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compose/compose_face_the_stick_button_sequence_then_idle/11
keep the facing aligned with the left stick; and a press of the button starts style 8; after 875 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
11
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.848, \"ly\": -0.069, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.016, \"ly\": 0.175, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.631, \"ly\": 0.024, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/12
face the way the left stick points; and when the button is pressed play style 8 for 625 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
12
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.333, \"ly\": -0.715, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.978, \"ly\": -0.25, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.452, \"ly\": 0.621, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/13
turn to face the stick direction every frame; and on a button press, switch to style 5, hold it 625 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
13
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.368, \"ly\": 0.699, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.629, \"ly\": -0.539, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.706, \"ly\": -0.55, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/14
keep the facing aligned with the left stick; and a press of the button starts style 2; after 875 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
14
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.304, \"ly\": 0.881, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.458, \"ly\": -0.488, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.468, \"ly\": 0.317, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/15
face the way the left stick points; and when the button is pressed play style 4 for 375 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
15
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.472, \"ly\": -0.684, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.973, \"ly\": -0.966, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.759, \"ly\": 0.363, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/16
turn to face the stick direction every frame; and on a button press, switch to style 6, hold it 750 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
16
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.166, \"ly\": -0.106, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.181, \"ly\": 0.315, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.482, \"ly\": 0.27, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/17
keep the facing aligned with the left stick; and a press of the button starts style 9; after 750 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
17
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.921, \"ly\": -0.421, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.532, \"ly\": 0.408, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.323, \"ly\": -0.78, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/18
face the way the left stick points; and when the button is pressed play style 3 for 375 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
18
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.331, \"ly\": -0.604, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.021, \"ly\": -0.012, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.04, \"ly\": -0.083, \"btn\": false, \"tracker_ok\": true}, {\"lx...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/19
turn to face the stick direction every frame; and on a button press, switch to style 1, hold it 875 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
19
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.041, \"ly\": 0.023, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.213, \"ly\": 0.994, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.421, \"ly\": -0.703, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_speed_limited_run_face_the_stick/21
run at 1.75 times the stick, never faster than 2.03 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
21
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.568, \"ly\": 0.585, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.616, \"ly\": 0.025, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.01, \"ly\": -0.528, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.75)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.03)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/22
scale the stick by 2.94 for running speed and limit it to 1.21 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
22
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.631, \"ly\": -0.759, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.303, \"ly\": -0.309, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.779, \"ly\": -0.537, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.94)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.21)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/23
running speed is the stick times 2.89, clamped at 2.42; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
23
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.184, \"ly\": -0.153, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.06, \"ly\": -0.739, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.616, \"ly\": -0.111, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.89)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.42)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/24
run at 2.57 times the stick, never faster than 2.26 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
24
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.612, \"ly\": 0.342, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.816, \"ly\": 0.515, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.697, \"ly\": 0.413, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.57)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.26)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/25
scale the stick by 2.07 for running speed and limit it to 2.39 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
25
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.743, \"ly\": 0.273, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.915, \"ly\": 0.906, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.489, \"ly\": -0.388, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.07)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.39)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/26
running speed is the stick times 2.62, clamped at 1.3; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
26
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.886, \"ly\": 0.553, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.529, \"ly\": -0.917, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.367, \"ly\": 0.005, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.62)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.3)\nb_fx = MOVE(...
compose/compose_speed_limited_run_face_the_stick/27
run at 2.47 times the stick, never faster than 2.05 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
27
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.869, \"ly\": 0.649, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.334, \"ly\": -0.255, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.63, \"ly\": -0.633, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.47)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.05)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/28
scale the stick by 1.67 for running speed and limit it to 1.2 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
28
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.735, \"ly\": -0.072, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.165, \"ly\": -0.573, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.217, \"ly\": 0.685, \"btn\": false, \"tracker_ok\": true}, {\"lx...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.67)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.2)\nb_fx = MOVE(...
compose/compose_speed_limited_run_face_the_stick/29
running speed is the stick times 2.32, clamped at 1.52; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
29
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.021, \"ly\": -0.312, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.169, \"ly\": 0.948, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.793, \"ly\": -0.111, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.32)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.52)\nb_fx = MOVE...
compose/compose_walk_from_stick_button_sequence_then_idle/31
move in the stick's direction with gain 0.81; never faster than 0.76 m/s; and on a button press, switch to style 1, hold it 750 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
31
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.723, \"ly\": -0.775, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.536, \"ly\": 0.515, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.705, \"ly\": 0.481, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.81)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/32
the left stick drives walking: scale it by 0.85 and cap the speed at 0.9; and a press of the button starts style 2; after 500 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
32
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.007, \"ly\": 0.44, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.8, \"ly\": 0.018, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.686, \"ly\": 0.046, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0....
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.85)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/33
walk where the left stick points, 1.2 times the stick, at most 1.49 metres per second; and when the button is pressed play style 3 for 1000 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
33
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.304, \"ly\": 0.782, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.818, \"ly\": -0.627, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.303, \"ly\": 0.234, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.2)\na_mz = ...
compose/compose_walk_from_stick_button_sequence_then_idle/34
move in the stick's direction with gain 1.17; never faster than 1.42 m/s; and on a button press, switch to style 9, hold it 625 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
34
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.764, \"ly\": -0.271, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.898, \"ly\": -0.152, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.388, \"ly\": -0.811, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.17)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/35
the left stick drives walking: scale it by 1.18 and cap the speed at 1.65; and a press of the button starts style 9; after 625 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
35
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.428, \"ly\": 0.931, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.133, \"ly\": 0.495, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.51, \"ly\": 0.858, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.18)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/36
walk where the left stick points, 1.03 times the stick, at most 1.98 metres per second; and when the button is pressed play style 6 for 375 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
36
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.58, \"ly\": 0.75, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.999, \"ly\": 0.254, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.505, \"ly\": 0.461, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.03)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/37
move in the stick's direction with gain 1.28; never faster than 0.73 m/s; and on a button press, switch to style 2, hold it 875 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
37
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.669, \"ly\": 0.03, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.262, \"ly\": -0.262, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.056, \"ly\": -0.784, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.28)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/38
the left stick drives walking: scale it by 1.25 and cap the speed at 1.2; and a press of the button starts style 7; after 750 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
38
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.396, \"ly\": -0.25, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.216, \"ly\": -0.66, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.311, \"ly\": -0.466, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.25)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/39
walk where the left stick points, 0.95 times the stick, at most 1.14 metres per second; and when the button is pressed play style 4 for 625 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
39
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.125, \"ly\": 0.292, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.491, \"ly\": -0.288, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.643, \"ly\": 0.629, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.95)\na_mz =...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/41
when tracking is lost for longer than 625 milliseconds, hold the chains still; and a press of the button starts style 7; after 625 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
41
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/42
freeze the hair chains once the tracker has been gone for 250 milliseconds; and when the button is pressed play style 2 for 375 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
42
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/43
if the tracker drops out for 250 ms, stop the chain simulation; and on a button press, switch to style 1, hold it 625 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
43
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/44
when tracking is lost for longer than 625 milliseconds, hold the chains still; and a press of the button starts style 7; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
44
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/45
freeze the hair chains once the tracker has been gone for 500 milliseconds; and when the button is pressed play style 5 for 750 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
45
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/46
if the tracker drops out for 250 ms, stop the chain simulation; and on a button press, switch to style 2, hold it 750 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
46
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/47
when tracking is lost for longer than 500 milliseconds, hold the chains still; and a press of the button starts style 6; after 375 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
47
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/48
freeze the hair chains once the tracker has been gone for 750 milliseconds; and when the button is pressed play style 9 for 625 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
48
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/49
if the tracker drops out for 250 ms, stop the chain simulation; and on a button press, switch to style 2, hold it 625 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
49
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_face_the_stick_button_sequence_then_idle/61
turn to face the stick direction every frame; and on a button press, switch to style 8, hold it 500 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
61
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.619, \"ly\": -0.359, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.358, \"ly\": 0.386, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.028, \"ly\": -0.281, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/62
keep the facing aligned with the left stick; and a press of the button starts style 3; after 375 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
62
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.941, \"ly\": -0.524, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.07, \"ly\": 0.796, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.288, \"ly\": 0.016, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/63
face the way the left stick points; and when the button is pressed play style 8 for 750 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
63
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.819, \"ly\": -0.031, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.826, \"ly\": 0.5, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.849, \"ly\": -0.595, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/64
turn to face the stick direction every frame; and on a button press, switch to style 8, hold it 375 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
64
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.192, \"ly\": 0.84, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.966, \"ly\": 0.975, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.408, \"ly\": 0.608, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/65
keep the facing aligned with the left stick; and a press of the button starts style 7; after 625 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
65
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.689, \"ly\": -0.112, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.057, \"ly\": 0.103, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.322, \"ly\": 0.279, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/66
face the way the left stick points; and when the button is pressed play style 2 for 625 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
66
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.508, \"ly\": -0.109, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.488, \"ly\": 0.723, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.121, \"ly\": 0.489, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/67
turn to face the stick direction every frame; and on a button press, switch to style 2, hold it 375 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
67
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.944, \"ly\": -0.169, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.89, \"ly\": -0.141, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.243, \"ly\": 0.839, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/68
keep the facing aligned with the left stick; and a press of the button starts style 8; after 1000 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
68
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.495, \"ly\": 0.816, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.778, \"ly\": 0.16, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.136, \"ly\": -0.469, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/69
face the way the left stick points; and when the button is pressed play style 1 for 375 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
69
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.666, \"ly\": 0.21, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.344, \"ly\": 0.829, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.576, \"ly\": 0.729, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_speed_limited_run_face_the_stick/71
running speed is the stick times 1.99, clamped at 1.93; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
71
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.644, \"ly\": 0.998, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.473, \"ly\": -0.601, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.891, \"ly\": -0.612, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.99)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.93)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/72
run at 1.61 times the stick, never faster than 1.89 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
72
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.088, \"ly\": -0.251, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.479, \"ly\": 0.371, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.197, \"ly\": 0.952, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.61)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.89)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/73
scale the stick by 1.92 for running speed and limit it to 1.75 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
73
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.173, \"ly\": -0.026, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.036, \"ly\": -0.596, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.779, \"ly\": -0.49, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.92)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.75)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/74
running speed is the stick times 2.79, clamped at 1.77; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
74
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.382, \"ly\": 0.751, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.867, \"ly\": -0.297, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.117, \"ly\": -0.087, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.79)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.77)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/75
run at 2.18 times the stick, never faster than 1.65 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
75
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.347, \"ly\": 0.342, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.055, \"ly\": 0.345, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.765, \"ly\": 0.384, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.18)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.65)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/76
scale the stick by 2.06 for running speed and limit it to 2.43 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
76
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.164, \"ly\": -0.525, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.397, \"ly\": 0.682, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.021, \"ly\": -0.834, \"btn\": false, \"tracker_ok\": true}, {\"lx...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.06)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.43)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/77
running speed is the stick times 2.7, clamped at 1.49; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
77
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.77, \"ly\": -0.048, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.116, \"ly\": 0.223, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.709, \"ly\": 0.261, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.7)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.49)\nb_fx = MOVE(...
compose/compose_speed_limited_run_face_the_stick/78
run at 2.72 times the stick, never faster than 1.14 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
78
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.485, \"ly\": -0.145, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.932, \"ly\": -0.705, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.303, \"ly\": 0.544, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.72)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.14)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/79
scale the stick by 1.72 for running speed and limit it to 1.52 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
79
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.385, \"ly\": -0.69, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.298, \"ly\": -0.599, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.949, \"ly\": -0.018, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.72)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.52)\nb_fx = MOVE...
compose/compose_walk_from_stick_button_sequence_then_idle/81
walk where the left stick points, 1.15 times the stick, at most 1.23 metres per second; and when the button is pressed play style 9 for 750 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
81
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.669, \"ly\": -0.681, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.099, \"ly\": 0.526, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.212, \"ly\": 0.812, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.15)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/82
move in the stick's direction with gain 0.9; never faster than 1.29 m/s; and on a button press, switch to style 3, hold it 750 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
82
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.624, \"ly\": 0.58, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.36, \"ly\": -0.687, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.826, \"ly\": -0.133, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.9)\na_mz = ...
compose/compose_walk_from_stick_button_sequence_then_idle/83
the left stick drives walking: scale it by 1.15 and cap the speed at 1.8; and a press of the button starts style 8; after 750 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
83
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.902, \"ly\": 0.3, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.622, \"ly\": -0.382, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.637, \"ly\": -0.891, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.15)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/84
walk where the left stick points, 1.31 times the stick, at most 1.88 metres per second; and when the button is pressed play style 5 for 375 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
84
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.987, \"ly\": -0.363, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.607, \"ly\": -0.003, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.103, \"ly\": 0.479, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.31)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/85
move in the stick's direction with gain 0.94; never faster than 1.46 m/s; and on a button press, switch to style 4, hold it 1000 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
85
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.616, \"ly\": -0.078, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.542, \"ly\": 0.816, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.164, \"ly\": 0.362, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.94)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/86
the left stick drives walking: scale it by 1.35 and cap the speed at 0.64; and a press of the button starts style 1; after 875 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
86
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.976, \"ly\": -0.861, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.004, \"ly\": 0.263, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.643, \"ly\": 0.634, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.35)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/87
walk where the left stick points, 0.9 times the stick, at most 0.86 metres per second; and when the button is pressed play style 3 for 1000 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
87
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.438, \"ly\": -0.329, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.087, \"ly\": -0.344, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.42, \"ly\": -0.755, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.9)\na_mz = ...
