/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "coupledPolyPatch.H" #include "ListOps.H" #include "transform.H" #include "OFstream.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { defineTypeNameAndDebug(coupledPolyPatch, 0); const scalar coupledPolyPatch::defaultMatchTol_ = 1e-4; } // * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * * // bool Foam::coupledPolyPatch::walk ( const primitivePatch& pp, const bool direction, const label seedFacei, const label seedFacePointi, labelList& faceMap, labelList& facePointMap, label& mapFacei, autoPtr& walks ) const { // Initialisation label facei = seedFacei, facePointi = seedFacePointi; faceMap[facei] = mapFacei; facePointMap[facei] = facePointi; bool changed = facei != mapFacei || facePointi != 0; ++ mapFacei; if (walks.valid()) { walks->append(labelList(1, facei)); } // Walk the patch until we get back to the seed face and point do { // Get the next point around the face const label facePointi1 = direction ? pp[facei].fcIndex(facePointi) : pp[facei].rcIndex(facePointi); // Get the current edge within the face const label faceEdgei = direction ? facePointi : pp[facei].rcIndex(facePointi); const label edgei = pp.faceEdges()[facei][faceEdgei]; // If the number of faces connected to this edge is not 2, then this // edge is non-manifold and is considered a boundary to the walk. So, // the walk moves on to the next point around the current face. if (pp.edgeFaces()[edgei].size() != 2) { facePointi = facePointi1; continue; } // Get the connected face and the corresponding point index within const label facej = pp.edgeFaces()[edgei][pp.edgeFaces()[edgei][0] == facei]; const label facePointj = pp[facej].which(pp[facei][facePointi]); // Get the corresponding next point within the connected face const label facePointj1 = direction ? pp[facej].rcIndex(facePointj) : pp[facej].fcIndex(facePointj); // If the next points are not the same then that indicates that the // faces are numbered in opposite directions. This means that the faces // are not actually connected. There should really be two edges, each // connected to just one of the faces. This edge should therefore be // considered a boundary to the walk. if (pp[facei][facePointi1] != pp[facej][facePointj1]) { facePointi = facePointi1; continue; } // It has been determined that the current edge *can* be crossed. Now // test whether of not the walk *should* cross this edge... if (faceMap[facej] == -1) { // The connected face has not been visited, so walk into it and // set its ordering in the map, its point and visited status facei = facej; facePointi = facePointj; faceMap[facei] = mapFacei; facePointMap[facei] = facePointi; changed = changed || facei != mapFacei || facePointi != 0; ++ mapFacei; } else if (facePointMap[facei] != facePointi1 || facei == seedFacei) { // The connected face has been visited, but there are more // edges to consider on the current face, so move to the next // face point facePointi = facePointi1; } else { // The connected face has been visited, and there are no more // edges to consider on the current face, so backtrack to the // previous face in the walk facei = facej; facePointi = facePointj; } // Add to the walk, if that information is being stored if (walks.valid() && walks->last().last() != facei) { walks->last().append(facei); } } while (facei != seedFacei || facePointi != seedFacePointi); return changed; } // * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * * // void Foam::coupledPolyPatch::writeOBJ ( const fileName& name, const primitivePatch& pp ) { OFstream os(name); forAll(pp.localPoints(), pointi) { const point& p = pp.localPoints()[pointi]; os << "v " << p.x() << ' ' << p.y() << ' ' << p.z() << endl; } forAll(pp.localFaces(), facei) { const face& f = pp.localFaces()[facei]; os << 'f'; forAll(f, fi) { os << ' ' << f[fi] + 1; } os << endl; } } void Foam::coupledPolyPatch::writeOBJ ( const fileName& name, const pointField& points0, const pointField& points1 ) { OFstream os(name); forAll(points0, pointi) { const point& p0 = points0[pointi]; const point& p1 = points1[pointi]; os << "v " << p0.x() << ' ' << p0.y() << ' ' << p0.z() << endl << "v " << p1.x() << ' ' << p1.y() << ' ' << p1.z() << endl << "l " << 2*pointi << ' ' << 2*pointi + 1 << endl; } } void Foam::coupledPolyPatch::writeOBJ ( const fileName& name, const pointField& points, const labelListList& paths ) { OFstream os(name); forAll(points, pointi) { const point& c = points[pointi]; os << "v " << c.x() << ' '<< c.y() << ' ' << c.z() << endl; } forAll(paths, pathi) { for (label pathj = 0; pathj < paths[pathi].size() - 1; ++ pathj) { os << "l " << paths[pathi][pathj] + 1 << ' ' << paths[pathi][pathj + 1] + 1 << endl; } } } void Foam::coupledPolyPatch::initOrder ( ownToNbrOrderData& ownToNbr, autoPtr& ownToNbrDebugPtr, const primitivePatch& pp ) const { if (owner()) { // Generate the connected regions label nRegions = 0; labelList faceRegionis(pp.size(), -1); label seedFacei = 0; labelList faceMap(pp.size(), -1); labelList facePointMap(pp.size(), -1); label mapFacei = 0; autoPtr walks(nullptr); while (mapFacei < pp.size()) { walk ( pp, owner(), seedFacei, 0, faceMap, facePointMap, mapFacei, walks ); forAll(pp, facei) { if (faceRegionis[facei] == -1 && faceMap[facei] != -1) { faceRegionis[facei] = nRegions; } } ++ nRegions; forAll(pp, facei) { if (faceMap[facei] == -1) { seedFacei = facei; break; } } } // Generate the face tolerances // // !!! It is possible that a different metric would be more appropriate // for this method than the tolerance that was developed when all faces // were being geometrically compared // const scalarField tols(calcFaceTol(pp, pp.points(), pp.faceCentres())); // Get the face with the largest tolerance in each region as the seed // and store its index in the (self) ordering data ownToOwnOrderDataPtr_ = new ownToOwnOrderData(); ownToOwnOrderDataPtr_->seedFaceis = labelList(nRegions, -1); scalarList maxTols(nRegions, -vGreat); forAll(pp, facei) { const label regioni = faceRegionis[facei]; if (tols[facei] > maxTols[regioni]) { ownToOwnOrderDataPtr_->seedFaceis[regioni] = facei; maxTols[regioni] = tols[facei]; } } // Get the points of each seed face and store them in the neighbour // ordering data ownToNbr.seedFacePoints = List(nRegions, pointField()); forAll(ownToOwnOrderDataPtr_->seedFaceis, regioni) { const face& f = pp[ownToOwnOrderDataPtr_->seedFaceis[regioni]]; ownToNbr.seedFacePoints[regioni] = f.points(pp.points()); } // Get debug data if (ownToNbrDebugPtr.valid()) { ownToNbrDebugPtr = new ownToNbrDebugOrderData(); ownToNbrDebugPtr->nFaces = pp.size(); ownToNbrDebugPtr->nPoints = pp.nPoints(); ownToNbrDebugPtr->nEdges = pp.nEdges(); ownToNbrDebugPtr->nInternalEdges = pp.nInternalEdges(); } } } bool Foam::coupledPolyPatch::order ( const ownToNbrOrderData& ownToNbr, const autoPtr& ownToNbrDebugPtr, const primitivePatch& pp, labelList& faceMap, labelList& rotation ) const { // Determine the seed faces and face points labelList seedFaceis, seedFacePointis; if (owner()) { seedFaceis = ownToOwnOrderDataPtr_->seedFaceis; ownToOwnOrderDataPtr_.clear(); seedFacePointis.resize(seedFaceis.size(), 0); } else { const List ownerSeedFacePoints(ownToNbr.seedFacePoints); seedFaceis.resize(ownerSeedFacePoints.size()); seedFacePointis.resize(ownerSeedFacePoints.size()); // Check the element counts if (ownToNbrDebugPtr.valid()) { const label ownerNFaces = ownToNbrDebugPtr->nFaces; const label ownerNPoints = ownToNbrDebugPtr->nPoints; const label ownerNEdges = ownToNbrDebugPtr->nEdges; const label ownerNInternalEdges = ownToNbrDebugPtr->nInternalEdges; if (pp.size() != ownerNFaces) { SeriousErrorInFunction<< "The patch " << name() << " has " << pp.size() << " faces whilst its neighbour has " << ownerNFaces << endl; } if (pp.nPoints() != ownerNPoints) { SeriousErrorInFunction<< "The patch " << name() << " has " << pp.nPoints() << " points whilst its neighbour has " << ownerNPoints << endl; } if (pp.nEdges() != ownerNEdges) { SeriousErrorInFunction<< "The patch " << name() << " has " << pp.nEdges() << " edges whilst its neighbour has " << ownerNEdges << endl; } if (pp.nInternalEdges() != ownerNInternalEdges) { SeriousErrorInFunction<< "The patch " << name() << " has " << pp.nInternalEdges() << " internal edges whilst its " << "neighbour has " << ownerNInternalEdges << endl; } } // Do geometric testing to determine the faces that match those sent // over from the opposite patch forAll(ownerSeedFacePoints, regioni) { const pointField& ownerFacePts = ownerSeedFacePoints[regioni]; // The seed face and face-point are the ones which give the smallest // total displacement between all corresponding points. Note that // owner and neighbour point order is reversed. scalar minSumSqrDisplacement = vGreat; forAll(pp, facei) { const pointField facePts = pp[facei].points(pp.points()); if (facePts.size() != ownerFacePts.size()) continue; forAll(facePts, facePointi) { const scalar sumSqrDisplacement = sum ( magSqr ( rotateList(reverseList(facePts), facePointi + 1) - ownerFacePts ) ); if (sumSqrDisplacement < minSumSqrDisplacement) { seedFaceis[regioni] = facei; seedFacePointis[regioni] = facePointi; minSumSqrDisplacement = sumSqrDisplacement; } } } // Check and report if the min displacement is large const scalar seedFaceTol = calcFaceTol ( faceList(1, pp[seedFaceis[regioni]]), pp.points(), pointField(1, pp.faceCentres()[seedFaceis[regioni]]) ).first(); if (minSumSqrDisplacement > seedFaceTol) { FatalErrorInFunction << "The root-sum-square displacement between the points of " << "the seed face and the best matching face (#" << seedFaceis[regioni] << ") on patch " << name() << " is " << sqrt(minSumSqrDisplacement) << "." << nl << "This is greater than the match tolerance of " << seedFaceTol << " for this face." << nl << "Check that the patches are conformal and that any " << "transformations defined between them are correct" << nl << "It might be possible to fix this problem by increasing " << "the \"matchTolerance\" setting for this patch in the " << "boundary file." << nl << "Re-run with the \"coupled\" debug flag set for more " << "information." << exit(FatalError); } } } // Walk the patch from the seeds bool changed = false; faceMap = -1; labelList facePointMap(pp.size(), -1); label mapFacei = 0; autoPtr walks(debug ? new labelListList() : nullptr); forAll(seedFaceis, regioni) { changed = walk ( pp, owner(), seedFaceis[regioni], seedFacePointis[regioni], faceMap, facePointMap, mapFacei, walks ) || changed; } // Write out the patch if (debug) { Pout<< "Writing patch " << name() << " to " << name() + ".obj" << endl; writeOBJ(name() + ".obj", pp); } // Write out the walk if (debug) { Pout<< "Writing patch " << name() << " walks to " << name() + "Walk.obj" << endl; writeOBJ(name() + "Walk.obj", pp.faceCentres(), walks()); } // Check that all faces have been visited exactly once bool badWalk = mapFacei != pp.size(); forAll(pp, facei) { badWalk = badWalk || facePointMap[facei] == -1; } if (badWalk) { FatalErrorInFunction << "The ordering walk did not hit every face exactly once" << exit(FatalError); } // Construct the rotations from the face point map forAll(pp, facei) { rotation[facei] = (pp[facei].size() - facePointMap[facei]) % pp[facei].size(); } // Map the rotations // // !!! The rotation list appears to be indexed by the new face label, // rather than the old one. For sanity's sake the ordering code above // indexes everything consistently with the old face label. This means the // rotations need mapping to the new indices. // UIndirectList