/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . InNamespace Foam Description 3D tensor transformation operations. \*---------------------------------------------------------------------------*/ #ifndef transform_H #define transform_H #include "tensor.H" #include "mathematicalConstants.H" #include "dimensionSet.H" #include "expressionName.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // inline bool transform(const tensor&, const bool i) { return i; } inline label transform(const tensor&, const label i) { return i; } inline scalar transform(const tensor&, const scalar s) { return s; } template inline Vector transform(const tensor& tt, const Vector& v) { return tt & v; } template inline Tensor transform(const tensor& tt, const Tensor& t) { return Tensor ( (tt.xx()*t.xx() + tt.xy()*t.yx() + tt.xz()*t.zx())*tt.xx() + (tt.xx()*t.xy() + tt.xy()*t.yy() + tt.xz()*t.zy())*tt.xy() + (tt.xx()*t.xz() + tt.xy()*t.yz() + tt.xz()*t.zz())*tt.xz(), (tt.xx()*t.xx() + tt.xy()*t.yx() + tt.xz()*t.zx())*tt.yx() + (tt.xx()*t.xy() + tt.xy()*t.yy() + tt.xz()*t.zy())*tt.yy() + (tt.xx()*t.xz() + tt.xy()*t.yz() + tt.xz()*t.zz())*tt.yz(), (tt.xx()*t.xx() + tt.xy()*t.yx() + tt.xz()*t.zx())*tt.zx() + (tt.xx()*t.xy() + tt.xy()*t.yy() + tt.xz()*t.zy())*tt.zy() + (tt.xx()*t.xz() + tt.xy()*t.yz() + tt.xz()*t.zz())*tt.zz(), (tt.yx()*t.xx() + tt.yy()*t.yx() + tt.yz()*t.zx())*tt.xx() + (tt.yx()*t.xy() + tt.yy()*t.yy() + tt.yz()*t.zy())*tt.xy() + (tt.yx()*t.xz() + tt.yy()*t.yz() + tt.yz()*t.zz())*tt.xz(), (tt.yx()*t.xx() + tt.yy()*t.yx() + tt.yz()*t.zx())*tt.yx() + (tt.yx()*t.xy() + tt.yy()*t.yy() + tt.yz()*t.zy())*tt.yy() + (tt.yx()*t.xz() + tt.yy()*t.yz() + tt.yz()*t.zz())*tt.yz(), (tt.yx()*t.xx() + tt.yy()*t.yx() + tt.yz()*t.zx())*tt.zx() + (tt.yx()*t.xy() + tt.yy()*t.yy() + tt.yz()*t.zy())*tt.zy() + (tt.yx()*t.xz() + tt.yy()*t.yz() + tt.yz()*t.zz())*tt.zz(), (tt.zx()*t.xx() + tt.zy()*t.yx() + tt.zz()*t.zx())*tt.xx() + (tt.zx()*t.xy() + tt.zy()*t.yy() + tt.zz()*t.zy())*tt.xy() + (tt.zx()*t.xz() + tt.zy()*t.yz() + tt.zz()*t.zz())*tt.xz(), (tt.zx()*t.xx() + tt.zy()*t.yx() + tt.zz()*t.zx())*tt.yx() + (tt.zx()*t.xy() + tt.zy()*t.yy() + tt.zz()*t.zy())*tt.yy() + (tt.zx()*t.xz() + tt.zy()*t.yz() + tt.zz()*t.zz())*tt.yz(), (tt.zx()*t.xx() + tt.zy()*t.yx() + tt.zz()*t.zx())*tt.zx() + (tt.zx()*t.xy() + tt.zy()*t.yy() + tt.zz()*t.zy())*tt.zy() + (tt.zx()*t.xz() + tt.zy()*t.yz() + tt.zz()*t.zz())*tt.zz() ); } template inline SphericalTensor transform ( const tensor& tt, const SphericalTensor& st ) { return st; } template inline SymmTensor transform(const tensor& tt, const SymmTensor& st) { return SymmTensor ( (tt.xx()*st.xx() + tt.xy()*st.xy() + tt.xz()*st.xz())*tt.xx() + (tt.xx()*st.xy() + tt.xy()*st.yy() + tt.xz()*st.yz())*tt.xy() + (tt.xx()*st.xz() + tt.xy()*st.yz() + tt.xz()*st.zz())*tt.xz(), (tt.xx()*st.xx() + tt.xy()*st.xy() + tt.xz()*st.xz())*tt.yx() + (tt.xx()*st.xy() + tt.xy()*st.yy() + tt.xz()*st.yz())*tt.yy() + (tt.xx()*st.xz() + tt.xy()*st.yz() + tt.xz()*st.zz())*tt.yz(), (tt.xx()*st.xx() + tt.xy()*st.xy() + tt.xz()*st.xz())*tt.zx() + (tt.xx()*st.xy() + tt.xy()*st.yy() + tt.xz()*st.yz())*tt.zy() + (tt.xx()*st.xz() + tt.xy()*st.yz() + tt.xz()*st.zz())*tt.zz(), (tt.yx()*st.xx() + tt.yy()*st.xy() + tt.yz()*st.xz())*tt.yx() + (tt.yx()*st.xy() + tt.yy()*st.yy() + tt.yz()*st.yz())*tt.yy() + (tt.yx()*st.xz() + tt.yy()*st.yz() + tt.yz()*st.zz())*tt.yz(), (tt.yx()*st.xx() + tt.yy()*st.xy() + tt.yz()*st.xz())*tt.zx() + (tt.yx()*st.xy() + tt.yy()*st.yy() + tt.yz()*st.yz())*tt.zy() + (tt.yx()*st.xz() + tt.yy()*st.yz() + tt.yz()*st.zz())*tt.zz(), (tt.zx()*st.xx() + tt.zy()*st.xy() + tt.zz()*st.xz())*tt.zx() + (tt.zx()*st.xy() + tt.zy()*st.yy() + tt.zz()*st.yz())*tt.zy() + (tt.zx()*st.xz() + tt.zy()*st.yz() + tt.zz()*st.zz())*tt.zz() ); } //- Transformations do not change the dimensions inline dimensionSet transform(const dimensionSet& ds) { return ds; } //- Check the transformation tensor is dimensionless // and return the dimensions of the argument inline dimensionSet transform ( const dimensionSet& t, const dimensionSet& ds ) { if (dimensionSet::debug && !t.dimensionless()) { FatalErrorInFunction << "Transformation tensor is not dimensionless" << endl << " dimensions : " << t.info() << endl << abort(FatalError); } return ds; } /*---------------------------------------------------------------------------*\ Class transformOp Declaration \*---------------------------------------------------------------------------*/ struct transformOp { static inline const char* prefix = "transform("; static inline const char infix = ','; static inline const char postfix = ')'; static const signed char precedence = expression::Operation::precedence; static const bool associative = false; static word name(const word& t, const word& v) { return word("transform(", t, ',', v, ')'); } template static auto value(const A& a, const B& b) { return transform(a, b); } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Transformation mask functions template inline MaskType transformMask(const Type& t) { return t; } template<> inline sphericalTensor transformMask(const tensor& t) { return sph(t); } template<> inline sphericalTensor transformMask(const symmTensor& t) { return sph(t); } template<> inline symmTensor transformMask(const tensor& t) { return symm(t); } /*---------------------------------------------------------------------------*\ Class transformMaskOp Declaration \*---------------------------------------------------------------------------*/ struct transformMaskOp { static inline const char* prefix = "transformMask("; static inline const char infix = ','; static inline const char postfix = ')'; static const signed char precedence = expression::Operation::precedence; static const bool associative = false; static word name(const word& mt, const word& t) { return word("transformMask(", mt, ',', t, ')'); } static sphericalTensor value(const sphericalTensor& mt, const tensor& t) { return sph(t); } static sphericalTensor value(const sphericalTensor& mt, const symmTensor& t) { return sph(t); } static symmTensor value(const symmTensor& mt, const tensor& t) { return symm(t); } template static Type value(const MaskType& mt, const Type& t) { return t; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // //- Rotational transformation tensor from unit vector n1 to n2 inline tensor rotationTensor ( const vector& n1, const vector& n2 ) { const scalar c = n1 & n2; const vector n3 = n1 ^ n2; const scalar magSqrN3 = magSqr(n3); // n1 and n2 define a plane n3 if (magSqrN3 > small) { // Return rotational transformation tensor in the n3-plane using // Rodrigues' rotation formula return c*I + (n2*n1 - n1*n2) + (1 - c)*sqr(n3)/magSqrN3; } // n1 and n2 are contradirectional else if (c < 0) { // Return rotational transformation tensor in a plane with arbitrary // normal perpendicular to n1 and n2 using a subset of Rodrigues' // rotation formula const vector n4 = perpendicular(n1); const scalar magSqrN4 = magSqr(n4); return - I + 2*sqr(n4)/magSqrN4; } // n1 and n2 are codirectional else { // Return null transformation tensor return I; } } //- Rotational transformation tensor about the x-axis by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Rx(const scalar& omega) { const scalar s = sin(omega); const scalar c = cos(omega); return tensor ( 1, 0, 0, 0, c, -s, 0, s, c ); } //- Rotational transformation tensor about the y-axis by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Ry(const scalar& omega) { const scalar s = sin(omega); const scalar c = cos(omega); return tensor ( c, 0, s, 0, 1, 0, -s, 0, c ); } //- Rotational transformation tensor about the z-axis by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Rz(const scalar& omega) { const scalar s = sin(omega); const scalar c = cos(omega); return tensor ( c, -s, 0, s, c, 0, 0, 0, 1 ); } //- Rotational transformation tensor about axis a by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Ra(const vector& a, const scalar omega) { const scalar s = sin(omega); const scalar c = cos(omega); return tensor ( sqr(a.x())*(1 - c) + c, a.y()*a.x()*(1 - c) - a.z()*s, a.x()*a.z()*(1 - c) + a.y()*s, a.x()*a.y()*(1 - c) + a.z()*s, sqr(a.y())*(1 - c) + c, a.y()*a.z()*(1 - c) - a.x()*s, a.x()*a.z()*(1 - c) - a.y()*s, a.y()*a.z()*(1 - c) + a.x()*s, sqr(a.z())*(1 - c) + c ); } //- Estimate angle of vec in coordinate system (e0, e1, e0^e1). // Is guaranteed to return increasing number but is not correct // angle. Used for sorting angles. All input vectors need to be normalised. // // Calculates scalar which increases with angle going from e0 to vec in // the coordinate system e0, e1, e0^e1 // // Jumps from 2*pi -> 0 at -small so hopefully parallel vectors with small // rounding errors should still get the same quadrant. // inline scalar pseudoAngle ( const vector& e0, const vector& e1, const vector& vec ) { scalar cos = vec & e0; scalar sin = vec & e1; if (sin < -small) { return (3.0 + cos)*constant::mathematical::piByTwo; } else { return (1.0 - cos)*constant::mathematical::piByTwo; } } //- Transform a list template inline List transform(const tensor& t, const UList& list) { List tList(list.size()); forAll(list, i) { tList[i] = transform(t, list[i]); } return tList; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //