/*---------------------------------------------------------------------------*\
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License
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under the terms of the GNU General Public License as published by
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Class
Foam::fv::heatSource
Description
Model for applying a heat source. Requires either the power, Q, or the
power per unit volume, q, to be specified.
Usage
Example usage:
\verbatim
heatSource
{
type heatSource;
cellZone heater;
Q 1e6;
}
\endverbatim
\*---------------------------------------------------------------------------*/
#ifndef heatSource_H
#define heatSource_H
#include "fvModel.H"
#include "fvCellZone.H"
#include "Function1.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace fv
{
/*---------------------------------------------------------------------------*\
Class heatSource Declaration
\*---------------------------------------------------------------------------*/
class heatSource
:
public fvModel
{
// Private data
//- The cellZone the model applies to
mutable fvCellZone zone_;
//- The heat source
autoPtr> q_;
// Private Member Functions
//- Non-virtual read
void readCoeffs(const dictionary& dict);
public:
//- Runtime type information
TypeName("heatSource");
// Constructors
//- Construct from dictionary
heatSource
(
const word& name,
const word& modelType,
const fvMesh& mesh,
const dictionary& dict
);
//- Destructor
virtual ~heatSource();
// Member Functions
// Checks
//- Return the list of fields for which the fvModel adds source term
// to the transport equation
virtual wordList addSupFields() const;
// Sources
//- Source term to energy equation
virtual void addSup
(
const volScalarField& he,
fvMatrix& eqn
) const;
//- Source term to compressible energy equation
virtual void addSup
(
const volScalarField& rho,
const volScalarField& he,
fvMatrix& eqn
) const;
// Mesh changes
//- Update for mesh motion
virtual bool movePoints();
//- Update topology using the given map
virtual void topoChange(const polyTopoChangeMap&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
//- Redistribute or update using the given distribution map
virtual void distribute(const polyDistributionMap&);
// IO
//- Read dictionary
virtual bool read(const dictionary& dict);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace fv
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //