/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2024-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::fvMeshMovers::multiValveEngine Description A mesh mover using explicit node translation based on scaled distance functions per moving object. The mover supports any number of valves together with piston motion and following features: - Piston motion: Function1 of user-time, may be set to crankConnectingRodMotion for standard crank and connecting rod motion. - Valve motion: Function1, may be set to table if the valve lift date is provided in the form of a table. - Smooth mesh motion between a moving object and other patches. - linerPatches: the set of patches corresponding to the cylinder liner Used by zoneGenerators::cylinderHeadPoints - slidingPatches: a set of patches along which mesh is allowed to deform. For example, on the cylinder liner, it is desired to slide mesh nodes while piston is moving. - frozenZones: list of pointZones the points of which are frozen, i.e. do not move with respect to any moving object. - Run-time clearance estimation based on patch-to-patch distances printed. - Supports cellZone definitions to restrict mesh motion. - Supports domains with nonConformalCoupling (NCC) interfaces, enabling e.g. nodes to slide along with the interface. - Closing the valve can be achieved by meshToMesh mapping onto a new grid with closed valve geometry at user given time. - Mesh motion can be controlled per moving object by setting: - patches: list of patches defining the object. - motion: a Function1 which returns the object position as a function of time. - movingZones: list of pointZones the points of which move with the object. - frozenZones: list of pointZones the points of which are frozen, i.e. do not move with respect to this moving object. - maxMotionDistance: a distance away from the moving object after nodes are not allowed to move. (Default inf.) - movingFrozenLayerThickness: thickness of layer in which points move with the moving object. (Default 0) - staticFrozenLayerThickness: thickness of layer in which points are fixed with respect to static patches (e.g. walls). (Default 0) - cosineScale: scaling factor between 0 and 1 for cosine scaling applied to the motion. A value of 0 means linear weighting, a value of 1 means full cosine scaling (much less deformation near the moving object) and sustains e.g. boundary layer. (Default 0, i.e. linear weighting) - travelInterval: part of the stroke travelled after which the cached motion scaling weights are recalculated For valve object only: - minLift: a minimum valve lift value after considered closed. Some of the above parameters are highlighted in a given schematic piston-valve configuration w.r.t entries used to control piston motion. Furthermore, an example dictionary entries are provided below. \verbatim | | | | | | | | | | S | | | | T | | | | E | | | | M | | / | | \ / | | \ / | | \ _____________/ | | \_____________ | : | | : | | : /``````````````` ```````````````\ : | | : / VALVE HEAD \ : | | L : /_____________________________________________\ : | | I : /\ : | | N : || staticFrozenLayerThickness : | | E : NCC (optional) \/ (w.r.t. piston motion) : | | R : `````````` : | | : : | | : : | |........:.......................................................:........| | : /\ : | | : || movingFrozenLayerThickness : | |________:_________________________\/____________________________:________| PISTON \endverbatim \verbatim mover { type multiValveEngine; libs ("libfvMeshMoversMultiValveEngine.so"); frozenZones (frozenZone1 frozenZone2); slidingPatches ( liner valveStem "nonCouple.*" ); linerPatches (liner); piston { patches (piston); axis (0 0 1); motion { type crankConnectingRodMotion; conRodLength 1e3; stroke 1.0; } // Move the points in the piston bowl with the piston movingZones (pistonBowl); // Freeze the points in the cylinder head frozenZones (cylinderHead); // Optional maxMotionDistance 1e30; movingFrozenLayerThickness 0; staticFrozenLayerThickness 0; travelInterval 0.1; cosineScale 0.5; } valves { iv { patches (valveHead); axis (0 0 1); // Optional maxMotionDistance 1e30; movingFrozenLayerThickness 0; staticFrozenLayerThickness 0; travelInterval 0.01; cosineScale 1; minLift 0.001; motion { type table; values ( (0 0) (480 0.1) (720 0) ); // For multi-cycle simulations, use repeat outOfBounds repeat; interpolationScheme linear; } } } } \endverbatim Note: The implementation utilises pointDist objects for distance computation, resulting distance fields do not propagate through NCC interfaces. Hence, there should be no horizontal NCC interface separating piston from cylinder head as it would result in potentially ill defined mesh deformation. Due to same feature, in a schematic case setup above, valve motion affects only cells between NCC patches even though no cellZone is explicitly defined. SourceFiles multiValveEngine.C \*---------------------------------------------------------------------------*/ #ifndef multiValveEngine_H #define multiValveEngine_H #include "fvMeshMover.H" #include "Function1.H" #include "pointFields.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class pointDist; namespace fvMeshMovers { /*---------------------------------------------------------------------------*\ Class multiValveEngine Declaration \*---------------------------------------------------------------------------*/ class multiValveEngine : public fvMeshMover { public: class movingObject { friend class multiValveEngine; protected: // Protected Data //- Reference to engine mesh mover const multiValveEngine& meshMover_; public: //- Name of the object const word name; //- Axis const vector axis; protected: // Protected Data //- Piston motion function autoPtr> motion_; //- Object patchNames wordReList patchNames_; //- Object patchSet labelHashSet patchSet_; //- Patches which must not deform during mesh motion labelHashSet staticPatchSet_; //- Distance from object beyond which the mesh does not deform scalar maxMotionDistance_; //- Distance from object within mesh nodes move // along with the patch scalar movingFrozenLayerThickness_; //- Distance from static wall patch at domain perimeter // within mesh nodes do not move scalar staticFrozenLayerThickness_; wordReList movingPointZones_; wordReList frozenPointZones_; //- Points to move when cell zone is supplied labelList pointIDs_; //- Interpolation scale (1 at moving patches, 0 at far-field) pointScalarField scale_; //- Cosine scale for the boundary point motion, between 0 and 1 const scalar cosineScale_; //- Update the scale_ field when the travel exceeds travelInterval const scalar travelInterval_; //- Count of the scale_ field updates mutable label executionCount_; //- Position at last scale update mutable scalar position0_; // Protected Member Functions //- Scale the mesh point deformation with distance functions // w.r.t. moving patches, static patches and a frozen zones. void calcScale ( const pointMesh& pMesh, const scalarField& pDistMoving, const scalarField& pDistStatic, scalar dMoving, scalar dMax, scalar dStatic ); void pointTransform ( pointField& newPoints, const vector& translationVector ); //- Generate staticPatchSet_ based on patch entries void createStaticPatchSet(); //- Patch-set construction void initPatchSets(); labelHashSet movingPointZones() const; labelHashSet staticPointZones() const; public: //- Object patchSet const labelHashSet& patchSet; // Constructors //- Construct from dictionary movingObject ( const word& name, const multiValveEngine& engine, const dictionary& dict ); //- Destructor virtual ~movingObject() {} // Member Functions //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap&); }; class pistonObject : public movingObject { // Private Data //- Cylinder bore scalar bore_; //- Cylinder centre vector centre_; //- Clearance scalar clearance_; // Private Member Functions //- Calculate and bore and centre // calculated from the lateral extent of the piston void calculateBore(); //- Calculate clearance from the liner extent void correctClearance(); public: //- Name of the piston bowl pointZone static word pistonBowlName; // Constructors //- Construct from dictionary pistonObject ( const word& name, const multiValveEngine& engine, const dictionary& dict ); // Member Functions //- Return the bore scalar bore() const; //- Return the piston centre vector centre() const; //- Return the piston position for the given CA theta scalar position(const scalar theta) const; //- Return the current piston position scalar position() const; //- Return piston displacement for current time-step scalar displacement() const; //- Return piston position for current time-step scalar speed() const; //- Return clearance estimate scalar clearance() const; //- update points due to piston motion void updatePoints(pointField&); //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap&); }; class valveObject : public movingObject { // Private Data //- Minimum valve lift. // On this lift the valve is considered closed const scalar minLift_; // Private Member Functions public: // Constructors //- Construct from dictionary valveObject ( const word& name, const multiValveEngine& engine, const dictionary& dict ); //- Dummy clone function for PtrList autoPtr clone() const { NotImplemented; return autoPtr(nullptr); } // Member Functions // Valve position and velocity //- Return valve position for the given time scalar lift(const scalar theta) const; //- Return current valve position scalar lift() const; //- Return current valve speed scalar speed() const; //- Return valve displacement for current time-step scalar displacement() const; //- Is the valve open? bool isOpen() const; //- update points due to valve motion void updatePoints(pointField&); }; class valveList : public PtrList { public: // Constructors //- Construct from Istream valveList ( const multiValveEngine& engine, const dictionary& dict ); }; friend class movingObject; friend class pistonObject; friend class valveObject; private: // Private Data //- User-defined liner patches wordReList linerPatches_; //- User-defined liner patch set labelHashSet linerPatchSet_; //- User-defined patches which the mesh can slide along wordReList slidingPatches_; //- User-defined patch set which the mesh can slide along labelHashSet slidingPatchSet_; //- Piston object pistonObject piston_; //- Container for all valves valveList valves_; //- Static patch set labelHashSet staticPatchSet_; wordReList frozenPointZones_; // Private Member Functions //- Lookup and return the liner patch set labelHashSet findLinerPatchSet() const; //- Lookup and return the sliding patch set labelHashSet findSlidingPatchSet(); //- Find and return the static patch set labelHashSet findStaticPatchSet(); public: //- Runtime type information TypeName("multiValveEngine"); //- Name of the cylinder head pointZone static word cylinderHeadName; // Constant access to member data //- User-defined liner patches const labelHashSet& linerPatchSet; //- User-defined patches which the mesh can slide along const labelHashSet& slidingPatchSet; //- Piston object const pistonObject& piston; //- Container for all valves const valveList& valves; //- Static patch set const labelHashSet& staticPatchSet; // Constructors //- Construct from fvMesh multiValveEngine(fvMesh& mesh, const dictionary& dict); //- Disallow default bitwise copy construction multiValveEngine(const multiValveEngine&) = delete; //- Destructor ~multiValveEngine(); // Member Functions //- Return current user-time, CAD, s or ... scalar userTime() const; //- Return current user-time-step, CAD, s, ... scalar userDeltaT() const; //- Update the mesh for both mesh motion and topology change virtual bool update(); //- Update corresponding to the given map virtual void topoChange(const polyTopoChangeMap&); //- Update from another mesh using the given map virtual void mapMesh(const polyMeshMap&); //- Update corresponding to the given distribution map virtual void distribute(const polyDistributionMap&); // Member Operators //- Disallow default bitwise assignment void operator=(const multiValveEngine&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace fvMeshMovers } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //