// Copyright (c) 2025, Unitree Robotics Co., Ltd. // All rights reserved. #pragma once #include #include inline std::vector linear_interpolate(float t, const std::vector& ts, const std::vector>& ys) { assert(ts.size() == ys.size() && !ys.empty() && ts.size() > 1 && ys[0].size() > 0); if (t <= ts[0]) return ys[0]; if (t >= ts[ts.size() - 1]) return ys[ts.size() - 1]; for (int i = 0; i < ts.size() - 1; ++i) { if (t >= ts[i] && t <= ts[i + 1]) { float alpha = (t - ts[i]) / (ts[i + 1] - ts[i]); std::vector result(ys[i].size()); for (int j = 0; j < ys[i].size(); ++j) { result[j] = ys[i][j] * (1 - alpha) + ys[i + 1][j] * alpha; } return result; } } return std::vector(ys[0].size(), 0.0f); // Fallback, should not reach here }