### THESE ARE RT1 SETTINGS ONLY ### # rtx.translucency.enabled = true # rtx.reflections.enabled = true # rtx.reflections.denoiser.enabled = true ## this will be ignored when RR (dldenoiser) is enabled ## rtx.directLighting.sampledLighting.denoisingTechnique = 0 # rtx.directLighting.sampledLighting.enabled = true # rtx.indirectDiffuse.enabled = true # rtx.indirectDiffuse.denoiser.enabled = true ############################################## ### THESE ARE RT2 SETTINGS ### # maxBounces should be 3 if indirectDiffuse was true rtx.rtpt.maxBounces = 3 rtx.rtpt.cached.enabled = false rtx.rtpt.lightcache.cached.enabled = false rtx.rtpt.translucency.virtualMotion.enabled = false rtx.rtpt.splitRoughReflection = true # these are even more costly, we should only set them to true if noise is observed # rtx.rtpt.splitGlass = true # rtx.rtpt.splitClearcoat = true # Improved adaptive sampling for disocclusion (reduces ghosting/temporal artifacts) rtx.rtpt.adaptiveSampling.disocclusion.enabled = true rtx.rtpt.adaptiveSampling.disocclusion.spp = 4 ############################################## rtx.sceneDb.ambientLightIntensity = 1.0 rtx.shadows.enabled = true # rtx.domeLight.upperLowerStrategy = 4 rtx.ambientOcclusion.enabled = true rtx.ambientOcclusion.denoiserMode = 0 rtx.raytracing.subpixel.mode = 1 rtx.raytracing.cached.enabled = true # DLSS frame gen does not yet support tiled camera well rtx-transient.dlssg.enabled = false # RT2 only supports DLSS-RR # rtx-transient.dldenoiser.enabled = true # Set the DLSS model rtx.post.dlss.execMode = 2 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto) # Avoids replicator warning rtx.pathtracing.maxSamplesPerLaunch = 1000000 # Avoids silent trimming of tiles rtx.viewTile.limit = 1000000