#!/usr/bin/python3 import sys, pathlib, ctypes, pathlib from bin import bdo_utils def tryDecodeBinaryString(binaryString): try: return binaryString.decode("ascii") except UnicodeDecodeError: try: s = binaryString.decode("euc-kr") bdo_utils.logw(f"Encountered a korean string: {s}.") return s except UnicodeDecodeError: bdo_utils.loge(f"Failed to decode binary string: {binaryString}.") return None # Decode binary string. RIP if failed. def decodeBinaryString(binaryString): s = tryDecodeBinaryString(binaryString) if s is None: bdo_utils.rip(f"Failed to decode binary string: {binaryString}.") return s class FileBlock: def __init__(self, meta_file): # Each file block is 28 bytes. The first 4 bytes is the hash value of the block. self.hash = int.from_bytes(meta_file.read(4), byteorder="little") # Next 4 bytes is folder number. self.folderNum = int.from_bytes(meta_file.read(4), byteorder="little") # Next 4 bytes is file number. self.fileNum = int.from_bytes(meta_file.read(4), byteorder="little") # Next 4 bytes is paz number. self.pazNum = int.from_bytes(meta_file.read(4), byteorder="little") # Next 4 bytes is file offset. self.fileOffset = int.from_bytes(meta_file.read(4), byteorder="little") # Next 4 bytes is zsize. self.zsize = int.from_bytes(meta_file.read(4), byteorder="little") # Next 4 bytes is size. self.size = int.from_bytes(meta_file.read(4), byteorder="little") def fullPath(self): return pathlib.Path(self.folderName) / self.fileName class IceDecipher: def __init__(self): # Get directory of the script script_dir = pathlib.Path(__file__).parent.absolute() # Determine shared library extension if sys.platform == "win32": ext = ".dll" elif sys.platform == "linux": ext = ".so" else: ext = ".dylib" # macOS # Load ice shared library self.lib = ctypes.CDLL(str(script_dir / "ice" / f"ice_decipher{ext}")) # define the function signature self.lib.decrypt_inplace.argtypes = [ctypes.POINTER(ctypes.c_ubyte), ctypes.c_int] self.lib.decrypt_inplace.restype = None def decrypt(self, encrypted_data): c_byte_array = (ctypes.c_ubyte * len(encrypted_data)).from_buffer_copy(encrypted_data) self.lib.decrypt_inplace(c_byte_array, len(c_byte_array)) return bytes(c_byte_array) class MetaFile: def __init__(self, paz_folder: pathlib.Path): meta_file = paz_folder / "pad00000.meta" if not meta_file.exists(): bdo_utils.rip(f"{meta_file} does not exist. Make sure you are pointing to the game's PAZ folder.") bdo_utils.logi(f"Reading {meta_file}") with open(meta_file, "rb") as f: self.read_meta_file(f) def read_meta_file(self, f): ice = IceDecipher() expectedFileBlockCount = self.read_file_header(f) # Remember where we are in the file. When we read file block entries backwards, we can't go beyond this point. start = f.tell() # Search for an known block. This will give us a starting point to read file blocks. middle = self.search_for_the_known_block(f) # read forwards remaining, blockEnd = self.read_file_blocks_forward(f, middle, expectedFileBlockCount) # read backwards remaining = self.read_file_blocks_backward(f, start, middle, remaining, expectedFileBlockCount) # We have read all we can. Check if there's anything still missing. if remaining > 0: bdo_utils.logw(f"Could not read all file blocks. {remaining} file blocks are missing.") # Done reading file blocks. Print out how many we have read. bdo_utils.logi(f" Number of file blocks read: {len(self.fileBlocks)}") # Decipher folder names, starting from where the file block table ends. offset = self.decipher_folder_names(f, ice, blockEnd) # Decipher file names, starting from where the folder names end. offset = self.decipher_file_names(f, ice, offset) def read_file_header(self, f): # skip the first 4 bytes of the file. f.seek(4) # read the next 4 bytes to get the number of paz entries self.pazCount = int.from_bytes(f.read(4), byteorder="little") # each paz entry is 12 bytes. let's skip them. f.seek(12 * self.pazCount, 1) # next 4 bytes is the number of file blocks. expectedFileBlockCount = int.from_bytes(f.read(4), byteorder="little") # print header information to console. bdo_utils.logi(f" Number of paz entries: {self.pazCount}") bdo_utils.logi(f" Number of file blocks expected: {expectedFileBlockCount}") # Done return expectedFileBlockCount def search_for_the_known_block(self, f): # The actual start offset of