/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Description For every point on the patch find the closest face on the target side. Return a target face label for each patch point \*---------------------------------------------------------------------------*/ #include "boolList.H" #include "PointHit.H" #include "objectHit.H" #include "bandCompression.H" // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // template template Foam::List Foam::PrimitivePatch::projectPoints ( const ToPatch& targetPatch, const Field& projectionDirection, const intersection::algorithm alg, const intersection::direction dir ) const { // The current patch is slave, i.e. it is being projected onto the target if (projectionDirection.size() != nPoints()) { FatalErrorInFunction << "Projection direction field does not correspond to " << "patch points." << endl << "Size: " << projectionDirection.size() << " Number of points: " << nPoints() << abort(FatalError); } const labelList& slavePointOrder = localPointOrder(); const labelList& slaveMeshPoints = meshPoints(); // Result List result(nPoints()); const labelListList& masterFaceFaces = targetPatch.faceFaces(); const ToPatch& masterFaces = targetPatch; const Field& masterPoints = targetPatch.points(); // Estimate face centre of target side Field masterFaceCentres(targetPatch.size()); forAll(masterFaceCentres, facei) { masterFaceCentres[facei] = average(masterFaces[facei].points(masterPoints)); } // Algorithm: // Loop through all points of the slave side. For every point find the // radius for the current contact face. If the contact point falls inside // the face and the radius is smaller than for all neighbouring faces, // the contact is found. If not, visit the neighbour closest to the // calculated contact point. If a single master face is visited more than // twice, initiate n-squared search. label curFace = 0; label nNSquaredSearches = 0; forAll(slavePointOrder, pointi) { // Pick up slave point and direction const label curLocalPointLabel = slavePointOrder[pointi]; const PointType& curPoint = points_[slaveMeshPoints[curLocalPointLabel]]; const PointType& curProjectionDir = projectionDirection[curLocalPointLabel]; bool closer; boolList visitedTargetFace(targetPatch.size(), false); bool doNSquaredSearch = false; bool foundEligible = false; scalar sqrDistance = great; // Force the full search for the first point to ensure good // starting face if (pointi == 0) { doNSquaredSearch = true; } else { do { closer = false; doNSquaredSearch = false; // Calculate intersection with curFace PointHit curHit = masterFaces[curFace].ray ( curPoint, curProjectionDir, masterPoints, alg, dir ); visitedTargetFace[curFace] = true; if (curHit.hit()) { result[curLocalPointLabel] = objectHit(true, curFace); break; } else { // If a new miss is eligible, it is closer than // any previous eligible miss (due to surface walk) // Only grab the miss if it is eligible if (curHit.eligibleMiss()) { foundEligible = true; result[curLocalPointLabel] = objectHit(false, curFace); } // Find the next likely face for intersection // Calculate the miss point on the plane of the // face. This is cooked (illogical!) for fastest // surface walk. // PointType missPlanePoint = curPoint + curProjectionDir*curHit.distance(); const labelList& masterNbrs = masterFaceFaces[curFace]; sqrDistance = magSqr(missPlanePoint - masterFaceCentres[curFace]); forAll(masterNbrs, nbrI) { if ( magSqr ( missPlanePoint - masterFaceCentres[masterNbrs[nbrI]] ) <= sqrDistance ) { closer = true; curFace = masterNbrs[nbrI]; } } if (visitedTargetFace[curFace]) { // This face has already been visited. // Execute n-squared search doNSquaredSearch = true; break; } } if (debug) Info<< "."; } while (closer); } if ( doNSquaredSearch || !foundEligible ) { nNSquaredSearches++; if (debug) { Info<< "p " << curLocalPointLabel << ": "; } result[curLocalPointLabel] = objectHit(false, -1); scalar minDistance = great; forAll(masterFaces, facei) { PointHit curHit = masterFaces[facei].ray ( curPoint, curProjectionDir, masterPoints, alg, dir ); if (curHit.hit()) { result[curLocalPointLabel] = objectHit(true, facei); curFace = facei; break; } else if (curHit.eligibleMiss()) { // Calculate min distance scalar missDist = Foam::mag(curHit.missPoint() - curPoint); if (missDist < minDistance) { minDistance = missDist; result[curLocalPointLabel] = objectHit(false, facei); curFace = facei; } } } if (debug) { Info<< result[curLocalPointLabel] << nl; } } else { if (debug) Info<< "x"; } } if (debug) { Info<< nl << "Executed " << nNSquaredSearches << " n-squared searches out of total of " << nPoints() << endl; } return result; } template template Foam::List Foam::PrimitivePatch::projectFaceCentres ( const ToPatch& targetPatch, const Field& projectionDirection, const intersection::algorithm alg, const intersection::direction dir ) const { // The current patch is slave, i.e. it is being projected onto the target if (projectionDirection.size() != this->size()) { FatalErrorInFunction << "Projection direction field does not correspond to patch faces." << endl << "Size: " << projectionDirection.size() << " Number of points: " << this->size() << abort(FatalError); } labelList slaveFaceOrder = bandCompression(faceFaces()); // calculate master face centres Field masterFaceCentres(targetPatch.size()); const labelListList& masterFaceFaces = targetPatch.faceFaces(); const ToPatch& masterFaces = targetPatch; const typename ToPatch::PointFieldType& masterPoints = targetPatch.points(); forAll(masterFaceCentres, facei) { masterFaceCentres[facei] = masterFaces[facei].centre(masterPoints); } // Result List result(this->size()); const PrimitivePatch& slaveFaces = *this; const PointField& slaveGlobalPoints = points(); // Algorithm: // Loop through all points of the slave side. For every point find the // radius for the current contact face. If the contact point falls inside // the face and the radius is smaller than for all neighbouring faces, // the contact is found. If not, visit the neighbour closest to the // calculated contact point. If a single master face is visited more than // twice, initiate n-squared search. label curFace = 0; label nNSquaredSearches = 0; forAll(slaveFaceOrder, facei) { // pick up slave point and direction const label curLocalFaceLabel = slaveFaceOrder[facei]; const point& curFaceCentre = slaveFaces[curLocalFaceLabel].centre(slaveGlobalPoints); const vector& curProjectionDir = projectionDirection[curLocalFaceLabel]; bool closer; boolList visitedTargetFace(targetPatch.size(), false); bool doNSquaredSearch = false; bool foundEligible = false; scalar sqrDistance = great; // Force the full search for the first point to ensure good // starting face if (facei == 0) { doNSquaredSearch = true; } else { do { closer = false; doNSquaredSearch = false; // Calculate intersection with curFace PointHit curHit = masterFaces[curFace].ray ( curFaceCentre, curProjectionDir, masterPoints, alg, dir ); visitedTargetFace[curFace] = true; if (curHit.hit()) { result[curLocalFaceLabel] = objectHit(true, curFace); break; } else { // If a new miss is eligible, it is closer than // any previous eligible miss (due to surface walk) // Only grab the miss if it is eligible if (curHit.eligibleMiss()) { foundEligible = true; result[curLocalFaceLabel] = objectHit(false, curFace); } // Find the next likely face for intersection // Calculate the miss point. This is // cooked (illogical!) for fastest surface walk. // PointType missPlanePoint = curFaceCentre + curProjectionDir*curHit.distance(); sqrDistance = magSqr(missPlanePoint - masterFaceCentres[curFace]); const labelList& masterNbrs = masterFaceFaces[curFace]; forAll(masterNbrs, nbrI) { if ( magSqr ( missPlanePoint - masterFaceCentres[masterNbrs[nbrI]] ) <= sqrDistance ) { closer = true; curFace = masterNbrs[nbrI]; } } if (visitedTargetFace[curFace]) { // This face has already been visited. // Execute n-squared search doNSquaredSearch = true; break; } } if (debug) Info<< "."; } while (closer); } if (doNSquaredSearch || !foundEligible) { nNSquaredSearches++; if (debug) { Info<< "p " << curLocalFaceLabel << ": "; } result[curLocalFaceLabel] = objectHit(false, -1); scalar minDistance = great; forAll(masterFaces, facei) { PointHit curHit = masterFaces[facei].ray ( curFaceCentre, curProjectionDir, masterPoints, alg, dir ); if (curHit.hit()) { result[curLocalFaceLabel] = objectHit(true, facei); curFace = facei; break; } else if (curHit.eligibleMiss()) { // Calculate min distance scalar missDist = Foam::mag(curHit.missPoint() - curFaceCentre); if (missDist < minDistance) { minDistance = missDist; result[curLocalFaceLabel] = objectHit(false, facei); curFace = facei; } } } if (debug) { Info<< result[curLocalFaceLabel] << nl; } } else { if (debug) Info<< "x"; } } if (debug) { Info<< nl << "Executed " << nNSquaredSearches << " n-squared searches out of total of " << this->size() << endl; } return result; } // ************************************************************************* //