/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::functionEntries::codeStream Description Compiles and executes C++ OpenFOAM code string expressions inserting the result into the dictionary or dictionary entry. \c \#codeStream reads three entries: \c code, \c codeInclude (optional), \c codeOptions (optional) to generate the library source code stored in the local \c dynamicCode directory with a subdirectory name corresponding to the SHA1 of the code. The code is then compiled into a dynamically loaded library libcodeStream_.so stored in the \c dynamicCode/platforms/$WM_OPTIONS/lib directory using 'wmake libso'. The resulting library is loaded in executed with arguments \code (const dictionary& dict, Ostream& os) \endcode where the dictionary is the current dictionary. The code writes results to the current entry via the \c Ostream \c os. The verbatim string format \c \#{ ... \c \#} is used to allow multi-line input without the need to escape the newlines. Dictionary entries constructed with \c \#codeStream can conveniently access and use typed variables. This means calculations involving vectors and tensors and list etc. are possible. To access a variable and construct it as a given type within a \c \#codeStream entry, put the type immediately after the $ symbol inside angled brackets <>. So, $var or ${var} substitutes a variable named var as a vector. The variable values are looked-up at run-time making the code corresponding to each \c \#codeStream independent of the values in the dictionary and of each other. Hence the \c \#codeStream code does not need to be recompiled when the values in the dictionary are changed, only if the code is changed. Usage Example to set the internal field of a field: \verbatim internalField #codeStream { code #{ const IOdictionary& d = static_cast(dict); const fvMesh& mesh = refCast(d.db()); scalarField fld(mesh.nCells(), 12.34); writeEntry(os, "", fld); #}; //- Optional: codeInclude #{ #include "volFields.H" #}; //- Optional: codeOptions #{ -I$(LIB_SRC)/finiteVolume/lnInclude #}; }; \endverbatim Example to rotate a list of points around an axis by a given angle \verbatim points ((3 0 0) (2 1 1) (1 2 2) (0 3 3)); rotation { axis (0 1 1); angle 45; } #codeStream { codeInclude #{ #include "pointField.H" #include "transform.H" #}; code #{ const pointField points($>points); const vector axis = $!rotation/axis; const scalar angle = degToRad($!rotation/angle); os << "pointsRotated" << nl << (Ra(axis, angle) & points)() << ";"; #}; }; \endverbatim Example Compute the centre and trianglation of a polygon \verbatim polygon ((0 0 0) (1 0 0) (2 1 0) (0 2 0) (-1 1 0)); #codeStream { codeInclude #{ #include "polygonTriangulate.H" #}; code #{ const List polygon($>polygon); writeEntry(os, "polygonCentre", face::centre(polygon)); polygonTriangulate triEngine; triEngine.triangulate(polygon); os << "polygonTris" << ' ' << triEngine.triPoints() << ";"; #}; }; \endverbatim Example to generate a single block blockMeshDict for use with snappyHexMesh with no redundant information \verbatim min (-2.5 -1.2 -3.0); // Minimum coordinates of the block max (2.5 1.2 3.0); // Maximum coordinates of the block nCellsByL 33.3333; // Number of cells per unit length // Calculate the number of cells in each block direction nCells #calc "Vector