// FCS Glass - portable logic test harness (runs on ANY machine, no Windows needed) // // The tested functions are EXTRACTED VERBATIM from the repo sources at build // time by tools/extract_logic.py into generated_logic.inc. If the repo logic // changes, the tests run against the new bytes. This file only provides the // minimal shims (COLORREF/DWORD/mock COM) and the assertions. // // Build & run: tools/run_logic_tests.sh // Results are appended to BUGS.md "Verification log" by the caller. #include #include #include #include #include #include #include #include // --- minimal Win32-ish shims for the extracted logic ------------------------ using DWORD = uint32_t; using COLORREF = DWORD; using HRESULT = long; // Compile-only shims for the MSVC-only bits inside ComPtr::QueryInto. // The tested subset (refcount/move/attach/swap/reset) never calls them. constexpr HRESULT kShimEPointer = 0x8000400EL; #define E_POINTER kShimEPointer #define __uuidof(x) (0) // Mock IUnknown for the ComPtr tests. struct MockUnknown { long refs = 1; // starts alive, as COM factories return unsigned long AddRef() { return static_cast(++refs); } unsigned long Release() { return static_cast(--refs); } long QueryInterface(void*, void**) { return -1; } // unused here }; // fcs::Detail::ReportFailure is referenced by nothing we extract; ComPtr // doesn't need it. But CoCreate does - not extracted, fine. // --- extracted logic under test --------------------------------------------- #include "generated_logic.inc" // The extracted ComPtr sits in whatever namespace the source had (fcs). // Extracted verbatim: it was inside `namespace fcs { ... }`, so re-open one. namespace fcs {} using namespace fcs; // --- tiny test framework ----------------------------------------------------- static int g_pass = 0, g_fail = 0; #define CHECK(cond) \ do { \ if (cond) { \ ++g_pass; \ std::printf(" PASS %s:%d %s\n", __FILE__, __LINE__, #cond); \ } else { \ ++g_fail; \ std::printf(" FAIL %s:%d %s\n", __FILE__, __LINE__, #cond); \ } \ } while (0) static void T01_T02_BlockContrast() { std::printf("T-01/T-02 BlockContrast (from blur_measure.cpp)\n"); // Hard 8px checkerboard: half 0, half 255 luma -> std dev 127.5 -> 0.5 std::vector cb(128 * 128 * 4, 0); for (int y = 0; y < 128; ++y) { for (int x = 0; x < 128; ++x) { const bool light = (((x / 8) + (y / 8)) & 1) == 0; const uint8_t v = light ? 255 : 0; uint8_t* p = &cb[(static_cast(y) * 128 + x) * 4]; p[0] = p[1] = p[2] = v; // BGRA, achromatic p[3] = 255; } } const double c = BlockContrast(cb.data(), 128, 128); std::printf(" checkerboard contrast = %.6f (expect 0.5000)\n", c); CHECK(std::fabs(c - 0.5) < 1e-9); std::vector grey(64 * 64 * 4, 128); const double g = BlockContrast(grey.data(), 64, 64); std::printf(" uniform grey contrast = %.6f (expect 0.0000)\n", g); // Repo claim (D-21) is "EXACTLY 0.0000" at 4 decimals; the sum2-mean // variance path carries ~5e-9 FP noise; the 4-decimal claim holds. std::printf(" uniform grey contrast = %.17g\n", g); CHECK(g < 1e-6); // measured noise 5.3e-9; 4-decimal claim holds } static void T03_BlockContrast_Mixed() { std::printf("T-03 BlockContrast half/half block == 0.2500\n"); // 2x2 px: two 128s and two 0s -> luma std dev = 64 -> 64/255 = 0.25098... std::vector px(2 * 2 * 4, 0); px[0] = px[1] = px[2] = 128; px[4 + 0] = px[4 + 1] = px[4 + 2] = 0; px[8 + 0] = px[8 + 1] = px[8 + 2] = 128; px[12 + 0] = px[12 + 1] = px[12 + 2] = 0; const double c = BlockContrast(px.data(), 2, 2); std::printf(" mixed contrast = %.6f (expect 0.250980)\n", c); CHECK(std::fabs(c - (64.0 / 255.0)) < 1e-9); } static void T04_DpToPx() { std::printf("T-04 DpToPx round-half-up at several scales\n"); CHECK(DpToPx(46.0f, 1.0f) == 46); CHECK(DpToPx(46.5f, 1.0f) == 47); // 0.5 rounds UP CHECK(DpToPx(10.0f, 1.5f) == 15); // 15.0 CHECK(DpToPx(10.5f, 1.5f) == 16); // 15.75 -> 16 CHECK(DpToPx(32.0f, 2.0f) == 64); CHECK(DpToPx(0.4f, 1.0f) == 0); // 0.4 stays 0 (not -0) // BUG-30. Every case above is non-negative, which is exactly why the // truncation bug survived: `static_cast((dp*scale) + 0.5f)` truncates // TOWARD ZERO, so it only rounds correctly for dp >= 0. These three each came // out one pixel high. Negative dp is a real layout input (a rect origin left // of its parent, a negative inset), so the rounding is now floored. CHECK(DpToPx(-0.6f, 1.0f) == -1); // was 0 CHECK(DpToPx(-1.4f, 1.0f) == -1); // was 0 CHECK(DpToPx(-2.4f, 1.0f) == -2); // was -1 CHECK(DpToPx(-0.5f, 1.0f) == 0); // exact half rounds toward +infinity CHECK(DpToPx(-1.5f, 1.0f) == -1); } static void T05_ContentScale() { std::printf("T-05 ContentScaleForWidthDp band + clamps\n"); CHECK(ContentScaleForWidthDp(1280.0f) == 1.0f); // inside band CHECK(ContentScaleForWidthDp(960.0f) == 1.0f); // band edge CHECK(ContentScaleForWidthDp(1600.0f) == 1.0f); // band edge const float narrow = ContentScaleForWidthDp(480.0f); // 0.5 -> clamped 0.85 CHECK(std::fabs(narrow - 0.85f) < 1e-6f); const float wide = ContentScaleForWidthDp(3200.0f); // 2.0 -> clamped 1.25 CHECK(std::fabs(wide - 1.25f) < 1e-6f); CHECK(ContentScaleForWidthDp(0.0f) == 1.0f); // degenerate input CHECK(ContentScaleForWidthDp(-5.0f) == 1.0f); } static void T06_DialToAlpha() { std::printf("T-06 DialToAlpha endpoints + midpoint (B2)\n"); // floors: decorative 0.12, text floor 0.58 CHECK(std::fabs(DialToAlpha(0.0f, 0.12f, 0.58f) - 0.12f) < 1e-6f); CHECK(std::fabs(DialToAlpha(1.0f, 0.12f, 0.58f) - 0.58f) < 1e-6f); CHECK(std::fabs(DialToAlpha(0.5f, 0.12f, 0.58f) - 0.35f) < 1e-6f); // clamped outside [0,1] CHECK(std::fabs(DialToAlpha(-3.0f, 0.12f, 0.58f) - 0.12f) < 1e-6f); CHECK(std::fabs(DialToAlpha(9.0f, 0.12f, 0.58f) - 0.58f) < 1e-6f); } static void T07_ToColorRef() { std::printf("T-07 ToColorRef ARGB->COLORREF (BBGGRR)\n"); // 0xAARRGGBB -> 0x00BBGGRR CHECK(ToColorRef(0xFF293847u) == 0x00473829u); // R41 G56 B71 -> B71 G56 R41 CHECK(ToColorRef(0x00000000u) == 0x00000000u); CHECK(ToColorRef(0x00FFFFFFu) == 0x00FFFFFFu); CHECK(ToColorRef(0x00102030u) == 0x00302010u); // R16 G32 B48 } static void T08_SelectTier() { std::printf("T-08 SelectTier decision table (B5)\n"); TierInputs in; auto row = [&](DWORD build, bool has_c, double contrast, bool remote, bool warp, bool transparency_off, bool t_known, bool hc, BackdropTier want, const char* tag) { in.build = build; in.has_contrast = has_c; in.checker_contrast = contrast; in.session = remote ? SessionKind::Remote : SessionKind::Console; in.warp_only = warp; in.transparency_effects = !transparency_off; in.transparency_known = t_known; in.high_contrast = hc; const TierDecision d = SelectTier(in); const bool ok = (d.tier == want); std::printf(" %-34s want %s got %s (%s)\n", tag, TierName(want), TierName(d.tier), d.reason); CHECK(ok); }; using T = BackdropTier; // environment vetoes first row(26200, true, 0.10, false, false, true, true, false, T::C, "transparency off -> C"); row(26200, true, 0.10, true, false, false, true, false, T::C, "remote session -> C"); row(26200, true, 0.10, false, true, false, true, false, T::C, "WARP -> C"); row(26200, true, 0.10, false, false, false, true, true, T::C, "high contrast -> C"); // unmeasurable -> conservative C row(26200, false, 1.0, false, false, false, true, false, T::C, "no measurement -> C"); // tier A gate: build >= 22621 + blur present (contrast < 0.35) row(26200, true, 0.10, false, false, false, true, false, T::A, "A: build + blur"); row(26200, true, 0.50, false, false, false, true, false, T::C, "A-gate, no blur -> C"); // tier B gate: 17134 <= build < 22621 row(19045, true, 0.10, false, false, false, true, false, T::B, "B: build + blur"); row(19045, true, 0.50, false, false, false, true, false, T::C, "B-gate, no blur -> C"); // pre-1803 row(16299, true, 0.10, false, false, false, true, false, T::C, "pre-1803 -> C"); } static void T09_JsonEscape() { std::printf("T-09 JsonEscape control chars\n"); CHECK(JsonEscape("plain") == "plain"); CHECK(JsonEscape("a\"b") == "a\\\"b"); CHECK(JsonEscape("a\\b") == "a\\\\b"); CHECK(JsonEscape("a\nb") == "a\\nb"); CHECK(JsonEscape("a\tb") == "a\\tb"); // NOTE: "\x01b" would be ONE char (0x1B) - hex escapes eat hex digits. CHECK(JsonEscape(std::string("a\x01" "b")) == "a\\u0001b"); CHECK(JsonEscape("a\rb") == "ab"); // \r dropped per the implementation } static void T10_ComPtr() { std::printf("T-10 ComPtr refcount/move/attach (mock COM)\n"); { ComPtr a; CHECK(!a); { MockUnknown* raw = new MockUnknown(); // refs == 1 a.Attach(raw); // adopt CHECK(a.Get() == raw); CHECK(raw->refs == 1); // no extra ref taken a.Get()->AddRef(); // refs == 2 ComPtr b = std::move(a); CHECK(!a); // source emptied CHECK(b.Get() && b.Get()->refs == 2); } // b destructs -> refs == 1 // (raw intentionally leaks 1 ref here; the object outlives the check below) } { // Reset releases exactly once. MockUnknown* raw = new MockUnknown(); ComPtr c; c.Attach(raw); c.Get()->AddRef(); // 2 c.Reset(); // 1 CHECK(raw->refs == 1); c.Reset(); // no-op: ptr_ already null (NO double release) CHECK(raw->refs == 1); // correct ComPtr: second Reset does nothing raw->Release(); // reach refs == 0 explicitly (c is empty now) CHECK(raw->refs == 0); delete raw; } { // Swap non-template form. ComPtr x, y; MockUnknown* mo = new MockUnknown(); x.Attach(mo); x.Swap(y); CHECK(!x && y.Get() == mo); y.Reset(); delete mo; } { // Move assignment self-assignment guard. ComPtr m1; MockUnknown* mo = new MockUnknown(); m1.Attach(mo); m1.Get()->AddRef(); // 2 ComPtr& alias = m1; alias = std::move(m1); // must not release-then-adopt dangling CHECK(m1.Get() == mo); CHECK(mo->refs == 2); m1.Reset(); // 1 CHECK(mo->refs == 1); m1.Reset(); // 0 delete mo; } } static void T11_P95IndexSafety() { std::printf("T-11 ReportStats p95 index stays in bounds\n"); // The exact repo expression (see kP95Expr, extracted verbatim). bool all_ok = true; for (size_t n = 1; n <= 400; ++n) { std::vector samples(n, 0.0); const size_t idx = static_cast(static_cast(samples.size()) * 0.95); if (idx >= samples.size()) { all_ok = false; break; } (void)samples[idx]; // in-bounds for every n tested } CHECK(all_ok); std::printf(" expression: %s\n", kP95Expr ? kP95Expr : "(missing)"); } static void T12_ThresholdsSanity() { std::printf("T-12 threshold constants sane\n"); CHECK(kMinDropMargin > 0.0 && kMinDropMargin < 1.0); CHECK(kBlurContrastThreshold > 0.0 && kBlurContrastThreshold < 1.0); CHECK(kBlurContrastThreshold > kMinDropMargin / 4.0); // decider above noise floor } // T-13 (A2, M1): dp -> whole physical pixels, round half up, at the six scale // factors A2 names, and SnapPx must agree with DpToPx everywhere. static void T13_SnapPx() { std::printf("T-13 A2 SnapPx: six scale factors, negative dp, agrees with DpToPx\n"); const float kScales[] = {1.0f, 1.25f, 1.5f, 1.75f, 2.0f, 2.5f}; for (float s : kScales) { // 8 dp is the window radius - the most-used value in the project. const int snapped = fcs::core::SnapPx(8.0f, s); CHECK(snapped == static_cast(std::floor(8.0f * s + 0.5f))); // A sub-pixel dp change can never move the result by more than one pixel. const int nudged = fcs::core::SnapPx(8.0f + 0.49f / s, s); CHECK(nudged - snapped == 0 || nudged - snapped == 1); } // The input that broke DpToPx, pinned here too so the two cannot diverge. CHECK(fcs::core::SnapPx(-0.6f, 1.0f) == -1); CHECK(fcs::core::SnapPx(-1.4f, 1.0f) == -1); CHECK(fcs::core::SnapPx(-2.4f, 1.0f) == -2); // Exact halves round toward +infinity on BOTH sides. CHECK(fcs::core::SnapPx(0.5f, 1.0f) == 1); CHECK(fcs::core::SnapPx(-0.5f, 1.0f) == 0); CHECK(fcs::core::SnapPx(-1.5f, 1.0f) == -1); CHECK(fcs::core::SnapPx(0.0f, 1.5f) == 0); // A 1 dp hairline stays 1 physical px at every scale: the one measurement // that must NOT scale, or borders thicken as the user raises the scale. CHECK(fcs::core::kHairlinePx == 1); // DpToPx and SnapPx are two implementations of one rule, kept in step by // this assertion rather than by delegation - extract_logic.py lifts bodies as // bare text, so a body calling core::SnapPx would not resolve in the harness. for (float s : kScales) { for (float dp : {8.0f, 0.5f, 46.5f, -0.5f, -0.6f, -1.4f, -2.4f}) { CHECK(DpToPx(dp, s) == fcs::core::SnapPx(dp, s)); } } } // T-14 (A3, M1): the radius scale, the inner-radius clamp, and the pill rule. static void T14_Radii() { std::printf("T-14 A3 radius set, inner-radius clamp, pill radius\n"); const fcs::core::RadiusSet r; CHECK(r.window_dp == 8); // 0 on Classic, which the caller sets CHECK(r.card_dp == 8); CHECK(r.control_dp == 4); // An inner radius can never exceed the outer radius minus the inset, or the // inner corner crosses the outer one and the outline self-intersects. CHECK(fcs::core::InnerRadiusClamp(8, 2) == 6); CHECK(fcs::core::InnerRadiusClamp(8, 8) == 0); CHECK(fcs::core::InnerRadiusClamp(4, 8) == 0); // inset exceeds radius CHECK(fcs::core::InnerRadiusClamp(8, -3) == 8); // negative inset = none CHECK(fcs::core::InnerRadiusClamp(-1, 0) == 0); // never negative // A pill is height/2, and ONLY for chips and toggles - hence the flag. CHECK(fcs::core::PillRadiusPx(24, true) == 12); CHECK(fcs::core::PillRadiusPx(24, false) == 0); CHECK(fcs::core::PillRadiusPx(1, true) == 0); // half a pixel is no pill CHECK(fcs::core::PillRadiusPx(0, true) == 0); CHECK(fcs::core::PillRadiusPx(-4, true) == 0); } // T-15 (C2, M1): the id path. The point of these is not that the hash "works" // but the two ways it must NOT work: concatenating a path (so "ab" and a nested // "a" -> "b" collide) and folding an index in one step (so 0..255 and 256..511 // collide). Both are silent - no crash, just two widgets sharing state. static void T15_IdStack() { std::printf("T-15 C2 IdStack: determinism, path separation, no underflow\n"); using fcs::core::Id; using fcs::core::IdStack; using fcs::core::kNullId; CHECK(kNullId == 0); // Empty stack. IdStack s; CHECK(s.depth() == 0); CHECK(s.Current() == kNullId); CHECK(s.Parent() == kNullId); // Pop at the bottom is a no-op, so depth can never go negative. s.Pop(); s.Pop(); CHECK(s.depth() == 0); CHECK(s.Current() == kNullId); // Determinism: same inputs, same id, every call. CHECK(fcs::core::HashName(kNullId, "panel") == fcs::core::HashName(kNullId, "panel")); CHECK(fcs::core::HashName(kNullId, "panel") != fcs::core::HashName(kNullId, "rail")); // The parent participates, so the same name under two parents differs. CHECK(fcs::core::HashName(1, "x") != fcs::core::HashName(2, "x")); // THE property. A path is not a string: one scope named "ab" must not collide // with a scope "a" containing a scope "b". IdStack flat; flat.PushName("ab"); IdStack nested; nested.PushName("a"); nested.PushName("b"); CHECK(flat.Current() != nested.Current()); // ... and the nested one equals the explicit hash of the same path. CHECK(nested.Current() == fcs::core::HashName(fcs::core::HashName(kNullId, "a"), "b")); // The same byte stream split a different way must also differ. This is the one // a depth-based separator would NOT catch: both paths are two levels deep and // both spell "abc", so only the per-segment length separates them. IdStack ab_c, a_bc; ab_c.PushName("ab"); ab_c.PushName("c"); a_bc.PushName("a"); a_bc.PushName("bc"); CHECK(ab_c.Current() != a_bc.Current()); // Indices fold a byte at a time, so the byte boundary is not a cliff. CHECK(fcs::core::HashIndex(kNullId, 255) != fcs::core::HashIndex(kNullId, 256)); CHECK(fcs::core::HashIndex(kNullId, 0) != fcs::core::HashIndex(kNullId, 1)); // kNullId is unreachable, so the empty-stack sentinel is unambiguous. CHECK(fcs::core::HashName(kNullId, "") != kNullId); CHECK(fcs::core::HashName(kNullId, "a") != kNullId); CHECK(fcs::core::HashIndex(kNullId, 0) != kNullId); // Parent and Pop. const Id a = nested.Parent(); CHECK(a == fcs::core::HashName(kNullId, "a")); nested.Pop(); CHECK(nested.Current() == a); CHECK(nested.Parent() == kNullId); nested.Pop(); CHECK(nested.depth() == 0); // Beyond kMaxIdDepth, Push is a no-op rather than an overflow. IdStack deep; for (int i = 0; i < fcs::core::kMaxIdDepth + 10; ++i) deep.PushIndex(i); CHECK(deep.depth() == fcs::core::kMaxIdDepth); } // T-16 (C2 + C3, M1): the state store, and the one-frame hover lag C3 asks for. static void T16_StateStore() { std::printf("T-16 C2/C3 StateStore: one-frame lag, independence, clear\n"); using fcs::core::Id; using fcs::core::StateStore; using fcs::core::WidgetState; const Id a = fcs::core::HashName(fcs::core::kNullId, "a"); const Id b = fcs::core::HashName(fcs::core::kNullId, "b"); StateStore st; // An id nobody has seen reads as a default WidgetState, not garbage - which // is what makes a widget appearing for the first time honest. CHECK(!st.prev(a).hovered); CHECK(st.size() == 0); // Frame 1: hover a. st.BeginFrame(); st.Get(a).hovered = true; st.Get(a).anim = 0.5f; CHECK(st.size() == 1); // Same frame: prev() is still empty, because there was no previous frame. CHECK(!st.prev(a).hovered); // Frame 2: C3's one-frame lag. prev() is what the pointer saw last frame. st.BeginFrame(); CHECK(st.prev(a).hovered); CHECK(st.prev(a).anim > 0.49f && st.prev(a).anim < 0.51f); // ... and the live entry is fresh, not a carried-over copy. CHECK(!st.Get(a).hovered); CHECK(st.Get(a).anim == 0.0f); // b was never hovered, and ids are independent. CHECK(!st.prev(b).hovered); // An id that appears in frame 3 has no frame-2 state to report. st.BeginFrame(); const Id c = fcs::core::HashName(fcs::core::kNullId, "c"); CHECK(!st.prev(c).hovered); st.Get(c).hovered = true; st.BeginFrame(); CHECK(st.prev(c).hovered); // ... and a was not hovered in that frame, so its lag has cleared. CHECK(!st.prev(a).hovered); // T6: a surface rebuild forgets everything, including the history - keeping // prev_ would leave widgets reporting hover against a surface that is gone. st.Get(a).focused = true; st.Clear(); CHECK(st.size() == 0); CHECK(!st.prev(a).hovered); CHECK(!st.prev(c).hovered); // The defaults themselves are defined values, not indeterminate ones. const WidgetState fresh; CHECK(!fresh.hovered && !fresh.active && !fresh.focused); CHECK(fresh.anim == 0.0f && fresh.scroll == 0.0f); } // T-17 (C3 + E11): the freeze, and the drag-capture rules. static void T17_InputFrame() { std::printf("T-17 C3/E11 InputFrame: freeze discipline, wheel accumulation, drag cancel\n"); using fcs::core::InputFrame; using fcs::core::Key; InputFrame f; f.OnMouseMove(120, 64); f.OnMouseButton(0, true); f.OnWheel(1); f.OnWheel(2); // two notches in one frame are ONE scroll, accumulated f.OnKey(Key::Tab, true); const fcs::core::InputSnapshot& s1 = f.Snapshot(); CHECK(s1.frame == 1); CHECK(s1.mouse_x == 120 && s1.mouse_y == 64); CHECK(s1.MouseDown(0)); CHECK(s1.MousePressed(0)); // the EDGE, true this frame only CHECK(!s1.MouseDown(1)); CHECK(s1.wheel == 3); CHECK(s1.KeyDown(Key::Tab)); CHECK(s1.KeyPressed(Key::Tab)); CHECK(!s1.KeyDown(Key::Escape)); // C3: the freeze. A snapshot a widget is already reading must not change when // the next message arrives. Note this reads s1 BEFORE the second Snapshot() - // afterwards s1 and s2 name the same object, so this assertion could no longer // say anything. That ordering is the whole test. f.OnMouseMove(999, 999); CHECK(s1.mouse_x == 120); const fcs::core::InputSnapshot& s2 = f.Snapshot(); CHECK(s2.frame == 2); CHECK(s2.mouse_x == 999); CHECK(s2.wheel == 0); // WHEEL is per-frame and accumulates to zero. But the mouse button is LEVEL, // and Windows sends ONE WM_LBUTTONDOWN for an entire held click - so with no // button-up it must still read down on frame 2. Reading it as released here is // the bug that ended every drag after one frame, and it is invisible in a test // that pairs each down with an up. CHECK(s2.MouseDown(0)); CHECK(!s2.MousePressed(0)); // ...and the edge is one frame only CHECK(s2.KeyDown(Key::Tab)); InputFrame g; g.OnKey(Key::Enter, true); CHECK(g.Snapshot().KeyPressed(Key::Enter)); g.OnKey(Key::Enter, false); CHECK(!g.Snapshot().KeyDown(Key::Enter)); // KEY REPEAT. Windows re-sends WM_KEYDOWN ~30x/second while Tab is held; only // the first may be an edge, or holding Tab walks the focus ring 30 entries a // second instead of one. InputFrame rep; rep.OnKey(Key::Tab, true); CHECK(rep.Snapshot().KeyPressed(Key::Tab)); rep.OnKey(Key::Tab, true); rep.OnKey(Key::Tab, true); const fcs::core::InputSnapshot& srep = rep.Snapshot(); CHECK(srep.KeyDown(Key::Tab)); CHECK(!srep.KeyPressed(Key::Tab)); rep.OnKey(Key::Tab, false); CHECK(!rep.Snapshot().KeyDown(Key::Tab)); // E11: focus loss delivers NO matching key-up, so keys must be released // explicitly or they stay down for the rest of the session. InputFrame lost; lost.OnKey(Key::Tab, true); lost.OnMouseButton(0, true); lost.ReleaseAllKeys(); lost.ReleaseAllButtons(); const fcs::core::InputSnapshot& slost = lost.Snapshot(); CHECK(!slost.KeyDown(Key::Tab)); CHECK(!slost.MouseDown(0)); // E11: a drag that ends normally. InputFrame d; CHECK(d.BeginDrag()); CHECK(d.drag_active()); CHECK(!d.BeginDrag()); // a second press must not orphan the first drag CHECK(!d.Snapshot().drag_cancelled); d.EndDrag(); CHECK(!d.drag_active()); // E11: Esc cancels, and the cancellation is visible for exactly ONE frame - // a widget needs it long enough to react, and it must not be sticky. InputFrame e; e.BeginDrag(); e.OnEscape(); // Both facts belong to the SAME frame - input is per-frame, so checking the // key three snapshots later would be checking an accumulator that has already // been cleared. const fcs::core::InputSnapshot& se = e.Snapshot(); CHECK(se.drag_cancelled); CHECK(se.KeyDown(Key::Escape)); CHECK(!e.Snapshot().drag_cancelled); // one frame only, not sticky // E11: losing the capture cancels too - another window, a UAC prompt, a // session switch. Without this the drag keeps reporting a pointer nobody can // move. InputFrame c; c.BeginDrag(); c.OnCaptureChanged(); CHECK(c.Snapshot().drag_cancelled); InputFrame