/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::DeletableMeshObject
Description
MeshObject types:
- DeletableMeshObject:
mesh object to be deleted after any mesh change
- MoveableMeshObject:
mesh object to be updated after mesh motion otherwise deleted
- DistributeableMeshObject
mesh object to be updated after mesh redistribution or motion
otherwise deleted
- TopoChangeableMeshObject:
mesh object to be updated after mesh topology change,
mesh-to-mesh mapping, redistribution or motion otherwise deleted
- RepatchableMeshObject:
mesh object to be updated on patch or topology change,
mesh-to-mesh mapping, redistribution or motion otherwise deleted
- PermanentMeshObject:
mesh object to be updated on patch or topology change,
mesh-to-mesh mapping, redistribution or motion and never deleted
\*---------------------------------------------------------------------------*/
#ifndef MeshObjects_H
#define MeshObjects_H
#include "regIOobject.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declarations
class polyTopoChangeMap;
class polyMeshMap;
class polyDistributionMap;
class meshObjects;
/*---------------------------------------------------------------------------*\
Class DeletableMeshObject Declaration
\*---------------------------------------------------------------------------*/
template
class DeletableMeshObject
{
//- Reference to the regIOobject of the base-class
regIOobject& io_;
//- The regIOobject reference is used by the meshObjects functions
friend class meshObjects;
public:
template
DeletableMeshObject(Type& mo)
:
io_(mo)
{}
//- Virtual destructor to make class polymorphic
virtual ~DeletableMeshObject() = default;
};
/*---------------------------------------------------------------------------*\
Class MoveableMeshObject Declaration
\*---------------------------------------------------------------------------*/
template
class MoveableMeshObject
:
public DeletableMeshObject
{
public:
template
MoveableMeshObject(Type& mo)
:
DeletableMeshObject(mo)
{}
//- Update for mesh motion
virtual bool movePoints() = 0;
};
/*---------------------------------------------------------------------------*\
Class DistributeableMeshObject Declaration
\*---------------------------------------------------------------------------*/
template
class DistributeableMeshObject
:
public MoveableMeshObject
{
public:
template
DistributeableMeshObject(Type& mo)
:
MoveableMeshObject(mo)
{}
//- Redistribute or update using the given distribution map
virtual void distribute(const polyDistributionMap& map) = 0;
};
/*---------------------------------------------------------------------------*\
Class TopoChangeableMeshObject Declaration
\*---------------------------------------------------------------------------*/
template
class TopoChangeableMeshObject
:
public DistributeableMeshObject
{
public:
template
TopoChangeableMeshObject(Type& mo)
:
DistributeableMeshObject(mo)
{}
//- Update topology using the given map
virtual void topoChange(const polyTopoChangeMap& map) = 0;
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap& map) = 0;
//- Swap mesh
// For run-time mesh replacement and mesh to mesh mapping
virtual void swap(Mesh& otherMesh)
{}
};
/*---------------------------------------------------------------------------*\
Class RepatchableMeshObject Declaration
\*---------------------------------------------------------------------------*/
template
class RepatchableMeshObject
:
public TopoChangeableMeshObject
{
public:
template
RepatchableMeshObject(Type& mo)
:
TopoChangeableMeshObject(mo)
{}
//- Reordered/removed trailing patches. If validBoundary call is parallel
// synced and all add the same patch with same settings
virtual void reorderPatches
(
const labelUList& newToOld,
const bool validBoundary
) = 0;
//- Inserted patch at patchi
virtual void addPatch(const label patchi) = 0;
};
/*---------------------------------------------------------------------------*\
Class PermanentMeshObject Declaration
\*---------------------------------------------------------------------------*/
template
class PermanentMeshObject
:
public RepatchableMeshObject
{
public:
template
PermanentMeshObject(Type& mo)
:
RepatchableMeshObject(mo)
{}
//- Reset
virtual void reset() = 0;
//- Clear all but permanent registered meshObjects
virtual void clear() = 0;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //