/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2023 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::pointEdgePoint Description Holds information regarding nearest wall point. Used in PointEdgeWave. (so not standard FaceCellWave) To be used in wall distance calculation. SourceFiles pointEdgePointI.H pointEdgePoint.C \*---------------------------------------------------------------------------*/ #ifndef pointEdgePoint_H #define pointEdgePoint_H #include "point.H" #include "label.H" #include "scalar.H" #include "tensor.H" #include "pTraits.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class polyPatch; class polyMesh; class transformer; // Forward declaration of friend functions and operators class pointEdgePoint; Istream& operator>>(Istream&, pointEdgePoint&); Ostream& operator<<(Ostream&, const pointEdgePoint&); /*---------------------------------------------------------------------------*\ Class pointEdgePoint Declaration \*---------------------------------------------------------------------------*/ class pointEdgePoint { // Private Data //- Position of nearest wall center point origin_; //- Normal distance (squared) from point to origin scalar distSqr_; // Private Member Functions //- Evaluate distance to point. Update distSqr, origin from whomever // is nearer pt. Return true if w2 is closer to point, // false otherwise. template inline bool update ( const point&, const pointEdgePoint& w2, const scalar tol, TrackingData& td ); public: // Constructors //- Construct null inline pointEdgePoint(); //- Construct from origin, distance inline pointEdgePoint(const point&, const scalar); // Member Functions // Access inline const point& origin() const; inline scalar distSqr() const; // Needed by PointEdgeWave //- Check whether origin has been changed at all or // still contains original (invalid) value. template inline bool valid(TrackingData& td) const; //- Transform across an interface template inline void transform ( const polyPatch& patch, const label patchFacei, const transformer& transform, TrackingData& td ); //- Influence of edge on point template inline bool updatePoint ( const polyMesh& mesh, const label pointi, const label edgeI, const pointEdgePoint& edgeInfo, const scalar tol, TrackingData& td ); //- Influence of different value on same point. // Merge new and old info. template inline bool updatePoint ( const polyMesh& mesh, const label pointi, const pointEdgePoint& newPointInfo, const scalar tol, TrackingData& td ); //- Influence of point on edge. template inline bool updateEdge ( const polyMesh& mesh, const label edgeI, const label pointi, const pointEdgePoint& pointInfo, const scalar tol, TrackingData& td ); //- Same (like operator==) template inline bool equal(const pointEdgePoint&, TrackingData& td) const; // Member Operators // Needed for List IO inline bool operator==(const pointEdgePoint&) const; inline bool operator!=(const pointEdgePoint&) const; // IOstream Operators inline friend Ostream& operator<<(Ostream&, const pointEdgePoint&); inline friend Istream& operator>>(Istream&, pointEdgePoint&); }; //- Data associated with pointEdgePoint type are contiguous template<> inline bool contiguous() { return true; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "pointEdgePointI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //