/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::boundSphere Description The smallest sphere enclosing a given set of points SourceFiles boundSphereI.H boundSphereTemplates.C \*---------------------------------------------------------------------------*/ #ifndef boundSphere_H #define boundSphere_H #include "point.H" #include "nil.H" #include "randomGenerator.H" #include "RemoteData.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of friend functions and operators class boundSphere; bool operator==(const boundSphere&, const boundSphere&); bool operator!=(const boundSphere&, const boundSphere&); Istream& operator>>(Istream&, boundSphere&); Ostream& operator<<(Ostream&, const boundSphere&); /*---------------------------------------------------------------------------*\ Class boundSphere Declaration \*---------------------------------------------------------------------------*/ class boundSphere { // Private Data //- The centre point c_; //- The radius squared scalar rSqr_; // Private Type Definitions //- For a given List type, return the corresponding UList-type template using PointUList = typename std::conditional < std::is_base_of, PointList>::value, UList, typename std::conditional < std::is_base_of, PointList>::value, UIndirectList, nil >::type >::type; // Private Classes //- A structure to manage a fixed set of local points and a growing // list of added remote points and provides indexing into these sets // as if they were in a single contiguous list. It is used when // constructing global bound spheres. A global bound sphere is // calculated by first constructing the local bound sphere and then // synchronising the limiting set of outermost points. These points // are then added to the list and the process is repeated until // no more points are added and all processes arrive at the same // set of boundary points. template class LocalAndRemotePoints { const PointList& locals_; DynamicList> remotes_; HashTable> remoteTable_; public: inline LocalAndRemotePoints(const PointList& locals) : locals_(locals) {} inline label nRemotes() const { return remotes_.size(); } inline const point& operator[](const label i) const { return i < locals_.size() ? locals_[i] : remotes_[i - locals_.size()].data; } inline RemoteData operator()(const label i) const { return i < locals_.size() ? RemoteData(Pstream::myProcNo(), i, locals_[i]) : remotes_[i - locals_.size()]; } inline bool found(const remote& r) const { if (r.proci == Pstream::myProcNo()) return true; return remoteTable_.found(r); } inline label insert(const RemoteData& rp) { if (rp.proci == Pstream::myProcNo()) return rp.elementi; if (remoteTable_.found(rp)) return remoteTable_[rp]; return insertNoCheck(rp); } inline label insertNoCheck(const RemoteData& rp) { remotes_.append(rp); remoteTable_.insert(rp, remotes_.size() - 1); return locals_.size() + remotes_.size(); } }; // Private Constructor //- Construct from components inline boundSphere(const point& c, const scalar rSqr); // Private Static Member Functions //- Cast a List to the corresponding UList-type template static inline PointUList pointUList(const PointList&); //- Sort boundary point indices static inline void sortBoundaryPis(FixedList&); //- Sort boundary remote point indices template static inline void sortBoundaryPis(FixedList&); //- ... struct implementation { //- Return the sphere intersecting the given set of up to four points template static boundSphere intersect ( const PointList& ps, const FixedList& pis, const label nPs ); //- Return the sphere bounding the given set of up to four points template static boundSphere trivial ( const PointList& ps, const FixedList& pis, const label nPs, FixedList& boundaryPis ); //- Return the sphere bounding the given set of points using an // inefficient brute-force method template static boundSphere bruteForce ( const PointList& ps, FixedList& boundaryPis ); //- Inner/recursive implementation of Welzl's algorithm template static boundSphere Welzl ( const PointList& ps, DLPermutation& pis, const typename DLPermutation::const_iterator& pisEnd, FixedList& boundaryPis, const label nBoundaryPs ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the local sphere containing the points on // this processor only. template static boundSphere local ( const PointList& ps, randomGenerator& rndGen, FixedList& boundaryPis ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the global sphere containing the points on // all processors. template static boundSphere global ( const PointList& ps, randomGenerator& rndGen, FixedList, 4>& boundaryPis, const bool strict ); //- ... }; public: // Constructors //- Construct a null/invalid sphere inline boundSphere(); //- Construct given a point and a radius static inline boundSphere cr(const point& c, const scalar r); //- Construct given a point and a radius static inline boundSphere cr(const Tuple2& cr); //- Construct given a point and a radius squared static inline boundSphere crSqr(const point& c, const scalar rSqr); //- Construct given a point and a radius squared static inline boundSphere crSqr(const Tuple2& crSqr); // Member Functions //- Return the centre inline const point& c() const; //- Return the radius squared inline scalar rSqr() const; //- Return the radius inline scalar r() const; //- Return whether this sphere is valid inline bool valid() const; //- Return whether this sphere contains a given point inline bool contains(const point& p) const; //- Expand the sphere by the given factor inline void inflate(const scalar s); // Static Member Functions //- Return whether two spheres overlap static inline bool overlap(const boundSphere& a, const boundSphere& b); //- Return the sphere intersecting the given set of up to four points template static inline boundSphere intersect ( const PointList& ps, const FixedList& pis, const label nPs ); //- Return the sphere bounding the given set of up to four points template static inline boundSphere trivial ( const PointList& ps, const FixedList& pis, const label nPs ); //- Return the sphere bounding the given set of up to four points template static inline boundSphere trivial ( const PointList& ps, const FixedList& pis, const label nPs, FixedList& boundaryPis ); //- Return the sphere bounding the given set of points using an // inefficient brute-force method template static inline boundSphere bruteForce ( const PointList& ps ); //- Return the sphere bounding the given set of points using an // inefficient brute-force method template static inline boundSphere bruteForce ( const PointList& ps, FixedList& boundaryPis ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the local sphere containing the points on // this processor only. template static inline boundSphere local ( const PointList& ps ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the local sphere containing the points on // this processor only. template static inline boundSphere local ( const PointList& ps, randomGenerator& rndGen ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the local sphere containing the points on // this processor only. template static inline boundSphere local ( const PointList& ps, FixedList& boundaryPis ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the local sphere containing the points on // this processor only. template static inline boundSphere local ( const PointList& ps, randomGenerator& rndGen, FixedList& boundaryPis ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the global sphere containing the points on // all processors. template static inline boundSphere global ( const PointList& ps, const bool strict = false ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the global sphere containing the points on // all processors. template static inline boundSphere global ( const PointList& ps, randomGenerator& rndGen, const bool strict = false ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the global sphere containing the points on // all processors. template static inline boundSphere global ( const PointList& ps, FixedList, 4>& boundaryPis, const bool strict = false ); //- Return the sphere bounding the given set of points using Welzl's // algorithm. Constructs the global sphere containing the points on // all processors. template static inline boundSphere global ( const PointList& ps, randomGenerator& rndGen, FixedList, 4>& boundaryPis, const bool strict = false ); // Friend Operators //- Equality comparison inline friend bool operator==(const boundSphere&, const boundSphere&); //- Inequality comparison inline friend bool operator!=(const boundSphere&, const boundSphere&); // IOstream operators //- Read from stream friend Istream& operator>>(Istream&, boundSphere&); //- Write to stream friend Ostream& operator<<(Ostream&, const boundSphere&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "boundSphereI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //