--- license: mit pretty_name: CCORE Three.js 3D Scenes language: - en task_categories: - text-generation size_categories: - 1K Dragonrider Aerie
Dragonrider Aerie
scene-000013 Temple Garden
Temple Garden
scene-003268 Bookbinding Bench
Bookbinding Bench
scene-002556 Canal Lock and Weir
Canal Lock and Weir
scene-000597 Medieval Cathedral and Builders' Quarter — Voxel Study
Medieval Cathedral and Builders' Quarter — Voxel Study
scene-003894 Power-Station Decommissioning Exhibit
Power-Station Decommissioning Exhibit
scene-003933 Optical Telescope Dome Cutaway
Optical Telescope Dome Cutaway
scene-003559 ## Dataset contents | Split | Scene examples | | --- | ---: | | Train | 3,933 | | Validation | 213 | | **Total** | **4,146** | The original training and validation split is preserved. Each example includes its full prompt, thinking trace, and response, without truncation. Complexity levels range from **1 to 10** and are annotations, rather than model benchmark scores. ## Format The default configuration contains conversational data in **Parquet** format, ready to load with Hugging Face Datasets. | Field | Description | | --- | --- | | `id` | Stable scene identifier, shared with the reference-image configuration. | | `title` | Human-readable scene title. | | `level` | Annotated scene complexity, from 1 to 10. | | `domain` | Scene subject category. | | `voxel` | Whether the scene uses a voxel style. | | `messages` | Conversation with an optional system message, a user prompt, and an assistant response. | Within the assistant message, **`reasoning_content` contains the thinking trace** and **`content` contains the full response**, including the HTML/JavaScript code. Other messages have a null `reasoning_content`. The optional **`previews`** configuration contains `id`, `title`, `level`, and an `image` feature for each scene. It uses the same splits and row order as the default configuration. Load it separately when you want to inspect or reuse the visual references. ## Usage ```python from datasets import load_dataset dataset = load_dataset("ccore/ThreeJS-3D-Scenes") sample = dataset["train"][0] messages = sample["messages"] thinking = messages[-1]["reasoning_content"] response = messages[-1]["content"] level = sample["level"] # Optional rendered references, aligned by id and split. previews = load_dataset("ccore/ThreeJS-3D-Scenes", "previews") assert previews["train"][0]["id"] == sample["id"] image = previews["train"][0]["image"] ``` The reference images show the included target scenes. They are separate from the text conversations. Some scenes contain animation or interactive controls that a single screenshot cannot capture. ## License This dataset is released under the [MIT License](LICENSE), to the extent of the rights held by the dataset publisher. ## What’s next I’m preparing a companion dataset for [**GLB-3D-Coder**](https://huggingface.co/ccore/Qwen3.5-4B-GLB-3D-Coder), following a similar approach and with **roughly the same number of examples as this release**. Its focus is on generating reusable **3D assets with GLB export**, ready to bring into game editors such as **Godot**. Beyond that, I’m planning a larger dataset of **100,000 high-quality examples**, with context lengths ranging from **8K to 128K tokens**, targeting a training run roughly **15× larger than the current GLB model’s run**. The first goal is **reliable one-shot asset generation**, followed by a version designed to work directly inside an **agent harness**, generating, testing, and refining assets. As with my previous releases, I plan to share the datasets and model weights openly. **Community support would help fund the data generation, validation, and GPU compute needed to make these next steps possible.** ## ❤️ Support Future Open-Source AI Models I'm independently developing and releasing specialized AI models and datasets for 3D generation, procedural environments, and creative coding, with the goal of making these tools accessible to everyone. Training new models, generating high-quality datasets, validating thousands of examples, and running experiments require significant GPU resources, time, and effort. **If you enjoy this project and would like to help me train more models, expand the datasets, and explore new capabilities, any contribution is greatly appreciated!** My goal is to keep sharing models, weights, datasets, and improvements openly with the community. ### ☕ Support via Ko-fi [https://ko-fi.com/ccorecaio](https://ko-fi.com/ccorecaio) ### Crypto Donations **Bitcoin (BTC) — Bitcoin Network (SegWit)** `bc1qr2gnr9g0uzk8rmsq0k6xpjgg4l7r0rfyrq69e6` **Ethereum (ETH) — Ethereum Mainnet (ERC20)** `0xa17608FCdeAd9e717Cd42e04127175527b4E75CB` **Solana (SOL / USDC / USDT) — Solana Network** `GhNmYmezKi1uWGKZeVxgddjiRW2rYNHZrf84ZaMcnha` Every contribution helps fund more GPU compute, better datasets, new training runs, and future public releases. **Thank you for supporting independent open-source AI research!**