#!/usr/bin/env python3 """Render one overlay video: tracked 3D object + HaWoR hands on the RGB clip. Uses the optimized camera-frame layout when present (hand-anchored scale), otherwise the combined layout from Fast-SAM3D. python viz_object_motion.py --video-dir /path/to/runs/ Writes: /obj_tracking_out//object_motion.mp4 """ from __future__ import annotations import argparse import json import os import sys import cv2 import numpy as np import torch from scipy.spatial.transform import Rotation as R from pytorch3d.io import load_objs_as_meshes from pytorch3d.structures import Meshes from pytorch3d.renderer import TexturesVertex from run_project_mesh_combined import ( DirectoryVideoReader, _parse_rgb, make_renderer, read_video_frame, render_combined, render_mesh, transform_to_camera_frame, ) def parse_args(): p = argparse.ArgumentParser( description="One MP4 of 3D object + hand motion overlaid on the demo video.", formatter_class=argparse.ArgumentDefaultsHelpFormatter, ) p.add_argument("--video-dir", required=True, help="Pipeline run directory") p.add_argument("--object", default=None, help="Object id (default: config.json)") p.add_argument("--video", default=None, help="RGB source (mp4 or all_frames/). Default: clip.mp4") p.add_argument("--mesh", default=None, help="Object .obj (default: SAM-3D mesh on ref frame)") p.add_argument("--json", default=None, help="Layout JSON (prefers optimized camera-frame)") p.add_argument("--hand-meshes", default=None, help="HaWoR all_hand_meshes.npz") p.add_argument( "--hands", default="auto", choices=["auto", "left", "right", "both", "none"], help="Hands to overlay. auto = config.json anchor_hand (one side). " "both also drops near-camera ghost meshes (unused HaWoR side).", ) p.add_argument("--output", default=None, help="Output mp4 path") p.add_argument("--fps", type=float, default=30.0) p.add_argument( "--object-color", default="0.15,0.85,0.45", help="Solid overlay RGB in 0-1 as r,g,b", ) p.add_argument("--left-hand-color", default="0.95,0.35,0.35") p.add_argument("--right-hand-color", default="0.35,0.45,0.95") p.add_argument( "--alpha", type=float, default=0.72, help="Mesh overlay opacity on the video", ) p.add_argument("--device", default="auto", choices=["auto", "cpu", "cuda"]) return p.parse_args() def _object_id(video_dir, explicit): if explicit: return explicit.replace(" ", "_") cfg = os.path.join(video_dir, "config.json") if os.path.isfile(cfg): with open(cfg) as f: names = json.load(f).get("object_names") or [] if names: return str(names[0]).replace(" ", "_") print("[error] pass --object or put object_names in config.json") sys.exit(1) def _ref_frame(video_dir): cfg = os.path.join(video_dir, "config.json") if os.path.isfile(cfg): with open(cfg) as f: return int(json.load(f).get("frame_number", 0)) return 0 def _anchor_hand(video_dir): cfg = os.path.join(video_dir, "config.json") if os.path.isfile(cfg): with open(cfg) as f: h = json.load(f).get("anchor_hand") if h in ("left", "right"): return h return "right" def _layout_json(video_dir, obj_id, explicit): if explicit: return explicit root = os.path.join(video_dir, "obj_tracking_out", obj_id, "combined_visualization") for name in ( "layout_camera_frame_optimized.json", "layout_camera_frame.json", "layout.json", ): path = os.path.join(root, name) if os.path.isfile(path): return path print(f"[error] no layout JSON under {root}") sys.exit(1) def _mesh_path(video_dir, obj_id, explicit): if explicit: return explicit n = _ref_frame(video_dir) path = os.path.join( video_dir, "video_segmentation", "masks", f"frame_{n:06d}_masks", obj_id, f"{obj_id}.obj", ) return path def _rgb_source(video_dir, explicit): if explicit: return explicit clip = os.path.join(video_dir, "clip.mp4") frames = os.path.join(video_dir, "all_frames") if os.path.isfile(clip): return clip if os.path.isdir(frames): return frames print("[error] need clip.mp4 or all_frames/ (or pass --video)") sys.exit(1) def _hand_meshes_npz(video_dir, explicit): if explicit: return explicit clip = os.path.join(video_dir, "clip", "all_hand_meshes.npz") if os.path.isfile(clip): return clip try: for name in os.listdir(video_dir): path = os.path.join(video_dir, name, "all_hand_meshes.npz") if os.path.isfile(path): return path except FileNotFoundError: pass return None def _hand_valid(hand_data, hand, frame_idx): key = f"{hand}_valid" if key not in hand_data.files: return True v = np.asarray(hand_data[key]) if frame_idx >= v.shape[0]: return False val = np.asarray(v[frame_idx]).reshape(-1) if val.size == 0: return True return bool(val.flat[0]) def _hand_depth_ok(verts, min_median_z=0.15): """Skip unused HaWoR side: infiller parks that mesh at the camera (z~0).""" z = np.asarray(verts)[:, 2] if not np.isfinite(z).all(): return False return float(np.median(z)) >= min_median_z def main(): args = parse_args() video_dir = os.path.abspath(args.video_dir) obj_id = _object_id(video_dir, args.object) layout_path = _layout_json(video_dir, obj_id, args.json) mesh_path = _mesh_path(video_dir, obj_id, args.mesh) video_path = _rgb_source(video_dir, args.video) out_path = args.output or os.path.join( video_dir, "obj_tracking_out", obj_id, "object_motion.mp4" ) if args.device == "auto": device = torch.device("cuda" if torch.cuda.is_available() else "cpu") else: device = torch.device(args.device) print(f"device: {device}", flush=True) print(f"layout: {layout_path}", flush=True) print(f"mesh: {mesh_path}", flush=True) print(f"video: {video_path}", flush=True) print(f"output: {out_path}", flush=True) hand_npz = None if args.hands == "none" else _hand_meshes_npz(video_dir, args.hand_meshes) hand_data = None hands_to_render = [] if args.hands != "none": if not hand_npz or not os.path.isfile(hand_npz): print("[error] HaWoR all_hand_meshes.npz not found (pass --hand-meshes or --hands none)") sys.exit(1) hand_data = np.load(hand_npz) if args.hands == "auto": hands_to_render = [_anchor_hand(video_dir)] elif args.hands == "both": hands_to_render = ["left", "right"] else: hands_to_render = [args.hands] print(f"hands: {hand_npz} ({', '.join(hands_to_render)})", flush=True) hand_colors = { "left": _parse_rgb(args.left_hand_color), "right": _parse_rgb(args.right_hand_color), } with open(layout_path) as f: data = json.load(f) objects = [o for o in data.get("objects", []) if "frame_idx" in o] objects.sort(key=lambda o: o["frame_idx"]) if not objects: print("[error] layout has no frame_idx objects") sys.exit(1) fallback_intr = None for obj in objects: if "intrinsics_normalized" in obj: fallback_intr = obj["intrinsics_normalized"] break if fallback_intr is None: print("[error] layout has no intrinsics_normalized") sys.exit(1) is_camera_frame = data.get("frame") == "camera_frame" override_scale = None tso = data.get("translation_scale_optimization") or {} if is_camera_frame and "mesh_scale" in tso: override_scale = float(tso["mesh_scale"]) print(f"using optimized mesh_scale={override_scale:.6f}") if not os.path.isfile(mesh_path): print(f"[error] mesh not found: {mesh_path}") sys.exit(1) mesh = load_objs_as_meshes([mesh_path], device=device) rgb = _parse_rgb(args.object_color) verts_list = mesh.verts_list() faces_list = mesh.faces_list() n_verts = verts_list[0].shape[0] color_t = torch.tensor(rgb, dtype=torch.float32, device=device) mesh = Meshes( verts=verts_list, faces=faces_list, textures=TexturesVertex(verts_features=color_t.expand(n_verts, 3).unsqueeze(0)), ) if os.path.isdir(video_path): frame_source = DirectoryVideoReader(video_path) width, height = frame_source.width, frame_source.height cap = None else: cap = cv2.VideoCapture(video_path) width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH)) height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT)) frame_source = None renderer_cache = {} def get_renderer(intr, W, H): fx = intr["fx_norm"] * W fy = intr["fy_norm"] * H cx = intr.get("cx_norm", 0.5) * W cy = intr.get("cy_norm", 0.5) * H key = (round(fx, 4), round(fy, 4), round(cx, 4), round(cy, 4), W, H) if key not in renderer_cache: renderer_cache[key] = make_renderer(fx, fy, cx, cy, W, H, device) return renderer_cache[key] os.makedirs(os.path.dirname(os.path.abspath(out_path)), exist_ok=True) fourcc = cv2.VideoWriter_fourcc(*"mp4v") tmp_avi = out_path + ".tmp.avi" writer = cv2.VideoWriter(tmp_avi, fourcc, args.fps, (width, height)) if not writer.isOpened(): print("[error] could not open video writer") sys.exit(1) last_read_idx = -1 n_ok = 0 blend = float(np.clip(args.alpha, 0.0, 1.0)) for i, obj in enumerate(objects): frame_idx = obj["frame_idx"] lts = obj["local_to_scene"] scale = override_scale if override_scale is not None else lts["scale"][0] if is_camera_frame: quat = lts["quat_wxyz_camera_frame"] translation = list(lts["translation_camera_frame"]) else: quat = lts["new_quat"] tx, ty, tz = lts["translation"] translation = [tz, tx, ty] if frame_source is not None: frame_rgb = frame_source.read_frame(frame_idx) else: frame_rgb, last_read_idx = read_video_frame(cap, frame_idx, last_read_idx) if frame_rgb is None: print(f" skip frame {frame_idx} (no RGB)") continue renderer = get_renderer(obj.get("intrinsics_normalized", fallback_intr), width, height) quat_xyzw = np.array([quat[1], quat[2], quat[3], quat[0]]) rot_matrix = R.from_quat(quat_xyzw).as_matrix() obj_verts_cam = transform_to_camera_frame( mesh.verts_packed(), rot_matrix, translation, scale, device, camera_frame=is_camera_frame, ) meshes_data = [(obj_verts_cam, mesh.faces_packed(), rgb)] n_hand_frames = None if hand_data is not None: n_hand_frames = int(hand_data["right_vertices"].shape[0]) if frame_idx < n_hand_frames: for hand in hands_to_render: verts_np = np.asarray(hand_data[f"{hand}_vertices"][frame_idx]) if not _hand_valid(hand_data, hand, frame_idx): continue if not _hand_depth_ok(verts_np): continue verts = torch.tensor(verts_np, dtype=torch.float32, device=device) faces = torch.tensor( hand_data[f"{hand}_faces"], dtype=torch.int64, device=device, ) meshes_data.append((verts, faces, hand_colors[hand])) if len(meshes_data) > 1: render_rgb, render_alpha = render_combined(meshes_data, renderer, device) else: render_rgb, render_alpha = render_mesh( mesh, rot_matrix, translation, scale, renderer, device, camera_frame=is_camera_frame, ) render_u8 = (render_rgb * 255).clip(0, 255).astype(np.uint8) mask = render_alpha > 0.5 result = frame_rgb.copy() result[mask] = ( (1.0 - blend) * result[mask].astype(np.float32) + blend * render_u8[mask].astype(np.float32) ).clip(0, 255).astype(np.uint8) cv2.putText( result, f"frame {frame_idx}", (12, 28), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2, cv2.LINE_AA, ) writer.write(cv2.cvtColor(result, cv2.COLOR_RGB2BGR)) n_ok += 1 if (i + 1) % 10 == 0 or i == 0: print(f" [{i+1}/{len(objects)}] frame {frame_idx}", flush=True) writer.release() if cap is not None: cap.release() # Re-encode to H.264 for browsers / players. import subprocess cmd = [ "ffmpeg", "-y", "-i", tmp_avi, "-c:v", "libx264", "-pix_fmt", "yuv420p", "-crf", "18", out_path, ] subprocess.run(cmd, check=True) os.remove(tmp_avi) print(f"Wrote {n_ok} frames -> {out_path}", flush=True) if __name__ == "__main__": main()