/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::pointMesh Description Mesh representing a set of points created from polyMesh. \*---------------------------------------------------------------------------*/ #ifndef pointMesh_H #define pointMesh_H #include "DemandDrivenMeshObject.H" #include "polyMesh.H" #include "pointBoundaryMesh.H" #include "pointFieldsFwd.H" #include "SlicedDimensionedField.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class pointMesh Declaration \*---------------------------------------------------------------------------*/ class pointMesh : public DemandDrivenMeshObject { // Private Data //- Reference to polyMesh const polyMesh& mesh_; //- Boundary mesh pointBoundaryMesh boundary_; //- Dimensioned points mutable autoPtr> pointsPtr_; protected: //- Declare friendship with the base mesh object so that it can use // this class' protected constructors friend class DemandDrivenMeshObject < polyMesh, PermanentMeshObject, pointMesh >; // Protected Constructors //- Construct from polyMesh explicit pointMesh(const polyMesh& pMesh); public: // Public Typedefs //- Mesh type typedef pointMesh Mesh; //- Boundary mesh type typedef pointBoundaryMesh BoundaryMesh; //- Zone type typedef pointZone Zone; //- Patch field type template using PatchField = pointPatchField; //- Field source type template using FieldSource = NoFieldSource; // Declare name of the class and its debug switch ClassName("pointMesh"); // Static data //- Set of names of registered geometric fields const static HashSet geometryFields; //- Set of names of registered current-time geometric fields const static HashSet curGeometryFields; // Constructors //- Disallow default bitwise copy construction pointMesh(const pointMesh&) = delete; //- Destructor ~pointMesh(); // Member Functions //- Return reference to polyMesh const polyMesh& poly() const { return mesh_; } //- Return number of points label size() const { return mesh_.nPoints(); } //- Return point locations const DimensionedField& C() const; //- Return reference to boundary mesh const pointBoundaryMesh& boundary() const { return boundary_; } //- Return parallel info const globalMeshData& globalData() const { return mesh_.globalData(); } //- Return database. For now is its polyMesh. const objectRegistry& db() const { return mesh_.db(); } //- Reset pointMesh with respect to the updated polyMesh // For run-time mesh replacement and mesh to mesh mapping void reset(); //- Lookup a dimensioned field for this geometry template tmp> lookupField(const word&) const; // Mesh callbacks //- Move points virtual bool movePoints(); //- Update the mesh corresponding to given map virtual void topoChange(const polyTopoChangeMap&); //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap&); //- Swap mesh // For run-time mesh replacement and mesh to mesh mapping virtual void swap(polyMesh&); //- Redistribute or update using the given distribution map virtual void distribute(const polyDistributionMap&); //- Reordered/removed trailing patches. If validBoundary call is // parallel synced and all add the same patch with same settings virtual void reorderPatches ( const labelUList& newToOld, const bool validBoundary ); //- Inserted patch at patchi virtual void addPatch(const label patchi); //- Clear all but permanent registered meshObjects virtual void clear(); // Member Operators //- Return reference to polyMesh const polyMesh& operator()() const { return mesh_; } //- Disallow default bitwise assignment void operator=(const pointMesh&) = delete; //- Equality comparison bool operator==(const pointMesh& pm) const { return &pm == this; } //- Inequality comparison bool operator!=(const pointMesh& pm) const { return &pm != this; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "pointMeshTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //