# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause # mode for very simple functional testing without checking thresholds fast_test: rl_games:Isaac-Ant-v0: max_iterations: 10 lower_thresholds: reward: -99999 episode_length: -99999 upper_thresholds: duration: 99999 # mode for capturing KPIs across all environments without checking thresholds full_test: Isaac-*: max_iterations: 10 lower_thresholds: reward: -99999 episode_length: -99999 upper_thresholds: duration: 99999 # mode for PR tests (default mode) fast: rl_games:Isaac-Ant-v0: max_iterations: 200 lower_thresholds: reward: 45 episode_length: 900 upper_thresholds: duration: 1200 #750 skrl:Isaac-Cartpole-RGB-Camera-Direct-v0: max_iterations: 50 lower_thresholds: reward: 190 episode_length: 230 upper_thresholds: duration: 450 rsl_rl:Isaac-Humanoid-v0: max_iterations: 200 lower_thresholds: reward: 50 episode_length: 600 #700 upper_thresholds: duration: 500 rl_games:Isaac-Quadcopter-Direct-v0: max_iterations: 200 lower_thresholds: reward: 100 episode_length: 400 upper_thresholds: duration: 300 #250 skrl:Isaac-Shadow-Hand-Over-Direct-v0: max_iterations: 300 lower_thresholds: reward: 30 episode_length: 250 upper_thresholds: duration: 600 rsl_rl:Isaac-Velocity-Rough-Anymal-C-v0: max_iterations: 300 lower_thresholds: reward: 7 episode_length: 875 upper_thresholds: duration: 1800 sb3:Isaac-Lift-Cube-Franka-v0: max_iterations: 150 lower_thresholds: reward: 1.5 episode_length: 150 upper_thresholds: duration: 2000 rsl_rl:Isaac-Dexsuite-Kuka-Allegro-Lift-v0: max_iterations: 300 # 200 lower_thresholds: reward: 0.4 # 0.7 episode_length: 150 upper_thresholds: duration: 1400 #1200 rsl_rl:Isaac-Reach-OpenArm-v0: max_iterations: 200 lower_thresholds: reward: 0.15 episode_length: 100 upper_thresholds: duration: 600 # mode for nightly CI full: # Locomotion tasks - basic Isaac-Ant-Direct-v0: max_iterations: 300 lower_thresholds: reward: 7000 episode_length: 700 upper_thresholds: duration: 500 Isaac-Ant-v0: max_iterations: 1000 lower_thresholds: reward: 100 episode_length: 700 upper_thresholds: duration: 800 Isaac-Humanoid-Direct-v0: max_iterations: 300 lower_thresholds: reward: 2000 episode_length: 600 upper_thresholds: duration: 1000 Isaac-Humanoid-v0: max_iterations: 1000 lower_thresholds: reward: 100 episode_length: 600 upper_thresholds: duration: 2500 # Classic control tasks Isaac-Cart-Double-Pendulum-Direct-v0: max_iterations: 300 lower_thresholds: reward: 400 episode_length: 150 upper_thresholds: duration: 500 Isaac-Cartpole-Direct-v0: max_iterations: 300 lower_thresholds: reward: 200 episode_length: 150 upper_thresholds: duration: 500 Isaac-Cartpole-v0: max_iterations: 1000 lower_thresholds: reward: 3 episode_length: 150 upper_thresholds: duration: 1500 # Vision-based cartpole tasks Isaac-Cartpole-Depth-Camera-Direct-v0: max_iterations: 300 lower_thresholds: reward: 200 episode_length: 150 upper_thresholds: duration: 3000 Isaac-Cartpole-Depth-v0: max_iterations: 300 lower_thresholds: reward: 1 episode_length: 150 upper_thresholds: duration: 3000 Isaac-Cartpole-RGB-Camera-Direct-v0: max_iterations: 300 lower_thresholds: reward: 