/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2022-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::cpuLoad Description Class to maintain a field of the CPU load per cell. The optionalCpuLoad is a base-class for cpuLoad to simplify the implementation of optional CPU time caching. This is achieved via the optionalCpuLoad::New function which returns a optionalCpuLoad with dummy functions if loadBalancing is false otherwise it creates or looks-up and returns a cpuLoad with the given name. Used for loadBalancing. SourceFiles cpuLoad.C \*---------------------------------------------------------------------------*/ #ifndef cpuLoad_H #define cpuLoad_H #include "cpuTime.H" #include "scalarField.H" #include "polyMesh.H" #include "DemandDrivenMeshObject.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class optionalCpuLoad Declaration \*---------------------------------------------------------------------------*/ class optionalCpuLoad { // Private Data //- Dummy optionalCpuLoad // returned by optionalCpuLoad::New if loadBalancing = false static optionalCpuLoad optionalCpuLoad_; public: // Constructors //- Construct from mesh, name and switch optionalCpuLoad() {} //- Disallow default bitwise copy construction optionalCpuLoad(const optionalCpuLoad&) = delete; // Selectors //- Construct from polyMesh if loadBalancing is true // otherwise return the dummy optionalCpuLoad static optionalCpuLoad& New ( const word& name, const polyMesh& mesh, const bool loadBalancing ); //- Destructor virtual ~optionalCpuLoad() {} // Member Functions //- Reset the CPU time (dummy) virtual void resetCpuTime() {} //- Cache the CPU time increment for celli (dummy) virtual void cpuTimeIncrement(const label celli) {} //- Reset the CPU load field (dummy) virtual void reset() {} // Member Operators //- Disallow default bitwise assignment void operator=(const optionalCpuLoad&) = delete; }; /*---------------------------------------------------------------------------*\ Class cpuLoad Declaration \*---------------------------------------------------------------------------*/ class cpuLoad : public optionalCpuLoad, public DemandDrivenMeshObject, public scalarField { // Private Data cpuTime cpuTime_; public: // Declare name of the class and its debug switch TypeName("cpuLoad"); // Constructors //- Construct from mesh, name and switch cpuLoad ( const word& name, const polyMesh& mesh ); //- Disallow default bitwise copy construction cpuLoad(const cpuLoad&) = delete; //- Destructor virtual ~cpuLoad(); // Member Functions //- Reset the CPU time virtual void resetCpuTime(); //- Cache the CPU time increment for celli virtual void cpuTimeIncrement(const label celli); //- Reset the CPU load field virtual void reset(); //- Update for mesh motion virtual bool movePoints(); //- Redistribute or update using the given distribution map virtual void distribute(const polyDistributionMap& map); //- Update topology using the given map virtual void topoChange(const polyTopoChangeMap& map); //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap& map); // Member Operators //- Disallow default bitwise assignment void operator=(const cpuLoad&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //