"""Rest attitude for a reconstructed SAM3D object on a Z-up table. The generated URDF applies no ``rpy``, so identity in Isaac Lab lays the object on its side. The clip quaternion has the right attitude but is tilted a few degrees, which is enough to roll a box. Snap that tilt out, keep the clip's yaw and its resting face, and sit the origin on the lowest vertex. """ from __future__ import annotations import re from pathlib import Path import numpy as np from .math_np import quat_mul_wxyz, quat_rotate _MESH_RE = re.compile( r'filename="([^"]+\.obj)".*?scale="([0-9.eE+-]+)', re.IGNORECASE | re.DOTALL, ) def urdf_mesh(urdf: str | Path) -> tuple[Path, float] | None: path = Path(urdf) if not path.is_file(): return None text = path.read_text() m = _MESH_RE.search(text) if m is None: return None mesh = (path.parent / m.group(1)).resolve() if not mesh.is_file(): return None return mesh, float(m.group(2)) def load_obj_verts(mesh: Path, scale: float) -> np.ndarray: verts: list[list[float]] = [] with mesh.open() as f: for line in f: if line.startswith("v "): verts.append([float(x) for x in line.split()[1:4]]) if not verts: raise RuntimeError(f"no vertices in {mesh}") return np.asarray(verts, dtype=np.float64) * float(scale) def _quat_align_wxyz(src: np.ndarray, dst: np.ndarray) -> np.ndarray: """Shortest rotation taking ``src`` onto ``dst`` (wxyz).""" a = np.asarray(src, dtype=np.float64) b = np.asarray(dst, dtype=np.float64) a = a / (np.linalg.norm(a) + 1e-12) b = b / (np.linalg.norm(b) + 1e-12) ax = np.cross(a, b) s = float(np.linalg.norm(ax)) c = float(np.dot(a, b)) if s < 1e-9: return np.array([1.0, 0.0, 0.0, 0.0] if c > 0.0 else [0.0, 1.0, 0.0, 0.0]) ax = ax / s half = 0.5 * np.arctan2(s, c) return np.concatenate([[np.cos(half)], ax * np.sin(half)]) #: The six signed body axes, candidates for the one the object rests on. _BODY_AXES = np.vstack([np.eye(3), -np.eye(3)]) def upright_body_axis(clip_wxyz: np.ndarray) -> np.ndarray: """The body axis the clip already points most nearly upward. Which way a SAM3D mesh is "up" is not a fixed convention: the coffee can rests on body +Y, the sugar box on -Y. Reading it off the demonstration avoids assuming, and avoids standing an object on a face the human never rested it on. """ q = np.asarray(clip_wxyz, dtype=np.float64) q = q / (np.linalg.norm(q) + 1e-12) world = quat_rotate(np.tile(q, (len(_BODY_AXES), 1)), _BODY_AXES) return _BODY_AXES[int(np.argmax(world[:, 2]))] def flatten_upright_wxyz( clip_wxyz: np.ndarray, up_axis: np.ndarray | None = None, ) -> np.ndarray: """Drop the clip's residual tilt, keeping its yaw and its resting face. A few degrees of tilt is enough to roll a box, so the axis nearest vertical is snapped exactly to world +Z. ``up_axis`` defaults to :func:`upright_body_axis`. """ q = np.asarray(clip_wxyz, dtype=np.float64) q = q / (np.linalg.norm(q) + 1e-12) axis = upright_body_axis(q) if up_axis is None else np.asarray(up_axis, dtype=np.float64) up_w = quat_rotate(q, axis) return quat_mul_wxyz(_quat_align_wxyz(up_w, np.array([0.0, 0.0, 1.0])), q) def demo_rest_wxyz(urdf: str | Path) -> np.ndarray | None: """Object attitude at the moment it sits lowest in the clip, i.e. on the table. Frame 0 is not reliable: some clips open with the object already lifted. """ replay = Path(urdf).resolve().parent.parent / "isaaclab_replay.npz" if not replay.is_file(): return None data = np.load(replay, allow_pickle=True) if "object_wxyz" not in data or "object_pos" not in data: return None pos, quat = data["object_pos"], data["object_wxyz"] if len(pos) == 0: return None return np.asarray(quat[int(np.argmin(pos[:, 2]))], dtype=np.float64) def support_height(verts: np.ndarray, wxyz: np.ndarray) -> float: vr = quat_rotate(np.tile(np.asarray(wxyz, dtype=np.float64), (len(verts), 1)), verts) return float(-vr[:, 2].min()) def rest_pose( urdf: str | Path, clip_wxyz: np.ndarray, ) -> tuple[np.ndarray, float] | None: """``(wxyz, origin height above table)`` for a firm rest, or None if no mesh.""" parsed = urdf_mesh(urdf) if parsed is None: return None mesh, scale = parsed verts = load_obj_verts(mesh, scale) q = flatten_upright_wxyz(clip_wxyz) return q, support_height(verts, q)