200 episode_length: 150 upper_thresholds: duration: 3000 Isaac-Cartpole-RGB-ResNet18-v0: max_iterations: 300 lower_thresholds: reward: 1 episode_length: 100 upper_thresholds: duration: 4000 Isaac-Cartpole-RGB-TheiaTiny-v0: max_iterations: 300 lower_thresholds: reward: 1 episode_length: 150 upper_thresholds: duration: 4000 Isaac-Cartpole-RGB-v0: max_iterations: 300 lower_thresholds: reward: -2 episode_length: 150 upper_thresholds: duration: 4000 # Manipulation tasks - Franka Isaac-Franka-Cabinet-Direct-v0: max_iterations: 300 lower_thresholds: reward: 2000 episode_length: 400 upper_thresholds: duration: 1000 Isaac-Lift-Cube-Franka-v0: max_iterations: 300 lower_thresholds: reward: 90 episode_length: 100 upper_thresholds: duration: 1000 Isaac-Open-Drawer-Franka-v0: max_iterations: 200 lower_thresholds: reward: 60 episode_length: 150 upper_thresholds: duration: 3000 Isaac-Reach-Franka-*: max_iterations: 1000 lower_thresholds: reward: 0.25 episode_length: 150 upper_thresholds: duration: 1500 Isaac-Reach-Franka-OSC-v0: max_iterations: 1000 lower_thresholds: reward: 0.25 episode_length: 150 upper_thresholds: duration: 1500 # Manipulation tasks - OpenArm Isaac-Lift-Cube-OpenArm-v0: max_iterations: 300 lower_thresholds: reward: 80 episode_length: 100 upper_thresholds: duration: 1200 Isaac-Open-Drawer-OpenArm-v0: max_iterations: 200 lower_thresholds: reward: 50 episode_length: 150 upper_thresholds: duration: 3000 Isaac-Reach-OpenArm-v0: max_iterations: 1000 lower_thresholds: reward: 0.25 episode_length: 150 upper_thresholds: duration: 1500 Isaac-Reach-OpenArm-Bi-v0: max_iterations: 1000 lower_thresholds: reward: 0.25 episode_length: 150 upper_thresholds: duration: 1800 # Manipulation tasks - UR10 Isaac-Reach-UR10-v0: max_iterations: 1000 lower_thresholds: reward: 0.25 episode_length: 150 upper_thresholds: duration: 1500 # Dexterous manipulation - Allegro hand Isaac-Repose-Cube-Allegro-Direct-v0: max_iterations: 500 lower_thresholds: reward: 200 episode_length: 150 upper_thresholds: duration: 1500 Isaac-Repose-Cube-Allegro-*: max_iterations: 500 lower_thresholds: reward: 15 episode_length: 300 upper_thresholds: duration: 1500 # Dexterous manipulation - Shadow hand Isaac-Repose-Cube-Shadow-Direct-v0: max_iterations: 3000 lower_thresholds: reward: 1000 episode_length: 300 upper_thresholds: duration: 10000 Isaac-Repose-Cube-Shadow-OpenAI-FF-Direct-v0: max_iterations: 3000 lower_thresholds: reward: 1000 episode_length: 50 upper_thresholds: duration: 15000 Isaac-Repose-Cube-Shadow-OpenAI-LSTM-Direct-v0: max_iterations: 3000 lower_thresholds: reward: 1000 episode_length: 100 upper_thresholds: duration: 30000 Isaac-Repose-Cube-Shadow-Vision-Direct-v0: max_iterations: 3000 lower_thresholds: reward: 1000 episode_length: 400 upper_thresholds: duration: 40000 Isaac-Shadow-Hand-Over-Direct-v0: max_iterations: 3000 lower_thresholds: reward: 1000 episode_length: 150 upper_thresholds: duration: 10000 # Dexterous manipulation - Kuka-Allegro Isaac-Dexsuite-Kuka-Allegro-Lift-v0: max_iterations: 500 lower_thresholds: reward: 50 episode_length: 200 upper_thresholds: duration: 2000 