# SplitZip in DDO — VMM routes (vmm_fast primary, vmm_runtime fallback) Lossless, bitwise-exact compression of offloaded BF16 weights using [SplitZip](https://arxiv.org/abs/2605.01708) (NeurIPS 2026, MIT code at [Intelligent-Microsystems-Lab/SplitZip](https://github.com/Intelligent-Microsystems-Lab/SplitZip)). ## What it does SplitZip splits each BF16 value into a sign+mantissa byte (stored verbatim) and an exponent byte, codes the top-16 exponents with 4-bit codes (two per byte), and routes rare exponents to a sparse escape stream (chunk-local positions, chunk=1024). Expected payload ≈ **0.756× raw** (ratio ~1.32×). The paper's throughput numbers (613 GB/s encode / 2182 GB/s decode on H200) are for LLM KV activations; treat your own measurements as authoritative. ## Files added | File | Role | | --- | --- | | `splitzip_codec.py` | Payload layout, calibration, pure-torch codec, upstream Triton encoder + `GpuSplitZipDecoder` | | `splitzip_shard_cache.py` | One-time builder + runtime lookup (content keys AND slice keys, coverage-gated ≥0.99) | | `splitzip_fast.py` | **vmm_fast route**: wraps the native shard transport — compressed DMA + in-place GPU decode + torch Event fence | | `splitzip_staging.py` | **vmm_runtime fallback route**: `SplitZipStagingPool(PinnedStagingPool)` + `decode_group_slots` | ## One-time vendor step Copy the upstream MIT codec into the package: ``` src/diffusers_dynamic_offloader/_splitzip_vendor/__init__.py src/diffusers_dynamic_offloader/_splitzip_vendor/codec_gpu.py # from SplitZip repo src/diffusers_dynamic_offloader/_splitzip_vendor/LICENSE ``` Windows has no Triton: the fast route is unavailable there by construction (Python never stages per-weight bytes on it); the staging-pool route falls back to CPU decode. Add a `splitzip = ["triton>=3.0"]` optional dependency. ## Build the cache (once per model checkpoint) ```python from pathlib import Path from diffusers_dynamic_offloader.splitzip_shard_cache import SplitZipShardCacheBuilder tensors = [(name, mod.weight.data) for name, mod in transformer.named_modules() if type(mod).__name__ == "Linear" and mod.weight.dtype is torch.bfloat16] report = SplitZipShardCacheBuilder(Path(cache_root)).build(tensors) print(report) # {"encoded": N, "ratio": ~0.76, "skipped_coverage": ..., ...} ``` Calibration runs on the real weights (paper protocol: offline, per-tensor). Tensors whose Top-16 exponent coverage falls below 0.99 are left uncompressed by construction — worst case is parity. FP8-E4M3 must NOT be encoded (paper: expansion); the code gates to `torch.bfloat16` only. ## Route A (primary): vmm_fast with the native DLL allocator In `_prepare_vmm_fast_runtime`, right after `report, store = attach_model_linear_modules(...)` and while the loader CPU tensors are still alive: ```python from diffusers_dynamic_offloader.splitzip_shard_cache import SplitZipShardCache from diffusers_dynamic_offloader.splitzip_fast import bind_slice_aliases, enable_splitzip_fast_transport shard_cache = SplitZipShardCache(Path(cache_root)) bind_slice_aliases(module, shard_cache) # content key -> (shard, offset, size) aliases enable_splitzip_fast_transport(store, shard_cache) # replaces store._native_shard_transport ``` How a compressed fault is served (all on the store's upload stream, no DLL changes): blob read (comp bytes) → `native.copy_from_host_async(binding.offset, pinned[:comp], stream)` → `GpuSplitZipDecoder` stashes the payload to GPU scratch and decodes the full BF16 weight over the arena range → `torch.Event` recorded after the decode is returned to `wait_for_compute`. Raw (uncached) bindings are delegated to the inner transport unchanged. Hardware verification points specific to this route (see checklist below): `binding.offset` / `binding.file_slice` attribute names, the arena-view helper (pass `arena_view_fn=` if resolution fails), whether `copy_from_host_async` requires the host buffer to be `cuMemHostRegister`ed, and whether the adapter prefetches via the transport for compressed bindings (harmless wasted reads). ## Route B (fallback): vmm_runtime with the pinned staging pool Replace the pool construction in `_prepare_vmm_runtime` (around L1436) with the SplitZip subclass, and expand slots after upload: ```python from diffusers_dynamic_offloader.splitzip_staging import SplitZipStagingPool, decode_group_slots self._vmm_staging_pool = SplitZipStagingPool( pool_size_bytes, slots=2, shard_cache=shard_cache, registered_virtual_host=..., # existing kwargs ) # in _schedule_vmm_execution_group, after arena.acquire(...) and before mark_upload: decode_group_slots(sources, slot_tensors, shard_cache, stream=self._vmm_upload_stream) ``` Invariants (do not break): staging entries always advance by the RAW byte size; only the leading `comp_bytes` of an entry hold payload; GPU decode is enqueued after the HtoD DMA and before `mark_upload(group, stream, pool)` on the same stream. ## Invariants common to both routes 1. **Wire format is frozen**: `pk[n_pairs] u8, sm[n] u8, chunk_id[4·n_esc] i32 LE, local_pos[2·n_esc] u16 LE, esc_val[n_esc] u8`, 4-byte-aligned offsets. The Triton kernels and both decoders compile views against exactly this. 2. **Statefulness**: the codebook lives in the cache manifest; a compressed blob is useless without its `dec_lut` — never delete the manifest alone. 3. **Coverage gate 0.99**: below it, the paper's size model degrades; broad- exponent distributions can EXPAND (measured 1.17× on adversarial data). The gate is the protection — do not lower it without a coverage report. 4. **Losslessness**: the builder asserts bitwise round-trip per tensor before writing a blob; keep that assertion. ## Validation checklist (before trusting it) - [ ] CPU suite: `pytest tests/test_splitzip_codec.py` — green, no GPU needed. - [ ] Vendored-codec sanity on GPU: encode/decode one real weight with upstream `codec_gpu.py`; assert bitwise equality. - [ ] Cross-check: `GpuSplitZipEncoder` output must decode bit-exactly with the pure-torch decoder (proves GPU encoder ↔ wire layout agreement). - [ ] Fast route single fault: materialize one compressed weight through `SplitZipNativeShardTransport`; compare the arena range bytes against a raw upload of the same weight. - [ ] Microbench: `_dec_4bit_quad64` GB/s on your GPU vs PCIe HtoD bandwidth — decode must fit under it, else the CPU-decode route is faster. - [ ] End-to-end: one denoise run with SplitZip on vs off; compare wall-clock, host RSS, rematerialization counts, and output pixels (must be identical). - [ ] Windows: staging-pool CPU-decode path produces bitwise-equal staged views.