/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "argList.H" #include "boundSphere.H" #include "clock.H" #include "OBJstream.H" #include "triFace.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // void writePoints(const word& name, const List& ps) { OBJstream osPs(name + "_points.obj"); Sout<< "Writing points to " << osPs.name() << nl; forAll(ps, i) { osPs.write(ps[i]); } } void writeSphere(const word& name, const boundSphere& sphere) { OBJstream osSphere(name + "_sphere.obj"); Info<< "Writing sphere to " << osSphere.name() << nl << endl; using namespace constant::mathematical; static const label nRings = 20; static const label nRing1Points = 4; DynamicList spherePs; DynamicList sphereTris; auto appendP = [&](const scalar x, const scalar y, const scalar z) { spherePs.append(sphere.c() + sphere.r()*point(x, y, z)); spherePs.append(sphere.c() + sphere.r()*point(x, y, -z)); }; auto appendTri = [&](const label a, const label b, const label c) { sphereTris.append(triFace(2*a, 2*b, 2*c)); sphereTris.append(triFace(2*a + 1, 2*b + 1, 2*c + 1)); }; appendP(0, 0, 1); label nPoints0 = 0, nPoints = 1; for (label ringi = 1; ringi < nRings; ++ ringi) { const scalar rXY = Foam::sin(pi/2*ringi/(nRings - 1)); const label ringPN0 = max((ringi - 1)*nRing1Points, 1); const label ringPN = ringi*nRing1Points; label ringPi0 = 0, ringPi = 0; for (label i = 0; i < nRing1Points; ++ i) { const scalar theta0 = 2*pi*i/nRing1Points; const scalar theta1 = 2*pi*(i + 1)/nRing1Points; for (label j = 0; j < ringi; ++ j) { const scalar f = scalar(j)/ringi; const scalar theta = (1 - f)*theta0 + f*theta1; const scalar x = rXY*Foam::cos(theta); const scalar y = rXY*Foam::sin(theta); const scalar z = Foam::sqrt(max(1 - sqr(x) - sqr(y), 0)); appendP(x, y, z); appendTri ( nPoints0 + (ringPi0 % ringPN0), nPoints + ringPi, nPoints + ((ringPi + 1) % ringPN) ); if (ringi > 1 && j < ringi - 1) { appendTri ( nPoints0 + (ringPi0 % ringPN0), nPoints + ((ringPi + 1) % ringPN), nPoints0 + ((ringPi0 + 1) % ringPN0) ); } if (j < ringi - 1) ringPi0 ++; ringPi ++; } } nPoints0 = nPoints; nPoints += ringPi; } osSphere.write(faceList(sphereTris), pointField(spherePs), false); } void checkSphere ( const word& name, const List& ps, const boundSphere& sphere, const FixedList& boundaryPis ) { forAll(ps, pi) { if (findIndex(boundaryPis, pi) != -1) continue; if (!sphere.contains(ps[pi])) { const scalar rSqr = sphere.rSqr(); const scalar prSqr = magSqr(ps[pi] - sphere.c()); FatalErrorInFunction << name << " sphere does not bound point " << pi << '/' << ps.size() << " (" << prSqr/rSqr << ")" << exit(FatalError); } } } List randomPoints(const label nPs, randomGenerator& rndGen) { List ps(nPs); forAll(ps, i) { ps[i] = point::uniform(1); while (magSqr(ps[i]) > 1) { ps[i] = 2*(rndGen.sample01() - point::uniform(0.5)); } } return ps; } void doLocalTest ( const word& name, const label nPs, randomGenerator& rndGen, const bool bruteForce ) { const List ps(randomPoints(nPs, rndGen)); // Efficiently calculate the bound sphere FixedList welzlBoundaryPis; const boundSphere welzlSphere = boundSphere::local(ps, rndGen, welzlBoundaryPis); // Check that the sphere contains all the points checkSphere("Welzl", ps, welzlSphere, welzlBoundaryPis); if (bruteForce) { // Inefficiently calculate the bounding sphere FixedList bruteForceBoundaryPis; const boundSphere bruteForceSphere = boundSphere::bruteForce(ps, bruteForceBoundaryPis); // Check that the sphere contains all the points checkSphere("Brute-force", ps, bruteForceSphere, bruteForceBoundaryPis); // Check that the boundary points are the same if (bruteForceBoundaryPis != welzlBoundaryPis) { FatalError << "Welzl's algorithm boundary point set " << welzlBoundaryPis << " differs from the brute-force " << "boundary point set " << bruteForceBoundaryPis << exit(FatalError); } } if (name != word::null) { writePoints(name, ps); writeSphere(name, welzlSphere); } } void doGlobalTest ( const word& name, const label nPs, randomGenerator& rndGen, const bool bruteForce ) { const List ps(randomPoints(nPs, rndGen)); // Efficiently calculate the bound sphere FixedList, 4> welzlBoundaryPs; const boundSphere welzlSphere = boundSphere::global(ps, rndGen, welzlBoundaryPs, true); // Check that the sphere contains all the points { FixedList welzlBoundaryPis({-1, -1, -1, -1}); for (label i = 0, j = 0; i < 4 && welzlBoundaryPs[i].proci != -1; ++ i) { if (welzlBoundaryPs[i].proci == Pstream::myProcNo()) { welzlBoundaryPis[j ++] = welzlBoundaryPs[i].elementi; } } checkSphere("Welzl", ps, welzlSphere, welzlBoundaryPis); } FixedList welzlBoundaryPis; forAll(welzlBoundaryPis, i) welzlBoundaryPis[i] = welzlBoundaryPs[i]; if (bruteForce) { // Gather all the points List> procPs(Pstream::nProcs()); procPs[Pstream::myProcNo()] = ps; Pstream::gatherList(procPs); if (Pstream::master()) { // Flatten the gathered points into a single list and maintain a // set of offsets into where each processor's "block" of points // start, so that we can work the local index of each point labelList procPsOffsets(Pstream::nProcs() + 1, 0); forAll(procPs, proci) { procPsOffsets[proci + 1] = procPsOffsets[proci] + procPs[proci].size(); } List allPs(procPsOffsets.last()); forAll(procPs, proci) { SubList ( allPs, procPsOffsets[proci + 1] - procPsOffsets[proci], procPsOffsets[proci] ) = procPs[proci]; } // Inefficiently calculate the bounding sphere FixedList bruteForceBoundaryAllPis; const boundSphere bruteForceSphere = boundSphere::bruteForce(allPs, bruteForceBoundaryAllPis); // Check that the sphere contains all the points checkSphere ( "Brute-force", allPs, bruteForceSphere, bruteForceBoundaryAllPis ); // Convert the boundary all-point indices into remote-point indices FixedList bruteForceBoundaryPis; for ( label i = 0, proci = 0; i < 4 && bruteForceBoundaryAllPis[i] != -1; ++ i ) { while (bruteForceBoundaryAllPis[i] >= procPsOffsets[proci + 1]) proci ++; bruteForceBoundaryPis[i].proci = proci; bruteForceBoundaryPis[i].elementi = bruteForceBoundaryAllPis[i] - procPsOffsets[proci]; } // Check that the boundary points are the same if (bruteForceBoundaryPis != welzlBoundaryPis) { FatalError << "Welzl's algorithm boundary point set " << welzlBoundaryPis << " differs from the brute-force " << "boundary point set " << bruteForceBoundaryPis << exit(FatalError); } } } if (name != word::null) { writePoints(name + "_proc" + Foam::name(Pstream::myProcNo()), ps); if (Pstream::master()) { writeSphere(name, welzlSphere); } } } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { argList::validArgs.append("number of points"); argList::addOption ( "nTests", "value", "number of tests - default is 1" ); argList::addOption ( "seed", "value", "random number generator seed - default is clock time" ); argList::addBoolOption ( "bruteForce", "also check against a bound sphere obtained via a brute-force search" " - default true if the number of points is less than 64" ); Foam::argList args(argc, argv); const label nPs = args.argRead