compose/compose_walk_from_stick_button_sequence_then_idle/88
move in the stick's direction with gain 1.08; never faster than 0.87 m/s; and on a button press, switch to style 7, hold it 500 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
88
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.053, \"ly\": 0.393, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.705, \"ly\": 0.372, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.729, \"ly\": 0.983, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.08)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/89
the left stick drives walking: scale it by 0.86 and cap the speed at 1.45; and a press of the button starts style 2; after 875 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
89
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.705, \"ly\": -0.701, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.168, \"ly\": 0.792, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.401, \"ly\": 0.363, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.86)\na_mz =...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/91
if the tracker drops out for 250 ms, stop the chain simulation; and on a button press, switch to style 2, hold it 875 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
91
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/92
when tracking is lost for longer than 625 milliseconds, hold the chains still; and a press of the button starts style 7; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
92
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/93
freeze the hair chains once the tracker has been gone for 625 milliseconds; and when the button is pressed play style 8 for 875 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
93
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/94
if the tracker drops out for 750 ms, stop the chain simulation; and on a button press, switch to style 9, hold it 500 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
94
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/95
when tracking is lost for longer than 750 milliseconds, hold the chains still; and a press of the button starts style 9; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
95
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/96
freeze the hair chains once the tracker has been gone for 500 milliseconds; and when the button is pressed play style 6 for 625 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
96
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/97
if the tracker drops out for 375 ms, stop the chain simulation; and on a button press, switch to style 4, hold it 750 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
97
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#375m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/98
when tracking is lost for longer than 500 milliseconds, hold the chains still; and a press of the button starts style 6; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
98
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/99
freeze the hair chains once the tracker has been gone for 625 milliseconds; and when the button is pressed play style 7 for 750 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
99
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_face_the_stick_button_sequence_then_idle/111
face the way the left stick points; and when the button is pressed play style 4 for 625 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
111
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.885, \"ly\": -0.012, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.205, \"ly\": 0.234, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.661, \"ly\": -0.613, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/112
turn to face the stick direction every frame; and on a button press, switch to style 8, hold it 1000 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
112
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.24, \"ly\": 0.399, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.805, \"ly\": 0.504, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.675, \"ly\": -0.558, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/113
keep the facing aligned with the left stick; and a press of the button starts style 1; after 1000 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
113
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.444, \"ly\": -0.964, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.1, \"ly\": -0.523, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.764, \"ly\": 0.707, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/114
face the way the left stick points; and when the button is pressed play style 4 for 875 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
114
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.332, \"ly\": -0.513, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.249, \"ly\": -0.693, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.962, \"ly\": 0.349, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/115
turn to face the stick direction every frame; and on a button press, switch to style 5, hold it 500 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
115
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.773, \"ly\": -0.776, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.509, \"ly\": 0.716, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.983, \"ly\": 0.357, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/116
keep the facing aligned with the left stick; and a press of the button starts style 9; after 1000 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
116
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.444, \"ly\": -0.983, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.293, \"ly\": 0.475, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.039, \"ly\": -0.032, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/117
face the way the left stick points; and when the button is pressed play style 4 for 500 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
117
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.2, \"ly\": -0.683, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.187, \"ly\": -0.765, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.054, \"ly\": 0.133, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/118
turn to face the stick direction every frame; and on a button press, switch to style 3, hold it 625 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
118
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.802, \"ly\": -0.275, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.536, \"ly\": -0.392, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.772, \"ly\": 0.216, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/119
keep the facing aligned with the left stick; and a press of the button starts style 5; after 500 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
119
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.568, \"ly\": 0.077, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.956, \"ly\": 0.106, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.135, \"ly\": -0.841, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_speed_limited_run_face_the_stick/121
scale the stick by 1.63 for running speed and limit it to 1.88 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
121
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.229, \"ly\": 0.045, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.876, \"ly\": -0.429, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.697, \"ly\": -0.156, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.63)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.88)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/122
running speed is the stick times 2.27, clamped at 1.9; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
122
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.459, \"ly\": 0.522, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.084, \"ly\": 0.671, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.468, \"ly\": 0.185, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.27)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.9)\nb_fx = MOVE(...
compose/compose_speed_limited_run_face_the_stick/123
run at 1.58 times the stick, never faster than 1.13 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
123
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.802, \"ly\": -0.924, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.072, \"ly\": -0.336, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.704, \"ly\": -0.681, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.58)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.13)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/124
scale the stick by 2.94 for running speed and limit it to 1.82 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
124
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.168, \"ly\": 0.575, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.937, \"ly\": -0.669, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.936, \"ly\": 0.631, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.94)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.82)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/125
running speed is the stick times 2.85, clamped at 1.33; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
125
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.474, \"ly\": -0.298, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.215, \"ly\": 0.23, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.991, \"ly\": 0.418, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.85)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.33)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/126
run at 2.36 times the stick, never faster than 1.87 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
126
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.056, \"ly\": -0.054, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.686, \"ly\": -0.734, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.253, \"ly\": -0.823, \"btn\": false, \"tracker_ok\": true}, {\"lx...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.36)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.87)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/127
scale the stick by 1.57 for running speed and limit it to 1.94 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
127
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.94, \"ly\": 0.88, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.184, \"ly\": -0.402, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.336, \"ly\": 0.868, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.57)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.94)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/128
running speed is the stick times 2.91, clamped at 1.35; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
128
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.942, \"ly\": -0.692, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.276, \"ly\": -0.497, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.336, \"ly\": 0.426, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.91)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.35)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/129
run at 2.38 times the stick, never faster than 2.17 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
129
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.777, \"ly\": 0.91, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.262, \"ly\": -0.341, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.64, \"ly\": -0.776, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.38)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.17)\nb_fx = MOVE...
compose/compose_walk_from_stick_button_sequence_then_idle/131
the left stick drives walking: scale it by 1.02 and cap the speed at 1.68; and a press of the button starts style 6; after 625 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
131
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.219, \"ly\": 0.791, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.304, \"ly\": 0.188, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.799, \"ly\": -0.656, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.02)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/132
walk where the left stick points, 1.09 times the stick, at most 1.17 metres per second; and when the button is pressed play style 7 for 500 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
132
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.386, \"ly\": 0.697, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.916, \"ly\": 0.672, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.95, \"ly\": 0.96, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.09)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/133
move in the stick's direction with gain 1.15; never faster than 1.28 m/s; and on a button press, switch to style 8, hold it 625 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
133
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.323, \"ly\": 0.09, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.242, \"ly\": 0.419, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.9, \"ly\": 0.488, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.7...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.15)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/134
the left stick drives walking: scale it by 1.14 and cap the speed at 0.88; and a press of the button starts style 8; after 875 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
134
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.492, \"ly\": 0.671, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.946, \"ly\": 0.526, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.779, \"ly\": -0.224, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.14)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/135
walk where the left stick points, 1.27 times the stick, at most 1.48 metres per second; and when the button is pressed play style 6 for 1000 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
135
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.642, \"ly\": -0.759, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.434, \"ly\": 0.187, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.695, \"ly\": 0.273, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.27)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/136
move in the stick's direction with gain 1.2; never faster than 1.34 m/s; and on a button press, switch to style 7, hold it 875 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
136
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.155, \"ly\": -0.72, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.275, \"ly\": -0.907, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.99, \"ly\": 0.41, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.2)\na_mz = ...
compose/compose_walk_from_stick_button_sequence_then_idle/137
the left stick drives walking: scale it by 0.85 and cap the speed at 1.17; and a press of the button starts style 2; after 500 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
137
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.302, \"ly\": 0.641, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.8, \"ly\": 0.03, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.924, \"ly\": 0.679, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.85)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/138
walk where the left stick points, 0.94 times the stick, at most 1.23 metres per second; and when the button is pressed play style 4 for 750 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
138
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.725, \"ly\": -0.504, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.707, \"ly\": -0.114, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.318, \"ly\": 0.435, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.94)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/139
move in the stick's direction with gain 0.8; never faster than 1.57 m/s; and on a button press, switch to style 1, hold it 1000 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
139
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.881, \"ly\": 0.314, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.498, \"ly\": 0.094, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.052, \"ly\": 0.778, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.8)\na_mz = ...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/141
freeze the hair chains once the tracker has been gone for 750 milliseconds; and when the button is pressed play style 9 for 375 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
141
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...