/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::PointIndexHit Description This class describes the interaction of (usually) a face and a point. It carries the info of a successful hit and (if successful), returns the interaction point. like pointHit but carries face (or cell, edge etc.) index SourceFiles \*---------------------------------------------------------------------------*/ #ifndef PointIndexHit_H #define PointIndexHit_H #include "bool.H" #include "point.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class PointIndexHit Declaration \*---------------------------------------------------------------------------*/ template class PointIndexHit { // Private Data //- Hit success bool hit_; //- Point of hit; invalid for misses Point hitPoint_; //- Label of face hit label index_; public: // Constructors //- Construct from components PointIndexHit(const bool success, const Point& p, const label index) : hit_(success), hitPoint_(p), index_(index) {} //- Construct from point. Hit and distance set later PointIndexHit(const Point& p) : hit_(false), hitPoint_(p), index_(-1) {} //- Construct null PointIndexHit() : hit_(false), hitPoint_(Zero), index_(-1) {} //- Construct from Istream PointIndexHit(Istream& is) { is >> *this; } // Member Functions //- Is there a hit bool hit() const { return hit_; } //- Return index label index() const { return index_; } //- Return hit point const Point& hitPoint() const { if (!hit_) { FatalErrorInFunction << "requested a hit point for a miss" << abort(FatalError); } return hitPoint_; } //- Return miss point const Point& missPoint() const { if (hit_) { FatalErrorInFunction << "requested a miss point for a hit" << abort(FatalError); } return hitPoint_; } //- Return point with no checking const Point& rawPoint() const { return hitPoint_; } Point& rawPoint() { return hitPoint_; } void setHit() { hit_ = true; } void setMiss() { hit_ = false; } void setPoint(const Point& p) { hitPoint_ = p; } void setIndex(const label index) { index_ = index; } bool operator==(const PointIndexHit& rhs) const { return hit_ == rhs.hit() && hitPoint_ == rhs.rawPoint() && index_ == rhs.index(); } bool operator!=(const PointIndexHit& rhs) const { return !operator==(rhs); } void write(Ostream& os) { if (hit()) { os << "hit:" << hitPoint() << " index:" << index(); } else { os << "miss:" << missPoint() << " index:" << index(); } } friend Ostream& operator<< (Ostream& os, const PointIndexHit& pHit) { if (os.format() == IOstream::ASCII) { os << pHit.hit_ << token::SPACE << pHit.hitPoint_ << token::SPACE << pHit.index_; } else { os.write ( reinterpret_cast(&pHit), sizeof(PointIndexHit) ); } // Check state of Ostream os.check("Ostream& operator<<(Ostream&, const PointIndexHit&)"); return os; } friend Istream& operator>>(Istream& is, PointIndexHit& pHit) { if (is.format() == IOstream::ASCII) { return is >> pHit.hit_ >> pHit.hitPoint_ >> pHit.index_; } else { is.read ( reinterpret_cast(&pHit), sizeof(PointIndexHit) ); } // Check state of Istream is.check("Istream& operator>>(Istream&, PointIndexHit&)"); return is; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //