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License
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Class
Foam::angularOscillatingDisplacementPointPatchVectorField
Description
Foam::angularOscillatingDisplacementPointPatchVectorField
SourceFiles
angularOscillatingDisplacementPointPatchVectorField.C
\*---------------------------------------------------------------------------*/
#ifndef angularOscillatingDisplacementPointPatchVectorField_H
#define angularOscillatingDisplacementPointPatchVectorField_H
#include "pointPatchFields.H"
#include "fixedValuePointPatchFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class angularOscillatingDisplacementPointPatchVectorField Declaration
\*---------------------------------------------------------------------------*/
class angularOscillatingDisplacementPointPatchVectorField
:
public fixedValuePointPatchVectorField
{
// Private Data
vector axis_;
vector origin_;
scalar angle0_;
scalar amplitude_;
scalar omega_;
pointField p0_;
public:
//- Runtime type information
TypeName("angularOscillatingDisplacement");
// Constructors
//- Construct from patch, internal field and dictionary
angularOscillatingDisplacementPointPatchVectorField
(
const pointPatch&,
const DimensionedField&,
const dictionary&
);
//- Construct by mapping given
// angularOscillatingDisplacementPointPatchVectorField
// onto a new patch
angularOscillatingDisplacementPointPatchVectorField
(
const angularOscillatingDisplacementPointPatchVectorField&,
const pointPatch&,
const DimensionedField&,
const fieldMapper&
);
//- Construct as copy setting internal field reference
angularOscillatingDisplacementPointPatchVectorField
(
const angularOscillatingDisplacementPointPatchVectorField&,
const DimensionedField&
);
//- Construct and return a clone setting internal field reference
virtual autoPtr clone
(
const DimensionedField& iF
) const
{
return autoPtr
(
new angularOscillatingDisplacementPointPatchVectorField
(
*this,
iF
)
);
}
// Member Functions
// Mapping functions
//- Map the given pointPatchField onto this pointPatchField
virtual void map(const pointPatchVectorField&, const fieldMapper&);
//- Reset the pointPatchField to the given pointPatchField
// Used for mesh to mesh mapping
virtual void reset(const pointPatchVectorField&);
// Evaluation functions
//- Update the coefficients associated with the patch field
virtual void updateCoeffs();
//- Write
virtual void write(Ostream&) const;
// Member Operators
//- Inherit assignment
using fixedValuePointPatchVectorField::operator=;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //