/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "primitiveMesh.H" #include "DynamicList.H" #include "demandDrivenData.H" #include "SortableList.H" #include "ListOps.H" // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // Foam::label Foam::primitiveMesh::getEdge ( List>& pe, DynamicList& es, const label pointi, const label nextPointi ) { // Find connection between pointi and nextPointi forAll(pe[pointi], ppI) { label eI = pe[pointi][ppI]; const edge& e = es[eI]; if (e.start() == nextPointi || e.end() == nextPointi) { return eI; } } // Make new edge. label edgeI = es.size(); pe[pointi].append(edgeI); if (nextPointi != pointi) { // Very occasionally (e.g. blockMesh) a face can have duplicate // vertices. Make sure we register pointEdges only once. pe[nextPointi].append(edgeI); } if (pointi < nextPointi) { es.append(edge(pointi, nextPointi)); } else { es.append(edge(nextPointi, pointi)); } return edgeI; } void Foam::primitiveMesh::calcEdges(const bool doFaceEdges) const { if (debug) { Pout<< "primitiveMesh::calcEdges(const bool) : " << "calculating edges, pointEdges and optionally faceEdges" << endl; } // It is an error to attempt to recalculate edges // if the pointer is already set if ((edgesPtr_ || pePtr_) || (doFaceEdges && fePtr_)) { FatalErrorInFunction << "edges or pointEdges or faceEdges already calculated" << abort(FatalError); } else { // ALGORITHM: // Go through the faces list. Search pointEdges for existing edge. // If not found create edge and add to pointEdges. // In second loop sort edges in order of increasing neighbouring // point. // This algorithm replaces the one using pointFaces which used more // allocations but less memory and was on practical cases // quite a bit slower. const faceList& fcs = faces(); // Size up lists // ~~~~~~~~~~~~~ // Estimate pointEdges storage List> pe(nPoints()); forAll(pe, pointi) { pe[pointi].setCapacity(primitiveMesh::edgesPerPoint_); } // Estimate edges storage DynamicList es(pe.size()*primitiveMesh::edgesPerPoint_/2); // Estimate faceEdges storage if (doFaceEdges) { fePtr_ = new labelListList(fcs.size()); labelListList& faceEdges = *fePtr_; forAll(fcs, facei) { faceEdges[facei].setSize(fcs[facei].size()); } } // Find consecutive face points in edge list // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Edges on boundary faces label nExtEdges = 0; // Edges using no boundary point nInternal0Edges_ = 0; // Edges using 1 boundary point label nInt1Edges = 0; // Edges using two boundary points but not on boundary face: // edges.size()-nExtEdges-nInternal0Edges_-nInt1Edges // Ordering is different if points are ordered. if (nInternalPoints_ == -1) { // No ordering. No distinction between types. forAll(fcs, facei) { const face& f = fcs[facei]; forAll(f, fp) { label pointi = f[fp]; label nextPointi = f[f.fcIndex(fp)]; label edgeI = getEdge(pe, es, pointi, nextPointi); if (doFaceEdges) { (*fePtr_)[facei][fp] = edgeI; } } } // Assume all edges internal nExtEdges = 0; nInternal0Edges_ = es.size(); nInt1Edges = 0; } else { // 1. Do external faces first. This creates external edges. for (label facei = nInternalFaces_; facei < fcs.size(); facei++) { const face& f = fcs[facei]; forAll(f, fp) { label pointi = f[fp]; label nextPointi = f[f.fcIndex(fp)]; label oldNEdges = es.size(); label edgeI = getEdge(pe, es, pointi, nextPointi); if (es.size() > oldNEdges) { nExtEdges++; } if (doFaceEdges) { (*fePtr_)[facei][fp] = edgeI; } } } // 2. Do internal faces. This creates internal edges. for (label facei = 0; facei < nInternalFaces_; facei++) { const face& f = fcs[facei]; forAll(f, fp) { label pointi = f[fp]; label nextPointi = f[f.fcIndex(fp)]; label oldNEdges = es.size(); label edgeI = getEdge(pe, es, pointi, nextPointi); if (es.size() > oldNEdges) { if (pointi < nInternalPoints_) { if (nextPointi < nInternalPoints_) { nInternal0Edges_++; } else { nInt1Edges++; } } else { if (nextPointi < nInternalPoints_) { nInt1Edges++; } else { // Internal edge with two points on boundary } } } if (doFaceEdges) { (*fePtr_)[facei][fp] = edgeI; } } } } // For unsorted meshes the edges will be in order of occurrence inside // the faces. For sorted meshes the first nExtEdges will be the external // edges. if (nInternalPoints_ != -1) { nInternalEdges_ = es.size()-nExtEdges; nInternal1Edges_ = nInternal0Edges_+nInt1Edges; // Pout<< "Edge overview:" << nl // << " total number of edges : " << es.size() // << nl // << " boundary edges : " << nExtEdges // << nl // << " edges using no boundary point : " // << nInternal0Edges_ // << nl // << " edges using one boundary points : " << nInt1Edges // << nl // << " edges using two boundary points : " // << es.size()-nExtEdges-nInternal0Edges_-nInt1Edges << endl; } // Like faces sort edges in order of increasing neighbouring point. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Automatically if points are sorted into internal and external points // the edges will be sorted into // - internal point to internal point // - internal point to external point // - external point to external point // The problem is that the last one mixes external edges with internal // edges with two points on the boundary. // Map to sort into new upper-triangular order labelList oldToNew(es.size()); if (debug) { oldToNew = -1; } // start of edges with 0 boundary points label internal0EdgeI = 0; // start of edges with 1 boundary points label internal1EdgeI = nInternal0Edges_; // start of edges with 2 boundary points label internal2EdgeI = nInternal1Edges_; // start of external edges label externalEdgeI = nInternalEdges_; // To sort neighbouring points in increasing order. Defined outside // for optimisation reasons: if all connectivity size same will need // no reallocations SortableList