Isaac-Dexsuite-Kuka-Allegro-Reorient-v0: max_iterations: 500 lower_thresholds: reward: 50 episode_length: 200 upper_thresholds: duration: 2000 # Factory and forge tasks Isaac-AutoMate-Assembly-Direct-v0: max_iterations: 300 lower_thresholds: reward: 100 episode_length: 200 upper_thresholds: duration: 1500 Isaac-AutoMate-Disassembly-Direct-v0: max_iterations: 300 lower_thresholds: reward: 100 episode_length: 200 upper_thresholds: duration: 1500 Isaac-Factory-GearMesh-Direct-v0: max_iterations: 100 lower_thresholds: reward: 200 episode_length: 250 upper_thresholds: duration: 6000 Isaac-Factory-NutThread-Direct-v0: max_iterations: 100 lower_thresholds: reward: 400 episode_length: 400 upper_thresholds: duration: 5000 Isaac-Factory-PegInsert-Direct-v0: max_iterations: 100 lower_thresholds: reward: 125 episode_length: 130 upper_thresholds: duration: 4000 Isaac-Forge-GearMesh-Direct-v0: max_iterations: 100 lower_thresholds: reward: 200 episode_length: 250 upper_thresholds: duration: 6000 Isaac-Forge-NutThread-Direct-v0: max_iterations: 100 lower_thresholds: reward: 400 episode_length: 400 upper_thresholds: duration: 5000 Isaac-Forge-PegInsert-Direct-v0: max_iterations: 100 lower_thresholds: reward: 125 episode_length: 130 upper_thresholds: duration: 4000 # Aerial tasks Isaac-Quadcopter-Direct-v0: max_iterations: 500 lower_thresholds: reward: 90 episode_length: 300 upper_thresholds: duration: 500 # Quadruped and humanoid locomotion - flat terrain Isaac-Velocity-Flat-*: max_iterations: 1000 lower_thresholds: reward: 15 episode_length: 700 upper_thresholds: duration: 3000 Isaac-Velocity-Flat-Spot-v0: max_iterations: 1000 lower_thresholds: reward: 150 episode_length: 700 upper_thresholds: duration: 6000 Isaac-Velocity-Flat-Digit-v0: max_iterations: 1000 lower_thresholds: reward: 10 episode_length: 700 upper_thresholds: duration: 3000 Isaac-Velocity-Flat-G1-v0: max_iterations: 1000 lower_thresholds: reward: 10 episode_length: 700 upper_thresholds: duration: 3500 Isaac-Velocity-Flat-Unitree-Go1-v0: max_iterations: 1000 lower_thresholds: reward: 15 episode_length: 700 upper_thresholds: duration: 3000 Isaac-Velocity-Flat-Unitree-Go2-v0: max_iterations: 1000 lower_thresholds: reward: 15 episode_length: 700 upper_thresholds: duration: 3000 # Quadruped and humanoid locomotion - rough terrain Isaac-Velocity-Rough-*: max_iterations: 1000 lower_thresholds: reward: 7 episode_length: 700 upper_thresholds: duration: 6000 Isaac-Velocity-Rough-Digit-v0: max_iterations: 1000 lower_thresholds: reward: 5 episode_length: 700 upper_thresholds: duration: 6000 Isaac-Velocity-Rough-G1-v0: max_iterations: 1000 lower_thresholds: reward: 5 episode_length: 700 upper_thresholds: duration: 6000 Isaac-Velocity-Rough-Unitree-Go1-v0: max_iterations: 1000 lower_thresholds: reward: 7 episode_length: 700 upper_thresholds: duration: 6000 Isaac-Velocity-Rough-Unitree-Go2-v0: max_iterations: 1000 lower_thresholds: reward: 7 episode_length: 700 upper_thresholds: duration: 6000 # Locomotion-manipulation Isaac-Tracking-LocoManip-Digit-v0: max_iterations: 500 lower_thresholds: reward: 5 episode_length: 500 upper_thresholds: duration: 3000