/*---------------------------------------------------------------------------*\
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Class
Foam::fv::zeroDimensionalMassSourceBase
Description
Base class for zero-dimensional mass source models
SourceFiles
zeroDimensionalMassSource.C
\*---------------------------------------------------------------------------*/
#ifndef zeroDimensionalMassSourceBase_H
#define zeroDimensionalMassSourceBase_H
#include "massSourceBase.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace fv
{
/*---------------------------------------------------------------------------*\
Class zeroDimensionalMassSourceBase Declaration
\*---------------------------------------------------------------------------*/
class zeroDimensionalMassSourceBase
:
public massSourceBase
{
private:
// Private Data
//- Reference to the zero-dimensional mass
volScalarField& m0D_;
// Private Member Functions
//- Calculate and return the zero-dimensional mass
tmp calcM0D() const;
//- Initialise and return a reference to the zero-dimensional mass
volScalarField& initM0D() const;
//- Get a reference to the mass
const volScalarField& m() const;
//- Return the mass flow rate
virtual scalar massFlowRate() const = 0;
public:
//- Runtime type information
TypeName("zeroDimensionalMassSourceBase");
// Constructors
//- Construct from explicit source name and mesh
zeroDimensionalMassSourceBase
(
const word& name,
const word& modelType,
const fvMesh& mesh,
const dictionary& dict
);
// Member Functions
// Access
//- Return the cellZone that the source applies to
virtual const cellZone& zone() const;
//- Return the volume of cells that the source applies to
virtual scalar V() const;
// Sources
//- Return the source value
virtual dimensionedScalar S() const;
// Mesh changes
//- Update for mesh motion
virtual bool movePoints();
//- Update topology using the given map
virtual void topoChange(const polyTopoChangeMap&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
//- Redistribute or update using the given distribution map
virtual void distribute(const polyDistributionMap&);
//- Update the model
virtual void correct();
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace fv
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //