilesY, 255); std::vector tileMax(tilesX * tilesY, 0); std::vector tileLumaSum(tilesX * tilesY, 0.0); std::vector tileLumaSqSum(tilesX * tilesY, 0.0); std::vector rowBufferPixels(height, 0); std::vector columnBufferPixels(width, 0); for (unsigned int y = 0; y < height; ++y) { for (unsigned int x = 0; x < width; ++x) { const size_t offset = (static_cast(y) * static_cast(width) + x) * depth; const unsigned int r = static_cast(data[offset]); const unsigned int g = static_cast(data[offset + 1]); const unsigned int b = static_cast(data[offset + 2]); const unsigned int cmin = std::min(r, std::min(g, b)); const unsigned int cmax = std::max(r, std::max(g, b)); const double luma = (static_cast(r) + g + b) / 3.0; const unsigned int tileX = std::min((x * tilesX) / width, tilesX - 1); const unsigned int tileY = std::min((y * tilesY) / height, tilesY - 1); const size_t tileIndex = static_cast(tileY) * tilesX + tileX; globalMin = std::min(globalMin, cmin); globalMax = std::max(globalMax, cmax); lumaSum += luma; lumaSqSum += luma * luma; ++tilePixels[tileIndex]; tileMin[tileIndex] = std::min(tileMin[tileIndex], cmin); tileMax[tileIndex] = std::max(tileMax[tileIndex], cmax); tileLumaSum[tileIndex] += luma; tileLumaSqSum[tileIndex] += luma * luma; const bool isGray = (cmax - cmin <= static_cast(this->grayDelta)) && (luma >= this->grayMin) && (luma <= this->grayMax); if (isGray) { ++grayPixels; ++tileGrayPixels[tileIndex]; } if (r == 128u && g == 128u && b == 128u) { ++rowBufferPixels[y]; ++columnBufferPixels[x]; } } } const unsigned int rgbRange = globalMax - globalMin; const double mean = lumaSum / std::max(pixelCount, 1u); const double variance = std::max(0.0, lumaSqSum / std::max(pixelCount, 1u) - mean * mean); const double lumaStd = std::sqrt(variance); const double grayRatio = static_cast(grayPixels) / std::max(pixelCount, 1u); if (rgbRange < static_cast(this->minRgbRange)) { std::ostringstream out; out << "near-uniform image rgb_range=" << rgbRange << " luma_std=" << lumaStd; reason = out.str(); return false; } if (grayRatio > this->grayMaxRatio) { std::ostringstream out; out << "global gray ratio too high ratio=" << grayRatio; reason = out.str(); return false; } for (unsigned int y = 0; y < height; ++y) { const double ratio = static_cast(rowBufferPixels[y]) / width; if (ratio > this->grayScanlineRatio) { std::ostringstream out; out << "gray render-buffer row ratio too high row=" << y << " ratio=" << ratio; reason = out.str(); return false; } } for (unsigned int x = 0; x < width; ++x) { const double ratio = static_cast(columnBufferPixels[x]) / height; if (ratio > this->grayScanlineRatio) { std::ostringstream out; out << "gray render-buffer column ratio too high column=" << x << " ratio=" << ratio; reason = out.str(); return false; } } for (size_t i = 0; i < tilePixels.size(); ++i) { if (tilePixels[i] == 0) continue; const double tileRatio = static_cast(tileGrayPixels[i]) / static_cast(tilePixels[i]); const double tileMean = tileLumaSum[i] / static_cast(tilePixels[i]); const double tileVariance = std::max(0.0, tileLumaSqSum[i] / static_cast(tilePixels[i]) - tileMean * tileMean); const double tileStd = std::sqrt(tileVariance); const unsigned int tileRange = tileMax[i] - tileMin[i]; if (tileRatio > this->grayTileRatio && tileStd < this->minLumaStd && tileRange < static_cast(this->minRgbRange)) { std::ostringstream out; out << "gray tile ratio too high tile=" << i << " ratio=" << tileRatio << " tile_range=" << tileRange << " tile_luma_std=" << tileStd; reason = out.str(); return false; } } return true; } struct DatasetTrajectory { std::string name; std::string path; std::vector points; }; std::vector SplitCsvLine(const std::string &line) { std::vector cols; std::string col; std::istringstream ss(line); while (std::getline(ss, col, ',')) cols.push_back(col); return cols; } void LoadDatasetTrajectories() { this->datasetTrajectories.clear(); std::vector csvFiles; if (!this->datasetTrajectoryFile.empty()) { if (boost::filesystem::exists(this->datasetTrajectoryFile)) csvFiles.push_back(this->datasetTrajectoryFile); } else { if (!boost::filesystem::exists(this->trajectoryDir)) return; boost::filesystem::directory_iterator end; for (boost::filesystem::directory_iterator it(this->trajectoryDir); it != end; ++it) { if (boost::filesystem::is_regular_file(it->path()) && it->path().extension() == ".csv") csvFiles.push_back(it->path().string()); } std::sort(csvFiles.begin(), csvFiles.end()); } for (const std::string &path : csvFiles) { std::ifstream in(path); std::string line; if (!std::getline(in, line)) continue; DatasetTrajectory traj; boost::filesystem::path p(path); traj.name = p.stem().string(); traj.path = path; while (std::getline(in, line)) { if (line.empty()) continue; std::vector cols = this->SplitCsvLine(line); if (cols.size() < 5) continue; DatasetPoint pt; try { pt.step = std::stoi(cols[0]); pt.x = std::stod(cols[1]); pt.y = std::stod(cols[2]); pt.z = std::stod(cols[3]); pt.yawRad = std::stod(cols[4]); pt.yawDeg = cols.size() > 5 ? std::stod(cols[5]) : pt.yawRad * 180.0 / M_PI; } catch (...) { continue; } traj.points.push_back(pt); } if (!traj.points.empty()) this->datasetTrajectories.push_back(traj); } gzmsg << "[SimpleDronePlugin] loaded " << this->datasetTrajectories.size() << " dataset trajector" << (this->datasetTrajectories.size() == 1 ? "y" : "ies") << " from " << (this->datasetTrajectoryFile.empty() ? this->trajectoryDir : this->datasetTrajectoryFile) << std::endl; } bool BeginDatasetTrajectory(size_t index) { if (index >= this->datasetTrajectories.size()) return false; this->currentDatasetTrajectory = index; this->waypoints.clear(); const DatasetTrajectory &traj = this->datasetTrajectories[index]; for (const DatasetPoint &pt : traj.points) this->waypoints.push_back(ignition::math::Vector3d(pt.x, pt.y, pt.z)); this->targetIndex = 0; this->returningToStart = false; this->captureYaw = 0.0; this->settling = true; this->settleBaselineSet = false; this->captureFailureWarned = false; this->settleTimeoutWarned = false; this->physicalRejectCount = 0; this->physicalFallbackToSweep = false; this->lastTime = this->world->SimTime(); gzmsg << "[SimpleDronePlugin] dataset trajectory " << (index + 1) << "/" << this->datasetTrajectories.size() << ": " << traj.name << " (" << traj.points.size() << " points)" << std::endl; for (const std::string &folder : this->folderNames) boost::filesystem::create_directories(this->imageDir + "/" + traj.name + "/" + folder); return true; } bool BeginDatasetTrajectoryAtStart(size_t index) { if (index >= this->datasetTrajectories.size()) return false; const DatasetPoint &start = this->datasetTrajectories[index].points.front(); this->model->SetWorldPose( ignition::math::Pose3d(start.x, start.y, start.z, 0.0, 0.0, 0.0)); this->model->SetLinearVel(ignition::math::Vector3d::Zero); return this->BeginDatasetTrajectory(index); } void AdvanceDatasetAfterCapture(const ignition::math::Pose3d &snapped) { if (this->currentDatasetTrajectory >= this->datasetTrajectories.size()) return; DatasetTrajectory &traj = this->datasetTrajectories[this->currentDatasetTrajectory]; this->RewriteDatasetTrajectoryCsv(traj); if (this->targetIndex + 1 < traj.points.size()) { ++this->targetIndex; this->captureYaw = 0.0; this->settling = true; this->settleBaselineSet = false; this->captureFailureWarned = false; this->settleTimeoutWarned = false; this->physicalRejectCount = 0; this->lastTime = this->world->SimTime(); return; } this->FinishTour(snapped); } void RewriteDatasetTrajectoryCsv(const DatasetTrajectory &traj) { std::ofstream out(traj.path, std::ios::out | std::ios::trunc); out << "step,x,y,z,yaw_rad,yaw_deg," "capture_frame,captured_yaw_rad,captured_yaw_deg," "front_image,down_image,left_image,right_image\n"; for (const DatasetPoint &pt : traj.points) { out << pt.step << ',' << (pt.captured ? pt.capturedX : pt.x) << ',' << (pt.captured ? pt.capturedY : pt.y) << ',' << (pt.captured ? pt.capturedZ : pt.z) << ',' << pt.yawRad << ',' << pt.yawDeg << ','; if (pt.captured) { out << pt.captureFrame << ',' << pt.capturedYawRad << ',' << pt.capturedYawDeg << ',' << pt.imageName << ',' << pt.imageName << ',' << pt.imageName << ',' << pt.imageName << '\n'; } else { out << ",,,,,,\n"; } } out.flush(); gzmsg << "[SimpleDronePlugin] updated dataset trajectory CSV: " << traj.path << std::endl; } bool TryLoadCommand() { if (this->commandFile.empty() || !boost::filesystem::exists(this->commandFile)) return false; std::time_t mtime = boost::filesystem::last_write_time(this->commandFile); std::ifstream in(this->commandFile); std::ostringstream buf; buf << in.rdbuf(); std::string commandText = buf.str(); if (mtime <= this->lastCommandMTime && commandText == this->lastCommandText) return false; std::string line; std::istringstream lines(commandText); while (std::getline(lines, line)) { if (line.empty() || line.find("x") != std::string::npos) continue; for (char &c : line) { if (c == ',') c = ' '; } std::istringstream ss(line); double x = 0.0, y = 0.0, z = 0.0, yaw = 0.0; if (!(ss >> x >> y >> z >> yaw)) continue; this->commandTarget = ignition::math::Vector3d( std::max(-7.0, std::min(6.5, x)), std::max(-4.0, std::min(4.0, y)), std::max(1.2, std::min(1.8, z))); this->commandYaw = yaw; this->lastCommandMTime = mtime; this->lastCommandText = commandText; gzmsg << "[SimpleDronePlugin] command target: " << this->commandTarget.X() << ", " << this->commandTarget.Y() << ", " << this->commandTarget.Z() << ", yaw=" << this->commandYaw << std::endl; return true; } this->lastCommandMTime = mtime; this->lastCommandText = commandText; gzerr << "[SimpleDronePlugin] command file changed but no valid x,y,z,yaw found: " << this->commandFile << std::endl; return false; } // Called once the final waypoint has been captured. The frame for the last // waypoint is already saved by the capture-on-arrival branch, so this only // closes the trajectory file and latches the tour as complete (no further // motion or recording). void FinishTour(const ignition::math::Pose3d &finalPose) { if (this->trajFile.is_open()) this->trajFile.close(); this->holdPose = finalPose; this->model->SetLinearVel(ignition::math::Vector3d::Zero); this->tourComplete = true; gzmsg << "[SimpleDronePlugin] trajectory complete: visited " << this->waypoints.size() << " waypoints, saved " << this->frameCounter << " frame sets. Recording stopped." << std::endl; if (this->quitOnFinish) { if (!this->doneFile.empty()) { std::ofstream done(this->doneFile, std::ios::out | std::ios::trunc); done << "done\n"; done.flush(); gzmsg << "[SimpleDronePlugin] wrote done file: " << this->doneFile << std::endl; } gzmsg << "[SimpleDronePlugin] SIMPLE_DRONE_QUIT_ON_FINISH set; shutdown requested." << std::endl; gazebo::shutdown(); } } private: physics::ModelPtr model; physics::WorldPtr world; event::ConnectionPtr updateConnection; // Cameras (front / down / left / right). std::vector cameraNames; // sensor names, must match the SDF std::vector folderNames; // output sub-folder per camera std::vector cameras; std::vector imageConnections; bool camerasReady; std::string imageDir; double capturePeriod; // legacy, unused (capture is per-waypoint now) common::Time lastCaptureTime; // legacy, unused unsigned int frameCounter; std::ofstream trajFile; std::vector waypoints; unsigned int targetIndex; // Settle-then-capture state: while parked on a waypoint we wait for the // cameras to re-render from the pinned pose before saving, so each image // matches its logged coordinate exactly. bool settling; // true while parked on a waypoint awaiting capture bool settleBaselineSet; // have we latched the pre-settle render times? bool captureFailureWarned; // avoid spamming camera readiness diagnostics bool settleTimeoutWarned; // avoid spamming settle timeout diagnostics double captureYaw; // heading to hold while settling (travel heading) std::vector baseRenderTime; // per-camera render time at snap moment common::Time settleStartTime; const double settleTimeout = 10.0; double speed; common::Time lastTime; // One-shot tour state: once the last waypoint is reached the drone hovers // at `holdPose` and stops capturing. bool tourComplete; ignition::math::Pose3d holdPose; // Dataset trajectory mode. Trajectories are read from // /trajectory/*.csv. Captures are saved into // /images//images_{front,down,left,right}/. bool datasetMode; bool quitOnFinish; std::string doneFile; bool returningToStart; std::string datasetRoot; std::string trajectoryDir; std::string datasetTrajectoryFile; std::vector datasetTrajectories; size_t currentDatasetTrajectory; // File-based Python control mode. After each captured frame set, the drone // holds position until Python writes x,y,z,yaw to commandFile. bool commandMode; bool waitingForCommand; std::string commandFile; std::string lastCommandText; std::time_t lastCommandMTime; ignition::math::Vector3d commandTarget; double commandYaw; bool rejectGrayImages; int grayDelta; int grayMin; int grayMax; double grayMaxRatio; double grayTileRatio; double grayScanlineRatio; double minLumaStd; int minRgbRange; double viewDownTilt; double minValidImageRatio; unsigned int grayRejectWarnCounter; std::mutex frameMutex; std::vector latestFrames; bool physicalSequenceInProgress; size_t physicalViewIndex; bool physicalWarned; bool physicalViewArmed; common::Time physicalBaselineTime; unsigned int physicalRejectCount; bool physicalFallbackToSweep; std::vector physicalFrames; bool sweepInProgress; bool sweepPoseSet; size_t sweepViewIndex; unsigned int sweepYawAttempt; bool sweepTimeoutWarned; common::Time sweepStartTime; common::Time sweepBaselineFrameTime; ignition::math::Pose3d sweepBasePose; std::vector sweepFrames; }; GZ_REGISTER_MODEL_PLUGIN(SimpleDronePlugin) }