/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021-2025 OpenFOAM Foundation
\\/ M anipulation |
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License
This file is part of OpenFOAM.
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under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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\*---------------------------------------------------------------------------*/
#include "polygonTriangulate.H"
#include "tensor2D.H"
// * * * * * * * * * * * Private Static Member Functions * * * * * * * * * * //
template
Foam::scalar Foam::polygonTriangulate::area
(
const triFace& triPoints,
const PointField& points,
const vector& normal
)
{
const point& o = points[triPoints[0]];
const vector ao = points[triPoints[1]] - o;
const vector ab = points[triPoints[2]] - o;
return (ao ^ ab) & normal;
}
template
Foam::scalar Foam::polygonTriangulate::quality
(
const triFace& triPoints,
const PointField& points,
const vector& normal
)
{
const scalar An = area(triPoints, points, normal);
scalar PSqr = 0;
forAll(triPoints, triEdgei)
{
const point& p0 = points[triPoints[triEdgei]];
const point& p1 = points[triPoints[(triEdgei + 1) % 3]];
PSqr += magSqr(p0 - p1);
}
static const scalar equilateralAnByPSqr = sqrt(scalar(3))/12;
return PSqr != 0 ? An/PSqr/equilateralAnByPSqr : 0;
}
template
bool Foam::polygonTriangulate::intersection
(
const edge& edgePointsA,
const edge& edgePointsB,
const PointField& points,
const vector& normal
)
{
const point& pointA0 = points[edgePointsA[0]];
const point& pointA1 = points[edgePointsA[1]];
const point& pointB0 = points[edgePointsB[0]];
const point& pointB1 = points[edgePointsB[1]];
// Bounding sphere-based rejection for problematic co-linear cases
const point centreA = (pointA0 + pointA1)/2;
const point centreB = (pointB0 + pointB1)/2;
const scalar radiusSqrA = magSqr((pointA0 - pointA1)/2);
const scalar radiusSqrB = magSqr((pointB0 - pointB1)/2);
if (magSqr(centreA - centreB) > radiusSqrA + radiusSqrB) return false;
// Solve for the edge-local coordinates of the intersection. If these are
// both in the range 0 -> 1 then the edges intersect.
const vector tau0 = perpendicular(normal);
const vector tau1 = normal ^ tau0;
const point2D point2DA0(tau0 & pointA0, tau1 & pointA0);
const point2D point2DA1(tau0 & pointA1, tau1 & pointA1);
const point2D point2DB0(tau0 & pointB0, tau1 & pointB0);
const point2D point2DB1(tau0 & pointB1, tau1 & pointB1);
const tensor2D M =
tensor2D(point2DA0 - point2DA1, point2DB1 - point2DB0).T();
const scalar detM = det(M);
const tensor2D detMInvM = cof(M);
const vector2D magDetMTu = sign(detM)*detMInvM & (point2DA0 - point2DB0);
return 0 <= cmptMin(magDetMTu) && cmptMax(magDetMTu) <= mag(detM);
}
template
Foam::label Foam::polygonTriangulate::nIntersections
(
const edge& edgePoints,
const PointField& points,
const vector& normal
)
{
label n = 0;
forAll(points, pi)
{
const edge otherEdgePoints(pi, points.fcIndex(pi));
if (edgePoints.commonVertex(otherEdgePoints) == -1)
{
n += intersection(edgePoints, otherEdgePoints, points, normal);
}
}
return n;
}
template
Foam::scalar Foam::polygonTriangulate::angle
(
const label pointi,
const PointField& points,
const vector& normal
)
{
const point& o = points[pointi];
const vector oa = points[points.rcIndex(pointi)] - o;
const vector ob = points[points.fcIndex(pointi)] - o;
const vector oaNegNNOa = oa - normal*(normal & oa);
const vector obNegNNOb = ob - normal*(normal & ob);
return
atan2(normal & (oaNegNNOa ^ obNegNNOb), - oaNegNNOa & obNegNNOb)
+ constant::mathematical::pi;
}
template
bool Foam::polygonTriangulate::ear
(
const label pointi,
const PointField& points,
const vector& normal
)
{
const point& o = points[pointi];
const vector oa = points[points.rcIndex(pointi)] - o;
const vector ob = points[points.fcIndex(pointi)] - o;
const tensor A = tensor(ob, oa, normal).T();
const tensor T(A.y() ^ A.z(), A.z() ^ A.x(), A.x() ^ A.y());
const scalar detA = det(A);
for
(
label pointj = points.fcIndex(points.fcIndex(pointi));
pointj != points.rcIndex(pointi);
pointj = points.fcIndex(pointj)
)
{
const vector detAY = (points[pointj] - o) & T;
if (detAY.x() > 0 && detAY.y() > 0 && detAY.x() + detAY.y() < detA)
{
return false;
}
}
return true;
}
// * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * //
Foam::List Foam::polygonTriangulate::randomPolygon
(
randomGenerator& rndGen,
const label n,
const scalar error
)
{
// Get random points on a unit disk
List points(n);
forAll(points, pointi)
{
const scalar theta =
2*constant::mathematical::pi*rndGen.sample01();
const scalar r = sqrt(rndGen.sample01());
points[pointi] = point(r*cos(theta), r*sin(theta), 0);
}
// Initialise intersected polygon
labelList pointis(identityMap(n));
// Reorder until non-intersected
bool incomplete = true;
while (incomplete)
{
incomplete = false;
for (label piA0 = 0; piA0 < n; ++ piA0)
{
const label piA1 = points.fcIndex(piA0);
for (label piB0 = piA0 + 2; piB0 < (piA0 == 0 ? n - 1 : n); ++ piB0)
{
const label piB1 = points.fcIndex(piB0);
if
(
intersection
(
edge(pointis[piA0], pointis[piA1]),
edge(pointis[piB0], pointis[piB1]),
points,
vector(0, 0, 1)
)
)
{
SubList