#pragma once #include "Types.h" #include "param.h" #include "FSM/BaseState.h" #include "isaaclab/devices/keyboard/keyboard.h" #include "unitree_joystick_dsl.hpp" class FSMState : public BaseState { public: FSMState(int state, std::string state_string) : BaseState(state, state_string) { spdlog::info("Initializing State_{} ...", state_string); auto transitions = param::config["FSM"][state_string]["transitions"]; if(transitions) { auto transition_map = transitions.as>(); for(auto it = transition_map.begin(); it != transition_map.end(); ++it) { std::string target_fsm = it->first; if(!FSMStringMap.right.count(target_fsm)) { spdlog::warn("FSM State_'{}' not found in FSMStringMap!", target_fsm); continue; } int fsm_id = FSMStringMap.right.at(target_fsm); std::string condition = it->second; unitree::common::dsl::Parser p(condition); auto ast = p.Parse(); auto func = unitree::common::dsl::Compile(*ast); registered_checks.emplace_back( std::make_pair( [func]()->bool{ return func(FSMState::lowstate->joystick); }, fsm_id ) ); } } // register for all states registered_checks.emplace_back( std::make_pair( []()->bool{ return lowstate->isTimeout(); }, FSMStringMap.right.at("Passive") ) ); } void pre_run() { lowstate->update(); if(keyboard) keyboard->update(); } void post_run() { lowcmd->unlockAndPublish(); } static std::unique_ptr lowcmd; static std::shared_ptr lowstate; static std::shared_ptr keyboard; };