files block table is unknown. We need to search for it. # The way we do it is by searching for an known hash value of 631490897 that we know must exists. while True: if int.from_bytes(f.read(4), byteorder="little") == 631490897: break # Seek back 4 bytes. Now we are at the beginning of this "known" block. f.seek(-4, 1) # Return this point to the caller. return f.tell() def read_file_blocks_forward(self, f, start, expectedFileBlockCount): self.fileBlocks = [] # start reading block by block, until the following ending conditions are met: # 1. We have read all the file blocks, or # 2. The block's fileNum is out of range of [0, expectedFileBlockCount) blockEnd = 0 while len(self.fileBlocks) < expectedFileBlockCount: newBlock = FileBlock(f) # We'll stop as soon as we encounter an invalid block,. if newBlock.fileNum < 0 or newBlock.fileNum >= expectedFileBlockCount: break # this seems like a valid file block. Let's add it to the list. self.fileBlocks.append(newBlock) # update block end position blockEnd = f.tell() # Done. return expectedFileBlockCount - len(self.fileBlocks), blockEnd def read_file_blocks_backward(self, f, start, end, remaining, expectedFileBlockCount): if remaining == 0: # We have read all the file blocks. Nothing to do. return 0 f.seek(end) blocks = [] # The file block size is 28 bytes. blockSize = 28 # Read in reverse order until we reach the start of the file entries: # 1. We have read all the file blocks (self.originalFileBlockCount), or # 2. The block's fileNum is out of range of [0, self.originalFileBlockCount) # 3. We have reached the self.originalFileBlockStart while remaining > 0: # Let's check if we have reached the start of the file entries. if (f.tell() - blockSize) < start: # We have passed over the starting point. Let's break the loop. break # Seek back one block. f.seek(-blockSize, 1) # Read it. newBlock = FileBlock(f) if newBlock.fileNum < 0 or newBlock.fileNum >= expectedFileBlockCount: # This is not a valid file block. We are done. break # This seems like a valid file block. Let's add it to the list blocks.append(newBlock) # seek back to the start of the block. f.seek(-blockSize, 1) # Attach the blocks to the beginning of the file blocks list. self.fileBlocks = blocks + self.fileBlocks # Done. return expectedFileBlockCount - len(self.fileBlocks) def decipher_folder_names(self, f, ice, startOffset): f.seek(startOffset) # Read the encrypted folder names and decrypt them. bdo_utils.logi(" Read and decrypt folder names...") length = int.from_bytes(f.read(4), byteorder="little") encrypted = f.read(length) bdo_utils.logi(f" Encrypted folder names length: {length}") decrypted = ice.decrypt(encrypted) folderNames = self.splitFolderNames(decrypted) bdo_utils.logi(f" Number of folder names decrypted: {len(folderNames)}") # Update folder names for all blocks numFolders = len(folderNames) for block in self.fileBlocks: block.folderName = folderNames[block.folderNum] # done. return f.tell() def splitFolderNames(self, decrypted): # We need to split the packed buffer into individual folder names. # Each folder name contains 8 bytes hash, followed by a null terminated string. # The hash is not used in the game. We will ignore it. folderNames = [] offset = 8 # Skip the first hash. length = len(decrypted) while offset < length: # remember the current start point begin = offset # find the next null terminator while offset < length and decrypted[offset] != 0: offset += 1 if offset < length: # extract the folder name s = decrypted[begin:offset] else: # this is the very last folder name, which is not null-terminated. s = decrypted[begin:] # append the folder name list folderNames.append(decodeBinaryString(s)) # move to the next folder name offset += 9 return folderNames def decipher_file_names(self, f, ice, startOffset): f.seek(startOffset) # Read the encrypted file names and decrypt them. bdo_utils.logi(" Read and decrypt file names...") encryptedLength = int.from_bytes(f.read(4), byteorder="little") encrypted = f.read(encryptedLength) decrypted = ice.decrypt(encrypted) fileNames = decrypted.split(b"\x00") bdo_utils.logi(f" Number of file names decrypted: {len(fileNames)}") # Update folder names for all blocks for block in self.fileBlocks: block.fileName = decodeBinaryString(fileNames[block.fileNum]) # done. return f.tell()