/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Copyright (C) 2011-2025 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::mappedPatchBaseBase Description Base class for engines and poly patches which provide mapping between two poly patches Example: \verbatim // The name of the region to map from. Optional. Defaults to the same // region as the patch. neighbourRegion region0; // The name of the patch to map from neighbourPatch movingWall; // Couple group to specify the region and patch to map from. This is an // alternative to specifying neighbourRegion and neighbourPatch // directly, as shown above. coupleGroup baffleGroup; // The condition that triggers re-calculation following motion. Setting // 'always' will re-calculate the mapping, 'never' will not, and // 'detect' will compare the new and old points and re-calculate if // there is any difference. moveUpdate always; \endverbatim SourceFiles mappedPatchBaseBase.C \*---------------------------------------------------------------------------*/ #ifndef mappedPatchBaseBase_H #define mappedPatchBaseBase_H #include "coupleGroupIdentifier.H" #include "cyclicTransform.H" #include "polyMesh.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class mappedPatchBaseBase Declaration \*---------------------------------------------------------------------------*/ class mappedPatchBaseBase { public: // Public types //- The type of the transformation permitted/required by this patch enum class transformType { none, defaultNone, specified }; //- Enumeration for the condition that triggers re-calculation of the // mapping following mesh motion. // // 'always' will re-calculate the mapping, 'never' will not, and // 'detect' will compare the new and old points and re-calculate if // there is any difference. // // The comparison that 'detect' does has an expense associated with it, // so it should only really be used if the patch is both moving and // static at different times. If the patch is always in motion or is // fully stationary, then it is more efficient to specify 'always' or // 'never'. // // 'always' is the default, as it is safest to assume that motion // always affects the mapping. enum class moveUpdate { always, detect, never }; //- Names of the move-update conditions static const NamedEnum moveUpdateNames_; protected: // Protected data //- Patch to map to const polyPatch& patch_; //- Couple group for the region/patch to map from const coupleGroupIdentifier coupleGroup_; //- Name of the region to map from mutable word nbrRegionName_; //- Name of the patch to map from mutable word nbrPatchName_; //- The transformation between the patches mutable cyclicTransform transform_; //- The condition that triggers re-calculation following motion const moveUpdate moveUpdate_; public: //- Runtime type information TypeName("mappedPatchBaseBase"); // Constructors //- Construct from patch mappedPatchBaseBase(const polyPatch&); //- Construct from components mappedPatchBaseBase ( const polyPatch& pp, const word& nbrRegionName, const word& nbrPatchName, const cyclicTransform& transform ); //- Construct from dictionary mappedPatchBaseBase ( const polyPatch& pp, const dictionary& dict, const transformType tt ); //- Construct as copy, resetting patch mappedPatchBaseBase(const polyPatch&, const mappedPatchBaseBase&); //- Destructor virtual ~mappedPatchBaseBase(); // Member Functions // Access //- Name of the region to map from inline const word& nbrRegionName() const; //- Name of the patch to map from inline const word& nbrPatchName() const; //- The transformation between the patches inline const transformer& transform() const; //- Is the neighbour region the same as for this patch? inline bool sameRegion() const; //- Is the neighbour patch the same as this patch? inline bool samePatch() const; //- Is the neighbour patch the same as this patch with no transform? inline bool sameUntransformedPatch() const; //- Is the neighbour available? bool haveNbr() const; //- Get the mesh for the region to map from const polyMesh& nbrMesh() const; //- Get the patch to map from const polyPatch& nbrPolyPatch() const; // Casting //- Restrict use of the mapper to certain configurations struct from { static const label any = 0; static const label sameRegion = 1; static const label differentRegion = 2; static const label differentPatch = 4; }; //- Validate that the map exists and is appropriate for the given // set of permitted configurations template static void validateMapForField ( const PatchField& field, const FieldType& iF, const dictionary& context, const label froms = from::any ); //- Validate that the map is appropriate for the given // set of permitted configurations template void validateForField ( const PatchField& field, const FieldType& iF, const dictionary& context, const label froms = from::any ) const; //- Return whether or not the patches have moved static bool moving ( const polyPatch& patch, const polyPatch& nbrPatch ); // I/O //- Return whether or not the given dictionary contains a // mappedPatchBaseBase specification static bool specified(const dictionary& dict); //- Write as a dictionary virtual void write(Ostream&) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "mappedPatchBaseBaseI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "mappedPatchBaseBaseTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //