/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: dev \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { format ascii; class dictionary; location "system"; object createBafflesDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // This is a sample configuration for creating baffles. Notes: // // - This utility usually converts internal faces into two boundary faces. // // - It can also convert boundary faces into a boundary face on a different // patch. // // - Faces are selected to make into baffles by specifying either a faceZone or // a surface. // // - Each selection requires two patches to be specified; the owner (or master) // and the neighbour (or slave). // // - Orientation matters. Internal faces will be split into two faces, and the // face that is oriented in the same direction as the zone or surface will be // added to the owner/master patch. The other face will be added to the // neighbour/slave patch. Boundary faces will be added to the owner patch if // they are oriented in the same direction as the zone or surface, and they // will be added to the neighbour patch otherwise. // // - Optionally, fields can also be modified. If the added patches are of // non-constrained type then patch-field entries must be provided for all // fields. // // Whether to convert internal faces only, and ignore any boundary faces that // are in the selection internalFacesOnly true; // Whether to add patch fields to the field files fields true; // Baffles to create baffles { // Wall baffle example baffleFaces { // Use a surface to select faces and orientation. type surface; surface triSurface; name baffle1D.stl; // Owner patch owner { name baffleWall0; type wall; // Patch field settings (can be omitted if fields = false) patchFields { p { type zeroGradient; } U { type noSlip; } } } // Neighbour patch. Use the same settings as for the owner. neighbour { name baffleWall1; $owner; } } // Cyclic example cyclicFaces { // Use a zone to select faces and orientation type faceZone; zoneName cyclicFaces; // Owner patch owner { name fan0; type cyclic; neighbourPatch fan1; transform none; // Patch field settings. Note U (and others) are not needed because // the patch that is being created is of constrained type, so the // fields can be constructed automatically. A field for p is given // here as it is an override (see the 'patchType' entry). patchFields { p { type fan; patchType cyclic; jump uniform 0; value uniform 0; jumpTable polynomial 1((100 0)); } } } // Neighbour patch neighbour { name fan1; type cyclic; neighbourPatch fan0; transform none; // Patch field settings patchFields { p { type fan; patchType cyclic; value uniform 0; } } } } } // ************************************************************************* //