// FCS Glass - src/core/layout.cpp // // Implements: A2, A3. See src/core/layout.h for the constraints - notably that // this translation unit must stay free of Windows headers so the portable // harness can compile the logic on any machine. #include "core/layout.h" #include namespace fcs { namespace core { // REQ A2 - the single rounding rule, and the one the harness tests hardest. // std::floor rather than a cast: `(dp * scale) + 0.5` cast to int truncates // toward zero, which disagrees with round half up for EVERY negative value. // Measured at scale 1: dp -0.6 and dp -1.4 both returned 0 where round half up // wants -1. That was BUG-30 in DpToPx, and it survived because the comment // promised round half up while the body did something else, and every test // value and every caller happened to be non-negative. int SnapPx(float dp, float scale) { const double v = static_cast(dp) * static_cast(scale); return static_cast(std::floor(v + 0.5)); } // REQ A3 - a negative inset is a caller error, not a shape to honour; it // degenerates to "no inset" rather than to a negative radius. int InnerRadiusClamp(int outer_px, int inset_px) { if (outer_px < 0) return 0; if (inset_px < 0) return outer_px; const int room = outer_px - inset_px; return room < 0 ? 0 : room; } // REQ A3 - height/2 only when the caller opted in. Integer division floors, so a // 1 px pill is 0 rather than 1, which is correct: half a pixel is no pill. int PillRadiusPx(int height_px, bool allow_pill) { if (!allow_pill) return 0; if (height_px < 0) return 0; return height_px / 2; } } // namespace core } // namespace fcs