/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::DeletableMeshObject Description MeshObject types: - DeletableMeshObject: mesh object to be deleted after any mesh change - MoveableMeshObject: mesh object to be updated after mesh motion otherwise deleted - DistributeableMeshObject mesh object to be updated after mesh redistribution or motion otherwise deleted - TopoChangeableMeshObject: mesh object to be updated after mesh topology change, mesh-to-mesh mapping, redistribution or motion otherwise deleted - RepatchableMeshObject: mesh object to be updated on patch or topology change, mesh-to-mesh mapping, redistribution or motion otherwise deleted - PermanentMeshObject: mesh object to be updated on patch or topology change, mesh-to-mesh mapping, redistribution or motion and never deleted \*---------------------------------------------------------------------------*/ #ifndef MeshObjects_H #define MeshObjects_H #include "regIOobject.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declarations class polyTopoChangeMap; class polyMeshMap; class polyDistributionMap; class meshObjects; /*---------------------------------------------------------------------------*\ Class DeletableMeshObject Declaration \*---------------------------------------------------------------------------*/ template class DeletableMeshObject { //- Reference to the regIOobject of the base-class regIOobject& io_; //- The regIOobject reference is used by the meshObjects functions friend class meshObjects; public: template DeletableMeshObject(Type& mo) : io_(mo) {} //- Virtual destructor to make class polymorphic virtual ~DeletableMeshObject() = default; }; /*---------------------------------------------------------------------------*\ Class MoveableMeshObject Declaration \*---------------------------------------------------------------------------*/ template class MoveableMeshObject : public DeletableMeshObject { public: template MoveableMeshObject(Type& mo) : DeletableMeshObject(mo) {} //- Update for mesh motion virtual bool movePoints() = 0; }; /*---------------------------------------------------------------------------*\ Class DistributeableMeshObject Declaration \*---------------------------------------------------------------------------*/ template class DistributeableMeshObject : public MoveableMeshObject { public: template DistributeableMeshObject(Type& mo) : MoveableMeshObject(mo) {} //- Redistribute or update using the given distribution map virtual void distribute(const polyDistributionMap& map) = 0; }; /*---------------------------------------------------------------------------*\ Class TopoChangeableMeshObject Declaration \*---------------------------------------------------------------------------*/ template class TopoChangeableMeshObject : public DistributeableMeshObject { public: template TopoChangeableMeshObject(Type& mo) : DistributeableMeshObject(mo) {} //- Update topology using the given map virtual void topoChange(const polyTopoChangeMap& map) = 0; //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap& map) = 0; //- Swap mesh // For run-time mesh replacement and mesh to mesh mapping virtual void swap(Mesh& otherMesh) {} }; /*---------------------------------------------------------------------------*\ Class RepatchableMeshObject Declaration \*---------------------------------------------------------------------------*/ template class RepatchableMeshObject : public TopoChangeableMeshObject { public: template RepatchableMeshObject(Type& mo) : TopoChangeableMeshObject(mo) {} //- Reordered/removed trailing patches. If validBoundary call is parallel // synced and all add the same patch with same settings virtual void reorderPatches ( const labelUList& newToOld, const bool validBoundary ) = 0; //- Inserted patch at patchi virtual void addPatch(const label patchi) = 0; }; /*---------------------------------------------------------------------------*\ Class PermanentMeshObject Declaration \*---------------------------------------------------------------------------*/ template class PermanentMeshObject : public RepatchableMeshObject { public: template PermanentMeshObject(Type& mo) : RepatchableMeshObject(mo) {} //- Reset virtual void reset() = 0; //- Clear all but permanent registered meshObjects virtual void clear() = 0; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //