/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2012-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::fvMotionSolver Description Base class for fvMesh motion solvers. SourceFiles fvMotionSolver.C \*---------------------------------------------------------------------------*/ #ifndef fvMotionSolver_H #define fvMotionSolver_H #include "fvMeshMover.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class fvMotionSolver Declaration \*---------------------------------------------------------------------------*/ class fvMotionSolver : public fvMeshMover { protected: // Protected Member Functions //- Create the corresponding patch types for cellMotion from those // of the given pointMotion template wordList cellMotionBoundaryTypes ( const typename PointField::Boundary& pmUbf ) const; public: //- Runtime type information ClassName("fvMotionSolver"); // Constructors //- Construct from fvMesh fvMotionSolver(fvMesh&); //- Construct from polyMesh fvMotionSolver(const polyMesh&); // Member Functions //- Is this motion solid body? Delegate to the motion solver. virtual bool solidBodyMotion() const { return false; } //- Return point location obtained from the current motion field virtual tmp newPoints() = 0; //- Update the mesh for both mesh motion and topology change virtual bool update(); // //- Update corresponding to the given map // virtual void topoChange(const polyTopoChangeMap&); // //- Update from another mesh using the given map // virtual void mapMesh(const polyMeshMap&); // //- Update corresponding to the given distribution map virtual void distribute(const polyDistributionMap&) {} }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "fvMotionSolverTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //