/*---------------------------------------------------------------------------*\
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2025-2026 OpenFOAM Foundation
\\/ M anipulation |
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License
This file is part of OpenFOAM.
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under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
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Class
Foam::generatedZoneSet
Description
See also
Foam::zoneSet
Foam::zoneGenerator
SourceFiles
generatedZoneSet.C
\*---------------------------------------------------------------------------*/
#ifndef generatedZoneSet_H
#define generatedZoneSet_H
#include "zoneGenerator.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class generatedZoneSet Declaration
\*---------------------------------------------------------------------------*/
class generatedZoneSet
:
public zoneSet
{
// Private Data
autoPtr zoneGenerator_;
//- Optional switch to regenerate the zones
// when the regenerate function is called.
// Useful if the zones are not purely geometric, e.g. field dependent
bool regenerate_;
public:
// Constructors
//- Construct null
generatedZoneSet()
:
regenerate_(false)
{}
//- Construct from name, mesh and dictionary
generatedZoneSet
(
const word& name,
const polyMesh& mesh,
const dictionary& dict
);
//- Construct from name, zoneType, mesh and dictionary
generatedZoneSet
(
const word& name,
const zoneTypes& zoneType,
const polyMesh& mesh,
const dictionary& dict
);
//- Disallow default bitwise copy construction
generatedZoneSet(const generatedZoneSet&) = delete;
// Member Functions
//- Read from dictionary
void read
(
const word& name,
const polyMesh& mesh,
const dictionary& dict,
const bool onDemand = false
);
//- Read from dictionary
void read
(
const word& name,
const zoneTypes& zoneType,
const polyMesh& mesh,
const dictionary& dict,
const bool onDemand = false
);
//- Set the zoneGenerator and generate the zoneSet
void set(const autoPtr& zg);
//- Generate the zones and assign to the zoneSet
void generate();
//- Regenerate the zones if the regenerate switch is set true
// and return true if regenerated
// Useful if the zones are not purely geometric, e.g. field dependent
bool regenerate();
//- Update for mesh motion
bool movePoints();
//- Redistribute or update using the given distribution map
void distribute(const polyDistributionMap& map);
//- Update topology using the given map
void topoChange(const polyTopoChangeMap& map);
//- Update from another mesh using the given map
void mapMesh(const polyMeshMap& map);
// Member Operators
//- Disallow default bitwise assignment
void operator=(const generatedZoneSet&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //