/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2025-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "LagrangianSubMesh.H" #include "patchInjection.H" #include "LagrangianFields.H" #include "cloud.H" #include "cloudFunctionObjectUList.H" #include "tetIndices.H" #include "addToRunTimeSelectionTable.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { namespace Lagrangian { defineTypeNameAndDebug(patchInjection, 0); addToRunTimeSelectionTable(LagrangianModel, patchInjection, dictionary); } } // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // void Foam::Lagrangian::patchInjection::readCoeffs(const dictionary& modelDict) { patchName_ = modelDict.lookup("patch"); numberRate_.reset ( Function1::New ( "numberRate", mesh().time().userUnits(), dimensions::rate, modelDict ).ptr() ); numberDeferred_ = 0; } void Foam::Lagrangian::patchInjection::calcSumAreas() { const polyPatch& patch = mesh().poly().boundary()[patchName_]; // Create a point field mid-way through the fraction. We distribute // particles uniformly through the time-step, so using the mid-time-step // geometry ensures that the particles get distributed evenly even in the // presence of motion. const tmp tPoints ( mesh().poly().moving() ? mesh().poly().oldPoints()/2 + mesh().poly().points()/2 : tmp(mesh().poly().points()) ); const pointField& points = tPoints(); // Count the number of triangles in each face labelList patchFaceNTris(patch.size(), label(0)); forAll(patch, patchFacei) { patchFaceNTris[patchFacei] = patch[patchFacei].nTriangles(); } // Construct cumulative sums of the areas in the patch faces and patch // face-triangles patchFaceSumArea_.resize(patch.size()); patchFaceSumArea_ = 0; patchFaceTriSumArea_.resize(patchFaceNTris); forAll(patch, patchFacei) { const label facei = patch.start() + patchFacei; const face& f = patch[patchFacei]; for (label fTrii = 0; fTrii < f.nTriangles(); ++ fTrii) { patchFaceSumArea_[patchFacei] += tetIndices(mesh().poly().faceOwner()[facei], facei, fTrii + 1) .faceTri(mesh().poly(), points) .mag(); patchFaceTriSumArea_[patchFacei][fTrii] = patchFaceSumArea_[patchFacei]; } } for (label patchFacei = 1; patchFacei < patch.size(); ++ patchFacei) { patchFaceSumArea_[patchFacei] += patchFaceSumArea_[patchFacei - 1]; } // Construct a cumulative sum of the areas across the processes procSumArea_ = scalar(-vGreat); procSumArea_[Pstream::myProcNo()] = patch.size() ? patchFaceSumArea_.last() : scalar(0); Pstream::listCombineGather(procSumArea_, maxEqOp()); Pstream::listCombineScatter(procSumArea_); for (label proci = 1; proci < Pstream::nProcs(); proci ++) { procSumArea_[proci] += procSumArea_[proci - 1]; } } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::Lagrangian::patchInjection::patchInjection ( const word& name, const LagrangianMesh& mesh, const dictionary& modelDict, const dictionary& stateDict ) : LagrangianInjection(name, mesh), cloudLagrangianModel(static_cast(*this)), patchName_(word::null), numberRate_(nullptr), numberDeferred_(stateDict.lookupOrDefault("numberDeferred", 0)), globalRndGen_("globalRndGen", stateDict, name, true), localRndGen_("localRndGen", stateDict, name, false), timeIndex_(-1), procSumArea_(Pstream::nProcs()), patchFaceSumArea_(), patchFaceTriSumArea_() { readCoeffs(modelDict); calcSumAreas(); } // * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * // Foam::LagrangianSubMesh Foam::Lagrangian::patchInjection::modify ( LagrangianMesh& mesh, const LagrangianSubMesh& ) const { const scalar t1 = mesh.time().value(); const scalar t0 = t1 - mesh.time().deltaT().value(); // Restart the generators if necessary and set the time index up to date localRndGen_.start(timeIndex_ == time().timeIndex()); globalRndGen_.start(timeIndex_ == time().timeIndex()); timeIndex_ = time().timeIndex(); // Calculate the number of particles to inject. Round down to get an // integer number. Store the excess to apply at a later time. const scalar number = numberRate_->integral(t0, t1) + numberDeferred_; const label numberInt = floor(number); numberDeferred_ = number - numberInt; // Inject at random times throughout the time-step const scalarField fraction(globalRndGen_.scalar01(numberInt)); // Binary search for a given volume within a supplied cumulative volume sum. // Once the interval has been found, subtract the lower value from that // volume so that a subsequent binary search can be done on a sub-set of // volumes. Note that the supplied cumulative volume sum does not include // the leading zero. auto findVolume = [] ( const scalarUList& volumes, scalar& volume ) { label i0 = -1, i1 = volumes.size() - 1; while (i0 + 1 != i1) { const label i = (i0 + i1)/2; (volume < volumes[i] ? i1 : i0) = i; } if (i0 != -1) { volume -= volumes[i0]; } return i1; }; // Get the mesh index of the first face in the patch const polyPatch& patch = mesh.poly().boundary()[patchName_]; const label facei0 = patch.start(); // Initialise storage for the injection geometry and topology. This is // dynamic as we don't know how much will end up on each processor yet. DynamicList injectCoordinates(numberInt/Pstream::nProcs()); DynamicList