## # Adapted from: https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/blob/main/apps/omni.isaac.sim.python.gym.camera.kit # # This app file designed specifically towards vision-based RL tasks. It provides necessary settings to enable # multiple cameras to be rendered each frame. Additional settings are also applied to increase performance when # rendering cameras across multiple environments. ## [package] title = "Isaac Lab Python Headless Camera" description = "An app for running Isaac Lab headlessly with rendering enabled" version = "3.0.0" # That makes it browsable in UI with "experience" filter keywords = ["experience", "app", "isaaclab", "python", "camera", "minimal"] [dependencies] # Isaac Lab minimal app "isaaclab.python.headless" = {} "isaacsim.core.rendering_manager" = {} "omni.replicator.core" = {} # Rendering "omni.kit.material.library" = {} "omni.kit.viewport.rtx" = {} "omni.kit.hydra_texture" = {} # required for headless rendering and rtx instantiation [settings.isaaclab] # This is used to check that this experience file is loaded when using cameras cameras_enabled = true [settings] # Note: This path was adapted to be respective to the kit-exe file location app.versionFile = "${exe-path}/VERSION" app.folder = "${exe-path}/" app.name = "IsaacLab" app.version = "3.0.0" ### FSD app.useFabricSceneDelegate = true # Temporary, should be enabled by default in Kit soon rtx.hydra.readTransformsFromFabricInRenderDelegate = true # Disable print outs on extension startup information # this only disables the app print_and_log function app.enableStdoutOutput = false # set the default ros bridge to disable on startup isaac.startup.ros_bridge_extension = "" # Flags for better rendering performance # Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost rtx.translucency.enabled = false rtx.reflections.enabled = false rtx.indirectDiffuse.enabled = false rtx-transient.dlssg.enabled = false rtx.directLighting.sampledLighting.enabled = true rtx.directLighting.sampledLighting.samplesPerPixel = 1 rtx.sceneDb.ambientLightIntensity = 1.0 # rtx.shadows.enabled = false # Avoids replicator warning rtx.pathtracing.maxSamplesPerLaunch = 1000000 # Avoids silent trimming of tiles rtx.viewTile.limit = 1000000 # Disable present thread to improve performance exts."omni.renderer.core".present.enabled=false # Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost rtx.raytracing.cached.enabled = false rtx.ambientOcclusion.enabled = false # Set the DLSS model rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto) # Avoids unnecessary GPU context initialization renderer.multiGpu.maxGpuCount=1 # Force synchronous rendering to improve training results omni.replicator.asyncRendering = false # Avoids frame offset issue app.updateOrder.checkForHydraRenderComplete = 1000 app.renderer.waitIdle=true app.hydraEngine.waitIdle=true # NuRec omni.rtx.nre.compositing.rendererHints = 3 # Forces serial processing for omni graph to avoid NCCL timeout hangs in distributed training app.execution.debug.forceSerial = true app.audio.enabled = false # Enable Vulkan - avoids torch+cu12 error on windows app.vulkan = true # Set profiler backend to NVTX by default app.profilerBackend = "nvtx" # Disables rate limit in runloop app.runLoops.main.rateLimitEnabled=false # disable replicator orchestrator for better runtime perf exts."omni.replicator.core".Orchestrator.enabled = false # disable the metrics assembler change listener, we don't want to do any runtime changes metricsAssembler.changeListenerEnabled = false # explicitly disable omni.kit.pip_archive to prevent conflicting dependencies app.extensions.excluded = ["omni.kit.pip_archive", "omni.isaac.ml_archive", "isaacsim.pip.newton", "omni.warp.core"] [settings.app.python] # These disable the kit app from also printing out python output, which gets confusing interceptSysStdOutput = false logSysStdOutput = false [settings.app.renderer] skipWhileMinimized = false sleepMsOnFocus = 0 sleepMsOutOfFocus = 0 [settings.physics] updateToUsd = false updateParticlesToUsd = false updateVelocitiesToUsd = false updateForceSensorsToUsd = false outputVelocitiesLocalSpace = false useFastCache = false visualizationDisplayJoints = false fabricUpdateTransformations = false fabricUpdateVelocities = false fabricUpdateForceSensors = false fabricUpdateJointStates = false ### When Direct GPU mode is enabled (suppressReadback=true) use direct interop between PhysX GPU and Fabric fabricUseGPUInterop = true # Register extension folder from this repo in kit [settings.app.exts] folders = [ "${exe-path}/exts", # kit extensions "${exe-path}/extscore", # kit core extensions "${exe-path}/../exts", # isaac extensions "${exe-path}/../extscache", # isaac cache extensions "${exe-path}/../extsPhysics", # isaac physics extensions "${exe-path}/../isaacsim/exts", # isaac extensions for pip "${exe-path}/../isaacsim/extscache", # isaac cache extensions for pip "${exe-path}/../isaacsim/extsPhysics", # isaac physics extensions for pip "${app}", # needed to find other app files "${app}/../source", # needed to find extensions in Isaac Lab ] [settings.persistent] UJITSO.geometry = true UJITSO.enabled = true # Asset path # set the S3 directory manually to the latest published S3 # note: this is done to ensure prior versions of Isaac Sim still use the latest assets [settings] persistent.isaac.asset_root.default = "https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0" persistent.isaac.asset_root.cloud = "https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0" persistent.isaac.asset_root.nvidia = "https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0"