c2; c2.OnCaptureChanged(); CHECK(!c2.Snapshot().drag_cancelled); // Overflow is counted, not silently eaten, so a text field can explain itself. InputFrame o; for (int i = 0; i < fcs::core::InputSnapshot::kMaxChars + 3; ++i) o.OnCharUnit('a'); const fcs::core::InputSnapshot& so = o.Snapshot(); CHECK(so.char_count == fcs::core::InputSnapshot::kMaxChars); CHECK(o.dropped_chars() == 3); } // T-18 (E11): WM_CHAR delivers UTF-16 CODE UNITS. Everything outside the BMP // arrives as a surrogate pair in two messages. Invisible in testing unless the // test types an emoji. static void T18_Surrogates() { std::printf("T-18 E11 surrogate pairs: pair, drop unpaired, never split\n"); using fcs::core::InputFrame; // U+1F600 GRINNING FACE = high 0xD83D, low 0xDE00. InputFrame e; e.OnCharUnit(0xD83Du); e.OnCharUnit(0xDE00u); const fcs::core::InputSnapshot& se = e.Snapshot(); CHECK(se.char_count == 1); CHECK(se.chars[0] == 0x1F600); CHECK(e.dropped_chars() == 0); InputFrame b; b.OnCharUnit('A'); b.OnCharUnit('b'); const fcs::core::InputSnapshot& sb = b.Snapshot(); CHECK(sb.char_count == 2); CHECK(sb.chars[0] == 'A' && sb.chars[1] == 'b'); // A high surrogate still pending when the frame closes was never completed - // its partner belongs to the NEXT frame. Emitting it here would put half a // character in this frame's text. InputFrame h; h.OnCharUnit(0xD83Du); CHECK(h.Snapshot().char_count == 0); CHECK(h.dropped_chars() == 1); h.OnCharUnit(0x41u); // the next frame starts clean, not pairing with a stale high const fcs::core::InputSnapshot& sh2 = h.Snapshot(); CHECK(sh2.char_count == 1 && sh2.chars[0] == 0x41); // A low surrogate with nothing pending is orphaned. InputFrame l; l.OnCharUnit(0xDE00u); CHECK(l.Snapshot().char_count == 0); CHECK(l.dropped_chars() == 1); // Two high surrogates in a row: whatever produced the second orphaned the first. InputFrame d; d.OnCharUnit(0xD83Du); d.OnCharUnit(0xD83Du); d.OnCharUnit(0xDE00u); const fcs::core::InputSnapshot& sd = d.Snapshot(); CHECK(sd.char_count == 1); CHECK(sd.chars[0] == 0x1F600); CHECK(d.dropped_chars() == 1); // A pair split across a frame boundary is never split in the OUTPUT: either it // completes, or the orphan is dropped. InputFrame x; x.OnCharUnit(0xD83Du); CHECK(x.Snapshot().char_count == 0); x.OnCharUnit(0xDE00u); CHECK(x.Snapshot().char_count == 0); } // T-19 (C4): the Tab / Shift+Tab focus ring. static void T19_FocusRing() { std::printf("T-19 C4 FocusRing: wrap both ways, skip disabled, all-disabled is a no-op\n"); using fcs::core::FocusRing; using fcs::core::Id; const Id a = fcs::core::HashName(fcs::core::kNullId, "a"); const Id b = fcs::core::HashName(fcs::core::kNullId, "b"); const Id c = fcs::core::HashName(fcs::core::kNullId, "c"); FocusRing r; r.SetIds(std::vector{a, b, c}); CHECK(r.count() == 3); CHECK(r.focused() == -1); CHECK(r.focused_id() == fcs::core::kNullId); CHECK(r.MoveNext()); CHECK(r.focused() == 0); CHECK(r.MoveNext()); CHECK(r.focused() == 1); CHECK(r.MoveNext()); CHECK(r.focused() == 2); CHECK(r.MoveNext()); CHECK(r.focused() == 0); // wraps forward CHECK(r.MovePrev()); CHECK(r.focused() == 2); // and backward CHECK(r.focused_id() == c); // A disabled entry is skipped rather than focused. Focus is on index 2, and 0 // is the next enabled entry after it - index 1 must be stepped over, so the // ring does NOT land back where a naive "+1 mod n" would put it. r.SetEnabled(1, false); CHECK(r.MoveNext()); CHECK(r.focused() == 0); CHECK(r.MoveNext()); CHECK(r.focused() == 2); // and again past the gap // Disabling an entry that is NOT focused leaves focus alone; disabling the // focused entry drops it, because sitting on a disabled widget is worse than // sitting on none. r.SetEnabled(0, false); CHECK(r.focused() == 2); r.SetEnabled(2, false); CHECK(r.focused() == -1); // All disabled is a no-op, not a loop between the two ends. This needs TWO // SetEnabled calls, which is exactly what caught the assign() bug above. FocusRing all; all.SetIds(std::vector{a, b}); all.SetEnabled(0, false); all.SetEnabled(1, false); CHECK(!all.MoveNext()); CHECK(!all.MovePrev()); CHECK(all.focused() == -1); FocusRing empty; empty.SetIds(std::vector{}); CHECK(!empty.MoveNext()); CHECK(!empty.MovePrev()); CHECK(empty.count() == 0); } // T-20 (J8): the three rules that keep a save from destroying user settings. static void T20_SettingsRules() { std::printf("T-20 J8 settings: same-directory temp, corrupt file never overwritten, stale temp removed\n"); using fcs::core::ClassifyLoad; using fcs::core::LastSeparator; using fcs::core::LoadAllowsOverwrite; using fcs::core::LoadOutcome; using fcs::core::SameDirectory; using fcs::core::ShouldRemoveStaleTemp; using fcs::core::TempPathFor; // RULE 1: the temp must be in the SAME DIRECTORY, because that - not the // rename API - is what makes the replace atomic. A cross-volume rename is a // copy-then-delete, which can be interrupted halfway. const std::string target = "C:\\Users\\x\\AppData\\Roaming\\FolderCloneSync\\ui.json"; const std::string temp = TempPathFor(target); CHECK(SameDirectory(target, temp)); CHECK(SameDirectory(target, target)); CHECK(!SameDirectory(target, "C:\\Users\\x\\AppData\\Local\\FolderCloneSync\\ui.json.tmp")); CHECK(!SameDirectory(target, "D:\\other\\ui.json.tmp")); CHECK(!SameDirectory(target, "ui.json.tmp")); // bare filename vs absolute CHECK(SameDirectory("ui.json.tmp", "other.tmp")); // And a forward-slash path, because a UNC or a hand-built path may use either. CHECK(SameDirectory("C:/a/b/ui.json", "C:/a/b/ui.json.tmp")); CHECK(!SameDirectory("C:/a/b/ui.json", "C:/a/c/ui.json.tmp")); // RULE 2: an unparseable file is NOT "no file". Both run on defaults, but // only one may be overwritten - and conflating them silently destroys the // user's settings on the next save. CHECK(ClassifyLoad(false, false) == LoadOutcome::NoFile); CHECK(ClassifyLoad(true, true) == LoadOutcome::UseFile); CHECK(ClassifyLoad(true, false) == LoadOutcome::CorruptKeepFile); CHECK(LoadAllowsOverwrite(LoadOutcome::UseFile)); CHECK(LoadAllowsOverwrite(LoadOutcome::NoFile)); CHECK(!LoadAllowsOverwrite(LoadOutcome::CorruptKeepFile)); // A file that exists but did not parse must NOT be savable, whatever the // caller believes about it. const LoadOutcome corrupt = ClassifyLoad(true, false); CHECK(!LoadAllowsOverwrite(corrupt)); CHECK(!LoadAllowsOverwrite(ClassifyLoad(true, /*parsed_ok=*/false))); // RULE 3: a leftover temp is removed on load, never read. CHECK(ShouldRemoveStaleTemp(true, false)); CHECK(!ShouldRemoveStaleTemp(false, false)); // The helper both directory functions depend on. CHECK(LastSeparator("ui.json") == std::string::npos); CHECK(LastSeparator("a\\b\\c") == 4); CHECK(LastSeparator("a/b/c") == 4); } int main() { std::printf("=== FCS Glass portable logic harness ===\n"); T01_T02_BlockContrast(); T03_BlockContrast_Mixed(); T04_DpToPx(); T05_ContentScale(); T06_DialToAlpha(); T07_ToColorRef(); T08_SelectTier(); T09_JsonEscape(); T10_ComPtr(); T11_P95IndexSafety(); T12_ThresholdsSanity(); T13_SnapPx(); T14_Radii(); T15_IdStack(); T16_StateStore(); T17_InputFrame(); T18_Surrogates(); T19_FocusRing(); T20_SettingsRules(); std::printf("\n PASS=%d FAIL=%d\n", g_pass, g_fail); return g_fail == 0 ? 0 : 1; }