/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "PatchTools.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // template bool Foam::PatchTools::checkOrientation ( const PrimitivePatch& p, const bool report, labelHashSet* setPtr ) { typedef typename PrimitivePatch::FaceType FaceType; bool foundError = false; // Check edge normals, face normals, point normals. forAll(p.faceEdges(), facei) { const labelList& edgeLabels = p.faceEdges()[facei]; bool valid = true; if (edgeLabels.size() < 3) { if (report) { Info<< "Face[" << facei << "] " << p[facei] << " has fewer than 3 edges. Edges: " << edgeLabels << endl; } valid = false; } else { forAll(edgeLabels, i) { if (edgeLabels[i] < 0 || edgeLabels[i] >= p.nEdges()) { if (report) { Info<< "edge number " << edgeLabels[i] << " on face " << facei << " out-of-range\n" << "This usually means the input surface has " << "edges with more than 2 faces connected." << endl; } valid = false; } } } if (!valid) { foundError = true; continue; } // //- Compute normal from 3 points, use the first as the origin // minor warpage should not be a problem const FaceType& f = p[facei]; const point& p0 = p.points()[f[0]]; const point& p1 = p.points()[f[1]]; const point& p2 = p.points()[f.last()]; const vector pointNormal((p1 - p0) ^ (p2 - p0)); if ((pointNormal & p.faceNormals()[facei]) < 0) { foundError = false; if (report) { Info << "Normal calculated from points inconsistent" << " with faceNormal" << nl << "face: " << f << nl << "points: " << p0 << ' ' << p1 << ' ' << p2 << nl << "pointNormal:" << pointNormal << nl << "faceNormal:" << p.faceNormals()[facei] << endl; } } } forAll(p.edges(), edgeI) { const edge& e = p.edges()[edgeI]; const labelList& neighbouringFaces = p.edgeFaces()[edgeI]; if (neighbouringFaces.size() == 2) { // we use localFaces() since edges() are LOCAL // these are both already available const FaceType& faceA = p.localFaces()[neighbouringFaces[0]]; const FaceType& faceB = p.localFaces()[neighbouringFaces[1]]; // If the faces are correctly oriented, the edges must go in // different directions on connected faces. if (faceA.edgeDirection(e) == faceB.edgeDirection(e)) { if (report) { Info<< "face orientation incorrect." << nl << "localEdge[" << edgeI << "] " << e << " between faces:" << nl << " face[" << neighbouringFaces[0] << "] " << p[neighbouringFaces[0]] << " localFace: " << faceA << nl << " face[" << neighbouringFaces[1] << "] " << p[neighbouringFaces[1]] << " localFace: " << faceB << endl; } if (setPtr) { setPtr->insert(edgeI); } foundError = true; } } else if (neighbouringFaces.size() != 1) { if (report) { Info << "Wrong number of edge neighbours." << nl << "edge[" << edgeI << "] " << e << " with points:" << p.localPoints()[e.start()] << ' ' << p.localPoints()[e.end()] << " has neighbouringFaces:" << neighbouringFaces << endl; } if (setPtr) { setPtr->insert(edgeI); } foundError = true; } } return foundError; } // ************************************************************************* //