// FCS Glass - src/core/input.cpp // // Implements: C3, C4, E11. See src/core/input.h for the three Windows facts // this encodes. #include "core/input.h" namespace fcs { namespace core { namespace { // UTF-16 surrogate ranges. A non-BMP character is delivered as a high // surrogate followed by a low one, in two separate WM_CHAR messages. constexpr unsigned kHighSurrogateFirst = 0xD800u; constexpr unsigned kHighSurrogateLast = 0xDBFFu; constexpr unsigned kLowSurrogateFirst = 0xDC00u; constexpr unsigned kLowSurrogateLast = 0xDFFFu; bool IsHighSurrogate(unsigned u) { return u >= kHighSurrogateFirst && u <= kHighSurrogateLast; } bool IsLowSurrogate(unsigned u) { return u >= kLowSurrogateFirst && u <= kLowSurrogateLast; } } // namespace // REQ C4 int KeyBit(Key key) { return 1 << static_cast(key); } // --- accumulation ---------------------------------------------------------- void InputFrame::OnMouseMove(int x, int y) { acc_.mouse_x = x; acc_.mouse_y = y; } void InputFrame::OnMouseButton(int button, bool down) { if (button < 0 || button > 30) return; // a stray index must not shift the mask const int bit = 1 << button; if (down) { // The edge is recorded on the TRANSITION, not on "a down arrived". Windows // repeats nothing for the mouse, but a second WM_LBUTTONDOWN while the // button is already held would otherwise read as a fresh click. if ((mouse_down_ & bit) == 0) mouse_pressed_ |= bit; mouse_down_ |= bit; } else { mouse_down_ &= ~bit; } } // E11: WM_KILLFOCUS / WM_CANCELMODE arrive with no matching button-up. void InputFrame::ReleaseAllButtons() { mouse_down_ = 0; } // REQ C4 - wheel is ACCUMULATED across the frame. Two notches arriving as two // messages are one scroll of two, not two scrolls of one, and a text field // scrolled per message overshoots. void InputFrame::OnWheel(int delta) { acc_.wheel += delta; } void InputFrame::OnKey(Key key, bool down) { if (key == Key::None) return; const int bit = KeyBit(key); if (down) { // KEY REPEAT is the reason this is an edge and not "a down arrived". Holding // Tab sends WM_KEYDOWN ~30 times a second; recording an edge each time would // walk the focus ring 30 entries a second instead of one. if ((keys_down_ & bit) == 0) keys_pressed_ |= bit; keys_down_ |= bit; } else { keys_down_ &= ~bit; } } // E11: WM_KILLFOCUS / WM_CANCELMODE arrive with no matching key-up. void InputFrame::ReleaseAllKeys() { keys_down_ = 0; } // REQ E11 - surrogate pairing. A lone surrogate is not a character, so it is // dropped and counted rather than handed to a widget as a replacement glyph. void InputFrame::OnCharUnit(unsigned unit) { if (IsHighSurrogate(unit)) { // A second high surrogate while one is pending means the first was orphaned // (an input method, a paste that truncated). Drop the stale one. if (pending_high_ != 0) ++dropped_; pending_high_ = static_cast(unit); return; } if (IsLowSurrogate(unit)) { if (pending_high_ == 0) { ++dropped_; return; } // unpaired low const unsigned cp = 0x10000u + ((static_cast(pending_high_) - kHighSurrogateFirst) << 10) + (unit - kLowSurrogateFirst); pending_high_ = 0; EmitChar(static_cast(cp)); return; } // A plain BMP character after a pending high surrogate: that high surrogate // will never be completed. if (pending_high_ != 0) { pending_high_ = 0; ++dropped_; } EmitChar(static_cast(unit)); } void InputFrame::EmitChar(int code_point) { if (acc_.char_count >= InputSnapshot::kMaxChars) { ++dropped_; return; } acc_.chars[acc_.char_count++] = code_point; } // REQ E11 - Esc and a lost capture both cancel, and neither ends the drag // quietly: the cancellation is reported for one frame so the widget can react. void InputFrame::OnEscape() { if (drag_active_) drag_cancelled_ = true; // Goes through the LEVEL state, not acc_. Snapshot() overwrites out_.keys from // keys_down_, so setting the bit on acc_ alone would publish a frame in which // Escape was pressed, the drag was cancelled, and the key read as up. OnKey(Key::Escape, true); } void InputFrame::OnCaptureChanged() { if (drag_active_) drag_cancelled_ = true; } // REQ E11 - a second press must not orphan an in-flight drag. bool InputFrame::BeginDrag() { if (drag_active_) return false; drag_active_ = true; drag_cancelled_ = false; return true; } void InputFrame::EndDrag() { drag_active_ = false; } // REQ C3 - the freeze. acc_ becomes out_, and acc_ is emptied ready for the next // frame, so anything that arrives afterwards belongs to the next frame and // cannot disturb this one. const InputSnapshot& InputFrame::Snapshot() { // A high surrogate still waiting at the end of a frame was never completed - // its partner arrives next frame, and emitting it here would put half a // character in this frame's text. if (pending_high_ != 0) { pending_high_ = 0; ++dropped_; } out_ = acc_; out_.frame = ++frame_; // Levels are published from persistent state, NOT from acc_: Windows sends one // WM_LBUTTONDOWN for a whole held click, so a bitmask assembled purely from // this frame's messages would read "released" on every frame after the first - // and every drag would end after exactly one frame. out_.keys = keys_down_; out_.mouse_buttons = mouse_down_; // Edges, then cleared: "pressed" is true for exactly one frame by definition. out_.keys_pressed = keys_pressed_; out_.mouse_pressed = mouse_pressed_; keys_pressed_ = 0; mouse_pressed_ = 0; out_.drag_cancelled = drag_cancelled_; acc_ = InputSnapshot{}; drag_cancelled_ = false; // a cancellation is one frame, not sticky return out_; } // --- focus ring (C4) -------------------------------------------------------- Id FocusRing::focused_id() const { if (focused_ < 0 || focused_ >= static_cast(ids_.size())) return kNullId; return ids_[static_cast(focused_)]; } // REQ C4 void FocusRing::SetEnabled(int index, bool enabled) { if (index < 0 || index >= static_cast(ids_.size())) return; // Assign ONE entry. This used to re-assign the whole vector to true first, // which silently re-enabled the target of every EARLIER call - so disabling // two entries in a row left the first one enabled again. T-19 caught it, and // only because it disabled two. enabled_[static_cast(index)] = enabled; // Losing focus to a disabled entry is worse than losing it, so step on. if (focused_ == index && !enabled) focused_ = -1; } int FocusRing::NextEnabled(int from, int step) const { const int n = static_cast(ids_.size()); for (int k = 1; k <= n; ++k) { int i = (from + step * k) % n; if (i < 0) i += n; // C++ % keeps the sign of the dividend const std::size_t u = static_cast(i); if (u < enabled_.size() && enabled_[u]) return i; } return -1; // every entry disabled } bool FocusRing::MoveNext() { const int nxt = NextEnabled(focused_ < 0 ? -1 : focused_, 1); if (nxt < 0) return false; focused_ = nxt; return true; } bool FocusRing::MovePrev() { const int nxt = NextEnabled(focused_ < 0 ? 0 : focused_, -1); if (nxt < 0) return false; focused_ = nxt; return true; } } // namespace core } // namespace fcs