/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::PointHit Description This class describes the interaction of a face and a point. It carries the info of a successful hit and (if successful), returns the interaction point. \*---------------------------------------------------------------------------*/ #ifndef PointHit_H #define PointHit_H #include "bool.H" #include "token.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class Ostream; // Forward declaration of friend functions and operators template class PointHit; template inline Ostream& operator<<(Ostream&, const PointHit&); /*---------------------------------------------------------------------------*\ Class PointHit Declaration \*---------------------------------------------------------------------------*/ template class PointHit { // Private Data //- Hit success bool hit_; //- Point of hit; for miss holds best estimate outside the object Point hitPoint_; //- Distance to hit point scalar distance_; //- Eligible miss bool eligibleMiss_; public: // Constructors //- Construct null PointHit() : hit_(false), hitPoint_(Zero), distance_(great), eligibleMiss_(false) {} //- Construct from components PointHit ( const bool hit, const Point& p, const scalar dist, const bool eligibleMiss ) : hit_(hit), hitPoint_(p), distance_(dist), eligibleMiss_(eligibleMiss) {} //- Construct from point. Hit and distance set later PointHit(const Point& p) : hit_(false), hitPoint_(p), distance_(great), eligibleMiss_(false) {} // Member Functions //- Is there a hit bool hit() const { return hit_; } //- Return hit point const Point& hitPoint() const { if (!hit_) { FatalErrorInFunction << "requested a hit point for a miss" << abort(FatalError); } return hitPoint_; } //- Return distance to hit scalar distance() const { return distance_; } //- Return miss point const Point& missPoint() const { if (hit_) { FatalErrorInFunction << "requested a miss point for a hit" << abort(FatalError); } return hitPoint_; } //- Return point with no checking const Point& rawPoint() const { return hitPoint_; } //- Is this an eligible miss bool eligibleMiss() const { return eligibleMiss_; } void setHit() { hit_ = true; eligibleMiss_ = false; } void setMiss(const bool eligible) { hit_ = false; eligibleMiss_ = eligible; } void setPoint(const Point& p) { hitPoint_ = p; } void setDistance(const scalar d) { distance_ = d; } // Ostream operator friend Ostream& operator<< ( Ostream& os, const PointHit& b ); }; template inline Ostream& operator<<(Ostream& os, const PointHit& b) { os << b.hit() << token::SPACE << b.rawPoint() << token::SPACE << b.distance() << token::SPACE << b.eligibleMiss(); return os; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //