/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "meshRefinement.H" #include "refinementSurfaces.H" #include "faceSet.H" #include "polyTopoChange.H" #include "localPointRegion.H" #include "duplicatePoints.H" #include "regionSplit.H" #include "removeCells.H" #include "OBJstream.H" #include "patchFaceOrientation.H" #include "PatchEdgeFaceWave.H" #include "patchEdgeFaceRegion.H" // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // Foam::label Foam::meshRefinement::createBaffle ( const label facei, const label ownPatch, const label nbrPatch, polyTopoChange& meshMod ) const { const face& f = mesh_.faces()[facei]; meshMod.modifyFace ( f, // modified face facei, // label of face mesh_.faceOwner()[facei], // owner -1, // neighbour false, // face flip ownPatch // patch for face ); label dupFacei = -1; if (mesh_.isInternalFace(facei)) { if (nbrPatch == -1) { FatalErrorInFunction << "No neighbour patch for internal face " << facei << " fc:" << mesh_.faceCentres()[facei] << " ownPatch:" << ownPatch << abort(FatalError); } dupFacei = meshMod.addFace ( f.reverseFace(), // modified face mesh_.faceNeighbour()[facei],// owner -1, // neighbour facei, // masterFaceID, true, // face flip nbrPatch // patch for face ); } return dupFacei; } void Foam::meshRefinement::getBafflePatches ( const labelList& globalToMasterPatch, const labelList& neiLevel, const pointField& neiCc, labelList& ownPatch, labelList& nbrPatch ) const { const pointField& cellCentres = mesh_.cellCentres(); // Surfaces that need to be baffled const labelList surfacesToBaffle ( surfaceZonesInfo::getUnnamedSurfaces(surfaces_.surfZones()) ); ownPatch.setSize(mesh_.nFaces()); ownPatch = -1; nbrPatch.setSize(mesh_.nFaces()); nbrPatch = -1; // Collect candidate faces // ~~~~~~~~~~~~~~~~~~~~~~~ labelList testFaces(intersectedFaces()); // Collect segments // ~~~~~~~~~~~~~~~~ pointField start(testFaces.size()); pointField end(testFaces.size()); forAll(testFaces, i) { const label facei = testFaces[i]; const label own = mesh_.faceOwner()[facei]; if (mesh_.isInternalFace(facei)) { start[i] = cellCentres[own]; end[i] = cellCentres[mesh_.faceNeighbour()[facei]]; } else { start[i] = cellCentres[own]; end[i] = neiCc[facei-mesh_.nInternalFaces()]; } } // Extend segments a bit { const vectorField smallVec(rootSmall*(end-start)); start -= smallVec; end += smallVec; } // Do test for intersections // ~~~~~~~~~~~~~~~~~~~~~~~~~ labelList surface1; List hit1; labelList region1; labelList surface2; List hit2; labelList region2; surfaces_.findNearestIntersection ( surfacesToBaffle, start, end, surface1, hit1, region1, surface2, hit2, region2 ); forAll(testFaces, i) { const label facei = testFaces[i]; if (hit1[i].hit() && hit2[i].hit()) { // Pick up the patches ownPatch[facei] = globalToMasterPatch [ surfaces_.globalRegion(surface1[i], region1[i]) ]; nbrPatch[facei] = globalToMasterPatch [ surfaces_.globalRegion(surface2[i], region2[i]) ]; if (ownPatch[facei] == -1 || nbrPatch[facei] == -1) { FatalErrorInFunction << "problem." << abort(FatalError); } } } // No need to parallel sync since intersection data (surfaceIndex_ etc.) // already guaranteed to be synced... // However: // - owncc and neicc are reversed on different procs so might pick // up different regions reversed? No problem. Neighbour on one processor // might not be owner on the other processor but the neighbour is // not used when creating baffles from proc faces. // - tolerances issues occasionally crop up. syncTools::syncFaceList(mesh_, ownPatch, maxEqOp()); syncTools::syncFaceList(mesh_, nbrPatch, maxEqOp()); } Foam::Map Foam::meshRefinement::getZoneBafflePatches ( const bool allowBoundary, const labelList& globalToMasterPatch, const labelList& globalToSlavePatch ) const { Map bafflePatch(mesh_.nFaces()/1000); const PtrList& surfZones = surfaces_.surfZones(); const faceZoneList& fZones = mesh_.faceZones(); forAll(surfZones, surfi) { const word& faceZoneName = surfZones[surfi].faceZoneName(); if (faceZoneName.size()) { // Get zone const label zonei = fZones.findIndex(faceZoneName); const faceZone& fZone = fZones[zonei]; // Get patch allocated for zone const label globalRegioni = surfaces_.globalRegion(surfi, 0); const labelPair zPatches ( globalToMasterPatch[globalRegioni], globalToSlavePatch[globalRegioni] ); Info<< "For zone " << fZone.name() << " found patches " << mesh_.poly().boundary()[zPatches[0]].name() << " and " << mesh_.poly().boundary()[zPatches[1]].name() << endl; forAll(fZone, i) { const label facei = fZone[i]; if (allowBoundary || mesh_.isInternalFace(facei)) { labelPair patches = zPatches; if (fZone.flipMap()[i]) { patches = reverse(patches); } if (!bafflePatch.insert(facei, patches)) { FatalErrorInFunction << "Face " << facei << " fc:" << mesh_.faceCentres()[facei] << " in zone " << fZone.name() << " is in multiple zones!" << abort(FatalError); } } } } } return bafflePatch; } Foam::autoPtr Foam::meshRefinement::createBaffles ( const labelList& ownPatch, const labelList& nbrPatch ) { if ( ownPatch.size() != mesh_.nFaces() || nbrPatch.size() != mesh_.nFaces() ) { FatalErrorInFunction << "Illegal size :" << " ownPatch:" << ownPatch.size() << " nbrPatch:" << nbrPatch.size() << ". Should be number of faces:" << mesh_.nFaces() << abort(FatalError); } if (debug) { labelList syncedOwnPatch(ownPatch); syncTools::syncFaceList(mesh_, syncedOwnPatch, maxEqOp()); labelList syncedNeiPatch(nbrPatch); syncTools::syncFaceList(mesh_, syncedNeiPatch, maxEqOp()); forAll(syncedOwnPatch, facei) { if ( (ownPatch[facei] == -1 && syncedOwnPatch[facei] != -1) || (nbrPatch[facei] == -1 && syncedNeiPatch[facei] != -1) ) { FatalErrorInFunction << "Non synchronised at face:" << facei << " on patch:" << mesh_.poly().boundary().whichPatch(facei) << " fc:" << mesh_.faceCentres()[facei] << endl << "ownPatch:" << ownPatch[facei] << " syncedOwnPatch:" << syncedOwnPatch[facei] << " nbrPatch:" << nbrPatch[facei] << " syncedNeiPatch:" << syncedNeiPatch[facei] << abort(FatalError); } } } // Topochange container polyTopoChange meshMod(mesh_); label nBaffles = 0; forAll(ownPatch, facei) { if (ownPatch[facei] != -1) { // Create baffle or repatch face. Return label of inserted baffle // face. createBaffle ( facei, ownPatch[facei], // owner side patch nbrPatch[facei], // neighbour side patch meshMod ); nBaffles++; } } mesh_.clearOut(); // Change the mesh, parallel sync autoPtr map = meshMod.changeMesh(mesh_, true); // Update fields mesh_.topoChange(map); // Reset the instance for if in overwrite mode mesh_.setInstance(name()); //- Redo the intersections on the newly create baffle faces. Note that // this changes also the cell centre positions. faceSet baffledFacesSet(mesh_, "baffledFacesSet", 2*nBaffles); const labelList& reverseFaceMap = map().reverseFaceMap(); const labelList& faceMap = map().faceMap(); // Pick up owner side of baffle forAll(ownPatch, oldFacei) { const label facei = reverseFaceMap[oldFacei]; if (ownPatch[oldFacei] != -1 && facei >= 0) { const cell& ownFaces = mesh_.cells()[mesh_.faceOwner()[facei]]; forAll(ownFaces, i) { baffledFacesSet.insert(ownFaces[i]); } } } // Pick up neighbour side of baffle (added faces) forAll(faceMap, facei) { const label oldFacei = faceMap[facei]; if (oldFacei >= 0 && reverseFaceMap[oldFacei] != facei) { const cell& ownFaces = mesh_.cells()[mesh_.faceOwner()[facei]]; forAll(ownFaces, i) { baffledFacesSet.insert(ownFaces[i]); } } } baffledFacesSet.sync(mesh_); topoChange(map, baffledFacesSet.toc()); return map; } void Foam::meshRefinement::checkZoneFaces() const { const faceZoneList& fZones = mesh_.faceZones(); const polyBoundaryMesh& pbm = mesh_.poly().boundary(); forAll(pbm, patchi) { const polyPatch& pp = pbm[patchi]; if (isA(pp)) { forAll(pp, i) { const label facei = pp.start() + i; const labelList zones = fZones.whichZones(facei); forAll(zones, zonei) { if (zones[zonei] != -1) { FatalErrorInFunction << "face:" << facei << " on patch " << pp.name() << " is in zone " << fZones[zones[zonei]].name() << exit(FatalError); } } } } } } Foam::autoPtr Foam::meshRefinement::createZoneBaffles ( const labelList& globalToMasterPatch, const labelList& globalToSlavePatch, List& baffles ) { const labelList zonedSurfaces ( surfaceZonesInfo::getNamedSurfaces(surfaces_.surfZones()) ); autoPtr map; // No need to sync; all processors will have all same zonedSurfaces. if (zonedSurfaces.size()) { // Split internal faces on interface surfaces Info<< "Converting zoned faces into baffles ..." << endl; // Get faces (internal only) to be baffled. Map from face to patch // label. Map faceToPatch ( getZoneBafflePatches ( false, globalToMasterPatch, globalToSlavePatch ) ); const label nZoneFaces = returnReduce(faceToPatch.size(), sumOp()); if (nZoneFaces > 0) { // Convert into labelLists labelList ownPatch(mesh_.nFaces(), -1); labelList nbrPatch(mesh_.nFaces(), -1); forAllConstIter(Map, faceToPatch, iter) { ownPatch[iter.key()] = iter().first(); nbrPatch[iter.key()] = iter().second(); } // Create baffles. both sides same patch. map = createBaffles(ownPatch, nbrPatch); // Get pairs of faces created. // Just loop over faceMap and store baffle if we encounter a slave // face. baffles.setSize(faceToPatch.size()); label baffleI = 0; const labelList& faceMap = map().faceMap(); const labelList& reverseFaceMap = map().reverseFaceMap(); forAll(faceMap, facei) { const label oldFacei = faceMap[facei]; // Does face originate from face-to-patch Map::const_iterator iter = faceToPatch.find ( oldFacei ); if (iter != faceToPatch.end()) { const label masterFacei = reverseFaceMap[oldFacei]; if (facei != masterFacei) { baffles[baffleI++] = labelPair(masterFacei, facei); } } } if (baffleI != faceToPatch.size()) { FatalErrorInFunction << "Had " << faceToPatch.size() << " patches to create " << " but encountered " << baffleI << " slave faces originating from patcheable faces." << abort(FatalError); } if (debug&MESH) { const_cast(mesh_.time())++; Pout<< "Writing zone-baffled mesh to time " << name() << endl; write ( debugType(debug), writeType(writeLevel() | WRITEMESH), mesh_.time().path()/"baffles" ); } } Info<< "Created " << nZoneFaces << " baffles in = " << mesh_.time().cpuTimeIncrement() << " s\n" << nl << endl; } return map; } Foam::List Foam::meshRefinement::freeStandingBaffles ( const List& couples, const scalar planarAngle ) const { // Done by counting the number of baffles faces per mesh edge. If edge // has 2 boundary faces and both are baffle faces it is the edge of a baffle // region. // All duplicate faces on edge of the patch are to be merged. // So we count for all edges of duplicate faces how many duplicate // faces use them. labelList nBafflesPerEdge(mesh_.nEdges(), 0); // This algorithm is quite tricky. We don't want to use edgeFaces and // also want it to run in parallel so it is now an algorithm over // all (boundary) faces instead. // We want to pick up any edges that are only used by the baffle // or internal faces but not by any other boundary faces. So // - increment count on an edge by 1 if it is used by any (uncoupled) // boundary face. // - increment count on an edge by 1000000 if it is used by a baffle face // - sum in parallel // // So now any edge that is used by baffle faces only will have the // value 2*1000000+2*1. const label baffleValue = 1000000; // Count number of boundary faces per edge // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ const polyBoundaryMesh& patches = mesh_.poly().boundary(); forAll(patches, patchi) { const polyPatch& pp = patches[patchi]; // Count number of boundary faces. Discard coupled boundary faces. if (!pp.coupled()) { label facei = pp.start(); forAll(pp, i) { const labelList& fEdges = mesh_.faceEdges(facei); forAll(fEdges, fEdgei) { nBafflesPerEdge[fEdges[fEdgei]]++; } facei++; } } } DynamicList