/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::treeBoundBox Description Standard boundBox + extra functionality for use in octree. Numbering of corner points is according to octant numbering. On the back plane (z=0): \verbatim Y ^ | +--------+ |2 3| | | | | | | |0 1| +--------+->X \endverbatim For the front plane add 4 to the point labels. SourceFiles treeBoundBoxI.H treeBoundBox.C treeBoundBoxTemplates.C \*---------------------------------------------------------------------------*/ #ifndef treeBoundBox_H #define treeBoundBox_H #include "boundBox.H" #include "direction.H" #include "pointField.H" #include "faceList.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { class randomGenerator; // Forward declaration of friend functions and operators class treeBoundBox; bool operator==(const treeBoundBox&, const treeBoundBox&); bool operator!=(const treeBoundBox&, const treeBoundBox&); Istream& operator>>(Istream& is, treeBoundBox&); Ostream& operator<<(Ostream& os, const treeBoundBox&); /*---------------------------------------------------------------------------*\ Class treeBoundBox Declaration \*---------------------------------------------------------------------------*/ class treeBoundBox : public boundBox { //- To initialise edges. static edgeList calcEdges(const label[12][2]); //- To initialise faceNormals. static FixedList calcFaceNormals(); public: // Static Data Members //- As per boundBox::greatBox, but with great instead of vGreat static const treeBoundBox greatBox; //- As per boundBox::invertedBox, but with great instead of vGreat static const treeBoundBox invertedBox; //- Bits used for octant/point coding. // Every octant/corner point is the combination of three faces. struct octantBit { enum { rightHalf = 0x1 << 0, topHalf = 0x1 << 1, frontHalf = 0x1 << 2 }; }; //- Face codes struct faceId { enum { left = 0, right = 1, bottom = 2, top = 3, back = 4, front = 5 }; }; //- Bits used for face coding struct faceBit { enum { noFace = 0, left = 0x1 << faceId::left, //1 right = 0x1 << faceId::right, //2 bottom = 0x1 << faceId::bottom, //4 top = 0x1 << faceId::top, //8 back = 0x1 << faceId::back, //16 front = 0x1 << faceId::front, //32 }; }; //- Edges codes. // e01 = edge between 0 and 1. struct edgeId { enum { e01 = 0, e13 = 1, e23 = 2, e02 = 3, e45 = 4, e57 = 5, e67 = 6, e46 = 7, e04 = 8, e15 = 9, e37 = 10, e26 = 11 }; }; //- Face to point addressing static const faceList faces; //- Edge to point addressing static const edgeList edges; //- Per face the unit normal static const FixedList faceNormals; // Constructors //- Construct null setting points to zero inline treeBoundBox(); //- Construct from a boundBox explicit inline treeBoundBox(const boundBox& bb); //- Construct from components inline treeBoundBox(const point& min, const point& max); //- Construct as the bounding box of the given pointField. // Local processor domain only (no reduce as in boundBox) explicit treeBoundBox(const UList&); //- Construct as subset of points // Local processor domain only (no reduce as in boundBox) treeBoundBox(const UList&, const labelUList& indices); //- Construct as subset of points // The indices could be from edge/triFace etc. // Local processor domain only (no reduce as in boundBox) template treeBoundBox ( const UList&, const FixedList& indices ); //- Construct from Istream inline treeBoundBox(Istream&); //- Construct from dictionary inline treeBoundBox(const dictionary&); // Member Functions // Access //- Typical dimension length,height,width inline scalar typDim() const; //- Vertex coordinates. In octant coding. tmp points() const; // Check //- Corner point given octant inline point corner(const direction) const; //- Sub box given by octant number. Midpoint calculated. treeBoundBox subBbox(const direction) const; //- Sub box given by octant number. Midpoint provided. treeBoundBox subBbox(const point& mid, const direction) const; //- Returns octant number given point and the calculated midpoint. inline direction subOctant ( const point& pt ) const; //- Returns octant number given point and midpoint. static inline direction subOctant ( const point& mid, const point& pt ); //- Returns octant number given point and the calculated midpoint. // onEdge set if the point is on edge of subOctant inline direction subOctant ( const point& pt, bool& onEdge ) const; //- Returns octant number given point and midpoint. // onEdge set if the point is on edge of subOctant static inline direction subOctant ( const point& mid, const point& pt, bool& onEdge ); //- Returns octant number given intersection and midpoint. // onEdge set if the point is on edge of subOctant // If onEdge, the direction vector determines which octant to use // (acc. to which octant the point would be if it were moved // along dir) static inline direction subOctant ( const point& mid, const vector& dir, const point& pt, bool& onEdge ); //- Calculates optimal order to look for nearest to point. // First will be the octant containing the point, // second the octant with boundary nearest to the point etc. inline void searchOrder ( const point& pt, FixedList& octantOrder ) const; //- Overlaps other bounding box? using boundBox::overlaps; //- Intersects segment; set point to intersection position and face, // return true if intersection found. // (pt argument used during calculation even if not intersecting). // Calculates intersections from outside supplied vector // (overallStart, overallVec). This is so when // e.g. tracking through lots of consecutive boxes // (typical octree) we're not accumulating truncation errors. Set // to start, (end-start) if not used. bool intersects ( const point& overallStart, const vector& overallVec, const point& start, const point& end, point& pt, direction& ptBits ) const; //- Like above but does not return faces point is on bool intersects ( const point& start, const point& end, point& pt ) const; //- Contains point or other bounding box? using boundBox::contains; //- Contains point (inside or on edge) and moving in direction // dir would cause it to go inside. bool contains(const vector& dir, const point&) const; //- Code position of point on bounding box faces direction faceBits(const point&) const; //- Position of point relative to bounding box direction posBits(const point&) const; //- Calculate nearest and furthest (to point) vertex coords of // bounding box void calcExtremities ( const point& pt, point& nearest, point& furthest ) const; //- Returns distance point to furthest away corner. scalar maxDist(const point&) const; //- Compare distance to point with other bounding box // return: // -1 : all vertices of my bounding box are nearer than any of // other // +1 : all vertices of my bounding box are further away than // any of other // 0 : none of the above. label distanceCmp(const point&, const treeBoundBox& other) const; //- Return asymmetrically extended bounding box, with guaranteed // minimum width of s*mag(span) in any direction inline treeBoundBox extend(const scalar s) const; // Write void writeOBJ(const fileName& fName) const; // Friend Operators friend bool operator==(const treeBoundBox&, const treeBoundBox&); friend bool operator!=(const treeBoundBox&, const treeBoundBox&); // IOstream operator friend Istream& operator>>(Istream& is, treeBoundBox&); friend Ostream& operator<<(Ostream& os, const treeBoundBox&); }; //- Data associated with treeBoundBox type are contiguous template<> inline bool contiguous() {return contiguous();} //- A treeBoundBox is scalable template<> struct scalable : public scalable {}; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam #include "treeBoundBoxI.H" #ifdef NoRepository #include "treeBoundBoxTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //