/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2022-2023 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::PrimitiveOldTimePatch Description SourceFiles PrimitiveOldTimePatch.C \*---------------------------------------------------------------------------*/ #ifndef PrimitiveOldTimePatch_H #define PrimitiveOldTimePatch_H #include "PrimitivePatch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Trait to determine what face list should be used for the old-time patch template struct UFaceList; template struct UFaceList> { typedef UList type; }; template struct UFaceList> : public UFaceList> {}; template struct UFaceList> : public UFaceList> {}; template struct UFaceList> { typedef UIndirectList type; }; template struct UFaceList> : public UFaceList> {}; /*---------------------------------------------------------------------------*\ Class PrimitiveOldTimePatch Declaration \*---------------------------------------------------------------------------*/ template class PrimitiveOldTimePatch : public PrimitivePatch { public: // Public Typedefs using typename PrimitivePatch::FaceListType; using typename PrimitivePatch::FaceType; using typename PrimitivePatch::PointFieldType; using typename PrimitivePatch::PointType; private: // Private Typedefs typedef PrimitivePatch < typename UFaceList::type, const Field& > patch0Type; // Private Data //- Stored old-time points autoPtr> points0Ptr_; //- Reference to global list of old-time points const Field& points0_; //- Engine for calculating old-time geometry. Note: Methods that // generate topology should not be called here. The base patch should // have all the necessary topology available. The calculation of some // geometric quantities requires topological data to be available. In // these cases, special steps need to be taken here to make sure that // the old-time patch object does not generate duplicate topology. autoPtr patch0Ptr_; //- Points local to patch mutable Field* localPoints0Ptr_; public: // Constructors //- Construct from components PrimitiveOldTimePatch ( const FaceList& faces, const Field& points, const Field& points0 ); //- Construct from patch and old-time points PrimitiveOldTimePatch ( const PrimitivePatch& patch, const Field& points0 ); //- Construct from components without old-time points PrimitiveOldTimePatch ( const FaceList& faces, const Field& points ); //- Construct from patch without old-time points PrimitiveOldTimePatch ( const PrimitivePatch& patch ); //- Copy constructor PrimitiveOldTimePatch(const PrimitiveOldTimePatch& patch); //- Move constructor PrimitiveOldTimePatch(PrimitiveOldTimePatch&& patch); //- Construct and return a clone autoPtr> clone() const { return autoPtr> ( new PrimitiveOldTimePatch(*this) ); } //- Destructor virtual ~PrimitiveOldTimePatch(); // Member Functions // Access //- Return whether or not old-time geometry is available bool has0() const { return patch0Ptr_.valid(); } //- Return reference to old-time global points const Field& points0() const { return points0_; } // Geometry //- Return pointField of old-time points in patch const Field& localPoints0() const; //- Return old-time face centres for patch const Field& faceCentres0() const; //- Return old-time face areas for patch const Field& faceAreas0() const; //- Return old-time face normals for patch const Field& faceNormals0() const; //- Return old-time point normals for patch const Field& pointNormals0() const; // Edit //- ... void clearOut(); //- ... void clearGeom(); //- Correct patch after moving points virtual void movePoints0(const Field&); // Member Operators //- Disallow default bitwise assignment void operator=(const PrimitiveOldTimePatch&) = delete; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "PrimitiveOldTimePatch.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //