/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::objectHit Description This class describes a combination of target object index and success flag. \*---------------------------------------------------------------------------*/ #ifndef objectHit_H #define objectHit_H #include "bool.H" #include "label.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class objectHit Declaration \*---------------------------------------------------------------------------*/ class objectHit { // Private Data //- Hit success bool hit_; //- Object of hit label hitObject_; public: // Constructors //- Construct null objectHit() : hit_(false), hitObject_(-1) {} //- Construct from components objectHit(const bool success, const label obj) : hit_(success), hitObject_(obj) {} //- Construct from Istream objectHit(Istream& is) : hit_(readBool(is)), hitObject_(readLabel(is)) {} // Member Functions //- Is there a hit bool hit() const { return hit_; } //- Return hit object label hitObject() const { return hitObject_; } // Friend Operators inline friend bool operator==(const objectHit& a, const objectHit& b) { return (a.hit_ == b.hit_) && (a.hitObject_ == b.hitObject_); } inline friend bool operator!=(const objectHit& a, const objectHit& b) { return !(a == b); } // Ostream operator inline friend Ostream& operator<<(Ostream& os, const objectHit& obj) { return os << obj.hit() << token::SPACE << obj.hitObject(); } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //