/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2022-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::meshObjects Description Templated abstract base-class for optional mesh objects used to automate their allocation to the mesh database and the mesh-modifier event-loop. MeshObject is templated on the type of mesh it is allocated to, the type of the mesh object (DeletableMeshObject, MoveableMeshObject, DistributeableMeshObject, TopoChangeableMeshObject) and the type of the actual object it is created for example: \verbatim class leastSquaresVectors : public MeshObject { . . . //- Delete the least square vectors when the mesh moves virtual bool movePoints(); }; \endverbatim MeshObject types: - DeletableMeshObject: mesh object to be deleted after any mesh change - MoveableMeshObject: mesh object to be updated after mesh motion otherwise deleted - DistributeableMeshObject mesh object to be updated after mesh redistribution or motion otherwise deleted - TopoChangeableMeshObject: mesh object to be updated after mesh topology change, mesh-to-mesh mapping, redistribution or motion otherwise deleted - RepatchableMeshObject: mesh object to be updated on patch or topology change, mesh-to-mesh mapping, redistribution or motion otherwise deleted Note: movePoints must be provided for MeshObjects of type MoveableMeshObject and both movePoints and topoChange functions must exist, provided for MeshObjects of type TopoChangeableMeshObject. SourceFiles meshObject.C meshObjects.C \*---------------------------------------------------------------------------*/ #ifndef meshObjects_H #define meshObjects_H #include "objectRegistry.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declarations class polyTopoChangeMap; class polyMeshMap; class polyDistributionMap; /*---------------------------------------------------------------------------*\ Class meshObjects Declaration \*---------------------------------------------------------------------------*/ class meshObjects { //- Checkout and delete object if owned by registry // otherwise error template static void Delete(regIOobject&); public: ClassName("meshObjects"); template static void movePoints(objectRegistry&); template static void topoChange(objectRegistry&, const polyTopoChangeMap&); template static void mapMesh(objectRegistry&, const polyMeshMap&); template static void swap(objectRegistry&, Mesh& otherMesh); template static void distribute(objectRegistry&, const polyDistributionMap&); template static void addPatch(objectRegistry&, const label patchi); template static void reorderPatches ( objectRegistry&, const labelUList& newToOld, const bool validBoundary ); template static void reset(objectRegistry&); //- Clear all but permanent meshObjects of type MeshObjectType template class MeshObjectType> static void clear(objectRegistry&); //- Clear all meshObjects derived from FromType up to (but not including) // ToType. Used to clear e.g. all non-updateable meshObjects template < class Mesh, template class FromType, template class ToType > static void clearUpto(objectRegistry&); //- Clear all meshObjects of type MeshObjectType template class MeshObjectType> static void clearAll(objectRegistry&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "meshObjectsTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //