/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2017-2020 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::UautoPtr Description An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and with pointer allocation checking on access. SourceFiles UautoPtrI.H \*---------------------------------------------------------------------------*/ #ifndef UautoPtr_H #define UautoPtr_H #include // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class UautoPtr Declaration \*---------------------------------------------------------------------------*/ template class UautoPtr { // Public data //- Pointer to object mutable T* ptr_; public: typedef T Type; // Constructors //- Store object pointer inline explicit UautoPtr(T* = nullptr); //- Copy constructor inline UautoPtr(const UautoPtr&); // Member Functions // Check //- Return true if the UautoPtr is empty (ie, no pointer set) inline bool empty() const; //- Return true if the UautoPtr valid (ie, the pointer is set) inline bool valid() const; // Edit //- Return object pointer for reuse inline T* ptr(); //- Set pointer to that given // If object pointer already set issue a FatalError inline void set(T*); //- Set pointer to that given inline void reset(T* = nullptr); //- Set pointer to nullptr inline void clear(); // Member Operators //- Return reference to the object data inline T& operator()(); //- Return const reference to the object data inline const T& operator()() const; //- Return reference to the object data inline T& operator*(); //- Return const reference to the object data inline const T& operator*() const; //- Const cast to the underlying type reference inline operator const T&() const; //- Return object pointer inline T* operator->(); //- Return const object pointer inline const T* operator->() const; //- Take over the object pointer from parameter inline void operator=(T*); //- Take over the object pointer from parameter inline void operator=(const UautoPtr&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "UautoPtrI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //