# Generating SyncLight pairs `synclight_generate.py` turns the per-light base files of this dataset into relighting pairs: two light states that differ in one light, rendered from every camera of a rig, plus a lightmap describing the edit. One script handles all three sources. The `source` field of the config selects how base files are read: EXR renders for Infinigen and BlenderKit, RAW photographs for the real captures. ```bash pip install numpy opencv-python pyyaml scipy pillow OpenEXR rawpy # rawpy only needed for the real split bash scripts/extract.sh ./synclight_raw infinigen train python scripts/synclight_generate.py --config scripts/configs/infinigen.yaml \ --input ./synclight_raw/infinigen/train --output ./synclight_pairs/infinigen/train --workers 8 ``` The output has the layout the SyncLight training code reads (`/png_simple/transforms.json` for Infinigen, `/png_blended/transforms.json` for the others). Finished scenes are skipped when the command is re-run. ## How it works **1. Per-light images.** Each camera of a scene has one linear HDR image per light source, with that light alone at full intensity. Lights come in three kinds, encoded in the file names: | kind | meaning | can be edited? | |---|---|---| | `camvis` | visible from this camera | yes, it appears in the lightmap | | `rigvis` | visible only from other cameras of the rig | no, but it is switched on and off randomly | | `nonvis` / `ambient` | not visible from any camera (window light, ambient fill) | no | **2. Light states.** A state gives every light an intensity in [0, 1] and an RGB colour. Light is additive, so the image of a state is ``` image = tonemap( exposure · Σ_i intensity_i · colour_i · light_i ) ``` **3. Samples.** A sample is a *before* state and an *after* state that differ in exactly one `camvis` light: the edit. For every reference camera, two families of samples are generated: - **Solo sweep** (`solo_sweep`). Only when the scene has an ambient light. The before state is the ambient light alone. In the after state, one visible light is switched on in each of 8 saturated hues and `n_temperatures` colour temperatures. This teaches the model clean colour edits. - **Random combinations** (`pairs.per_light` per editable light). The before state is random: each ambient light is on with probability `p_ambient_on`, each visible light with probability `p_visible_on`, at an intensity drawn from `on_intensity`, and all lights share one colour drawn from `colors.scene`. The after state applies one edit to the target light, chosen with the `edits` weights: - `toggle`: on → off, or off → on at full intensity - `intensity`: a bright light is dimmed (`dim_to`), a dim one brightened (`brighten_to`), an off one partially switched on (`partial_on`) - `color`: the light gets a new colour drawn from `colors.edit`, and is switched on if it was off **4. Colours.** Every colour draw is white, a colour temperature or a saturated hue, with the probabilities in `colors.scene` (the shared colour of the before state) or `colors.edit` (the new colour of a colour edit). - **Temperatures** are picked from `colors.temperatures` (Kelvin), or uniformly from `colors.temperature_range`. - **Saturated hues** depend on `colors.vivid.mode`: - `named`: one of 8 fixed hues - `jitter`: random hue, saturation and value around those 8 hues - `any`: any hue, with saturation and value ranges you set - **Per-light colours:** `colors.per_light: true` gives every light its own colour instead of one shared colour. **5. Views and pairs.** Each sample is rendered for the reference camera, which gives the guide images and the lightmap, and for up to `target_views` other cameras of the same rig. Each other view gives one training pair. If the sample stores its reverse edit, it gives a second pair (after → before). So, per reference camera with *k* editable lights in a rig of *C* cameras: ``` samples = k · (8 + n_temperatures) [if there is an ambient light] + k · per_light pairs = Σ_samples (C − 1) · (1 + reverse) ``` `pairs.max_per_scene` drops samples at random, keeping the same fraction in every camera, until the scene fits under the cap. **6. Tone mapping.** Linear images are multiplied by `exposure` and mapped to 8-bit with `operator` and `gamma`: - **Operators:** `reinhard` (x/(1+x)), `reinhard_white`, `aces`, `hable` (filmic) or `clip`. - **Auto exposure:** with `auto_exposure: {percentile: 99, target: 0.9}` the exposure is chosen per sample from the reference before image. It is then used for every image of that sample, so the before and after images stay photometrically consistent. **7. Lightmaps.** The lightmap marks the pixels of the edited light, found by thresholding its light-position map at `output.lightmap_threshold`. Each pixel holds `[activation, L, a, b]`: activation is −1 (turn off), 0 (no change) or 1 (set to the target intensity `L` and colour `a, b`). By default lightmaps are written as 16-bit PNGs; read them with `lightmap_io.load_lightmap`. Set `output.lightmap: npy` for float32 `.npy`. **8. Determinism.** Every reference camera has its own random generator, seeded from `seed`, the scene name, the rig and the camera. The same config therefore gives the same pairs no matter how many workers you use, and `--dry-run` counts exactly what a real run produces. ## Configs | Config | Matches | |---|---| | `configs/infinigen.yaml` | the released Infinigen pairs | | `configs/blenderkit.yaml` | the released BlenderKit pairs | | `configs/real.yaml` | the released real-capture pairs | These configs use the same sampling rules, colour lists, tone mapping and light-map thresholds as the scripts that produced the pairs used in the paper. Because those runs were not seeded, a new run gives *different* pairs with the same distribution and the same scale: | Source / split | Pairs released | Pairs generated | Images released | Images generated | |---|---:|---:|---:|---:| | Infinigen train | 898,267 | 920,878 | 1,579,444 | 1,617,594 | | Infinigen test | 27,236 | 29,516 | 47,788 | 51,572 | | BlenderKit train | 44,326 | 44,420 | 74,822 | 74,950 | | BlenderKit test | 3,198 | 3,222 | 5,464 | 5,496 | | Real train | 12,718 | 12,756 | 22,652 | 22,700 | | Real test | 1,718 | 1,712 | 3,066 | 3,058 | The renderer itself is exact. With `output.precision: float64`, the deterministic samples (the start of the solo sweep) are bit-identical to the released images and lightmaps for all three sources. The default `float32` is faster and differs by at most one grey level. The configs differ on purpose: - **Infinigen** has 5 random samples per light, a cap of 5,000 pairs per scene, no colour edits, and an occasional saturated scene colour. - **BlenderKit and real** have 10 random samples per light, no cap, and 20% colour edits. - **Real** uses `clip` tone mapping with exposure 1.0 and writes images with a longest side of 1280. ## Colour palettes `colors.palette` applies a preset on top of a config. Any `colors.*` value set with `--set` still overrides it. | Palette | Scene colour (white / temperature / saturated) | Colour edits | Notes | |---|---|---|---| | `neutral` | 50 / 50 / 0 | 20% white, 80% temperature | temperatures 3000–6500 K | | `warm` | 20 / 80 / 0 | temperature only | 2200–4000 K (tungsten) | | `cool` | 20 / 80 / 0 | temperature only | 5000–9000 K (daylight, fluorescent) | | `colorful` | 40 / 30 / 30 | 40% temperature, 60% saturated | hues jittered around the 8 named ones | | `wild` | 10 / 20 / 70 | 90% saturated | any hue; every light gets its own colour | ## Parameter reference | Key | Default | Meaning | |---|---|---| | `source` | infinigen | `infinigen`, `blenderkit` or `real`: how base files are found and read | | `output_subdir` | png_simple | folder written inside each output scene | | `seed` | 0 | master seed | | `pairs.per_light` | 5 | random-combination samples per editable light, per reference camera | | `pairs.max_per_scene` | null | cap on pairs per scene | | `pairs.reverse` | true | also store the reverse edit of random samples | | `pairs.target_views` | all | other views rendered per sample (`all` or a number) | | `pairs.min_cameras` | 2 | rigs with fewer cameras are skipped | | `solo_sweep.enabled` | true | add the solo colour sweep | | `solo_sweep.vivid` | 8 hues | hues of the sweep | | `solo_sweep.n_temperatures` | 5 | colour temperatures added to the sweep, drawn from `solo_sweep.temperatures` | | `solo_sweep.intensity` | 1.0 | intensity of the swept light | | `solo_sweep.reverse_first` | 3 | only the first N sweep colours also store the reverse edit | | `lights.p_ambient_on` | 0.8 | probability that each ambient light is on in the before state | | `lights.p_visible_on` | 0.6 | probability that each visible light is on in the before state | | `lights.on_intensity` | [0.4, 1.0] | intensity range of lights that are on | | `edits.toggle` / `intensity` / `color` | 0.7 / 0.3 / 0 | relative weights of the edit types | | `edits.dim_to`, `brighten_to`, `partial_on` | [0.2,0.5], [0.7,1], [0.5,1] | target intensity ranges of intensity edits | | `edits.bright_threshold` | 0.6 | lights above it are dimmed, below it brightened | | `colors.palette` | null | preset (see above) | | `colors.scene` | 0.7 / 0.18 / 0.12 | white / temperature / vivid weights of the shared scene colour | | `colors.edit` | 0 / 0.7 / 0.3 | weights of the new colour in colour edits | | `colors.per_light` | false | every light draws its own colour | | `colors.temperatures` | list | colour temperatures to choose from (K) | | `colors.temperature_range` | null | continuous temperature range instead of the list | | `colors.vivid.mode` | jitter | `named`, `jitter` or `any` | | `colors.vivid.names` | 8 hues | hues used by `named` and `jitter` | | `colors.vivid.saturation`, `value` | [0.7,1], [0.7,1] | ranges used by `any` | | `tonemap.operator` | reinhard | `reinhard`, `reinhard_white`, `aces`, `hable`, `clip` | | `tonemap.white` | 4.0 | white point of `reinhard_white` | | `tonemap.exposure` | 1.0 | multiplier on linear radiance | | `tonemap.auto_exposure` | null | `{percentile, target}`: exposure per sample from the reference before image | | `tonemap.gamma` | 2.2 | display gamma, or `srgb` | | `tonemap.quantize` | floor | `floor` (as in the release) or `round` | | `output.max_side` | null | downscale outputs so the longest side is at most this many pixels | | `output.resize_inputs` | false | downscale base images before mixing instead of after tone mapping: about 6× faster for RAW, with a mean difference under 1 grey level (up to ~40 on small, very bright spots) | | `output.lightmap` | png16 | `png16` or `npy` | | `output.lightmap_size` | image | `image` (same size as the images) or `native` (size of the light-position maps) | | `output.lightmap_threshold` | 0.098 | light-position map value above which a pixel belongs to the light | | `output.precision` | float32 | `float64` reproduces the original renderer bit for bit | ## Recipes ```bash # count first: what would a config produce? (reads only file names) python scripts/synclight_generate.py --config scripts/configs/blenderkit.yaml --input ./synclight_raw/blenderkit/train --dry-run # twice the data, warm lights only ... --set pairs.per_light=10 colors.palette=warm # colour edits only, any hue, every light its own colour ... --set colors.palette=wild edits.toggle=0 edits.intensity=0 edits.color=1 # filmic tone mapping with automatic exposure ... --set tonemap.operator=aces "tonemap.auto_exposure={percentile: 99, target: 0.9}" # smaller, faster real-capture pairs ... --config scripts/configs/real.yaml --set output.max_side=768 output.resize_inputs=true ``` ## Speed Measured on one CPU core (`--workers 1`) with the paper configs, reading base files from a local SSD: | Scene | Pairs | Images | Time | Output size | |---|---:|---:|---:|---:| | Infinigen `Bathroom_1000` (test) | 804 | 1,580 | 252 s | 1.1 GB | | BlenderKit `bare_room` (test) | 1,728 | 2,944 | 477 s | 1.6 GB | | Real `scene15` (test), exact | 312 | 536 | 907 s | 0.8 GB | | Real `scene15` (test), `resize_inputs: true` | 312 | 536 | 138 s | 0.8 GB | Rendering takes about 0.16 s per image for EXR scenes. Decoding full-resolution RAW photos makes real scenes slower unless `output.resize_inputs` is on. Scaled to full training splits (estimates): | Split | Images | CPU time | With `--workers 16` | Disk | |---|---:|---:|---:|---:| | Infinigen train | 1.62 M | ~72 core-hours | ~4.5 h | ~1.1 TB | | BlenderKit train | 75 K | ~3.4 core-hours | ~15 min | ~45 GB | | Real train (exact / fast) | 23 K | ~11 / ~1.6 core-hours | ~40 / ~6 min | ~37 GB | Peak memory per worker is under 0.5 GB for synthetic scenes and about 3.2 GB for full-resolution real captures. Use `pairs.per_light`, `pairs.max_per_scene`, `pairs.target_views` or `output.max_side` to make the output smaller and faster to produce.