--- pretty_name: FluidGen Benchmark task_categories: - image-to-video tags: - physics - fluid-simulation - video-generation - benchmark size_categories: - n<1K ---

🌊 FluidGen Benchmark

Fluid-object interaction scenes with full physics simulation rollouts

arXiv Project Page Code

FluidGen Benchmark scenes

The benchmark introduced in **Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training**. Each of its **43 scenes** pairs an input image and a prompt with a physics simulation rollout of that scene, so generated videos can be measured against where the object and the fluid *should* go, not only against how plausible they look. | | | |---|---| | 🎬 Scenes | 43, across 10 primary fluid categories | | ⏱️ Rollout | 401 frames per scene (0.01 s of simulated time per frame) | | 🧊 3D points | object and fluid particle trajectories, every frame | | 🎭 Masks | projected object and fluid masks, every frame | | 🌀 Optical flow | projected simulation optical flow, every frame | | 🏷️ Annotations | fluid category, object material, interaction intensity, camera view, background, tags | ## 🚀 Quick start ```python import json, numpy as np from huggingface_hub import snapshot_download root = snapshot_download("hhkka/FluidGen-Benchmark", repo_type="dataset") samples = json.load(open(f"{root}/benchmark.json")) s = samples[0] print(s["prompt"], s["primary_fluid_category"]) obj = np.load(f"{root}/{s['simulation_dir']}/fg_traj.npz")["xyz"] # (401, N_obj, 3) fluid = np.load(f"{root}/{s['simulation_dir']}/fluid_traj.npz")["xyz"] # (401, N_fluid, 3) ``` To generate videos on the benchmark with Fluid-Gen-Zero, see the [code repository](https://github.com/hongh0/Fluid-Gen-Zero). ## 📁 Layout ``` benchmark.json one entry per scene (below) samples// image.png input image I_0 (= first frame) simulation/ simulation rollout, in the layout the code reads as a "bundle" fg_traj.npz xyz (401, N_obj, 3) object particles, world frame (z up, metres) fluid_traj.npz xyz (401, N_fluid, 3) fluid particles, world frame segmap/fg_mask.mp4 projected object mask, 401 frames, image resolution segmap/fluid_mask.mp4 projected fluid mask, 401 frames segmap/segmap.mp4 both masks in one colour-coded video optical_flow.mp4 projected simulation optical flow (Middlebury colours), 400 frames trajectory_2d.npz object_xy, fluid_xy (401, 2): projected centroids, pixels object_trajectory.txt same object centroid track as "x,y" lines fluid_trajectory.txt same fluid centroid track simulation.mp4 simulation preview (point rendering) warped_reference/motion_signal.mp4 appearance-preserving warped reference video (480x832) warped_reference/mask.mp4 its object mask warped_reference/{first_frame,background,mask0}.png, disp_vis.mp4 intermediate products rollout.json simulator settings: particles, substeps, domain, external-force schedule scene/ scene.json camera (K, T_world_cam, width, height), object pose / scale, materials, simulation domain, metric scale object.glb reconstructed object mesh (SAM 3D Objects), object frame object_material.json, fluid_material.json ```
benchmark.json entry ```json { "sample_id": "000_birdseye_view_showing_a_gold_coin_resting_calmly", "prompt": "Bird's-eye view showing a gold coin resting calmly on ...", "image": "samples/000_.../image.png", "simulation_dir": "samples/000_.../simulation", "scene_json": "samples/000_.../scene/scene.json", "num_frames": 401, "primary_fluid_category": "K. MULTI_PHASE_MIXING_SWIRL", "annotations": {"object_type": "METAL", "interaction_intensity": "WEAK", "camera_view": "aerial_top_down", "background_style": "minimalist_studio", "secondary_tags": ["coin", "..."], "object_shape_hint": "coin/disk", "...": "..."} } ```
## 🌀 Dense optical flow The dense flow (`(400, 2, H, W)` float32 pixel displacements, about 3 GB per scene) is not stored. It is a deterministic projection of the particle trajectories through the camera in `scene.json`, and is re-rendered with the [Fluid-Gen-Zero code](https://github.com/hongh0/Fluid-Gen-Zero), byte-identical to the flow used in the paper: ```bash python fluidgen/simulation/render_conditions.py \ --scene samples//scene/scene.json \ --sim_dir samples//simulation \ --out_dir //s9_cond # -> optical_flow.npy ``` ## 📊 Statistics

Benchmark statistics

| Primary fluid category | Scenes | |---|:---:| | High-viscosity fluid | 10 | | Paint / ink / dye | 9 | | Splash / impact / collision | 8 | | Water stream / downpour | 5 | | Multi-phase mixing / swirl | 3 | | Pool / tank / container water | 3 | | Ocean / sea waves | 2 | | Rain / mist / spray droplets | 1 | | River / stream flow | 1 | | Other fluid | 1 | Object material: organic 23, metal 7, plastic 5, ceramic 4, wood / stone / fabric / unknown 1 each. Interaction intensity: weak 10, medium 23, strong 10. Camera view: aerial top-down 28, oblique 8, close-up macro 4, frontal 2, side 1. ## 📝 Citation ```bibtex @article{fluidgenzero2026, title = {Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training}, author = {Huang, Hong and Liu, Yuqiu and You, Chenyu and Martin, Daniel and Zou, Chuhang and Chen, Wuyang}, journal = {arXiv preprint arXiv:2610.10984}, year = {2026}, } ```