/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "treeBoundBox.H" #include "randomGenerator.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // inline Foam::treeBoundBox::treeBoundBox() : boundBox() {} inline Foam::treeBoundBox::treeBoundBox(const point& min, const point& max) : boundBox(min, max) {} inline Foam::treeBoundBox::treeBoundBox(const boundBox& bb) : boundBox(bb) {} inline Foam::treeBoundBox::treeBoundBox(Istream& is) : boundBox(is) {} inline Foam::treeBoundBox::treeBoundBox(const dictionary& dict) : boundBox(dict) {} // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // inline Foam::scalar Foam::treeBoundBox::typDim() const { return avgDim(); } inline Foam::point Foam::treeBoundBox::corner(const direction octant) const { return point ( (octant & octantBit::rightHalf) ? max().x() : min().x(), (octant & octantBit::topHalf) ? max().y() : min().y(), (octant & octantBit::frontHalf) ? max().z() : min().z() ); } // Returns octant in which point resides. Reverse of subBbox. inline Foam::direction Foam::treeBoundBox::subOctant(const point& pt) const { return subOctant(midpoint(), pt); } // Returns octant in which point resides. Reverse of subBbox. // Precalculated midpoint inline Foam::direction Foam::treeBoundBox::subOctant ( const point& mid, const point& pt ) { direction octant = 0; if (pt.x() > mid.x()) { octant |= octantBit::rightHalf; } if (pt.y() > mid.y()) { octant |= octantBit::topHalf; } if (pt.z() > mid.z()) { octant |= octantBit::frontHalf; } return octant; } // Returns octant in which point resides. Reverse of subBbox. // Flags point exactly on edge. inline Foam::direction Foam::treeBoundBox::subOctant ( const point& pt, bool& onEdge ) const { return subOctant(midpoint(), pt, onEdge); } // Returns octant in which point resides. Reverse of subBbox. // Precalculated midpoint inline Foam::direction Foam::treeBoundBox::subOctant ( const point& mid, const point& pt, bool& onEdge ) { direction octant = 0; onEdge = false; if (pt.x() > mid.x()) { octant |= octantBit::rightHalf; } else if (pt.x() == mid.x()) { onEdge = true; } if (pt.y() > mid.y()) { octant |= octantBit::topHalf; } else if (pt.y() == mid.y()) { onEdge = true; } if (pt.z() > mid.z()) { octant |= octantBit::frontHalf; } else if (pt.z() == mid.z()) { onEdge = true; } return octant; } // Returns octant in which intersection resides. // Precalculated midpoint. If the point is on the dividing line between // the octants the direction vector determines which octant to use // (i.e. in which octant the point would be if it were moved along dir) inline Foam::direction Foam::treeBoundBox::subOctant ( const point& mid, const vector& dir, const point& pt, bool& onEdge ) { direction octant = 0; onEdge = false; if (pt.x() > mid.x()) { octant |= octantBit::rightHalf; } else if (pt.x() == mid.x()) { onEdge = true; if (dir.x() > 0) { octant |= octantBit::rightHalf; } } if (pt.y() > mid.y()) { octant |= octantBit::topHalf; } else if (pt.y() == mid.y()) { onEdge = true; if (dir.y() > 0) { octant |= octantBit::topHalf; } } if (pt.z() > mid.z()) { octant |= octantBit::frontHalf; } else if (pt.z() == mid.z()) { onEdge = true; if (dir.z() > 0) { octant |= octantBit::frontHalf; } } return octant; } // Returns reference to octantOrder which defines the // order to do the search. inline void Foam::treeBoundBox::searchOrder ( const point& pt, FixedList& octantOrder ) const { vector dist = midpoint() - pt; direction octant = 0; if (dist.x() < 0) { octant |= octantBit::rightHalf; dist.x() *= -1; } if (dist.y() < 0) { octant |= octantBit::topHalf; dist.y() *= -1; } if (dist.z() < 0) { octant |= octantBit::frontHalf; dist.z() *= -1; } direction min = 0; direction mid = 0; direction max = 0; if (dist.x() < dist.y()) { if (dist.y() < dist.z()) { min = octantBit::rightHalf; mid = octantBit::topHalf; max = octantBit::frontHalf; } else if (dist.z() < dist.x()) { min = octantBit::frontHalf; mid = octantBit::rightHalf; max = octantBit::topHalf; } else { min = octantBit::rightHalf; mid = octantBit::frontHalf; max = octantBit::topHalf; } } else { if (dist.z() < dist.y()) { min = octantBit::frontHalf; mid = octantBit::topHalf; max = octantBit::rightHalf; } else if (dist.x() < dist.z()) { min = octantBit::topHalf; mid = octantBit::rightHalf; max = octantBit::frontHalf; } else { min = octantBit::topHalf; mid = octantBit::frontHalf; max = octantBit::rightHalf; } } // Primary subOctant octantOrder[0] = octant; // subOctants joined to the primary by faces. octantOrder[1] = octant ^ min; octantOrder[2] = octant ^ mid; octantOrder[3] = octant ^ max; // subOctants joined to the primary by edges. octantOrder[4] = octantOrder[1] ^ mid; octantOrder[5] = octantOrder[1] ^ max; octantOrder[6] = octantOrder[2] ^ max; // subOctants joined to the primary by corner. octantOrder[7] = octantOrder[4] ^ max; } inline Foam::treeBoundBox Foam::treeBoundBox::extend(const scalar s) const { // Numbers that don't approximate rational fractions with which to make the // box asymmetric. These are between one and two. static const vector a((sqrt(5.0) + 1)/2, sqrt(2.0), (sqrt(13.0) - 1)/2); static const vector b(a.y(), a.z(), a.x()); treeBoundBox bb(*this); const scalar delta = s*Foam::mag(bb.span()); bb.min() -= Foam::max(delta*a, vector::uniform(rootVSmall)); bb.max() += Foam::max(delta*b, vector::uniform(rootVSmall)); return bb; } // ************************************************************************* //